Treant Protector

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[e][h]Treant Protector
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
762
1887
2697
Mana
315
615
831
Armor
0.4
4.9
8.1
Damage
87-95
137-145
173-181
Spell Amp
1.4%
3.2%
4.4%
Magic Resist
26%
30%
33%
Movement Speed Amp

0.8%
2.2%
3.2%
Most Played As
LessMore
1
2
3
4
5

Rooftrellen, the Treant Protector[edit]

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities[edit]

Nature's Guise
QT
Targeting
Passive
Affects
Allied Units
Treant Protector blends in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. This activates after not attacking for a short period of time. When attacking out of invisibility, Treant Protector roots the target. If Treant Protector moves away from the tree, the invisibility is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Bonus Movement Speed10% / 18% / 26% / 34%
Root Duration0.4 / 1 / 1.6 / 2.2
4.2
Fade Time7 / 6 / 5 / 3
Tree Radius265
Illusions can also turn invisible, but cannot root enemies.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • If Treant Protector is under the effect of Nature's Guise, he can cast spells and use items without losing invisibility.
  • There is a grace period of 0.75 seconds before Nature's Guise is lost due to moving away from a tree.
Leech Seed
WE
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
Lifesteal Per Pulse15 / 30 / 45 / 60
100
Movement Speed Slow16% / 20% / 24% / 28%
Heal Radius500
Duration5.25
Pulses7
Cast Range350
Cast Point0.5
16 / 13 / 10 / 7
80 / 95 / 110 / 125
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Cannot be disjointed.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
  • Total damage/heal:
    • 105 / 210 / 315 / 420
    • 700
  • The pulses and healing continue even if the target dies.
Living Armor
EV
Targeting
Unit Target
Affects
Allied Units
Buildings
Target an allied unit or structure. Grants bonus regeneration and damage block from heroes.
HP Regen Per Second4 / 8 / 12 / 16
Damage Block20 / 40 / 60 / 80
Instances4 / 5 / 6 / 7
6 / 7 / 8 / 9
Duration15
Cast RangeGlobal
Cast Point0.5
Radius 700
TargetingPoint Target
30 / 24 / 18 / 12
50
Dispellable.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Total heal:
    • 60 / 105 / 150 / 195
  • Damage block is calculated after reductions. (Armor, Magic Resistance, etc.)
  • Damage block only triggers if the damage after reductions is greater than 5.
  • Blocks damage from all sources.
  • Point targeted Living Armor only affects heroes and buildings. Creeps can no longer be targeted.
Overgrowth
RR
Targeting
No Target
Affects
Enemy Units
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Duration3 / 3.75 / 4.5
Radius800
1150
Cast Point0.5
100 / 85 / 70
150 / 175 / 200
Dispellable.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Aghanim's Scepter Ability[edit]

Eyes In The Forest
DD
Targeting
Unit Target
Affects
Trees
Damage Type
Magical
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.
Overgrowth DPS175
Damage Instances3 / 4 / 5
Overgrowth Radius800
1150
Flying Vision Radius800
1150
Cast Range160
Cast Point0.2
35
100
This ability is independent from Treant Protector's spells and is granted directly by the scepter.
One can never be too certain who, or what, might need protecting.
Notes
  • Total damage:
    • 525 / 700 / 875
  • Enchanted trees have their own minimap icon.
  •   only does damage if it comes from an enchanted tree.
  • If the enemy has true sight they will be able to see which trees are enchanted.
  • Aghanim's Scepter cannot be dropped or sold by Treant Protector.

Talent Ability[edit]

Improves the respawn time of trees on the map.
Tree Respawn
Targeting
Passive
Affects
Trees
Improves the respawn time of trees on the map down to a few seconds.
Tree Respawn Time 2
Notes
  • Tree respawn time is normally 5 minutes.
  • This ability permanently applies to the map, even if Treant Protector is dead.

Talent Tree[edit]

Talent Tree
+350 Eyes and Overgrowth AoE 25 700 Living Armor AoE
+40 Leech Seed Damage/Heal 20 +2s Nature's Guise Root
2s Tree Respawn Time 15 +90 Damage
10% Cooldown Reduction 10 +2 Living Armor Block Instances

Recommended Items[edit]

Starting Items Early Game
Tango
Stout Shield
Clarity
Boots of Speed
Magic Stick
Clarity
Mid Game Late Game
Magic Wand
Arcane Boots
Blink Dagger
Refresher Orb
Aghanims Scepter

General Strategy[edit]

