Stun
From Liquipedia Dota 2 Wiki
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Stun is a status effect that completely locks down affected units, disabling almost all of its capabilities.
Mechanics[edit]
A stun on a unit is indicated by a special stunned animation (except for buildings and wards) and a whirling effect above their heads. It does not disable any passive abilities and do not affect any of the unit's attributes.
Upon getting stunned, the unit stops its current order and stands still until the effect expires. While stunned, the unit cannot move, attack, cast abilities or use items.
If a unit gets stunned during their attack or cast animations the attack/cast get canceled. This means stuns fully interrupt channeling abilities. However, stuns do not make the unit forget their orders, including ⇧ Shift-queue orders. Once the stun expires, the unit resumes with its previously interrupted order, if it was not given any other order while stunned.
While stunned, the unit can also be given any order normally, which it then executes as soon as the stun expires.
If the order is not given using ⇧ Shift-queue, it overrides the unit's previously canceled order. With shift-queue, the unit executes the newly given order after finishing the previously canceled order. When giving the unit multiple cast orders, they get automatically queued up. However, move and attack commands do not get queued and cancel the cast orders. This means when giving the stunned unit a cast order and then a move order without using shift-queue, it will only execute the move order. Vice versa, when the move order is given first, and then the cast order, only the cast order gets executed. In order to make the unit execute move or attack and cast orders after the stun expires, shift-queue must be used.
Stun is a different mechanic than root, silence, mute or disarm. Some active abilities can be cast while stunned, which are listed here.
Definition[edit]
There are three types of stuns in the game, with each using a different modifier to stun the target(s). Stuns from the same group use the same modifier, therefore they refresh each others' duration based on when they affect the target and do not extend its stun duration.
Stun Modifier Type |
Definition | Example |
---|---|---|
Stunned | Do not place their own individual modifiers, but refresh each other. | Magic Missile (Regular Stun) Lightning Bolt (Mini-Stun) |
Bash | Do not place their own individual modifiers, but refresh each other. | Infernal Blade |
Unique | Uses a custom modifier, meaning each of them place their own modifiers on their targets. | Shackles |
Stunned Modifier Sources[edit]
Abilities Using Stunned Modifier for Stun
- Alchemist – Unstable Concoction
- Anti-Mage – Mana Void
- Beastmaster – Primal Roar
- Bounty Hunter – Shuriken Toss
- Centaur Conqueror – War Stomp
- Centaur Warrunner – Hoof Stomp
- Chaos Knight – Chaos Bolt
- Clockwerk – Battery Assault
- Clockwerk – Overclocking
- Clockwerk – Hookshot
- Dark Willow – Cursed Crown
- Dragon Knight – Dragon Tail
- Earth – Hurl Boulder
- Earth Spirit – Rolling Boulder
- Earthshaker – Fissure Aftershock2b
- Earthshaker – Aftershock
- Enigma – Malefice
- Fallen Sky – Fallen Sky
- Familiar – Stone Form
- Grimstroke – Ink Swell
- Gyrocopter – Homing Missile
- Kunkka – Ghostship
- Leshrac – Split Earth
- Lina – Light Strike Array
- Luna – Lucent Beam
- Luna – Eclipse1
- Magnus – Reverse Polarity
- Marci – Dispose
- Meteor Hammer – Meteor Hammer
- Mirana – Sacred Arrow
- Mud Golem – Hurl Boulder
- Night Stalker – Void3
- Nyx Assassin – Spiked Carapace
- Ogre Bruiser – Ogre Smash!
