Tusk

From Liquipedia Dota 2 Wiki
[e][h]Tusk
Radiant Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
717
1775
2540
Mana
291
567
771
Armor
2.7
7.4
10.7
Damage
50-54
97-101
131-135
Spell Amp
1.3%
2.9%
4.1%
Magic Resist
26%
30%
32%
Movement Speed Amp

1.2%
2.6%
3.7%
Most Played As
LessMore
1
2
3
4
5

Tusk Ymir, the Tusk[edit]

Recommended Roles
Initiator Disabler Nuker

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Abilities[edit]

Ice Shards
QE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Tusk compresses shards of ice into a wave of frozen energy that damages all enemies in comes in contact with. When the wave reaches the targeted point the shards are released, creating a barrier.
Damage60 / 120 / 180 / 240
Shard Barrier Duration4 / 5 / 6 / 7
Radius200
Cast Range2000
Cast Point0.1
23 / 20 / 17 / 14
     8
100 / 105 / 110 / 115
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.
Notes
  • The shards travel at 1200 speed.
  • The projectile has 100 flying vision that lasts 2 seconds.
Snowball
WW
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Tusk begins rolling into a snowball. Allies nearby can be added to the snowball by right clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied hero in the snowball will add to its speed and damage.
Base Damage80 / 120 / 160 / 200
230 / 270 / 310 / 350
Bonus Damage Per Hero20 / 30 / 40 / 50
Stun Duration0.5 / 0.75 / 1 / 1.25
Stun & Damage Radius200
Radius Growth Per Second40
Allied Hero Grab Radius350
Snowball Speed600 / 625 / 650 / 675
975
Snowball Duration3
Cast Range1250
Cast Point0.1
21 / 20 / 19 / 18
75
Does not pierce Spell Immunity.
Echoed by Lotus Orb.
Cannot be cast while rooted.
Cannot be disjointed.
Tales are still told of the wild feat that ended the grand brawl at White Fields.
Notes
  • Tusk cannot use items or attack while in the snowball, but can still cast spells.
  • Meepo clones count as heroes, adding to the bonus damage value.
  • Units controlled by Tusk can also be rolled into the snowball.
  • Illusions cannot roll into the snowball.
  • Tusk can add allies to the Snowball while it is moving.
  • Allies can also right click on the snowball to enter it.
  • The snowball stops chasing its target after 3 seconds.
  • The snowball can cross cliffs and destroy trees.
  • Allies affected by
      and
      cannot be grabbed into the snowball.
Launch Snowball
WW
Targeting
No Target
Affects
Enemy Units
The snowball begins rolling toward the target. This will occur automatically if not cast early by using the ability again.
Max Delay3
Cast Point0
Into the great wide white!
Tag Team
EF
Targeting
No Target
Affects
Enemy Units
Damage Type
Physical
Causes affected enemies to take more physical damage from attacks and be slowed.
Bonus Damage25 / 50 / 75 / 100
Movement Speed Slow75%
Slow Duration0.5
Duration5
Radius350
Cast Point0.1
15
40 / 50 / 60 / 70
Does not pierce Spell Immunity.
The chill of home!
Notes
  • Tusk can crit off this physical damage.
Walrus PUNCH!
RR
Affects
Enemy Units
Damage Type
Physical
Tusk connects with his mighty Walrus Punch, a critical strike that launches its victim into the air. The victim will be slowed upon landing.
Stun Duration1
Movement Speed Slow40%
Slow Duration2 / 3 / 4
Critical Damage350%
450%
Cast Range150
Attack Chance 12%
36 / 24 / 12
50 / 75 / 100
Dispellable.
It never matters who throws the first punch, only who throws the last.
Notes
  • Walrus Punch has true strike and cannot miss.
  • Tusk has a chance to Walrus Punch on attack.

Aghanim's Scepter Ability[edit]

Walrus Kick
DD
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Kicks the target away, dealing damage and slowing them for a few seconds.
Stun Duration1
Movement Speed Slow40%
Slow Duration4
Kick Distance1400
Damage350
Cast Range150
Cast Point0.2
8
100
This ability is independent from Tusk's spells and is granted directly by the scepter.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs.
Notes

Talent Tree[edit]

Talent Tree
-6s Ice Shards Cooldown 25 12% Chance Walrus Punch
+100% Walrus Punch Crit 20 +300 Snowball Speed
+150 Snowball Damage 15 +350 Health
+90 Gold/Min 10 +40% XP Gain

Recommended Items[edit]

Starting Items Early Game
Tango
Healing Salve
Clarity
Boots of Speed
Magic Wand
Wind Lace
Orb of Venom
Mid Game Late Game
Arcane Boots
Mekansm
Blink Dagger
Solar Crest
Force Staff

General Strategy[edit]

Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch.
Tusk (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.20c
  • Buff Strength gain increased from 3 to 3.4
7.20
  • Rework Replaced Frozen Sigil with Tag Team
    • Activatable Aura
    • Lasts 5 seconds
    • Causes affected enemies to take 25/50/75/100 more physical damage from attacks
    • Slows enemies by 75% for 0.5 seconds
    • AoE: 350
    • Cooldown: 15
    • Mana Cost: 40/50/60/70
    • Tusk can crit off this physical damage
7.16
  • Nerf Ice Shards cooldown increased from 21/18/15/12 to 23/20/17/14
7.14
  • Nerf Ice Shards duration reduced from 7 to 4/5/6/7
  • Nerf Snowball speed reduced from 675 to 600/625/650/675
  • Nerf Frozen Sigil no longer provides flying vision (ground only now)
7.13b
  • Nerf Base movement speed reduced from 300 to 295
  • Nerf Base armor reduced from 0 to -1
7.12
  • Nerf Ice Shards cooldown increased from 19/16/13/10 to 21/18/15/12
7.08
  • Nerf Snowball can no longer be cast while rooted
7.07c
  • Buff Strength gain increased from 2.6 to 3
7.07
  • Rework Reworked Talent Tree
7.06
  • Buff Improved consistency of Ice Shards when pushing units in/out of the shards on impact
  • Buff Ice Shards now starts the blockers at the cast location
    • (Rather than centering the blockers around the cast location)
  • Buff Ice Shards cast range increased by 200
    • (As a result of the other change, the effective cast range would have been 200 less)
  • Buff Ice Shards speed increased from 1100 to 1200
7.03
  • Buff Level 10 Talent increased from +35% XP Gain to +40%
7.02
  • Buff Level 10 Talent from +20% XP Gain to +35%
  • Buff Level 10 Talent from +30 Damage to +35
  • Rework Level 15 Talent from +15 Strength to +150 Snowball Damage
  • Buff Level 20 Talent from +10% Magic Resistance to +12%
  • Buff Level 25 Talent from +500 Health to +700
7.01
  • Buff Tusk turn rate improved from 0.5 to 0.7
7.00
  • Buff Walrus Kick range increased from 900 to 1400
  • Buff Walrus Punch attack range increased from 128 to 150
  • Buff Walrus Kick attack range increased from 128 to 150
  • Bug Fix Fixed Walrus Punch having old cooldown values on Level 1 and 2 when Scepter is equipped
    • (It went from 36/24/12 to 20/16/12)
  • New Added Talent Tree
6.87
  • Buff Walrus Kick cooldown reduced from 12 to 8
  • Buff Walrus Kick damage increased from 200 to 350
6.86c
  • Nerf Walrus Punch cooldown increased from 20/16/12 to 36/24/12
6.86
  • Nerf Movement speed reduced from 305 to 300
  • Nerf Ice Shards damage reduced from 70/140/210/280 to 60/120/180/240
  • Nerf Snowball can no longer pull units out of Black Hole or Chronosphere
  • Nerf Snowball gather radius reduced from 400 to 350
6.85
  • Nerf Ice Shards mana cost increased from 90 to 100/105/110/115
  • Nerf Snowball max launch time reduced from 4 to 3 seconds
  • Nerf Frozen Sigil no longer goes through Spell Immunity
  • Buff Aghanim's Scepter Walrus Kick now deals 200 damage
6.84
  • Buff Ice Shards mana cost reduced from 120 to 90
  • Buff Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
  • Buff Ice Shards vision reveal from 0.5 seconds to 2 seconds
  • Rework Snowball speed is now a constant 675
  • Buff Snowball no longer auto-loads units in 100 range
  • Buff Tusk can now add allies to Snowball while it is moving
  • Buff Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick
    • Kicks the target back 900 units
    • The kick slows by 40% for 4 seconds
    • 12 second cooldown
6.83
  • Buff Ice Shards projectile speed from 900 to 1100
  • Buff Ice Shards shard duration from 5 to 7 seconds
  • Buff Walrus PUNCH! is now an enemy target ability and is auto-castable
  • Buff Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
6.82
  • Buff Ice Shards no longer stops when it hits a hero
  • Buff Ice Shards now travels until the cast location and creates its blockade there
  • Buff Ice Shards cast range increased from 1500 to 1800
  • Buff Ice Shards no longer destroys trees
  • Buff Snowball bonus speed per hero increased from 75 to 100
  • Buff Allies can now click in the snowball to jump into it
6.81b
  • Buff Snowball cooldown reduced from 21 to 21/20/19/18
  • Buff Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
6.81
  • Rework Snowball reworked
6.80
  • Buff Secondary units hit by the Snowball now take the same impact as the primary unit
    • Damage increased from 40/80/120/160 to 80/120/160/200
    • Stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds
  • Buff Removed 50% threshold mechanic from Walrus Punch
  • Buff Walrus Punch base crit increased from 3× to 3.5×
6.79
  • Buff Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP
    • (Heroes hurt it for 1, others for 0.25)
6.78
  • Buff Snowball cooldown decreased from 24 to 21
6.75
  • Buff Snowball now carries all Tusk's controlled units as well
  • Buff Snowball cooldown decreased from 28 to 24
  • Buff Walrus Punch crit increased from 2.5× to 3× for above 50% HP targets
  • Buff Backswing animation time decreased (cosmetic)
6.73
  • Buff Snowball cooldown decreased from 40 to 28
6.72
  • Nerf Ice Shards now kills trees around the area it is created
  • Nerf Snowball no longer moves faster based on the allies inside of it
6.71
  • Nerf Snowball maximum roll duration reduced to 3 seconds
  • Nerf Snowball movement speed per extra hero reduced from 100% to 50%
  • Nerf Frozen Sigil HP reduced from 300 to 220/240/260/280
  • Nerf Removed the extra landing damage from Walrus Punch
6.70b
  • Nerf Walrus Punch cooldown from 18/16/14 to 30/24/18
  • Nerf Walrus Punch landing damage from 100/200/300 to 75/150/225
  • Nerf Walrus Punch crit from 2.5 to 2.25
  • Nerf Snowball max chase duration from 4 to 3.25 seconds
  • Nerf Snowball no longer dispels negative buffs on you and your allies while rolling
6.70
  • New New Hero

Notable Players[edit]

MSS 
SVG 

See also[edit]

External links[edit]

Guides[edit]

References[edit]