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Radiant Hero
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Most Played As

Timbersaw Rizzrack, the Timbersaw[edit]

Recommended Roles
Nuker Durable Escape

Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end.

The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.


Whirling Death
No Target
Enemy Units
Damage Type
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Deals extra damage if a tree is cut down in the process.
Extra Damage Per Tree Cut12/18/24/30
Primary Attribute Loss13%/14%/15%/16%
Cast Point0
Does not pierce Spell Immunity.
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
  • Attribute loss debuff can be applied multiple times to an enemy. Each debuff tracks its duration separately.
  • Attribute loss stacks additively, but cannot reduce an attribute below zero.
  • Destroys trees.
Timber Chain
Point Target
Enemy Units
Damage Type
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Damage Radius225
Tree Grab Radius50
Extend/Pull Speed1900/2200/2500/2800
Cast Range800/1000/1200/1400
Cast Point0.3
Does not pierce Spell Immunity.
Cannot be cast while rooted.
You never know when you might need to escape from malevolent saplings.
  • If interrupted, the pull is canceled and Timbersaw stops traveling.
  • Destroys the tree after being pulled to the location.
Reactive Armor
Each time Timbersaw is attacked, he gains increased health regeneration and armor.
Maximum Stacks6/12/18/24
HP Regen Per Stack1/1.1/1.2 /1.3
Armor Per Stack0.9/1/1.1/1.2
Stack Duration10/13/16/19
Disabled by break.
The saw-suit is equipped to react to the slightest touch with fortified defenses.
  • Maximum HP Regen:
    • 6/13.2/21.6/31.2
    • 14/22/31.2/41.6
  • Maximum Armor:
    • 5.4/12/19.8/28.8
    • 12.6/20/28.6/38.4
Ultimate Ability
Point Target
Enemy Units
Damage Type
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies more per amount of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Impact Damage100/140/180
Damage Per Second50/75/100
Mana Cost Per Second16/23/30
Movement Speed Slow5% per 5% enemy hp missing
Cast Range1200
Cast Point0.15
Does not pierce Spell Immunity.
The ultimate in anti-flora weaponry.
  • Chakram moves at 900 speed.
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.
  • Impact damage is only dealt to enemies once per cast. If Return Chakram Return Chakram is cast, the impact damage is dealt again.
  • Destroys trees.
Sub Ability
Return Chakram
No Target
Enemy Units
Damage Type
Returns the Chakram to Timbersaw, dealing impact damage again. Timbersaw regains the ability to attack when the blade is returned.
Impact Damage100/140/180
Cast Point0
Does not pierce Spell Immunity.
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Aghanim's Scepter Abilities[edit]

Chakram (Scepter)
Point Target
Enemy Units
Damage Type
Timbersaw gains a second Chakram colored in blue. Functions the same as the original Chakram.
This spell is granted directly by the scepter.
Does not pierce Spell Immunity.
Cut cut cut cut cut cut cut cut cut cut cut!
Sub Ability
Return Chakram (Scepter)
No Target
Enemy Units
Damage Type
Returns the Chakram to Timbersaw, dealing impact damage again. Functions the same as the original Chakram.
Does not pierce Spell Immunity.
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Aghanim's Shard Ability[edit]

No Target
Damage Type
Releases a flame in the direction you are facing. Applies a debuff, sets trees on fire that eventually die.
Flame Starting Width0
Flame End Width50
Flame Length400
Damage Per Second90
Move Speed Slow30%
Debuff Duration2
Tree Destruction Delay5
Flamethrower Duration7
Building Damage40%
This ability is granted by Aghanim's Shard

Talent Tree[edit]

Talent Tree
+1125 Timber Chain Timber Chain Range 25 +10% Whirling Death Whirling Death Attribute Reduction
12% Cooldown Reduction 20 +16 Strength
+8 Reactive Armor Reactive Armor Stacks 15 +8% Spell Amplification
+1.5 Mana Regen 10 +200 Health

Recommended Items[edit]

Starting Items Early Game
Stout Shield
Enchanted Mango
Arcane Boots
Magic Wand
Healing Salve
Iron Branch
Mid Game Late Game
Shivas Guard
Aghanims Scepter
Octarine Core

General Strategy[edit]

Elusive and unpredictable, Timbersaw chops through the forest to face his foes. Unleashing an arsenal of saw blades to cut enemies to pieces, he rides his chain into nearby trees and batters foes along the way.
Timbersaw (In-Game Description)


Timbersaw is a durable initiator with great team fighting and positioning skills.

Skill Build


Timbersaw can be skilled in many different ways, depending on the situation. Most of the times you level Timber Chain at level 1 to position yourself and escape, but in certain situations where you'll be heavily harassed you can level Reactive Armor at level 1. Generally you want to max Timber Chain first, and Whirling Death second, with points into Reactive Armor to survive the offlane if needed. Try not to put too many points into Reactive Armor, as it will decrease your nuking potential a lot. Level your ultimate whenever you can.

