Treant Protector

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[e][h]Treant Protector
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
762
1820
2585
Mana
315
615
831
Armor
1.4
5.9
9.1
Damage
87-95
134-142
168-176
Most Played As
LessMore
1
2
3
4
5

Treant Protector Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities[edit]

Nature's Grasp
QT
Targeting
Point Target
Affects
Enemy Units
Targets a location, creating vines along the way. If any vine touches a tree, all the vines have a greater effect.
Damage Per Second30 / 40 / 50 / 60
54 / 64 / 74 / 84
Movement Speed Slow25% / 30% / 35% / 40%
Duration12
Cast Range1500
Cast Point0.6
Creep Damage Penalty-50%
Tree Damage Bonus50%
20 / 19 / 18 / 17
75 / 80 / 85 / 90
Does not pierce Spell Immunity.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed
WE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
Damage/Heal Per Second16 / 32 / 48 / 64
104
Movement Speed Slow8 / 14 / 20 / 26%
Duration5
Radius650
Cast Range400
18 / 16 / 14 / 12
110 / 120 / 130 / 140
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Cannot be disjointed.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
  • Total damage/heal:
    • 80 / 160 / 240 / 320
    • 520
  • The pulses travel at 400 speed.
Living Armor
EV
Targeting
Unit Target
Affects
Allied Units
Buildings
Target an allied unit or structure. Grants bonus regeneration and armor.
Heal60 / 100 / 140 / 180
108 / 148 / 188 / 228
Bonus Armor5 / 6 / 7 / 8
Duration8
Cast Range700
Cast Point0.4
Radius450
26 / 22 / 18 / 14
50
Dispellable.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Point targeted Living Armor only affects heroes and buildings. Creeps can no longer be targeted.
Ultimate Ability
Overgrowth
RR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Damage Per Second75
175
Duration3 / 4 / 5
Radius800
Cast Point0.5
100
200 / 250 / 300
Dispellable.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Notes
  • Total damage:
    • 225 / 300 / 375
    • 875

Innate Ability[edit]

Nature's Guise
FG
Targeting
Passive
Affects
Self
Grants Treant Protector with Tree Walking, speed, and regen whenever he hasn't taken damage.
Movement Speed Bonus15
Heal/Regen Amplification40%
Damage Cooldown3
Tree Search Radius150
Invisibility Fade Time0.75
Does not pierce Spell Immunity.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • This is an innate ability which is not skilled.
  • Casting spells or using items does not break invisibility.

Aghanim's Scepter Ability[edit]

Eyes In The Forest
DD
Targeting
Unit Target
Affects
Trees
Damage Type
Magical
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will also be ensnared and damaged.
Overgrowth Radius800
Flying Vision Radius800
Cast Range160
Cast Point0.2
Charges3
Charge Replenish Time40
100
This spell is granted directly by the scepter.
One can never be too certain who, or what, might need protecting.
Notes
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they are be able to see which trees are enchanted.

Talent Tree[edit]

Talent Tree
+100 DPS
Overgrowth Overgrowth
25 450 Living Armor Living Armor AoE
+40 Leech Seed Leech Seed Damage/Heal 20 12% Cooldown Reduction
+24 Nature's Grasp Nature's Grasp DPS 15 +48 Living Armor Living Armor Heal
Nature's Guise Nature's Guise Invisibility 10 +60 Damage

Recommended Items[edit]

Starting Items Early Game
Tango
Stout Shield
Clarity
Boots of Speed
Magic Stick
Clarity
Mid Game Late Game
Magic Wand
Arcane Boots
Blink Dagger
Refresher Orb
Aghanims Scepter

General Strategy[edit]

