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Timbersaw

From Liquipedia Dota 2 Wiki
[e][h]Timbersaw
Radiant Hero
Attributes
Base Stats
Attribute Type
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
670
1638
2606
3002
Mana
351
795
1263
1455
Armor
2.67
5.7
9.87
11.28
Magic R
27.3%
31.08%
34.98%
36.53%
Damage
51-55
122-126
197-201
227-231
Notes
Collision Size
Legs
Release Date
2012-12-13
Competitive Release
2013-03-21

Timbersaw Rizzrack, the Timbersaw[edit]

Recommended Roles
Nuker Durable Escape

Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls.

But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.

Elusive and unpredictable, Timbersaw chops through the forest to face his foes. Unleashing an arsenal of saw blades to cut enemies to pieces, he rides his chain into nearby trees and batters foes along the way.

Abilities[edit]

Whirling Death
QD
Targeting
No Target
Affects
Enemy Units
Damage Type
Pure
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Base Damage80/120/160/200
Extra Damage per Tree Cut11/18/25/32
Primary Attribute Loss10%
Universal Attribute Loss5%
Duration12/13/14/15
Radius325
Cast Point 0
Cast Backswing 0
Cooldown
7.5/7/6.5/6
70
Does not pierce Debuff Immunity.
Dispellable.
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
Notes
  • Attribute loss debuff can be applied multiple times to an enemy. Each debuff tracks its duration separately.
  • Attribute loss stacks additively, but cannot reduce an attribute below zero.
  • Destroys trees.
Timber Chain
WT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Damage70/120/170/220
Damage Radius225
Tree Search Radius50
Chain Distance750/900/1050/1200
1875/2025/2175/2325
Chain Speed2200/2400/2600/2800
Cast Range 750/900/1050/1200
                     750/900/1050/1200
Cast Point 0.3
Cast Backswing 0
Cooldown
4
60/70/80/90
Does not pierce Debuff Immunity.
Cannot be cast while rooted.
Affected by cast range bonus.
You never know when you might need to escape from malevolent saplings.
Notes
  • If interrupted, the pull is canceled and Timbersaw stops traveling.
  • Destroys the tree after being pulled to the location.
Reactive Armor
EE
Affects
Self
Enemy Units
Damage Type

Each time Timbersaw is attacked, he gains increased health regen and armor. Heroes grant double the amount.
Maximum Stacks10/20/30/40
16/26/36/46
HP Regen per Stack0.4/0.5/0.6/0.7
Armor per Stack0.5/0.6/0.7/0.8
Stack per Hero Attack2
Stack per Non-Hero Attack1
Stack Duration10/12/14/16
16/18/20/22
Reactive Armor Stacks
10/20/30/40
Damage Barrier
200
Barrier Capacity
800
Barrier Regen per Second
100
Barrier Regen Bonus per Enemy Hero
75
Barrier Duration
8
Base Damage
200
Current Barrier as Bonus Damage
100%
Cooldown
0
     
45
0
      
200
Reactive Armor can now be activated to get max stacks and a damage barrier. Grants Timbersaw barrier amount per second for each enemy hero within radius of Timbersaw. After few seconds, Timbersaw deals damage to every hero within radius equal to his remaining barrier amount and loses all of his barrier.
Does not pierce Debuff Immunity.
Prevents gaining new stacks but existing stacks still provide bonus.
Illusions can gain stacks but do not benefit from the armor bonus.
The saw-suit is equipped to react to the slightest touch with fortified defenses.
Notes
  • Maximum HP Regen:
    • 6/13.2/21.6/31.2
    • 14/22/31.2/41.6
  • Maximum Armor:
    • 5.4/12/19.8/28.8
    • 12.6/20/28.6/38.4
Ultimate Ability
Chakram
RC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Pure
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies more per amount of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Impact Damage110/155/200
Damage per Second50/75/100
70/95/120
Mana Cost per Second14/22/30
Min Move Speed Slow5%
9%
Max Move Speed Slow100%
Move Speed Slow Health Threshold5%
Effect Radius200
Linger Duraion0.5
Cast Range 1200
Cast Point 0.15
Cast Backswing 0
Cooldown
8
75/125/175
Does not pierce Debuff Immunity.
Affected by cast range bonus.
The ultimate in anti-flora weaponry.
Notes
  • Chakram moves at 900 speed.
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.
  • Impact damage is only dealt to enemies once per cast. If Return Chakram Return Chakram is cast, the impact damage is dealt again.
  • Destroys trees.
Sub Ability
Return Chakram
RC
Targeting
No Target
Affects
Enemy Units
Damage Type
Pure
Returns the Chakram to Timbersaw.
Does not proc any on-cast effects when cast.
Notes
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Aghanim's Scepter[edit]

