Movement Speed Amp
Ymir, the Tusk
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.
Tusk compresses shards of ice into a wave of frozen energy that damages all enemies in comes in contact with. When the wave reaches the targeted point the shards are released, creating a barrier.
|Damage||60 / 120 / 180 / 240|
|Shard Barrier Duration||4 / 5 / 6 / 7|
23 / 20 / 17 / 14 17 / 14 / 11 / 8
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.
- The shards travel at 1200 speed.
- The projectile has 100 flying vision that lasts 2 seconds.
Tusk begins rolling into a snowball. Allies nearby can be added to the snowball by right clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied hero in the snowball will add to its speed and damage.
|Base Damage||80 / 120 / 160 / 200 |
230 / 270 / 310 / 350
|Bonus Damage Per Hero||20 / 30 / 40 / 50|
|Stun Duration||0.5 / 0.75 / 1 / 1.25|
|Radius Growth Per Second||40|
|Allied Hero Grab Radius||350|
|Snowball Speed||600 / 625 / 650 / 675|
|Does not pierce Spell Immunity.|
|Echoed by Lotus Orb.|
|Cannot be cast while rooted.|
|Cannot be disjointed.|
Tales are still told of the wild feat that ended the grand brawl at White Fields.
- Tusk cannot use items or attack while in the snowball, but can still cast spells.
- Meepo clones count as heroes, adding to the bonus damage value.
- Units controlled by Tusk can also be rolled into the snowball.
- Illusions cannot roll into the snowball.
- Tusk can add allies to the Snowball while it is moving.
- Allies can also right click on the snowball to enter it.
- The snowball stops chasing its target after 3 seconds.
- The snowball can cross cliffs and destroy trees.
- Allies affected by and cannot be grabbed into the snowball.
The snowball begins rolling toward the target. This will occur automatically if not cast early by using the ability again.
Into the great wide white!
Causes affected enemies to take more physical damage from attacks and be slowed.
|Bonus Damage||25 / 50 / 75 / 100|
|Does not pierce Spell Immunity.|
The chill of home!
- Tusk can crit off this physical damage.
Tusk connects with his mighty Walrus Punch, a critical strike that launches its victim into the air. The victim will be slowed upon landing.
It never matters who throws the first punch, only who throws the last.
- Walrus Punch has true strike and cannot miss.
- Tusk has a chance to Walrus Punch on attack.
- Uses pseudo-random chance.
Aghanim's Scepter Ability
Kicks the target away, dealing damage and slowing them for a few seconds.
This ability is independent from Tusk's spells and is granted directly by the scepter.
|Blocked by Linken's Sphere and echoed by Lotus Orb.|
Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs.
Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch.
Tusk (In-Game Description)