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Treant Protector (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.27b
  • Rework Leech Seed is now an enemy target spell again.
    • Deals 16/32/48/64 damage per pulse and heals allies within 650 range for the same amount.
    • Lasts 5 seconds with a pulse per second.
    • Slows the target enemy for 8/14/20/26%.
    • Cooldown 18/16/14/12.
    • Manacost 110/120/130/140.
    • Cast Range 400
  • Rework Eyes in the Forest now has 3 charges with a 40 second replenish time
7.26c
  • Buff Level 10 Talent increased from +40 Damage to +60
  • Buff Level 20 Talent increased from +30 Leech Seed Damage/Heal to +40
  • Buff Level 25 Talent increased from +80 Overgrowth DPS to +100
7.26b
  • Nerf All talents are now about 20% weaker
7.25
  • Buff Nature's Guise regen amplification increased from 25% to 40%
7.24
  • Nerf Strength gain reduced from 3.5 to 3.4
  • Nerf Nature's Grasp manacost increased from 60/70/80/90 to 75/80/85/90
  • Nerf Living Armor reduced from 4/6/8/10 to 5/6/7/8
7.23f
  • Nerf Strength gain reduced from 3.7 to 3.5
  • Nerf Leech Seed slow reduced from 26/34/42/50% to 18/24/30/36%
  • Nerf Overgrowth manacost increased from 150/175/200 to 200/250/300
7.23e
  • Nerf Strength gain reduced from 4.1 to 3.7
  • Nerf Overgrowth DPS reduced from 100 to 75
  • Nerf Level 25 Talent reduced from 700 AoE Living Armor to 550
7.23d
  • Nerf Leech Seed mana cost increased from 80 to 110
  • Nerf Leech Seed cooldown increased from 16/15/14/13 to 22/19/16/13
  • Nerf Overgrowth cooldown increased from 100/85/70 to 100
7.23c
  • Buff Now has an innate Nature's Guise passive ability
    • Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees
    • While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus
    • (Once you have the ability to walk through trees, you don't lose it until you aren't near trees)
  • Buff Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
  • Buff Living Armor is now global
  • Nerf Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10
  • Nerf Living Armor now heals over 12 seconds instead of 8
  • Nerf Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180
  • Rework Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
  • Rework Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
  • Rework Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
  • Rework Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction
7.23b
  • Buff Nature's Grasp no longer targets trees directly
  • Buff Nature's Grasp cooldown reduced from 20 to 20/19/18/17
  • Buff Leech Seed cooldown reduced from 16 to 16/15/14/13
  • Buff Overgrowth damage increased from 50/75/100 to 100
7.23
  • Buff Base movement speed increased from 270 to 280
  • Rework Living Armor has been reworked:
    • It is now a 700 cast range spell
    • Always lasts 8 seconds
    • Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration
    • Living Armor cast point reduced from 0.5 to 0.4
    • Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
  • Rework Leech Seed has been reworked:
    • It is now a self cast spell
    • Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life
    • Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse
    • Prioritizes heroes. Lasts 5 seconds
    • Lifedrain per second: 15/30/45/60
    • Duration: 5
    • Cooldown: 16
    • Mana Cost: 80
  • Rework Nature's Guise has been replaced with Nature's Grasp:
    • Targets a location, creating vines along the way
    • If any vine touches a tree, all the vines have 50% better effect
    • Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second
    • Deals half damage to creeps
    • Vines last until up to 12 seconds
    • Cast Range: 1500
    • Cooldown: 20
    • Mana Cost: 60/70/80/90
  • Nerf Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
  • Buff Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
  • Buff Overgrowth now deals damage through Spell Immunity
  • Rework Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
  • Rework Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature's Grasp DPS
  • Rework Level 20 Talent changed from +2s Nature's Guise Root to Gains Tree Walking
  • Rework Level 20 Talent changed from +50 Leech Seed to +40
