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From Liquipedia Dota 2 Wiki


Stacking is the act of pulling a neutral creep camp before new neutral creeps will spawn, thus stacking multiple camps worth of neutral creeps at that location.

If the camp's spawn box is empty at the minute mark (XX:00) new neutral creeps will spawn. Once additional creeps have been allowed to spawn, the camp is stacked. The challenge with stacking is to pull the camp at the correct time, because neutral units in the spawn box will block new neutral creeps from spawning.


Creep pull timings. Recommended pull directions are marked by yellow arrows. Click here for the full size image.

To stack a jungle camp simply draw the aggression of the creeps around XX:53 to XX:55 and let them follow you in a direction that will put you and the creeps outside of the spawn box at the minute mark. The exact timing varies slightly between camps, see image for more information.

Spawn Boxes[edit]

A "spawn box" is the area associated with a jungle camp which no hero, creep units, or wards may be in at the new minute mark (XX:00) for new neutrals to spawn in the camp. The areas vary in size and knowing which ways to pull the creeps is a vital part of playing the jungle, 4th, or 5th role.


Pulling The Wave[edit]

It is possible to lure the neutral creeps into your lane creep wave. Upon encountering the neutral creeps, your own creeps will chase the neutral creeps back to their camps and fight them, thereby taking a lot of damage or even dying. Using your lane creeps to tank the incoming damage makes it easier to kill neutral creeps early on, and potentially denies the enemy team the opportunity to last hit an entire wave of lane creeps, hindering their ability to gain gold and experience.

This technique is a staple skill for Support heroes.

Securing Farm[edit]

At the end of the laning phase, when a carry will start moving into the jungle and farm Ancient Creeps, stacking the camps whenever possible is a vital part of gameplay. This gives the team carry more farm from the stacked camps thus putting them closer to the gold and experience they need to be effective.

Spawn Blocking[edit]

By placing a ward inside the spawn zone of the creep camp closest to the lane (the one used for pulling) you prevent neutral creeps from spawning there.

Experience Leeching[edit]

Because neutral creeps distribute their experience to both teams, interfering with enemy pulls may be beneficial because you gain part of the experience they would have gotten.