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Templar Assassin

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[e][h]Templar Assassin
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
578
1172
1604
Mana
315
651
891
Armor
5.6
14.6
21
Damage
53-59
97-103
129-135
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-07-12
Competitive Release
2012-07-12
Collision Size
Legs

Templar Assassin Lanaya, the Templar Assassin[edit]

Recommended Roles
Carry Escape

Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws—peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners.

As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Peppering the battlefield with slowing traps, Templar Assassin hides invisibly, ready to ambush her prey. Once she springs her attack, she shreds enemies with piercing psionic blades, and deflects counterattacks with her refracting shield.

Abilities[edit]

Refraction
QR
Targeting
No Target
Affects
Self
Damage Type
Physical
Templar Assassin becomes highly elusive, avoiding damage while gaining a bonus to her damage. These effects are separate, and have a limited number of instances.
Instances3/4/5/6
10/11/12/13
Bonus Damage25/45/65/85
Duration17
Cast Point0
17
100
Manipulating her psionic veil, Lanaya bends nature's law to her will.
Notes
  • The visual effect is visible to enemies.
  • The damage block only triggers if the damage after reductions is greater than 5.
  • Blocks the damage from mana burn abilities, but does not block the mana loss.
  • Attacking a friendly unit will not consume damage charges.
  • Will not provide bonus damage when attacking allied units
Meld
WD
Targeting
No Target
Affects
Self
Damage Type
Physical
Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to it.
Bonus Damage80/120/160/200
Armor Reduction5/6/7/8
11
Armor Debuff Duration12
Cast Point0
Cast Backswing0.53
AbilityDispels Debuffs
Stun Duration1
11/9/7/5
35/40/45/50
The armor reduction can be dispelled.
Lanaya is as elusive as her covenant with the Hidden Temple.
Notes
  • The bonus damage and armor reduction are only applied if Meld is broken by attacking a unit.
  • When breaking Meld with an attack, Templar Assassin stays invisible until the Meld strike hits.
  • Although the hit is displayed with a critical strike indicator, it is not a crit and behaves as its own separate instance of damage.
  • Templar Assassin can proc critical strike at the same time as Meld strike. Meld damage is not added to the critical hit and is dealt separately.
  • The initial attack also benefits from the armor reduction.
  • Bonus Damage is not increased by Spell Amplification.
  • Meld debuff now stacks
Psi Blades
EB
Targeting
Passive
Affects
Self
Damage Type
Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Bonus Attack Range80/130/180/230
200/250/300/350
Spill Range550/600/650/700
670/720/770/820
Spill Width90
Reduction Per Target5%
Disabled by break.
Illusions gain this ability.
Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.
Notes
  • Attacks against illusions will not deal any spill damage, regardless of visual effects.
  • Spill damage activates on denies.
  • Spill damage can hit invisible units.
  • Spill range and direction is determined from the target's position when the projectile hits.
  • Spill damage is equal to the amount of damage the initial target takes. E.g., if the initial target takes no damage due to a spell like False Promise False Promise, the spill damage is also reduced to 0.
Ultimate Ability
Psionic Trap
RC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence in the area. Deals damage when fully charged.
Damage250/300/350
360/410/460
Maximum Traps5/8/11
Fade Time2
Charge Time4
Minimum Movement Speed Slow30%
Maximum Movement Speed Slow60%
Slow Gain Per Second7.5%
Slow Duration5
Slow Radius400
Cast Range1800
Cast Point0.3
Minimum Silence Duration
1.5
Max Silence Duration
3.5
11/8/5
15
Causes Psionic Traps to silence enemies for up to 2.5 seconds based on how long the trap has been charged. Minimum 0.5 duration.
Does not pierce Spell Immunity.
Dispellable.
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
Notes
  • Maximum slow is reached 4 seconds after being placed.
  • Slow gain is acquired in smaller instances of 0.75% every 0.1 seconds.
  • When detonated, the current slow value is applied and does not continue to increase.
  • Damage is dealt in 5 instances once per second, starting 1 second after trap is sprung.
  • Does not block neutral creep camps from spawning.
Sub Ability
Trap
DT
Targeting
No Target
Affects
Enemy Units
Springs the nearest trap.
Cast Point0
0.5

Aghanim's Scepter Ability[edit]

Psionic Projection
FN
Affects
Self
Templar Assassin teleports to any Psionic Trap after channeling. Does not break meld. Detonates the Psionic Trap on arrival.
Channel Time1
Cast RangeGlobal
Cast Point0.2
10
50
This spell is granted directly by the scepter.
Cannot be cast while rooted.
Notes
  • Detonates the Psionic Trap on arrival.

Talent Tree[edit]

Talent Tree
+7 Refraction Refraction Instances 25 1s Meld Meld Hit Bash
+3 Meld Meld Armor Reduction 20 Meld Meld Dispels
+120 Psi Blades Psi Blades Range 15 +20% Evasion
+110 Psionic Trap Psionic Trap Damage 10 +20 Attack Speed

Summon Abilities[edit]

Psionic Trap[edit]

Spring Trap
QT
Targeting
No Target
Affects
Enemy Units
Springs the trap, slowing nearby enemies.
Cast Point0
0.5

Summon Stats[edit]

Psionic Trap [h]
Stats
Unit Type
Ward
Armor Type
Health
100
Sight Range
Magic Resistance
Gold Bounty
25
Experience
12

Recent Changes[edit]

Version Balance Changes
7.31
  • Nerf Strength gain reduced from 2.8 to 2.6
  • Buff Base Mana Regen increased from 0 to 0.25
  • Rework Reworked Shard. Causes Mist Coil to deal Abaddon's attack damage on impact (applying on hit effects) and increases Curse of Avernus base slow by 10%
  • Nerf Level 15 Talent +55 Mist Coil heal/damage reduced to +50
  • Nerf Level 25 Talent 500 AoE Mist Coil reduced to 400
7.30c
  • Rework Level 20 talent from +9 Armor to: -8s Borrowed Time Cooldown
7.30
  • Rework Strength changed from 23 + 3.0 to 22 + 2.8
  • Buff Aphotic Shield cast range increased from 500 to 550
  • Rework Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
  • Rework Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required

Notable Players[edit]

QO 
Armel 
gpk 
Chris Luck 
Iceberg 

See also[edit]

Additional Content[edit]

References[edit]