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Treant Protector (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.16
  • Buff Living Armor regen increased from 4/7/10/13 to 4/8/12/16
7.14
  • Nerf Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)
7.13b
  • Nerf Base movement speed reduced from 270 to 265
  • Nerf Base armor reduced from -1 to -2
7.12
  • Buff Base intelligence increased from 17 to 20
7.10
  • Rework Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
  • Buff Level 15 Talent improved from 3s Tree Respawn Time to 2s
  • Rework Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor
    • (Affects heroes and buildings only)
7.07
  • Nerf Living Armor health regen rescaled from 4/8/12/16 to 4/7/10/13
  • Rework Reworked Talent Tree
7.06d
  • Nerf Base movement speed reduced from 280 to 270
7.06c
  • Nerf Base movement speed reduced from 290 to 280
7.06
  • Buff Strength gain increased from 3.3 to 3.6
  • Nerf Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Rework Replaced Respawn Talent: +40 Leech Seed Damage/Heal (Level 25)
7.05
  • Playable in Competitive Enabled in Captains Mode
  • Nerf Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
  • Nerf Overgrowth cooldown rescaled from 70 to 100/85/70
  • Nerf Base movement speed reduced from 295 to 290
7.03
  • Nerf Eyes In The Forest cooldown increased from 25 to 35
  • Nerf Nature's Guise fade delay rescaled from 6/5/4/3 to 7/6/5/3
7.02
  • Nerf Leech Seed slow from 28% to 22/24/26/28%
  • Nerf Nature's Guise Bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2
  • Nerf Nature's Guise movement bonus from 16/22/28/34% to 10/18/26/34%
  • Buff Level 20 Talent from +65 Damage to +90
7.01
  • Nerf Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
  • Rework Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
  • Nerf Treant Protector movement speed reduced from 300 to 295
7.00
  • Removed Temporarily removed from Captains Mode
  • Rework Nature's Guise is now a passive ability
  • New Added Talent Tree
6.88c
  • Buff Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
6.88b
  • Buff Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
6.88
  • Buff Base damage increased from 60 to 66
6.87
  • Nerf Nature's Guise tree search radius reduced from 375 to 350
  • Nerf Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
  • Buff Nature's Guise movement speed increased from 10% to 14/16/18/20%
  • Buff Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
6.86
  • Buff Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
  • Buff Overgrowth AoE increased from 675 to 800
  • Buff Scepter Overgrowth damage and vision AoE increased from 700 to 800
6.85
  • Buff Leech Seed mana cost reduced from 140 to 100/110/120/130
6.84
  • Nerf Eyes in the Forest area of effect reduced from 800 to 700
6.83
  • Buff Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
  • Buff Eyes In The Forest cooldown reduced from 55 to 25
6.82
  • Buff Nature's Guise mana cost reduced from 90/80/70/60 to 60
  • Buff Added Aghanim's Scepter: Grants a new ability: Eyes in the Forest
    • Allows Treant to enchant trees to spy on his enemies and expands the area Overgrowth affects
6.81b
  • Nerf Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
6.80
  • Buff Overgrowth AoE increased from 625 to 675
  • Buff Nature's Guise cast range increased from 300 to 600
6.79
  • Nerf Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
  • Buff Leech Seed number of pulses increased from 4 to 6
    • Duration from 3 to 4.5
  • Nerf Living Armor cooldown rebalanced from 15 to 32/26/20/14
  • Nerf Living Armor mana cost increased from 25 to 50
  • Buff Nature's Guise cast point improved from 0.5 to 0.3
  • Nerf Night vision reduced from 1200 to 800
6.78c
  • Nerf Living Armor damage block instances from 7 to 4/5/6/7
6.78
  • Buff Leech Seed slow increased from 24% to 28%
  • Buff Leech Seed healing effect no longer ends when the target dies
6.77c
  • Buff Living Armor damage reduction is now done for all instances of damage that reduce its charges
6.77
  • Buff Base damage increased from 50 to 60
  • Buff Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
  • Buff Overgrowth cooldown decreased from 80 to 70
  • Buff Living Armor damage instances increased from 6 to 7
  • Buff Living Armor can be cast through the minimap
    • Only considers heroes and towers/rax in this mode
6.76c
  • Buff Living Armor cooldown and duration decreased from from 20 to 15
  • Buff Living Armor mana cost decreased 30/35/40/45 to 25
6.76
  • Buff Strength gain increased from 2.8 to 3.3
  • Buff Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
6.75
  • Buff Damage increased by 14
  • Nerf Base attack time increased from 1.7 to 1.9
  • Nerf Overgrowth no longer does damage
  • Buff Overgrowth duration from 3 to 3/3.75/4.5
  • Buff Overgrowth cooldown from 115/105/95 to 80
  • Rework Living Armor aura replaced with a new active ability
6.73
  • Nerf Leech Seed mana cost increased from 110/120/130/140 to 140
  • Nerf Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d
  • Nerf Overgrowth cooldown increased from 100/95/90 to 115/105/95
  • Nerf Strength decreased from 27 + 3.4 to 25 + 2.8
6.72c
  • Nerf Added a 2 second fade time to Nature's Guise
  • Nerf Overgrowth AOE reduced from 725 to 625
  • Nerf Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b
  • Nerf Living Armor now regenerates buildings only in a 900 AoE
  • Nerf Leech Seed cooldown rescaled from 12 to 18/16/14/12
  • Nerf Base armor reduced from 0 to -1
6.72
  • Rework Overgrowth rebalanced
  • Rework Living Armor reworked
  • Rework Forest Sentinel replaced with Leech Seed
  • Buff Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree
    • Except during the initial cast
  • Buff Nature's Guise now gives the unit a 10% movement speed bonus
  • Nerf Base armor reduced from 1 to 0
  • Nerf Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70
  • Buff Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67
  • Rework Replaced Eyes in the Forest with Forest Sentinel
6.63
  • Buff Attack range changed from 100 to 128
6.61
  • Buff Casting Nature's Guise on an allied unit (or other spells) will no longer end the invisibility on yourself
6.60
  • Rework Reworked Eyes in the Forest
6.58
  • Buff Living Armor is now castable on structures
6.48b
  • Buff Increased Treant Protector's Agility from 10 + 1 to 15 + 2
6.45
  • Buff Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
  • Buff Vastly increased Eyes in the Forest cast range from 100 to 2000
  • Buff Improved Living Armor a bit
    • Reduced mana cost
    • Increased armor bonus
    • Increased health regeneration
6.38
  • Buff Reduced Eyes in the Forest mana cost from 100 to 100/75/50/25
6.35
  • Buff Increased armor from 0 to 1
6.20
  • Nerf Overgrowth mana cost from 100/150/200 to 200/250/300
6.00
  • Rework Ported

Ability History[edit]

Notable Players[edit]

fng 

See also[edit]

External links[edit]

Guides[edit]

References[edit]