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Tinker

From Liquipedia Dota 2 Wiki
[e][h]Tinker
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1172
1622
Mana
525
1215
1710
Armor
4.1
6.8
8.7
Damage
50-56
96-102
129-135
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2011-06-02
Competitive Release
2011-06-02
Collision Size
Legs

Tinker Boush, the Tinker[edit]

Recommended Roles
Carry Nuker Pusher

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.

Abilities[edit]

Laser
QE
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Pure
Fires an intense energy beam, dealing damage to the target and all enemy units around it, blinding the main target and causing them to miss all standard attacks.
Damage75/150/225/300
155/230/305/380
Miss Chance100%
Hero Blind Duration3/3.5/4/4.5
5/5.5/6/6.5
Creep Blind Duration6
8
Cast Range650
850
Cast Point0.4
Cast Backswing1
Enemy Model Size Reduction
10%
Enemy Current HP Reduction
10%
Target Amount
2
Bounce Range
700
20/18/16/14
105/120/135/150
     96.6/110.4/124.2/138
Upgrades your laser into a Shrink Ray, causing it to have bonus cast range and reduces the enemy model size and current health values by a percentage.
Laser bounces once on the furthest target up to a range from the primary target, prioritizing heroes.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Heat-Seeking Missile
WT
Targeting
No Target
Affects
Enemy Heroes
Damage Type
Magical
Launches a pair of rockets at the nearest visible enemy heroes within range.
Damage115/190/265/340
Maximum Targets2
Radius2500
Cast Point0
Cast Backswing1.2
Mini-Stun0.25
18
95/105/115/125
     87.4/96.6/105.8/115
Does not pierce Spell Immunity.
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
  • The missiles travel at 700 speed.
Defense Matrix
EC
Targeting
Unit Target
Affects
Allied Units
Targets an allied unit, applying a barrier to them that blocks damage and provides Status Resistance.
Damage Absorbed100/180/240/320
250/330/390/470
Status Resistance Bonus10%/20%/30%/40%
Duration15
Cast Range650
Cast Point0.2
Cast Backswing0.6
12
70/80/90/100
     64.4/73.6/82.8/92
Dispellable.
Ultimate Ability
Rearm
RR
Affects
Self
Resets the cooldowns on all of Tinker's abilities and most of his items.
Rearm Time3.5/2.5/1.5
Cast Point0
150/225/300
     138/207/276
A new battery here, another set of rockets there, Boush continually improves on existing technology.
Sub Ability
Keen Conveyance
Targeting
Point Target
Affects
Allied Units
After channeling for a duration, teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.
Channel Duration4.5/4/3.5
4/3.5/3
80
75
     69

Aghanim's Shard Ability[edit]

Warp Flare
DD
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Throws a flare towards an enemy, dealing damage, teleporting them away and reducing their Cast and Attack Range.
Damage50
Enemy Blink Distance600
Enemy Cast Range Reduction40%
Enemy Attack Range Reduction40%
Duration3
Cast Range700
Cast Point0.2
Cast Backswing?
15
100
     92
This ability is granted by Aghanim's Shard
Does not pierce Spell Immunity.
Dispellable.

Talent Tree[edit]

Talent Tree
+0.25s Heat-Seeking Missile Heat-Seeking Missile Ministun 25 +80 Laser Laser Damage
-0.5s Keen Conveyance Keen Conveyance Channel 20 +10% Spell Amplification
+1 Heat-Seeking Missile Heat-Seeking Missile Count 15 +125 Defense Matrix Defense Matrix Damage Absorbed
+8% Mana Cost/Mana Loss Reduction 10 +2s Laser Laser Blind Duration

Recent Changes[edit]

Version Balance Changes
7.31d
7.31c
  • Buff Base Strength increased from 18 to 19
  • Laser Laser
    • Buff Mana Cost reduced from 110/130/150/170 to 105/120/135/150
7.31
  • Nerf Base damage reduced by 2
  • Nerf Defense Matrix Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
  • Nerf Rearm channeling time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
  • Nerf Laser damage reduced from 80/160/240/320 to 75/150/225/300
  • Rework New Ability Warp Flare granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
  • Rework Level 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
  • Rework Level 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown

Notable Players[edit]

NothingToSay 
Moon 
Lin 
MagicaL 
vanN 

See also[edit]

Additional Content[edit]

References[edit]