  • Rework Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth
7.22c
  • Buff Base armor increased from -2 to -1
  • Buff Overgrowth duration increased from 3.25/4/4.75 to 3.5/4.25/5
7.22
  • Buff Now has 0.5 base mana regen
  • Rework Nature's Guise reworked
  • Buff Nature's Guise movement speed bonus rescaled from 14/18/22/26% to 20/22/24/26%
  • Buff Nature's Guise damage rescaled from 30/90/150/210 to 60/110/160/210
7.21b
  • Buff Living Armor damage block increased from 25/50/75/100 to 40/60/80/100
7.21
  • Buff Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
  • Buff Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
  • Buff Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
  • Buff Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50
7.20b
  • Buff Nature's Guise fade time reduced from 4.75/4/3.25/2.5 to 4/3.5/3/2.5
  • Buff Nature's Guise total damage increased from 30/80/130/180 to 30/90/150/210
  • Buff Nature's Guise movement speed increased from 10/15/20/25% to 14/18/22/26%
7.20
  • Rework Reworked Nature's Guise
    • Passive
    • Has a 4.75/4/3.25/2.5 second fade delay, taking damage resets the counter
    • Grants you invisibility and treewalking ability
    • Gains 10/15/20/25% movement speed bonus as long as you are within 265 distance of a tree
    • Has a 0.75 linger duration
    • Attacking a unit out of this roots the target for 0.4/1/1.6/2.2 seconds
    • Deals a total of 30/80/130/180 damage during the root
7.19d
  • Nerf Leech Seed heal reduced from 15/30/45/60 to 12/24/36/48
7.19
  • Nerf Leech Seed mana cost increased from 80/95/110/125 to 100/110/120/130
7.16
  • Buff Living Armor regen increased from 4/7/10/13 to 4/8/12/16
7.14
  • Nerf Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)
7.13b
  • Nerf Base movement speed reduced from 270 to 265
  • Nerf Base armor reduced from -1 to -2
7.12
  • Buff Base intelligence increased from 17 to 20
7.10
  • Rework Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
  • Buff Level 15 Talent improved from 3s Tree Respawn Time to 2s
  • Rework Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor
    • (Affects heroes and buildings only)
7.07
  • Nerf Living Armor health regen rescaled from 4/8/12/16 to 4/7/10/13
  • Rework Reworked Talent Tree
7.06d
  • Nerf Base movement speed reduced from 280 to 270
7.06c
  • Nerf Base movement speed reduced from 290 to 280
7.06
  • Buff Strength gain increased from 3.3 to 3.6
  • Nerf Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Rework Replaced Respawn Talent: +40 Leech Seed Damage/Heal (Level 25)
7.05
  • Playable in Competitive Enabled in Captains Mode
  • Nerf Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Nerf Overgrowth cooldown rescaled from 70 to 100/85/70
  • Nerf Base movement speed reduced from 295 to 290
7.03
  • Nerf Eyes In The Forest cooldown increased from 25 to 35
  • Nerf Nature's Guise fade delay rescaled from 6/5/4/3 to 7/6/5/3
7.02
  • Nerf Leech Seed slow from 28% to 22/24/26/28%
  • Nerf Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2
  • Nerf Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
  • Buff Level 20 Talent from +65 Damage to +90
7.01
  • Nerf Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Rework Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Nerf Treant Protector movement speed reduced from 300 to 295
7.00
  • Removed Temporarily removed from Captains Mode
  • Rework Nature's Guise is now a passive ability
  • New Added Talent Tree
6.88c
  • Buff Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
6.88b
  • Buff Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
6.88
  • Buff Base damage increased from 60 to 66
6.87
  • Nerf Nature's Guise tree search radius reduced from 375 to 350
  • Nerf Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Buff Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Buff Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
6.86
  • Buff Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
  • Buff Overgrowth AoE increased from 675 to 800
  • Buff Scepter Overgrowth damage and vision AoE increased from 700 to 800
6.85
  • Buff Leech Seed mana cost reduced from 140 to 100/110/120/130
6.84
