Techies

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[e][h]Techies
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
542
1118
1532
Mana
375
975
1410
Armor
7.2
10.2
12.2
Damage
29-31
69-71
98-100
Spell Amp
1.8%
5.3%
7.8%
Magic Resist
26%
28%
29%
Movement Speed Amp

0.9%
2%
2.8%
Most Played As
LessMore
1
2
3
4
5

Squee, Spleen, and Spoon, the Techies[edit]

Recommended Roles
Nuker Disabler

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities[edit]

Proximity Mines
QE
Targeting
Point Target
Affects
Enemy Units
Buildings
Damage Type
Magical
Plants an invisible mine that explodes when an enemy gets near it. After the setup delay they are invisible and immune to True Sight, only becoming visible to enemies when they are within trigger range. Proximity Mines cannot be placed in the same trigger radius of others.
Damage200 / 400 / 600 / 800
Building Damage37.5 / 87.5 / 137.5 / 187.5
Trigger/Damage Radius400
Setup Delay1.75
Detonation Delay1.6
Cast Range100
Cast Point0
Movement Speed 25
12
     8
110 / 130 / 150 / 170
Does not pierce Spell Immunity.
The bane of Toterin!
Notes
  • Plays a warning sound to enemies when in range. Must be within 1600 range to be heard. It is louder at the center and quieter every 100 distance away. Audible through fog of war.
  • The mines do not explode when destroyed by attacks.
  • Movement speed bonuses do not apply to mines.
  • Mines have no collision and can stack when moveable.
  • The enemy must be in the radius for the full delay to trigger it.
  • Leveling up this skill upgrades Proximity Mines that were already placed.
  • Does not trigger on invulnerable units and some flying units.
  • Does not block neutral creep camps from spawning.
  • Mines will not be auto-attacked by the attack move command.
  • Has 64 ground vision. Has 300 flying vision for 1 second after exploding.
Stasis Trap
WT
Targeting
Point Target
Affects
Enemy Units
Plants an invisible Stasis Trap that roots nearby enemy units when detonated.
Root Duration2 / 3 / 4 / 5
Root Radius600
Trigger Radius400
Setup Delay2
Cast Range150
Cast Time1
Movement Speed 25
20 / 16 / 13 / 10
80 / 110 / 140 / 160
Does not pierce Spell Immunity.
Dispellable.
The scourge of Trapper Town!
Notes
  • If destroyed by attacks the traps do not explode.
  • Stasis Traps destroy all other Stasis Traps in the area when activated.
  • Stasis Traps have no collision and can be stacked on top of each other.
  • No movement speed bonuses apply to them.
  • Leveling up this skill does not upgrade Stasis Traps that were already placed.
  • Does not trigger on invisible enemy units, but will still stun invisible units caught in the radius.
  • Does not trigger on invulnerable and spell immune units.
  • Does not block neutral creep camps from spawning.
  • Stasis Traps provide 300 flying vision for 1 second after exploding.
Blast Off!
EC
Affects
Enemy Units
Damage Type
Magical
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Damage300 / 400 / 500 / 600
600 / 700 / 800 / 900
Silence Duration4 / 5 / 6 / 7
Self Damage50%
Radius400
Cast Range1000
Cast Time1
35
100 / 125 / 150 / 175
Does not pierce Spell Immunity.
Dispellable.
Where we going?
Notes
  • The self damage to Techies is a percentage of his max HP.
  • Dying from this ability counts as a deny.
  • Destroys trees within a 500 radius.
  • Provides 400 ground vision at the death location for 2 seconds.
Remote Mines
RR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Plants an invisible mine that will only activate when manually detonated.
Damage300 / 450 / 600
450 / 600 / 750
Damage Radius425
Detonation Delay0.25
Remote Mine Duration10 minutes
Cast Range500
700
Cast Time1
Movement Speed 25
10
200 / 240 / 300
Increases the damage and cast range.
Does not pierce Spell Immunity.
The downfall of Dredger's Bight!
Notes
  • If destroyed by attacks the mines do not explode.
  • Remote mines have no collision and can be stacked closely together.
  • No movement speed bonuses apply to them.
  • Leveling up this skill does not upgrade Remote Mines that were already placed.
  • Aghanim's Scepter will upgrade Remote Mines that were already placed.
  • Remote mines have a 0.25 second delay once ordered to explode.
  • Remote mines have 700 ground vision. Provides 500 flying vision for 3 seconds after exploding.
Focused Detonate
DF
Targeting
Point Target
Detonates all remote mines in the selected area.
Radius700
Cast RangeGlobal
Cast Point0
1
Why light one fuse when you can light them all?
Notes
  • Cannot be used while dead.

