Damage
54-60
100-106
133-139
Boush, the Tinker[edit]
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Abilities[edit]
Damage | 80 / 160 / 240 / 320 400 |
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Hero Blind Duration | 3 / 3.5 / 4 / 4.5 |
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| Makes the laser refract, bouncing between visible enemy heroes. |
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| Does not pierce Spell Immunity. |
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| Blocked by Linken's Sphere and echoed by Lotus Orb. |
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| Dispellable. |
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Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Launches a pair of rockets at the nearest visible enemy heroes within range.
Damage | 125 / 200 / 275 / 350 |
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| Doubles the number of missile targets. |
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| Does not pierce Spell Immunity. |
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The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
Notes
- The missiles travel at 700 speed.
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Damage Per Robot | 16 / 24 / 32 / 40 8 |
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| Does not pierce Spell Immunity. |
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Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
Notes
- 24 robots spawn per second for a total of 144 robots. They explode when hitting a unit within a 50 radius and deal damage in a 150 radius. These explosions are invisible and have no animation.
- Does not explode on spell immune units.
Resets the cooldowns on all of Tinker's abilities and most of his items.
A new battery here, another set of rockets there, Boush continually improves on existing technology.
Notes
- Cannot rearm:
- Also rearms items in the Backpack.
Talent Tree[edit]
Recommended Items[edit]
Starting Items |
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General Strategy[edit]
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
Tinker (In-Game Description)
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spell |
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Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
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Early Game
Mid Game
Late Game
Version History[edit]
Version
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Balance Changes
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7.26b
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All talents are now about 20% weaker
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7.25
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Level 10 Talent changed from +125 Cast Range to +150
Level 15 Talent changed from +2s March of the Machines Duration to +3s
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7.24
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Level 15 Talent changed from +150 Gold/Min to +2s March of the Machines Duration
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7.23
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Base Strength increased from 17 to 18
Base mana regen increased from 0.25 to 0.75
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7.22f
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Level 10 Talent increased from +100 Cast Range to +125
Level 10 Talent increased from +8% Spell Amplification to +10%
Level 15 Talent changed from +15% Spell Lifesteal to +11% Mana Cost/Mana Loss Reduction
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7.22d
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Base Intelligence increased by 2
Heat-Seeking Missile cooldown reduced from 25 to 18
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7.22c
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March of the Machines mana cost reduced from 145/150/165/190 to 130/150/170/190
Level 15 Talent changed from +30 Movement Speed to +150 Gold/Min
Level 15 Talent increased from +10% Spell Lifesteal to +15%
Level 20 Talent increased from +8 March of the Machines to +10
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7.22
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Now has 0.25 base mana regen
Intelligence gain increased from 2.5 to 3.3
Level 10 Talent increased from +6% Spell Amplification to +8%
Level 10 Talent increased from +75 Cast Range to +100
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7.10
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Laser Scepter bounce radius reduced from 650 to 400
Laser mana cost increased from 95/120/145/170 to 110/130/150/170
Level 20 Talent from +100 Damage to +10 Armor
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7.08
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Base movement speed reduced from 305 to 290
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7.07d
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Laser cooldown increased from 14 to 20/18/16/14
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7.07
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Rearm now affects items in the backpack
Heat-Seeking Missiles travel speed reduced from 900 to 700
Heat-Seeking Missiles mana cost reduced from 120/140/160/180 to 80/100/120/140
Reworked Talent Tree
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7.02
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Level 10 Talent from +5 Armor to +6
Level 15 Talent from +200 Health to +225 Health
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7.00
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Added Talent Tree
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6.87
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Rearm mana cost reduced from 125/225/325 to 100/200/300
Rearm can no longer refresh Pipe of Insight
Base intelligence increased from 27 to 30
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6.86
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Laser cast time improved from 0.53 to 0.4
Laser cast range increased from 550 to 650
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6.85
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Rearm channel time reduced from 3/2/1 to 3/1.5/0.75
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6.84
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Laser hero blind duration increased from 3 to 3/3.5/4/4.5
Rearm mana cost from 150/250/350 to 125/225/325
Aghanim's Scepter Laser no longer has additional cast range
Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
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6.83
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Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
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6.82
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March of the Machines damage type changed from Universal to Magical
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6.81
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Heat Seeking Missile is no longer blocked by Ethereal
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6.80
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Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count
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6.74
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March of the Machines duration increased from 5 to 6 seconds
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6.73
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Laser's miss duration increased from 2 to 3 seconds
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6.72
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Heat Seeking Missile now hits 2 units at all levels
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6.69
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Laser's miss mechanic reworked
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6.68
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Armor increased by 1
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6.60
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Restricted Black King Bar from Rearm refreshing
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Notable Players[edit]
See also[edit]
External links[edit]
References[edit]