  • Nerf Eyes in the Forest area of effect reduced from 800 to 700
6.83
  • Buff Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
  • Buff Eyes In The Forest cooldown reduced from 55 to 25
6.82
  • Buff Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Buff Added Aghanim's Scepter: Grants a new ability: Eyes in the Forest
    • Allows Treant to enchant trees to spy on his enemies and expands the area Overgrowth affects
6.81b
  • Nerf Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
6.80
  • Buff Overgrowth AoE increased from 625 to 675
  • Buff Nature's Guise cast range increased from 300 to 600
6.79
  • Nerf Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
  • Buff Leech Seed number of pulses increased from 4 to 6
    • Duration from 3 to 4.5
  • Nerf Living Armor cooldown rebalanced from 15 to 32/26/20/14
  • Nerf Living Armor mana cost increased from 25 to 50
  • Buff Nature's Guise cast point improved from 0.5 to 0.3
  • Nerf Night vision reduced from 1200 to 800
6.78c
  • Nerf Living Armor damage block instances from 7 to 4/5/6/7
6.78
  • Buff Leech Seed slow increased from 24% to 28%
  • Buff Leech Seed healing effect no longer ends when the target dies
6.77c
  • Buff Living Armor damage reduction is now done for all instances of damage that reduce its charges
6.77
  • Buff Base damage increased from 50 to 60
  • Buff Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
  • Buff Overgrowth cooldown decreased from 80 to 70
  • Buff Living Armor damage instances increased from 6 to 7
  • Buff Living Armor can be cast through the minimap
    • Only considers heroes and towers/rax in this mode
6.76c
  • Buff Living Armor cooldown and duration decreased from from 20 to 15
  • Buff Living Armor mana cost decreased 30/35/40/45 to 25
6.76
  • Buff Strength gain increased from 2.8 to 3.3
  • Buff Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
6.75
  • Buff Damage increased by 14
  • Nerf Base attack time increased from 1.7 to 1.9
  • Nerf Overgrowth no longer does damage
  • Buff Overgrowth duration from 3 to 3/3.75/4.5
  • Buff Overgrowth cooldown from 115/105/95 to 80
  • Rework Living Armor aura replaced with a new active ability
6.73
  • Nerf Leech Seed mana cost increased from 110/120/130/140 to 140
  • Nerf Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d
  • Nerf Overgrowth cooldown increased from 100/95/90 to 115/105/95
  • Nerf Strength decreased from 27 + 3.4 to 25 + 2.8
6.72c
  • Nerf Added a 2 second fade time to Nature's Guise
  • Nerf Overgrowth AOE reduced from 725 to 625
  • Nerf Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b
  • Nerf Living Armor now regenerates buildings only in a 900 AoE
  • Nerf Leech Seed cooldown rescaled from 12 to 18/16/14/12
  • Nerf Base armor reduced from 0 to -1
6.72
  • Rework Overgrowth rebalanced
  • Rework Living Armor reworked
  • Rework Forest Sentinel replaced with Leech Seed
  • Buff Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree
    • Except during the initial cast
  • Buff Nature's Guise now gives the unit a 10% movement speed bonus
  • Nerf Base armor reduced from 1 to 0
  • Nerf Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70
  • Buff Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67
  • Rework Replaced Eyes in the Forest with Forest Sentinel
6.63
  • Buff Attack range changed from 100 to 128
6.61
  • Buff Casting Nature's Guise on an allied unit (or other spells) will no longer end the invisibility on yourself
6.60
  • Rework Reworked Eyes in the Forest
6.58
  • Buff Living Armor is now castable on structures
6.48b
  • Buff Increased Treant Protector's Agility from 10 + 1 to 15 + 2
6.45
  • Buff Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
  • Buff Vastly increased Eyes in the Forest cast range from 100 to 2000
  • Buff Improved Living Armor a bit
    • Reduced mana cost
    • Increased armor bonus
    • Increased health regeneration
6.38
  • Buff Reduced Eyes in the Forest mana cost from 100 to 100/75/50/25
6.35
  • Buff Increased armor from 0 to 1
6.20
  • Nerf Overgrowth mana cost from 100/150/200 to 200/250/300
6.00
  • Neutral Ported

Ability History[edit]

Notable Players[edit]

fng 
Muf 

See also[edit]

External links[edit]

Guides[edit]

References[edit]