- Ogre Magi – Fireblast
- Ogre Magi – Unrefined Fireblast
- Phoenix – Supernova
- Puck – Dream Coil
- Rubick – Telekinesis
- Shard Golem – Hurl Boulder
- Slardar – Slithereen Crush
- Sniper – Assassinate
- Spirit Breaker – Charge of Darkness
- Sven – Storm Hammer
- Tusk – Snowball
- Vengeful Spirit – Magic Missile
- Visage – Gravekeeper's Cloak2
- Warlock – Chaotic Offering
- Winter Wyvern – Splinter Blast1 4
- Witch Doctor – Paralyzing Cask
- Wraith King – Wraithfire Blast
- Zeus – Lightning Bolt1
- Zeus – Nimbus1
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Only applies stun during nighttime.
- 4 Only applies to the secondary targets.
Bash Modifier Sources[edit]
Main Article: Bash
These abilities use all the same bashed modifier. Multiple sources of bash do not stack, they proc independently from each other sources. When obtaining multiple items with the bash ability, only the one that has been continuously the longest in the inventory will proc the bash.
Abilities Using Bash Modifier for Stun
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Unique Modifier Sources[edit]
Abilities Using Unique Modifiers for Stun
- Ancient Apparition – Cold Feet
- Bane – Nightmare
- Bane – Fiend's Grip
- Batrider – Flaming Lasso
- Beastmaster – Primal Roar2
- Clockwerk – Power Cogs
- Dark Seer – Vacuum
- Earth Spirit – Enchant Remnant
- Earthshaker – Fissure
- Elder Titan – Echo Stomp
- Enigma – Black Hole
- Eul's Scepter of Divinity – Cyclone
- Faceless Void – Time Walk2a
- Faceless Void – Time Lock
- Faceless Void – Chronosphere
- Hoodwink – Bushwhack
- Hoodwink – Decoy
- Invoker – Cold Snap
- Invoker – Tornado
- Jakiro – Ice Path
- Kunkka – Torrent
- Kunkka – Torrent Storm
- Lion – Earth Spike
- Magnus – Skewer
- Medusa – Mystic Snake2a
- Medusa – Cold Blooded2a
- Medusa – Stone Gaze
- Monkey King – Boundless Strike
- Monkey King – Tree Dance
- Morphling – Adaptive Strike (Strength)
- Naga Siren – Song of the Siren
- Necrophos – Reaper's Scythe
- Nyx Assassin – Impale
- Outworld Destroyer – Astral Imprisonment
- Pangolier – Rolling Thunder
- Pudge – Meat Hook
- Pudge – Dismember
- Sand King – Burrowstrike
- Shadow Demon – Disruption
- Shadow Shaman – Shackles
- Spirit Breaker – Greater Bash
- Spirit Breaker – Nether Strike
- Storm – Cyclone
- Storm Spirit – Electric Vortex
- Tidehunter – Ravage
- Tiny – Avalanche
- Tiny – Toss
- Tusk – Walrus PUNCH!
- Tusk – Walrus Kick
- Windranger – Shackleshot
- Wind Waker – Cyclone
- Winter Wyvern – Cold Embrace
- Winter Wyvern – Winter's Curse
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Only applies to the secondary target.
Caster Disabling Stuns[edit]
These abilities disable the caster upon applying their effects, to prevent them from moving during the effects. They all use custom modifiers.
Caster Disabling Stuns Sources
- Alchemist – Chemical Rage
- Chaos Knight – Phantasm
- Earthshaker – Enchant Totem2a
- Faceless Void – Time Walk
- Faceless Void – Reverse Time Walk
- Lone Druid – True Form
- Lycan – Wolf Bite
- Lycan – Shapeshift
- Magnus – Skewer
- Manta Style – Mirror Image
- Monkey King – Tree Dance
- Monkey King – Primal Spring
- Naga Siren – Mirror Image
- Pangolier – Swashbuckle
- Pangolier – Shield Crash3
- Phantom Lancer – Doppelganger
- Pudge – Meat Hook4
- Sand King – Burrowstrike4
- Techies – Blast Off!
- Terrorblade – Metamorphosis
- Tusk – Snowball
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Disables the caster during the jump when not used during Rolling Thunder
- 4 Disables the caster during the cast backswing.