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Storm Spirit

From Liquipedia Dota 2 Wiki
[e][h]Storm Spirit
Radiant Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.5 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
582
2.6
1198
5.4
1902
8.6
2166
9.8
Mana
(Regen)
351
1.75
999
4.48
1611
7.03
1875
8.105
Armor
4.67
10.73
17.07
19.57
Magic R
27.3%
32.76%
37.86%
40.01%
Damage
47-57
101-111
152-162
174-184
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present

Storm Spirit Raijin Thunderkeg, the Storm Spirit[edit]

Recommended Roles
Carry Escape Nuker Initiator Disabler

Storm Spirit is literally a force of nature—the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial—at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react.

Abilities[edit]

Static Remnant
QR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Creates an explosively charged image of Storm Spirit that will detonate and deal damage if an enemy unit comes near it.
Damage120/180/240/300
170/230/290/350
Trigger Radius235
Damage Radius300
Remnant Duration12
Activation Delay0.75

Cast Point 0
Cast Backswing 1.1
Cooldown
3.5
     2.25
70/80/90/100
Does not pierce Debuff Immunity.

Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion.
Notes
  • It takes 1 second for the remnant to fully form after casting.
  • Static Remnants have 500 flying vision.
Electric Vortex
WE
Affects
Enemy Units
A vortex that pulls an enemy unit to Storm Spirit's location.
Shackle Duration0.9/1.3/1.7/2.1
1.2/1.6/2.0/2.4
Pull Distance180/220/260/300

Radius475
Cast Point 0.3
Cast Backswing 0.77
Cooldown
20/18/16/14
60/70/80/90
Electric Vortex affects all enemies within a radius around Storm Spirit.
Does not pierce Debuff Immunity.

Blocked by Spell Block
Not blocked by Spell Block when non-unit targeted.
Reflected by Spell Reflection
Not reflected by Spell Reflection when non-unit targeted.
Hard disables are dispellable only by strong dispels.
Affected by cast range bonus.
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
Notes
  • Upgraded pull only affects visible units.
Overload
EV
Affects
Enemy Units
Allied Heroes
Damage Type
Magical
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Damage25/50/75/100
Movement Speed Slow80%
Attack Speed Slow80
Slow Duration0.8
Damage Radius300

Attack Range Bonus150
Number of Bounces2
Bounce Search Radius700
Bounce Attack Damage75%

Number of Charges3
Radius750
Bonus Attack Speed40
Buff Duration12

Cooldown
-
     30
-
      150
Can be activated to grant Storm Spirit and nearby allied heroes few Overload charges. Provides bonus Attack Speed. Lasts up to a few seconds seconds or until the charges are depleted.
Does not pierce Debuff Immunity.

Dispellable.

Disabled by Break.

Can be disjointed.

Pow! Zip! Zap!
Notes
  • Storm Spirit's attack projectile can be upgraded to an Overload boosted attack while in mid-air.
Ultimate Ability
Ball Lightning
RG
Targeting
Point Target
Passive
Affects
Enemy Units
Damage Type
Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage is expressed in damage based on units traveled.
Self Moved Distance as Damage6/10/14
Damage Radius200
Travel Speed1400/1850/2300
Travel Distance Interval100
Base Mana Cost per Interval10
Max Mana Cost per Interval0.65%

Static Remnant Drop Distance500

Cast Range Global
Cast Point 0.3
Cast Backswing 0
Cooldown
0
25 + 7.5% Max
Does not pierce Debuff Immunity.

Not disabled by Break.

Cannot cast while rooted.

The Storm is coming in.
Notes
  • Mana cost is based on the percentage of Storm Spirit's maximum mana.
  • Storm Spirit is invulnerable and gains 400 flying vision while using this ability.
  • Spells and items can be used while traveling.
  • Destroys trees in its path.

Talent Tree[edit]

500 Distance Auto Remnant During
Ball Lightning Ball Lightning
25 +2 Overload Overload Bounce
-1.25s Static Remnant Static Remnant Cooldown 20 +0.3s Electric Vortex Electric Vortex
+50 Static Remnant Static Remnant Damage 15 +250 Health
+1.5 Mana Regen 10 +150 Attack Range when Overload Overloaded

Recent Changes[edit]

Version Balance Changes
7.35
  • Static Remnant Static Remnant
    • Buff Remnant Activation Time decreased from 1.0s to 0.75s
  • Talent Talent
    • Rework Level 10 Talent +20 Attack Speed replaced with +150 Attack Range when Overloaded
7.34
7.33e
  • Electric Vortex Electric Vortex
    • Nerf Duration decreased from 1.2/1.5/1.8/2.1s to 0.9/1.3/1.7/2.1s

Notable Players[edit]

TORONTOTOKYO 
SumaiL 
Somnus 
Nisha 
No[o]ne- 

Additional Content[edit]

References[edit]