Innate Ability[edit]

Minefield Sign
FG
Targeting
Point Target
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Duration180
Cast Range30
Cast Point0
Mine Immunity Radius
125
360
Makes mines under it immune to true sight.
Watch your step!
Notes

Talent Tree[edit]

Talent Tree
+25 Mines Movement Speed 25 +251 Damage
+150 Gold/Min 20 +60 Movement Speed
+4 Mana Regen 15 +300 Blast Off Damage
-4s Proximity Mines Cooldown 10 +30% XP Gain

Summon Abilities[edit]

Remote Mine[edit]

Pinpoint Detonate
QD
Targeting
No Target
Detonates the remote mine.
Cast Point0
Kablooey!

Summon Stats[edit]

Proximity Mine [h]
Stats
Unit Type
Summoned
Armor Type
Health
1
Movement Speed
0
25
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
25
Notes
Does not block neutral creep camps from spawning.
Stasis Trap [h]
Stats
Unit Type
Summoned
Armor Type
Duration
6 Minutes
Health
100
Movement Speed
0
25
Magic Resistance
Turn Rate
Gold Bounty
10
Experience
6
Notes
Can be destroyed by the Chop Tree/Ward ability. Does not block neutral creep camps from spawning.
Remote Mine [h]
Stats
Unit Type
Summoned
Armor Type
Duration
10 Minutes
Health
200
Movement Speed
0
25
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
10
Experience
6
Notes
Can be destroyed by the Chop Tree/Ward ability. Does not block neutral creep camps from spawning.

Recommended Items[edit]

Starting Items Early Game
Tango
Clarity
Clarity
Soul Ring
Arcane Boots
Clarity
Mid Game Late Game
Euls Scepter of Divinity
Aghanims Scepter
Force Staff
Octarine Core
Scythe of Vyse

General Strategy[edit]

