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Treant Protector

From Liquipedia Dota 2 Wiki
[e][h]Treant Protector
Radiant Hero
Attributes
Base Stats
Attribute Type
Health Regen
Mana Regen
Attack Type
Attack Speed
Attack Animation
Acquisition Range
Level Changes
Level
1
15
25
30
Health
670
1704
2716
3134
Mana
315
615
975
1107
Armor
1.5
5.7
10.7
12.53
Magic R
27%
29.52%
32.52%
33.62%
Damage
87-95
134-142
180-188
199-207
Notes
Collision Size
Legs
Release Date
2012-05-17
Competitive Release
2012-05-24
 — 2016-12-12
2017-04-09

Treant Protector Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

Abilities[edit]

Nature's Grasp
QT
Targeting
Point Target
Affects
Enemy Units
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal more damage if they touch a tree. Does half damage to creeps.
Damage Per Second30/40/50/60
60/70/80/90
Movement Speed Slow25%/30%/35%/40%
Creep Damage50%
Tree Damage Bonus50%
Duration9/10/11/12
Linger Duration0.5
Vine Length1500
Vine Width135
Cast Range 1500
Cast Point 0.2
Cast Backswing 0.7
Cooldown
20/19/18/17
     15/14/13/12
75/80/85/90
Does not pierce Debuff Immunity.
Affected by cast range bonus.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed
WE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Damage per Pulse20/35/50/65
65/80/95/110
Heal per Pulse20/35/50/65
65/80/95/110
Move Speed Slow8%/14%/20%/26%
26%/32%/38%/44%
Duration5
Pulse Interval5
Radius650
Cast Range 400/450/500/550
Cast Point 0.3
Cast Backswing 0.2
Cooldown
18/16/14/12
80/90/100/110
Does not pierce Debuff Immunity.
Blocked by Spell Block.
Reflected by Lotus Orb.
Dispellable.
Cannot be disjointed.
Affected by cast range bonus.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
  • Total damage/heal:
    • 80/160/240/320
    • 520
  • The pulses travel at 400 speed.
Living Armor
EV
Affects
Allied Units
Allied Buildings
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Heal per Second3/4/5/6
5/6/7/8
Bonus Armor4/6/8/10
12/14/16/18
Duration15/20/25/30
Radius450
Cast Range Global
Cast Point 0.3
Cast Backswing 0.66
Cooldown
30/25/20/15
50
Dispellable.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Point targeted Living Armor affects heroes, buildings and creeps.
Ultimate Ability
Overgrowth
RR
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Damage Per Second85
Duration3/4/5
Radius800
Cast Point 0.5
Cast Backswing 1.17
Cooldown
100
     60
200/250/300
Dispellable.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Notes
  • Total damage:
    • 225/300/375
    • 875

Innate[edit]

Nature's Guise
Targeting
Passive
Affects
Self
Damage Type
Provides Treant with Tree Walking whenever he hasn't taken damage for several seconds. While active, Treant gains bonus movement speed.
Movement Speed Bonus12%
27%
Tree Search Radius150
Damage Disable Cooldown3
Invisibility Fade Delay
0
Invisibility Linger Duration
0.75
Root Total Damage
200
Base Root Duration
1
Near-Tree Root Duration
2
Cooldown
0
     
10
Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.
Does not pierce Debuff Immunity.
Not disabled by Break.
Illusions only gain the invisibility.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • This is an innate ability which is not skilled.
  • Casting spells or using items does not break invisibility.

Aghanim's Scepter[edit]

Eyes In The Forest
DD
Targeting
Unit Target
Affects
Trees
Damage Type
Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Overgrowth Radius800
Unobstructed Vision Radius800
Cast Range 160
Cast Point 0.2
Cast Backswing 0.83
Charge 3
40
Cooldown
0
100
Granted by Aghanim's Scepter.
Affected by cast range bonus.
One can never be too certain who, or what, might need protecting.
Notes
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they are be able to see which trees are enchanted.

Talent Tree[edit]

Talent Tree
450 Living Armor Living Armor AoE 25 -40s Overgrowth Overgrowth Cooldown
+45 Leech Seed Leech Seed Damage/Heal 20 +8 Living Armor Living Armor Bonus Armor
+30 Nature's Grasp Nature's Grasp Damage 15 +18% Leech Seed Leech Seed Movement Slow
-5s Nature's Grasp Nature's Grasp Cooldown 10 +2 Living Armor Living Armor Heal per second

Recent Changes[edit]

Version Balance Changes
7.33
  • Talent Talent
    • Buff Level 15 Talent Leech Seed Movement Slow increased from +15% to +18%
    • Buff Level 20 Talent Leech Seed Damage/Heal increased from +40 to +45
    • Rework Level 25 Talent Overgrowth Undispellable replaced with -40s Overgrowth Cooldown
7.32e
7.32d
  • Leech Seed Leech Seed
    • Buff Damage/Heal per second increased from 16/32/48/64 to 20/35/50/65
    • Buff Cast Point improved from 0.4s to 0.3s
    • Buff Cast Range increased from 400 to 400/450/500/550
  • Overgrowth Overgrowth
    • Buff Damage per second increased from 75 to 85

Notable Players[edit]

Heen 
Goblak 
Dukalis 
nuages 
jAM3S 

See also[edit]

Additional Content[edit]

References[edit]