Second Chakram
DF
Targeting
Point Target
Affects
Enemy Units
Damage Type
Pure
Launches a second independent Chakram.
Impact Damage110/155/200
Damage per Second50/75/100
70/95/120
Mana Cost per Second14/22/30
Min Move Speed Slow5%
9%
Max Move Speed Slow100%
Move Speed Slow Health Threshold5%
Effect Radius200
Linger Duraion0.5
Cast Range 1200
Cast Point 0.15
Cast Backswing 0
Cooldown
8
75/125/175
Does not pierce Debuff Immunity.
Affected by cast range bonus.
Cut cut cut cut cut cut cut cut cut cut cut!
Sub Ability
Return Second Chakram
DF
Targeting
No Target
Affects
Enemy Units
Damage Type
Pure
Returns the Chakram to Timbersaw, dealing impact damage again. Functions the same as the original Chakram.
Does not proc any on-cast effects when cast.
Notes
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Aghanim's Shard[edit]

Flamethrower
FR
Targeting
No Target
Affects
Enemies
Damage Type
Magical
Releases a flame in the direction you are facing. Applies a debuff, sets trees on fire that eventually die.
Flame Start Width0
Flame End Width275
Flame Length400
Damage per Second80
Move Speed Slow30%
Debuff Duration2
Building Damage40%
Flamethrower Duration8
Tree Destruction Delay5
Cast Point 0
Cast Backswing 0
Cooldown
20
100
Granted by Aghanim's Shard.
Does not pierce Debuff Immunity.

Talent Tree[edit]

Talent Tree
+1125 Timber Chain Timber Chain Range 25 Gain Second Chakram Second Chakram
+4% Chakram Chakram Slow 20 +20% Magic Resistance
+6 Reactive Armor Reactive Armor Stacks and Duration 15 +8% Spell Amplification
+1.5 Mana Regen 10 +200 Health

Recent Changes[edit]

Version Balance Changes
7.33c
  • Nerf Base Damage decreased by 3 (Level 1 damage increased by 3)
7.33b
  • Buff Strength gain increased from 2.9 to 3.2
  • Buff Agility gain increased from 1.0 to 1.3
7.33
  • Rework Now is a Universal Hero
  • Nerf Base Damage decreased from 27-31 to 10-14
  • Nerf Strength gain decreased from 3.5 to 2.9
  • Nerf Agility gain decreased from 1.6 to 1.0
  • Nerf Damage on level 1 decreased by 4 (from 52-56 to 48-52)
  • Buff Damage gain per level increased from +3.5 to +3.96
  • Whirling Death Whirling Death
    • Rework Whirling Death now makes Universal Heroes lose 5% of each attribute
  • Reactive Armor Reactive Armor
    • New Now upgradable by Aghanim's Scepter
      • Can be activated to gain max stacks and 200 HP barrier. This barrier gains 100HP/s and increases by 75 HP per second for each enemy hero within 600 radius of Timbersaw up to a maximum of 800. Doesn't count illusions. After 8 seconds, Timbersaw loses the barrier and deals damage to every hero within 600 radius equal to 200 + the remaining barrier HP
  • Chakram Chakram
    • Removed Aghanim's Scepter Upgrade removed
  • Talent Talent
    • Rework Level 20 Talent +16 Strength replaced with +20% Magic Resistance
    • Rework Level 25 Talent +12% Whirling Death Attribute Reduction replaced with Second Chakram

Notable Players[edit]

bLink 
Forev 
ATF 
Adzantick 
Drakeel 

See also[edit]

Additional Content[edit]

Trivia[edit]

  • In DotA, the title of the hero is Goblin Shredder.

References[edit]