For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, stunning traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive.
Techies (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.16
  • Nerf Level 20 Talent Movement Speed reduced from +75 to +60
7.14
  • Playable in Competitive Added to Captains Mode
7.13b
  • Buff Base strength increased from 17 to 19
7.07
  • Buff Proximity Mines bounty reduced from 50 to 25
  • Buff Proximity Mines damage increased from 150/350/550/750 to 200/400/600/800
  • Rework Reworked Talent Tree
7.06
  • Rework Replaced Respawn Talent: +250 Attack Damage (Level 25)
7.05
  • Nerf Added a sound effect when Proximity Mines are being primed to explode
  • Rework Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
  • Rework Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
7.03
  • Nerf Proximity Mines damage rescaled from 225/400/575/750 to 150/350/550/750
7.02
  • Nerf Proximity Mines bounty increased from 30 to 50
  • Buff Level 15 Talent from +25% XP Gain to +30%
  • Nerf Level 25 Talent from +25% Cooldown Reduction to +20%
7.00
  • Removed Temporarily removed from Captains Mode
  • Rework Land Mines renamed to Proximity Mines
  • Nerf Proximity Mines are no longer revealed with True Sight
    • They instead become visible when there is an enemy within 400 AoE
  • Nerf Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds
    • (If you walk in and out instantly, it doesn't explode)
  • Nerf Proximity Mines require 1.75 seconds to be active and invisible
  • Buff Proximity Mines can no longer be auto-attacked (via attack-move)
  • Rework Proximity Mines damage type is now Magical
  • Nerf Proximity Mines cooldown increased from 9/8/7/5 to 12
  • Buff Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
  • Nerf Proximity Mines mana cost from 60/75/85/100 to 110/130/150/170
  • Buff Proximity Mines do full damage in the AoE (rather than half at a certain radius)
  • Nerf Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE)
  • Nerf Proximity Mines have 1 HP
  • Nerf Proximity Mines deal 25% damage to buildings
  • Rework Proximity Mines bounty changed from 10/14 gold/XP to 30/0 gold/XP
  • Buff Proximity Mines now do damage based on the current level of the ability, rather than its level when placed
  • Buff Proximity Mines must be directly targeted to be attacked
  • Buff Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury)
  • Rework Replaced Suicide Squad Attack with Blast Off
  • Rework Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
  • Rework Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds
  • Buff Blast Off deals 50% of your Max HP to yourself upon landing at the destination
  • Buff Blast Off has a 35 second cooldown
  • Nerf Blast Off has a 1 second cast time
  • Nerf Stasis Trap now roots enemies instead of stunning
  • Buff Stasis Trap no longer has a 1.5 detonation delay
  • Nerf Stasis Trap activation time increased from 1.5 to 2
  • Nerf Stasis Trap Trigger radius reduced from 450 to 400
  • Buff Stasis Trap effect radius increased from 450 to 600
  • Buff Stasis Trap root duration is 2/3/4/5
  • Buff Stasis Trap no longer expires
  • Nerf Stasis Trap no longer gives vision, but reveals the area upon detonation
  • Buff Remote Mines now have a 0.25 second Detonation delay
  • Buff Remote Mines cast time reduced from 1.5 to 1
  • New Added Talent Tree
6.85
  • Nerf Techies mines are no longer triggered when destroyed
  • Nerf Techies mines can now be destroyed using Quelling Blade/Battle Fury
  • Nerf Techies mines now provide 10 Gold for destroying them
  • Buff Land Mines cooldown and mana cost reduced by 50%
  • Nerf Land Mines damage reduced by 50%
  • Buff Land Mines no longer have a max count
  • Nerf Land Mines and Stasis Traps no longer block neutral spawns
  • Nerf Land Mines no longer stack exactly on top of each other
6.84
  • Buff Land Mines activation delay reduced from 1.75 to 0.5 seconds
  • Buff Stasis Trap Activation delay from 2 to 1.5
  • Buff Stasis Trap Detonation delay from 2 to 1.5
  • Buff Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Nerf Minefield Sign cooldown from 120 to 360
  • Nerf Minefield Sign now requires Techies to walk precisely to the targeted spot
  • Buff Minefield Sign now has an area of effect targeting cursor
  • Nerf Minefield Sign now has a limited lifetime of 180 seconds
  • Buff Techies Aghanim's Scepter upgrade addition
    • Now causes the Minefield Sign to make all mines within 125 area of effect immune to True Sight
      • (Land Mines, Stasis Traps, and Remote Mines)
      • Can only have one sign out at a time
6.83
  • Buff Land Mines damage increased from 225/300/375/450 to 300/375/450/525
6.82
  • Buff Land Mines cooldown from 25/20/15/10 to 19/16/13/10
  • Buff Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
  • Nerf Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
  • Nerf Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
  • Buff Stasis Trap activation area now matches stun area (200➜450)
  • Buff Stasis Trap duration from 270/300/330/360 to 360
  • Buff Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
  • Nerf Suicide Squad, Attack! damage reduced
    • From 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
  • Buff Remote Mine duration increased from 8 to 10 minutes
  • Nerf Remote Mines vision reduced from 900 to 700
  • Buff Remote Mines area from 400/410/425 to 425
  • Nerf Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
6.75
  • Buff Armor increased by 6
  • Buff Land Mine cooldown from 25/20/15/12 to 25/20/15/10
6.74
  • Buff Attack range increased from 650 to 700
6.72
  • Buff Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
  • Buff Suicide Squad, Attack! now gives Techies XP for kills he gets with it
  • Buff Land Mine limit increased from 15 to 20
  • Nerf Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
  • Nerf Aghanim's Remote Mine cast range decreased from 900 to 700
6.69
  • Buff Base damage increased by 5
  • Buff Remote Mines cast time reduced from 2 to 1.5 seconds
  • Buff Added a new sub ability Focused Detonate
    • You can use it on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
6.68
  • Buff Remote mines now detonate when killed
6.67
  • Buff Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range
6.64
  • Buff Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
6.60
  • Buff Added Techies to Aghanim's Scepter

See also[edit]

External links[edit]

Guides[edit]

References[edit]