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Not to be confused with: Taunt (Equipment)

Taunt is a status effect that forces an enemy to attack. They will be unable to control their hero or use any abilities during the taunt. Interrupts channeling spells.


For the American player, see: Fear (Player)

Fear is similar to taunt but forces the enemy to run away to the fountain instead of attacking.


Taunts/Fears have tiers of priority:

  • Duel
    • High priority, overriding all other effects.
  • Fear
    • Medium priority, it will override low priority effects.
  • Berserker's Call & Winter's Curse
    • Low priority. The first low priority taunt applied is the one that takes effect. Any additional low priority taunts will not take effect until the previous taunts have ended.

Taunt Abilities[edit]

Hero Abilities
Hero Ability
Axe Berserker's Call
Legion Commander Duel
Winter Wyvern Winter's Curse

Fear Abilities[edit]

Hero Abilities
Hero Ability
Dark Willow Terrorize
Lone Druid Savage Roar
Queen of Pain Scream of Pain

See also[edit]