Sven

Contents
Sven, the Rogue Knight[edit]
Recommended Roles |
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Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.
Abilities[edit]

Damage | 110 / 180 / 250 / 320 |
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Stun Duration | 1.25 / 1.5 / 1.75 / 2 3 |
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Radius | 255 |
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Cast Range | 600 1100 |
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Cast Point | 0.3 |
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Ability | Dispels Enemies |
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Increases cast range and transports you along the storm hammer, attacking every enemy on impact. | |
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. |
- The projectile travels at a speed of 1000.
- If disjointed, the damage and stun are still applied to the area.
- If hitting a banished unit, the damage and stun are still applied to the area.
- Storm Hammer dispel talent is now able to target Cyclone'd units and dispels it off

Passive
Enemy Units
Cleave Damage | 30% / 50% / 70% / 90% |
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Radius | 150 ➜ 360 |
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Distance | 700 |
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Disabled by break. |
- A visual effect moves across the cleave area, showing its shape.

No Target
Allied Units
Bonus Movement Speed | 8% / 12% / 16% / 20% |
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Bonus Armor | 6 / 9 / 12 / 15 |
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Duration | 8 |
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Radius | 700 |
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- Only increases base damage.
- Sven's illusions are not affected by God's Strength and do not gain the aura.
- Sven's body turns red for the duration of God's Strength.
Talent Tree[edit]
Talent Tree | ||
+1s Storm Hammer Stun Duration | 25 | +50% God's Strength Damage |
-5s Storm Hammer Cooldown | 20 | +25 Movement Speed |
Storm Hammer Dispels Enemies | 15 | +15% Lifesteal |
+2 Mana Regen | 10 | +7 Strength |
Recommended Items[edit]
General Strategy[edit]
Sven is always eager to charge into a fight. He stuns grouped enemies as he wades into battle, and once he ignites his damage-boosting ultimate, a few swings of his massive sword are often more than enough to slay his foes.Sven (In-Game Description)
Overview
Sven is a strong carry that can wear down teams extremely fast thanks to his Great Cleave and God's Strength. In combination with Daedalus and his ultimate: God's Strength, he can tear through foes in a few seconds and completely carry the team on his own. With his ranged stun and Warcry, Sven can keep foes in place to take his massive damage to the face.
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell | ||||||||||
Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
Spell |
All of Sven's skills scale very well. In some situations when dealing with high physical damage from the enemy, it is advisable to take extra points of Warcry earlier instead of maxing out Great Cleave as shown.
Early Game
Through large portions of the game Sven suffers from the high cost of his spells. A single Storm Hammer eats 77% of his base mana at level 1, and his mana regeneration will not let him Warcry infinitely, despite the incredibly low cost of casting the ability.
Mid Game
If you get the drop, landing a Storm Hammer can be great initiation. However, if you're facing incoming damage, the absolute first thing that should come up is a Warcry. This will give your team a huge survivability boost and also gives the movement speed to get intimate with your opponent. Casting it early in the fight also means you hopefully can pop it during a retreat or chase too.
If you Warcry first, a Storm Hammer second should target disablers and magic-heavy heroes, but can also be used to catch up to fleeing opponents, followed with a Warcry to catch up with and secure the kills.
Late Game
God's Strength should always be active during team fights. Ideally you cast it very shortly before battle, as its duration will be noticeably longer than most teamfights ever will be.
Version History[edit]
Version | Balance Changes |
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7.27b | |
| |
7.26c | |
7.26b | |
7.25 | |
7.24 | |
7.23 | |
| |
7.22f | |
7.22e | |
7.22d | |
7.22c | |
7.21c | |
7.21b | |
7.21 | |
7.20e | |
7.20b | |
7.20 | |
| |
7.19 | |
7.18 | |
7.17 | |
7.16 | |
7.14 | |
7.13b | |
7.10 | |
7.07b | |
7.07 | |
7.06f | |
7.06e | |
7.06b | |
7.06 | |
7.05 | |
7.02 | |
7.01 | |
7.00 | |
6.87 | |
6.86 | |
6.85 | |
6.84 | |
6.83 | |
6.82 | |
6.81 | |
6.80 | |
6.79 | |
6.77 | |
6.75 | |
6.73 | |
6.72c | |
6.72 | |
6.69 | |
6.67 | |
6.64 | |
6.63 | |
6.60 | |
6.58 | |
6.55 | |
6.52 | |
6.50 | |
6.43 | |
6.42 | |
6.20 | |
6.14 | |
6.10 | |
Notable Players[edit]
See also[edit]
External links[edit]
Guides[edit]
References[edit]