Treant Protector
From Liquipedia Dota 2 Wiki
Treant Protector
Radiant Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
762
1820
2585
Mana
315
615
831
Armor
1.4
5.9
9.1
Damage
87-95
134-142
168-176
Most Played As
LessMore
Notes
Collision Size
Legs
Rooftrellen, the Treant Protector[edit]
Recommended Roles |
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Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Abilities[edit]
Nature's Grasp

QT
Targeting
Point Target
Point Target
Affects
Enemy Units
Enemy Units
Targets a location, creating vines along the way. If any vine touches a tree, all the vines have a greater effect.
Damage Per Second | 30/40/50/60 60/70/80/90 |
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Movement Speed Slow | 25%/30%/35%/40% |
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Duration | 9/10/11/12 |
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Creep Damage Penalty | -50% |
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Tree Damage Bonus | 50% |
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Cast Range | 1500 |
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Cast Point | 0.2 |
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Cast Backswing | 0.7 |
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Does not pierce Spell Immunity. |
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed

WE
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
Damage/Heal Per Second | 16/32/48/64 104 |
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Movement Speed Slow | 8%/14%/20%/26% 23%/29%/35%/41% |
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Duration | 5 |
---|
Radius | 650 |
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Cast Range | 400 |
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Cast Point | 0.5 |
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Cast Backswing | 0.4 |
---|
Does not pierce Spell Immunity. | |
Blocked by Linken's Sphere and echoed by Lotus Orb. | |
Dispellable. | |
Cannot be disjointed. |
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
- Total damage/heal:
- 80/160/240/320
- 520
- The pulses travel at 400 speed.
Living Armor

EV
Targeting
Unit Target
Unit Target
Affects
Allied Units
Buildings
Allied Units
Buildings
Target an allied unit or structure. Grants bonus regeneration and armor.
Heal | 60/100/140/180 96/136/176/216 |
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Bonus Armor | 5/6/7/8 13/14/15/16 |
---|
Duration | 8 |
---|
Cast Range | Global |
---|
Cast Point | 0.3 |
---|
Cast Backswing | 0.5 |
---|
Radius | 450 |
---|
Dispellable. |
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
- Point targeted Living Armor affects heroes, buildings and creeps.

Overgrowth

RR
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Dispellable. |
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Notes
- Total damage:
- 225/300/375
- 875
Innate Ability[edit]
Nature's Guise

Targeting
Passive
Passive
Affects
Self
Self
Grants Treant Protector with Tree Walking, speed, and regen whenever he hasn't taken damage.
Movement Speed Bonus | 15 |
---|
Heal/Regen Amplification | 40% |
---|
Damage Cooldown | 3 |
---|
Tree Search Radius | 150 |
---|
Move Speed Bonus | 15% 30% |
---|
Invisibility Fade Delay | 0 |
---|
Invisibility Linger Duration | 0.75 |
---|
Root Damage | 200 |
---|
Base Root Duration | 1 |
---|
Near-Tree Root Duration | 2 |
---|
Causes Nature's Guise to root and deal damage to enemies upon attacking, grants bonus move speed while in trees. | |
Does not pierce Spell Immunity. |
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
- This is an innate ability which is not skilled.
- Casting spells or using items does not break invisibility.
Aghanim's Scepter Ability[edit]
Eyes In The Forest

DD
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will also be ensnared and damaged.
Overgrowth Radius | 800 |
---|
Flying Vision Radius | 800 |
---|
Charges | 3 |
---|
Charge Replenish Time | 40 |
---|
Cast Range | 160 |
---|
Cast Point | 0.2 |
---|
Cast Backswing | 0.83 |
---|
This spell is granted directly by the scepter. |
One can never be too certain who, or what, might need protecting.
Notes
- Enchanted trees have their own minimap icon.
- If the enemy has true sight they are be able to see which trees are enchanted.
Talent Tree[edit]
Talent Tree | ||
+100 DPS Overgrowth |
25 | 450 Living Armor AoE |
+40 Leech Seed Damage/Heal | 20 | +8 Living Armor Bonus Armor |
+30 Nature's Grasp DPS | 15 | +15% Leech Seed Slow |
-5s Nature's Grasp Cooldown | 10 | +30 Living Armor Heal |
Version History[edit]
Version | Balance Changes |
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7.30 | |
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7.29 | |
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7.28b | |
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7.28 | |
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7.27b | |
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7.26c | |
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7.26b | |
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7.25 | |
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7.24 | |
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7.23f | |
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7.23e | |
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7.23d | |
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7.23c | |
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7.23b | |
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7.23 | |
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7.22c | |
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7.22 | |
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7.21b | |
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7.21 | |
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7.20b | |
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7.20 | |
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7.19d | |
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7.19 | |
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7.16 | |
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7.14 | |
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7.13b | |
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7.12 | |
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7.10 | |
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7.07 | |
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7.06d | |
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7.06c | |
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7.06 | |
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7.05 | |
7.03 | |
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7.02 | |
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7.01 | |
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7.00 | |
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6.88c | |
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6.88b | |
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6.88 | |
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6.87 | |
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6.86 | |
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6.85 | |
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6.84 | |
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6.83 | |
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6.82 | |
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6.81b | |
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6.80 | |
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6.79 | |
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6.78c | |
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6.78 | |
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6.77c | |
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6.77 | |
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6.76c | |
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6.76 | |
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6.75 | |
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6.73 | |
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6.72d | |
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6.72c | |
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6.72b | |
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6.72 | |
| |
6.70 | |
| |
6.67 | |
| |
6.63 | |
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6.61 | |
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6.60 | |
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6.58 | |
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6.48b | |
| |
6.45 | |
| |
6.38 | |
| |
6.35 | |
| |
6.20 | |
| |
6.00 | |
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Ability History[edit]
- Eyes in the Forest (replaced) ➜ Forest Sentinel (replaced) ➜ Leech Seed
Notable Players[edit]
Zayac
|
Heen
|
Goblak
|
Dukalis
|
Nuages
|
See also[edit]
External links[edit]
Guides[edit]
References[edit]