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Techies

From Liquipedia Dota 2 Wiki
[e][h]Techies
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1172
1622
Mana
450
1140
1635
Armor
5.2
8.2
10.2
Damage
46-48
92-94
125-127
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2014-09-04
Competitive Release
2014-12-17
 — 2016-12-12
2018-04-26
Collision Size
Legs

Techies Squee, Spleen, and Spoon, the Techies[edit]

Recommended Roles
Nuker Disabler

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, stunning traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive.

Abilities[edit]

Sticky Bomb
QE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow.
Explosion Damage90/180/270/360
425
Explosion Move Speed Slow15%/25%/35%/45%
Explosion Slow Duration3
Explosion Delay2
Explosion Radius300
Latch Radius250
375
Latch Move Speed Slow25%/35%/45%/55%
Cast Range1000
Cast Point0.1
Cast Backswing0.74
12/10/8/6
100/115/130/145
Does not pierce Spell Immunity.
Such revolutionary brilliance was meant to be shared.
Notes
  • The mine always reaches the targeted area within 1.2 seconds, no matter how far the targeted area is.
Reactive Tazer
WT
Affects
Enemy Units/Self
Allies
Damage Type
Magical
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Explosion Radius400
Move Speed Bonus18%/22%/26%/30%
Disarm Duration2.4/2.7/3/3.3
Buff Duration6
Cast Point0.1
Cast Backswing0.5
Cast Range
500
Damage
300
28/24/20/16
60
Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.
Does not pierce Spell Immunity.
A steady bomb hand prefers an abundance of personal space.
Blast Off!
EC
Affects
Enemy Units
Damage Type
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Damage300/400/500/600
500/600/700/800
Silence Duration4/5/6/7
Current HP as Self Damage50%/45%/40%/35%
Radius400
Cast Range1000
1300
Cast Time1
Cast Backswing0.9
Stun Duration
1.75
Stun Radius
400
45/40/35/30
     30/25/20/15
100/125/150/175
Increases Blast Off! cast range and applies a stun to affected enemies.
Does not pierce Spell Immunity.
Dispellable.
Where we going?
Notes
  • The self damage to Techies is a percentage of his max HP.
  • Does not deals lethal damage to Techies
  • Cannot be cast while leashed
  • Destroys trees within a 500 radius.
Ultimate Ability
Proximity Mines
RR
Targeting
Point Target
Affects
Enemy Units
Buildings
Damage Type
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active AoE of the mine. Mines detonate if an enemy is standing within the active AoE for a duration, dealing damage and temporarily reducing the enemy's magic resistance. The explosion deals full damage if the target is within a radius and decreases as it extends to the edge. Deals a percentage to buildings.
Damage400/575/750
Mininum Damage50%
Building Damage30%
Magic Resistance Reduction15%/20%/25%
Trigger/Mininum Damage Radius500
Max Damage Radius150
Debuff Duration5
Minimum Distance Between Mines350
Activation Delay1
0.2
Detonation Delay1
Charges3
Charge Replenish Time19/17/15
16/14/12
Cast Range400
Cast Point0
0
110/140/170
Does not pierce Spell Immunity.
The bane of Toterin!
Notes
  • Techies gets all 3 charges immediately upon learning Proximity Mines.
  • Proximity Mines do not block neutral creep camps
  • Proximity Mines only damage and debuff enemies when they are triggered, not when they are destroyed by attacks.

Innate[edit]

Minefield Sign
FG
Targeting
Point Target
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Duration60
Mines Invulnerability Radius500
Cast Range10
Cast Point1
Cast Backswing0.53
60
Watch your step!
Notes
  • This is an innate ability which is not skilled.
  • The sign is invulnerable, has no collision, and provides no vision.
  • When a new sign is placed, the previous sign will fade after 4 seconds.
  • Does not block neutral creep camps from spawning.
  • Cannot be placed inside the fountain area.

Talent Tree[edit]

Talent Tree
-0.8s Proximity Mines Proximity Mines Activation Delay 25 +252 Damage
-15s Blast Off! Blast Off! Cooldown 20 +125 Sticky Bomb Sticky Bomb Latch/Explosion Radius
+3 Mana Regen 15 +200 Blast Off! Blast Off! Damage
-3s Proximity Mines Proximity Mines Cooldown 10 +20% Magic Resistance

Summon Stats[edit]

Proximity Mine [h]
Stats
Unit Type
Summoned
Armor Type
Health
1
Movement Speed
0
Sight Range
Magic Resistance
Turn Rate
Gold Bounty
15
Notes
Does not block neutral creep camps from spawning.

Recent Changes[edit]

Version Balance Changes
7.32d
7.32c
  • Reactive Tazer Reactive Tazer
    • Buff Bonus Movement Speed increased from 15/20/25/30% to 18/22/26/30%
7.32
  • Sticky Bomb Sticky Bomb
    • Buff Slow duration increased from 2.5s to 3s
  • Reactive Tazer Reactive Tazer
    • New Now applies a Basic Dispel to the attacking enemy
    • New Scepter now also deals damage to any enemy that attacks the affected ally
  • Minefield Sign Minefield Sign
    • Buff Cooldown decreased from 360s to 60s
    • Nerf Duration decreased from 180s to 60s
    • Nerf Cast Time increased from 0s to 1s
    • New Now causes mines within 500 radius to be invulnerable

Additional Content[edit]

References[edit]