Whirling Death is a decent nuke with some side effects. When he uses Whirling Death it damages everyone around him and destroys trees in a 300 radius, a bit more than double of his attack range. If he hits a tree with his skill the damage turns into Pure damage, increasing the damage it does. It also reduces the primary attribute by 15% of everyone that he hits for 7 seconds. This means that he does 15% more damage to Strength heroes, while Agility heroes will lose some Armor and Attack Speed, and Intelligence heroes lose some of their mana pool.

Timber Chain is his main positioning and escape skill. He targets a tree with it, and when the chain connects to a tree he gets hooked to that tree, damaging everyone in the way. The damage doesn't scale too well, but the range and speed of the chain scale great. It has a very short cooldown as well, to get him in the middle or out of the fight as needed. Be careful not to get caught out where there are no trees, as this skill will not save you then.

Reactive armor is his defensive skill. Every time you get hit, you get a stack of Reactive Armor, giving him 1 HP per second and 1 armor for 16 seconds. This is the skill that makes him very durable in long fights, increasing your survivability with every hit he takes. Since Timbersaw has low base armor, he is suspectible to physical damage in the beginning of the fight. Try to be on the frontline of the battle as much as you can, protecting weaker allies behind you.

Chakram is Timbersaw's ultimate skill. He targets a location on the ground, firing his saw blade. The saw blade keeps on spinning on that location, dealing damage and slowing, until he retracts it. This skill disarms him, making him unable to attack. It does Pure damage to every enemy it passes when fired and retracted, giving him great nuke potential. Be sure to fire and retract the blade as many times as you possibly can in a fight. Leaving it in one place during a fight reduces your potential damage a lot. Don't forget about the slow, it slows more if the unit in it is on lower HP and can slow from 1200 range.

Early Game

Timbersaw is mostly used in the solo offlane. He used to be played in mid, but this has fallen out of favor a bit. Your job in the offlane is to soak up as much XP as you possibly can, preferably without dying. Gold is less important at this stage of the game. You want to get Arcane Boots as a first item. If you're being harassed a lot a Magic Wand can help you survive, or even a Ring of Regen since you'll be building into a Soul Ring --> Bloodstone later. Be sure to look out for an early kill you can get, since many people underestimate Timbersaws early nuking potential. Timber Chain through an enemy, using Whirling Death when passing over him. This can do up to 400 damage early, even more when you use Chakram. Timbersaw is quite durable and can tank a few tower hits, but do not overextend against a solid disabler.

Mid Game

By now Arcane Boots should be completed. Start building towards your Bloodstone, preferably getting a Point Booster and Vitality Booster first. If you're winning fights a lot in this stage of the game a Perseverance can help you lessen the downtime between these fights. Be sure to disassemble the Arcane Boots to get the Energy Booster, to complete your Bloodstone earlier.

Timbersaw thrives on team fighting, getting him the needed Gold and XP. Your job is to be in the front of the fight, using all 3 of your nukes to do as much damage as you can. Soak up as much damage as you can to protect your allies. If you're getting disabled a lot, a Black King Bar is never a bad idea. Abuse his low cooldowns, and rack up as many Bloodstone charges as you can. Boots of Travel after you disassembled your Arcane Boots make sure that you're always where you're needed. If you find yourself lacking some gold a Blademail is a cheap item to even out the team fights. A Pipe of Insight can help against heavy nukers on the enemy team. Shiva's Guard gives you another nuke and slow, and the armor to make up for your low base armor without Reactive Armor.

Timbersaw can easily tank Roshan thanks to Reactive Armor, but is not the best hero to contest Roshan with. The area lacks trees, making it dangerous to initiate there. You can still use your other skills to do heavy damage, but chaining in and out will be more difficult.

Timbersaw can easily nuke down creep waves to get gold. Even though a Bloodstone is most of what Timbersaw needs, some extra items will always help. Be sure not to take farm away from those that need it more than you, since Timbersaw can easily fight with only 1 item.

Late Game

Timbersaw is not the best character to break the enemy tier 3 tower with, thanks to the lack of trees in the base. Chakram gives you a good poking skill, lowering the enemy's HP in defending and sieging situations. When you're attacking the enemy inner towers, remember that Timbersaw can tank these for a while.

Version History[edit]

