Tidehunter
From Liquipedia Dota 2 Wiki
Tidehunter
Dire Hero
Attributes
Primary Attribute
Base Stats
0.25
0.5
Attack Type
100
0.6 + 0.56
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
714
2.95
2.95
1792
7.85
7.85
2826
12.55
12.55
3244
14.5
14.5
Mana
(Regen)
(Regen)
291
1.4
1.4
567
2.59
2.59
915
4.04
4.04
1047
4.565
4.565
Armor
2.5
6
10.5
12.08
Magic R
26.8%
29.18%
32.08%
33.13%
Damage
52-58
101-107
148-154
167-173
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present
Leviathan, the Tidehunter[edit]
Recommended Roles |
Initiator Durable Disabler Nuker |
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies.
Abilities[edit]
Gush
QG
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor for a few seconds.
Damage | 110/160/210/260 210/260/310/360 |
---|
Armor Reduction | 3/4/5/6 |
---|
Movement Slow | 40% 50% |
---|
Debuff Duration | 4.5 |
---|
Cast Point 0.3
Cast Backswing 0.6
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Notes
- The gush travels at 2500 speed.
- The wave travels at 1500 speed.
- Gush wave reveals enemies hit with 200 ground vision for 2 seconds.
Kraken Shell
WR
Targeting
Passive
Passive
Affects
Self
Self
Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold, applying a Strong Dispel. Kraken Shell does not stack with items that provide Damage Block.
Damage Block | 16/34/52/70 |
---|
Damage Threshold | 600/550/500/450 |
---|
Threshold Reset Time | 7 |
---|
Blocked Damage Bonus per Anchor Smash Kill | 4 |
---|
Disabled by Break. | ||
Illusions gain the damage block, but does not proc the dispel. |
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes
- Damage counter for debuff removal resets when you don't take player-based damage for a few seconds.
- Only player-based damage is counted towards debuff removal.
- Counts every hero that dies under the effect of Anchor Smash debuff. Effect is retroacctive, counting kills before the talent is learned.
Anchor Smash
EC
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Bonus Damage | 45/90/135/180 95/140/185/230 |
---|
Damage Reduction | 30%/40%/50%/60% 60%/70%/80%/90% |
---|
Duration | 6 |
---|
Radius | 375 |
---|
Anchor Smash Affect Buildings |
---|
Proc Chance | 50% |
---|
Cast Point 0.4
Cast Backswing 0.3
Does not pierce Debuff Immunity. | ||
Dispellable.
| ||
Not disabled by Break. | ||
Illusion can proc but does not gain damage bonus. |
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.
Notes
- Affects ancient units, but not Roshan.
Ravage
RV
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Damage | 250/350/450 |
---|
Stun Duration | 2/2.2/2.4 2.8/3/3.2 |
---|
Radius | 1250 |
---|
Tentacle Width | 250 |
---|
Erupt Speed | 725 |
---|
Cast Point 0.3
Cast Backswing 0.57
Does not pierce Debuff Immunity. | |
Hard disables are dispellable only by strong dispels. |
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes
- Ravage moves outward at 725 speed.
Aghanim's Shard[edit]
Dead in the Water
DD
Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than a certain units away from the anchor forces the hero to a set move speed, dragging the anchor behind them. The anchor can be destroyed with a few hero attacks.
Damage | 200 |
---|
Chain Length | 350 |
---|
Set Move Speed | 100 |
---|
Debuff Duration | 10 |
---|
Hero Attack Count | 4 |
---|
Creep Attack Count | 20 |
---|
Cast Range 350
Cast Point 0.3
Cast Backswing 1
Granted by Aghanim's Shard. | ||
Does not pierce Debuff Immunity. | ||
Blocked by Spell Block. | ||
Dispellable only by death.
| ||
Can be disjointed. | ||
Affected by cast range bonus. |
Talent Tree[edit]
50% Chance Anchor Smash on Attack | 25 | +0.8s Ravage Stun |
+4 Kraken Shell Damage Block per Anchor Smash Kill | 20 | Anchor Smash Affects Buildings |
+30% Anchor Smash Damage Reduction | 15 | +100 Gush Damage |
+10% Gush Slow | 10 | +50 Anchor Smash Damage |
Summons[edit]
Anchor[edit]
Anchor
Stats
20
5
33%
0 / 0
Gold Bounty
50
Experience
0
Notes
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.35 | |
| |
7.34 | |
| |
7.33 | |
|
Notable Players[edit]
Collapse
|
rOtK
|
Noticed
|
Jixing
|
laise
|
Additional Content[edit]
References[edit]