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Undying

From Liquipedia Dota 2 Wiki
For the North American team, see Team Undying.
[e][h]Undying
Dire Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
695
1572
2202
Mana
399
867
1203
Armor
2.6
5.3
7.2
Damage
57-65
96-104
124-132
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2012-07-05
Competitive Release
2012-07-12
Collision Size
Legs

Undying Undying, the Almighty Dirge[edit]

Recommended Roles
Support Durable Disabler Nuker

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.

Abilities[edit]

Decay
QD
Targeting
Point Target
Affects
Enemy Units
Damage Type
Undying steals strength from all enemy heroes in an area, dealing damage as he claims the enemy's strength for himself.
Damage20/50/80/110
55/105/135/165
Creep Damage2x
Strength Steal Per Hero4
10
Stack Duration45
Radius325
Cast Range650
Cast Point0.45
10/8/6/4
     2.5
85/90/95/100
Increases Decay strength steal.
Does not pierce Spell Immunity.
The strength of the living is simply borrowed from the strength of the dead.
Notes
  • Decay stacks, but cannot reduce an enemy hero's strength below 1.
  • Enemy strength loss takes effect before the damage is dealt.
  • Each stack of strength stolen makes Undying slightly bigger visually.
  • Multiple Meepo clones do not all have their strength stolen, only 1 random Meepo is selected.
Soul Rip
WR
Targeting
Unit Target
Affects
Units
Damage Type
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Damage/Heal Per Unit15/25/35/45
27/37/47/57
Maximum Units10
Radius1300
Cast Range750
Cast Point0.35
18/14/10/6
90/100/110/120
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Even his allied Heroes feel despair in Undying's presence.
Notes
  • Maximum damage/heal:
    • 150/250/350/450
    • 270/370/470/570
  • Can be used on Tombstone Tombstone to restore 1/2/3/4 health to it.
  • Can heal allied Tombstone, cannot damage enemy Tombstones.
  • The HP taken from units is non-lethal HP Cost.
  • Does not count or take HP from invisible units.
  • Tombstone Zombies count as units for increasing the damage/heal, but cannot be targeted by the ability.
Tombstone
ET
Targeting
Point Target
Affects
Enemy Units
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and increases the attack and movement speed of the zombie. Deathlust triggers when the target reaches below a certain amount or percentage of health, whichever comes first.
Hero Hit Count5/6/7/8
11/12/13/14
Non-Hero Hit Count8/10/12/14
20/22/24/26
Tombstone Duration30
Spawn Radius600/800/1000/1200
Spawn Interval4/3.6/3.2/2.8
Cast Range500
Cast Point0.45
AbilitySpawns Tombstone On Death
85/80/75/70
     70/65/60/55
120/130/140/150
Does not pierce Spell Immunity.
Dirge calls on his fallen brothers to fight for the Dead God.
Notes
  • Can be healed by Soul Rip Soul Rip, but cannot be damaged by an enemy Soul Rip.
  • Zombies do not spawn for buildings, invisible units, spell immune units, and units hidden by the fog of war.
  • Destroys trees in its area.
  • Zombies are uncontrollable and will only chase and attack the target they spawned on. They can follow targets into the fog of war.
  • Zombies die instantly if the Tombstone is destroyed or their target is killed. They will die after 0.1 seconds if their target turns invisible.
  • If a Zombie's target was an illusion or a Meepo Meepo clone and the target dies, the Zombie will remain but stop moving and attacking.
  • It takes 1 hero or tower attack to kill a Zombie (2 for creeps and illusions).
Ultimate Ability
Flesh Golem
RF
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage over time. Zombies do double damage to enemies affected by Flesh Golem's attacks.
Slow40%/45%/50%
Target Damage Amplification25/30/35%
Debuff Duration6
Strength Multiplier40%/50%/60%
Bonus Movement Speed30/40/50
Duration40
125
     
90
100
Reduces cooldown, spawns one zombie on each attack.
Does not pierce Spell Immunity.
Illusions gain this ability.
The flesh of the recently dead add to the power of Dirge's plague.
Notes
  • Flesh Golem illusions does not apply the debuff

Talent Ability[edit]

Reincarnation
Targeting
Passive
Affects
Self
Comes back to life with full health and mana after a few seconds.
Reincarnation Time5
300

Talent Tree[edit]

Talent Tree
+6 Tombstone Tombstone Hit Count 25 Gains Reincarnation Reincarnation 300 Cooldown
-1.5s Decay Decay Cooldown 20 Spawns Tombstone Tombstone On Death
+12 Soul Rip Soul Rip Damage/Heal 15 +25 Deathlust Zombie Damage
+55 Decay Decay Damage 10 -15s Tombstone Tombstone Cooldown

Summon Abilities[edit]

Zombie[edit]

Deathlust
Targeting
Passive
Affects
Enemy Units
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Enemy Health Threshold40% of maximum HP
Movement Speed Slow7%
Slow Duration2.5
Bonus Movement Speed50%
Bonus Attack Speed50 / 60 / 70 / 80
Dispellable.
Notes
  • The slow from multiple Zombies will stack.
Spell Immunity
Targeting
Passive
Affects
Self
This creature does not feel the effects of most spells.

Summon Stats[edit]

Zombie [h]
Stats
Unit Type
Summoned
Attack Type
Armor Type
Duration
60
Health
2
Health Regen
0.25
Damage
33‒36
58–61
Attack Range
Missile Speed
Instant
Base Attack Time
1.6
Attack Duration
Cast Duration
Movement Speed
375
Sight Range
Magic Resistance
Turn Rate
Notes
Uncontrollable by players. Has the Deathlust and Spell Immunity abilities. Takes 2 damage from hero attacks and 1 from all other units (including illusions).
Tombstone [h]
Stats
Unit Type
Ward
Armor Type
Duration
15 / 20 / 25 / 30
Health
4 / 5 / 6 / 7
11
Armor
5
Sight Range
Magic Resistance
Gold Bounty
125 / 150 / 175 / 200
Notes
Takes 1 damage from hero attacks and 0.25 from all other units (including illusions).

Recent Changes[edit]

Version Balance Changes
7.31c
  • Tombstone Tombstone
    • Nerf Cast Range reduced from 600 to 500
    • Nerf Deathlust Zombie spawn interval increased from 4/3.5/3/2.5 to 4/3.6/3.2/2.8
7.31b
7.31
  • Soul Rip Soul Rip
    • Rescale Max units rescaled from 8/9/10/11 to 10
    • Rescale Damage/heal per unit rescaled from 19/26/33/40 to 15/25/35/45. (Total damage/heal rescaled from 152/234/330/440 to 150/250/350/450)
    • Rescale Mana cost rescaled from 85/100/115/130 to 90/100/110/120
    • Buff Cooldown reduced from 24/18/12/6 to 18/14/10/6
  • Flesh Golem Flesh Golem
    • Nerf Aghanim's Shard Shard cooldown reduction increased from 30s to 35s

Notable Players[edit]

March 
eine 
whiteBeard 
闷油瓶 
AfrOmoush 

See also[edit]

Additional Content[edit]

References[edit]