Version Balance Changes
  • Buff Whirling Death manacost increased from 70 to 80
  • Buff Flamethrower shard slow increased from 25% to 30%
  • Nerf Level 10 Talent reduced from +1.75 Mana Regen to +1.5
  • Buff Flamethrower shard dps increased from 75 to 90
  • Buff Flamethrower slow increased from 20% to 25%
  • Buff Level 10 Talent increased from +175 Health to +200
  • Buff Whirling Death base damage from 90/120/150/180 to 80/120/160/200
  • Buff Whirling Death range increased from 300 to 325
  • Buff Timber Chain speed increased from 1600/2000/2400/2800 to 1900/2200/2500/2800
  • Rework Chakram scepter slow now stacks independently from the primary Chakram
  • Buff Chakram cast animation reduced from 0.3 to 0.15 (affects his scepter as well)
  • Buff Added Aghanim's Shard
    • Grants Flamethrower
      • Releases a flame in the direction you are facing. Lasts 7 seconds.
      • Applies a debuff that deals 75 DPS and slows by 20% for 3 seconds.
      • Sets trees on fire that eventually die after 5 seconds. Cooldown: 15. Manacost: 100.
  • Buff Base Strength increased by 1
  • Buff Base mana regen increased from 0.25 to 0.5
  • Nerf Level 10 Talent reduced from +2 Mana Regen to +1.75
  • Buff Level 15 Talent increased from +6 Reactive Armor Stacks to +8
  • Nerf All talents are now about 20% weaker
  • Nerf Reactive Armor bonus armor per stack reduced from 1/1.1/1.2/1.3 to 0.9/1/1.1/1.2
  • Buff Agility growth increased from 1.3 to 1.6
  • Buff Base Strength increased by 2
  • Buff Base mana regen increased from 0 to 0.25
  • Buff Strength growth increased from 2.8 to 3.2
  • Buff Intelligence gain increased from 2.4 to 2.7
  • Buff Base armor increased by 1
  • Rework Level 10 Talent changed from +6% Spell Amplification to +2.5 Mana Regen
  • Rework Level 10 Talent changed from +25% XP Gain to +225 Health
  • Buff Level 15 Talent increased from +5 Reactive Armor Stacks to +8
  • Rework Level 15 Talent changed from +100 Damage to +10% Spell Amplification
  • Buff Level 20 Talent increased from +15 Strength to +20
  • Buff Base Intelligence increased by 2
  • Buff Whirling Death stat loss increased from 12/13/14/15% to 13/14/15/16%
  • Nerf Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
  • Nerf Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
  • Buff Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
  • Buff Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
  • Buff Level 20 Talent increased from +10% Cooldown Reduction to +15%
  • Buff Strength gain increased from 2.1 to 2.4
  • Buff Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25
  • Buff Chakram projectile damage no longer ignores Ancients
  • Rework Whirling Death is now always pure damage
  • Nerf Whirling Death damage changed from 100/150/200/250 to 90/120/150/180
  • Nerf Whirling Death stat reduction rescaled from 15% to 12/13/14/15%
  • Buff Whirling Death now deals 10/14/18/22 extra damage per tree cut down
  • Buff Level 25 Talent increased from +8% Whirling Death to +12%
  • Buff Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
  • Buff Whirling Death stat loss percentage increased from 13% to 15%
  • Buff Whirling Death attribute reduction now considers bonus attributes (instead of only base)
  • Nerf Whirling Death attribute reduction lowered from 15% to 13%
  • Nerf Base movement speed reduced from 290 to 285
  • Buff Chakram mana cost per second reduced from 20/25/30 to 16/23/30
  • Buff Chakram initial mana cost reduced from 100/150/200 to 80/140/200
  • Buff Base health regeneration increased from 0 to 1.5
  • Nerf Reactive Armor HP Regen rescaled from 1/1.2/1.4/1.6 to 1/1.15/1.3/1.45
  • Rework Reworked Talent Tree
  • Buff Strength gain increased from 1.8 to 2.1
  • Nerf Base health regeneration reduced from 0.25 to 0
  • Buff Level 10 Talent from +10% XP Gain to +20%
  • Buff Level 15 Talent from +15 Intelligence to +20
  • Buff Level 20 Talent from +125 Cast Range to +150
  • New Added Talent Tree
  • Nerf Base strength reduced from 22 to 21
  • Nerf Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
  • Nerf Strength gain reduced from 2.1 to 1.8
  • Buff Whirling Death debuff duration increased from 11 to 14 seconds
  • Buff Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6
  • Buff Whirling Death debuff duration increased from 7 to 11
  • Buff Whirling Death mana cost decreased from 70/80/90/100 to 70
  • Buff Reactive Armor duration rescaled from 16 to 14/16/18/20
  • Buff Whirling Death cooldown reduced from 8 to 6
  • Nerf Reactive Armor now triggers when attacks land rather when attacks begin
  • Buff Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
  • Buff Added Aghanim's Scepter: Grants Timbersaw a second Chakram
  • Nerf Base strength reduced from 25 to 22
  • Nerf Chakram mana cost increased from 75/125/175 to 100/150/200
  • Buff Base strength increased from 22 to 25
  • Buff Intelligence gain increased from 1.8 to 2.4
  • Buff Chakram initial mana cost rescaled from 125/150/175 to 75/125/175
  • Buff Chakram movement speed increased from 800 to 900
  • Playable in Competitive Added to Captains Mode
  • Nerf Strength gain reduced from 2.4 to 2.1
  • Nerf Chakram movement speed decreased from 1000 to 800
  • Buff Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
  • Buff Chakram mana cost over time reduced from 20/30/40 to 20/25/30
  • New New Hero

Notable Players[edit]


See also[edit]

External links[edit]