Health
538
1242
2012
2298
Armor
4.83
8.1
12.43
13.93
Damage
50-56
96-102
141-147
159-165
Boush, the Tinker[edit]
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
Abilities[edit]
Fires an intense energy beam, dealing damage to the target and all enemy units around it,
blinding the main target and causing them to miss all
physical attacks.
Damage | 75/150/225/300 155/230/305/380 |
---|
Hero Blind Duration | 3/3.5/4/4.5 |
---|
Enemy Max Health Reduction | 10% |
---|
Enemy Current Health Reduction | 10% |
---|
Enemy Model Size Reduction | 10% |
---|
Bounce Count | 1 |
---|
Bounce Search Radius | 700 |
---|
Cast Range 650
850
Cast Point 0.4
Cast Backswing 1
95/110/125/140
87.4/101.2/115/128.8 | Upgrades Tinker's Laser into a Shrink Ray, granting bonus cast range and reducing the main target's size, current health, and maximum health by a percentage (stacking) if it's a hero. The laser bounces once on the farthest target up to a certain range from the primary one, prioritizing heroes.
|
---|
| Does not pierce Debuff Immunity. Model size reduction pierce Debuff Immunity.
|
---|
| Block only primary target.
|
---|
| Reflect only primary target.
|
---|
| Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Launches rockets at the nearest visible heroes within range.
Cast Point 0
Cast Backswing 1.2
105/115/125/135
96.6/105.8/115/124.2 | Does not pierce Debuff Immunity.
|
---|
| Hard disables are dispellable only by strong dispels.
|
---|
| Can be disjointed.
| |
---|
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
- The missiles travel at 700 speed.
Targets an allied unit, applying a barrier to them that blocks some damage and provides Status Resistance.
Damage Barrier | 100/180/240/320 225/305/365/445 |
---|
Status Resistance Bonus | 10%/20%/30%/40% |
---|
Cooldown Reduction Bonus | 25% |
---|
Cast Point 0.2
Cast Backswing 0.6
70/80/90/100
64.4/73.6/82.8/92 | Dispellable.
|
---|
| Affected by cast range bonus.
|
---|
Resets the cooldown on most of Tinker's items and abilities.
Channel Time | 3.25/2.25/1.25 |
---|
Cast Point 0
Cast Backswing 0
140/195/250
128.8/179.4/230 A new battery here, another set of rockets there, Boush continually improves on existing technology.
Notes
- Cannot rearm:
- Also rearms items in the Backpack.
After channeling for a duration, teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
Channel Duration | 4.5/4/3.5 4/3.5/3 |
---|
Channel Duration to Outpost | 5 4.5 |
---|
Min Targeting Distance to Building | 70 |
---|
Max Targeting Distance to Building | 800 |
---|
Max Targeting Distance to Outposts | 250 |
---|
Cast Point 0
Cast Backswing 0
| Dispellable only by death.
|
---|
| Cannot cast while rooted.
| |
---|
As Boush likes to say, 'There is nothing the arcane can accomplish that the curious mind cannot reproduce given time. And proper funding, of course.'
Aghanim's Shard[edit]
Throws a flare towards an enemy, dealing damage, teleporting them away and reducing their Cast and Attack Range.
Enemy Cast Range Reduction | 40% |
---|
Enemy Attack Range Reduction | 40% |
---|
Cast Range 700
Cast Point 0.2
Cast Backswing 0.5
| Granted by Aghanim's Shard.
|
---|
| Does not pierce Debuff Immunity.
|
---|
| Blocked by Spell Block.
|
---|
| Reflected by Spell Reflection.
|
---|
| Dispellable.
|
---|
| Can be disjointed.
| |
---|
| Affected by cast range bonus.
|
---|
Talent Tree[edit]
Recent Changes[edit]
Version
|
Balance Changes
|
7.34
|
Strength Strength gain decreased from 2.5 to 2.3
Heat-Seeking Missile
Mana Cost increased from 95/105/115/125 to 105/115/125/135
Rearm
Mana Cost increased from 130/185/240 to 140/195/250
Talent
Level 10 Talent +2s Laser Blind Duration replaced with +50 Laser Radius
Level 25 Talent Heat-Seeking Missile Ministun decreased from +0.25s to +0.2s
|
7.33
|
Agility Base Agility increased by 4
Agility Agility gain increased from 1.2 to 1.4
Laser
Cooldown increased from 20/18/16/14s to 22/20/18/16s
Heat-Seeking Missile
Cast Range decreased from 2500 to 2000
Damage increased from 115/190/265/340 to 120/200/280/360
|
7.32
|
Laser
Mana Cost decreased from 105/120/135/150 to 95/110/125/140
Rearm
Channel time decreased from 3.5/2.5/1.5s to 3.25/2.25/1.25s
Mana Cost decreased from 150/225/300 to 130/185/240
Now has a 8/7/6s cooldown, which is also reset with Rearm (If Rearm is interrupted, it goes on Cooldown)
Talent
Level 20 Talent +10% Spell Amplification replaced with Defense Matrix Grants 25% Cooldown Reduction
|
Notable Players[edit]
NothingToSay
|
Moon
|
SunBhie
|
RCY
|
Additional Content[edit]
References[edit]
Game Mechanics |
---|
| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
|