Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Talent Tree

From Liquipedia Dota 2 Wiki
My powers grow.
For a full list of hero talents, see here.

The Talent Tree is a series of selectable talents a hero can choose. Talents offer a wide variety of options for heroes, from additional stats to abilities that are difficult or impossible to obtain otherwise, such as reducing respawn time or increasing passive gold gain.

Details[edit]

  • Talents are available at levels 10/15/20/25.
  • Leveling a talent costs a skill point, just like leveling other skills.
  • Each level offers 2 unique options, and when a talent is chosen its counterpart on the other branch gets locked out.
  • Making a choice does not affect further choices.
    • E.g., picking the left branch at level 10 does not force you to pick the left branch for the rest of the levels.
  • Talents cannot be skipped and must be picked in order from 10 to 25.
    • E.g., you cannot pick a level 15 talent without having picked a level 10 talent.
  • All heroes have at least one talent that enhances an ability.
    • Multiple talents can enhance a single ability.
    • Some talents grant a new ability themselves.
  • Talent trees and the talents chosen are visible to both allies and enemies.
  • Illusions will show the talent tree and the choices made by the hero at the point which the Illusion was created, and will not update if the hero makes further choices.

Stats[edit]

The following list describes how talent stats affect the user:

  • Attributes granted by a talent are added as bonus attributes, not base attributes.
  • Damage granted by a talent is added as bonus damage, not base damage.
  • Armor granted by a talent is added as bonus armor, not base armor.
  • Mana Regen granted by a talent is added as bonus regen, not base regen.
  • Magic Resistance granted by a talent stacks multiplicatively with other sources.
  • Evasion granted by a talent stacks multiplicatively with other sources.
  • Cooldown Reduction granted by a talent stacks multiplicatively with other sources.
  • Attack Range granted by a talent stacks additively with other sources.
  • Spell Lifesteal granted by a talent stacks additively with other sources.
  • Cast Range granted by a talent stacks additively with other sources.
  • Respawn Time reduction granted by a talent stacks additively with other sources.
  • Gold Per Minute increase granted by a talent gives unreliable gold at a faster rate.
    • E.g., 120 GPM means 1 gold is earned every 0.5 seconds.