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Tidehunter

From Liquipedia Dota 2 Wiki
[e][h]Tidehunter
Dire Hero
Attributes
Primary Attribute
Base Stats
Attack Type
0.6 + 0.56
Level Changes
Level
1
15
25
30
Health
(Regen)
714
2.95
1792
7.85
2826
12.55
3244
14.5
Mana
(Regen)
291
1.4
567
2.59
915
4.04
1047
4.565
Armor
2.5
6
10.5
12.08
Magic R
26.8%
29.18%
32.08%
33.13%
Damage
52-58
101-107
148-154
167-173
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present

Tidehunter Leviathan, the Tidehunter[edit]

Recommended Roles
Initiator Durable Disabler Nuker

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies.

Abilities[edit]

Gush
QG
Affects
Enemy Units
Damage Type
Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor for a few seconds.
Damage110/160/210/260
210/260/310/360
Armor Reduction3/4/5/6
Movement Slow40%
50%
Debuff Duration4.5

Wave Distance2200
Wave Radius260

Cast Range 700
                     2200
Cast Point 0.3
Cast Backswing 0.6
Cooldown
12
     7
100
Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce Debuff Immunity.

Blocked by Spell Block.
Not blocked by Spell Block.
Reflected by Spell Reflection.
Not reflected by Spell Reflection.
Dispellable.

Can be disjointed.

Affected by cast range bonus.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Notes
  • The gush travels at 2500 speed.
  • The wave travels at 1500 speed.
  • Gush wave reveals enemies hit with 200 ground vision for 2 seconds.
Kraken Shell
WR
Targeting
Passive
Affects
Self
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold, applying a Strong Dispel. Kraken Shell does not stack with items that provide Damage Block.
Damage Block16/34/52/70
Damage Threshold600/550/500/450
Threshold Reset Time7

Blocked Damage Bonus per Anchor Smash Anchor Smash Kill4
Disabled by Break.

Illusions gain the damage block, but does not proc the dispel.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes
  • Damage counter for debuff removal resets when you don't take player-based damage for a few seconds.
  • Only player-based damage is counted towards debuff removal.
  • Counts every hero that dies under the effect of Anchor Smash Anchor Smash debuff. Effect is retroacctive, counting kills before the talent is learned.
Anchor Smash
EC
Targeting
No Target
Passive
Affects
Enemy Units
Damage Type
Instant Attack
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Bonus Damage45/90/135/180
95/140/185/230
Damage Reduction30%/40%/50%/60%
60%/70%/80%/90%
Duration6
Radius375

Anchor Smash Affect Buildings
Proc Chance50%

Cast Point 0.4
Cast Backswing 0.3
Cooldown
7/6/5/4
45/50/55/60
Does not pierce Debuff Immunity.

Dispellable.

Not disabled by Break.

Illusion can proc but does not gain damage bonus.

Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.
Notes
Ultimate Ability
Ravage
RV
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Damage250/350/450
Stun Duration2/2.2/2.4
2.8/3/3.2
Radius1250
Tentacle Width250
Erupt Speed725

Cast Point 0.3
Cast Backswing 0.57
Cooldown
150
125/225/325
Does not pierce Debuff Immunity.

Hard disables are dispellable only by strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes
  • Ravage moves outward at 725 speed.

Aghanim's Shard[edit]

Dead in the Water
DD
Targeting
Unit Target
Affects
Enemy Heroes
Damage Type
Magical
Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than a certain units away from the anchor forces the hero to a set move speed, dragging the anchor behind them. The anchor can be destroyed with a few hero attacks.
Damage200
Chain Length350
Set Move Speed100
Debuff Duration10
Hero Attack Count4
Creep Attack Count20

Cast Range 350
Cast Point 0.3
Cast Backswing 1
Cooldown
25
80
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Blocked by Spell Block.

Dispellable only by death.

Can be disjointed.

Affected by cast range bonus.

Talent Tree[edit]

50% Chance Anchor Smash Anchor Smash on Attack 25 +0.8s Ravage Ravage Stun
+4 Kraken Shell Kraken Shell Damage Block per Anchor Smash Anchor Smash Kill 20 Anchor Smash Anchor Smash Affects Buildings
+30% Anchor Smash Anchor Smash Damage Reduction 15 +100 Gush Gush Damage
+10% Gush Gush Slow 10 +50 Anchor Smash Anchor Smash Damage

Summons[edit]

Anchor[edit]

Anchor [h]
Stats
Unit Type
20
5
0 / 0
Gold Bounty
50
Experience
0

Recent Changes[edit]

Version Balance Changes
7.35
  • Gush Gush
    • Buff Mana Cost decreased from 100/105/110/115 to 100
  • Dead in the Water Dead in the Water
    • Nerf Attacks to Destroy decreased from 5 to 4
  • Talent Talent
    • Buff Level 15 Talent Anchor Smash Damage Reduction increased from +25% to +30%
7.34
  • Tendrils of the Deep Tendrils of the Deep
    • Removed Removed
  • Dead in the Water Dead in the Water
    • New New ability granted by Aghanim's Shard
      • Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero's movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s
  • Talent Talent
    • Nerf Level 15 Talent Gush Damage decreased from +120 to +100
    • Rescale Level 20 Talent +40 Kraken Shell Damage Block replaced with +4 Kraken Shell Damage Block per Anchor Smash Kill
      • Counts every hero that dies under the effect of Anchor Smash debuff. Effect is retroacctive, counting kills before the talent is learned
7.33
  • Anchor Smash Anchor Smash
    • Rescale Mana Cost rescaled from 40/50/60/70 to 45/50/55/60
    • Buff Attack Bonus Damage increased from 40/85/130/175 to 45/90/135/180
  • Ravage Ravage
    • Nerf Duration decreased from 2.4/2.6/2.8s to 2/2.2/2.4s
    • Buff Mana Cost decreased from 150/225/325 to 125/225/325
  • Talent Talent
    • Nerf Level 25 Talent Ravage Stun Duration decreased from +1s to +0.8s

Notable Players[edit]

Collapse 
rOtK 
Noticed 
Jixing 
laise 

Additional Content[edit]

References[edit]