Undying

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[e][h]Undying
Dire Hero
Attributes
Base Stats
Base HP Regen
Base MP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
695
1437
1977
Mana
399
819
1119
Armor
3.6
5.4
6.7
Damage
57-65
90-98
114-122
Spell Amp
1.9%
4.3%
6.1%
Magic Resist
26%
29%
30%
Movement Speed Amp

0.5%
1.1%
1.5%
Most Played As
LessMore
1
2
3
4
5

Undying, the Almighty Dirge[edit]

Recommended Roles
Support Durable Disabler Nuker

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Abilities[edit]

Decay
QD
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Undying steals Strength from all enemy heroes in an area, dealing damage as he claims the enemy's strength for himself.
Damage20 / 50 / 80 / 110
Strength Steal Per Hero4
10
Stack Duration45
95
Radius325
Cast Range650
Cast Point0.45
10 / 8 / 6 / 4
     2
70 / 85 / 100 / 115
Increases Decay's strength steal.
Does not pierce Spell Immunity.
The strength of the living is simply borrowed from the strength of the dead.
Notes
  • Decay stacks, but cannot reduce an enemy hero's strength below 1.
  • Enemy strength loss takes effect before the damage is dealt.
  • Each stack of strength stolen makes Undying slightly bigger visually.
  • Multiple Meepo clones do not all have their strength stolen, only 1 random Meepo is selected.
Soul Rip
WR
Targeting
Unit Target
Affects
Units
Damage Type
Magical
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Damage/Heal Per Unit18 / 22 / 26 / 30
Maximum Units10 / 12 / 14 / 16
Radius1300
Cast Range750
Cast Point0.45
24 / 18 / 12 / 6
80 / 95 / 110 / 125
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Even his allied Heroes feel despair in Undying's presence.
Notes
  • Maximum damage/heal:
    • 180 / 264 / 364 / 480
  • Can be used on
      to restore 1 / 2 / 3 / 4 health to it.
  • Can heal allied Tombstone, cannot damage enemy Tombstones.
  • The 25 HP taken from units is non-lethal HP Cost.
  • Does not count or take HP from invisible units.
  • Tombstone Zombies count as units for increasing the damage/heal, but cannot be targeted by the ability.
Tombstone
ET
Targeting
Point Target
Affects
Enemy Units
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and increases the attack and movement speed of the zombie. Deathlust triggers when the target reaches below a certain amount or percentage of health, whichever comes first.
Tombstone HP4 / 5 / 6 / 7
13
Tombstone Duration30
Spawn Radius600 / 800 / 1000 / 1200
Spawn Interval4 / 3.5 / 3 / 2.5
Cast Range600
Cast Point0.45
Ability Spawns a Tombstone on death
85 / 80 / 75 / 70
120 / 130 / 140 / 150
Dirge calls on his fallen brothers to fight for the Dead God.
Notes
  • Can be healed by
     , but cannot be damaged by an enemy Soul Rip.
  • Zombies do not spawn for buildings, invisible units, or units hidden by the fog of war.
  • Destroys trees in its area.
  • Zombies are uncontrollable and will only chase and attack the target they spawned on. They can follow targets into the fog of war.
  • Zombies die instantly if the Tombstone is destroyed or their target is killed. They will die after 0.1 seconds if their target turns invisible.
  • If a Zombie's target was an illusion or a Meepo clone and the target dies, the Zombie will remain but stop moving and attacking.
  • It takes 1 hero or tower attack to kill a Zombie (2 for creeps).
Flesh Golem
RF
Targeting
No Target
Affects
Enemy Units
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within range and amplifies the damage they take; the closer to Undying, the more damage and the greater the slow. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health.
Movement Speed Slow1% ➜ 20%
Damage Amplification1% ➜ 20% / 25% / 30%
Maximum Effect Radius200
Minimum Effect Radius750
Heal On Hero Death15% / 20% / 25%
Heal On Creep Death2%
Duration30
Cast Point0
75
100
Illusions gain this ability.
The flesh of the recently dead add to the power of Dirge's plague.
Notes
  • Only the maximum and minimum values are shown. The actual amount of movement speed slow and damage amplification scales with the distance from Undying. Maximum is achieved at 200 distance or closer, and weakens until reaching the minimum at 750 distance.
  • Dying illusions will not heal Undying.

Talent Ability[edit]

Reincarnation
Targeting
Passive
Affects
Self
Comes back to life with full health and mana after a few seconds.
Respawn Time 5
200

Talent Tree[edit]

Talent Tree
-2s Decay Cooldown 25 Gains Reincarnation 200 CD
+6 Tombstone Attacks 20 +30 Tombstone Zombie Damage
+50 Decay Duration 15 Tombstone On Death
+8 Health Regen 10 +150 Cast Range

Summon Abilities[edit]

Zombie[edit]

Deathlust
Targeting
Passive
Affects
Enemy Units
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Enemy Health Threshold100 / 200 / 300 / 400 or
20% / 25% / 30% / 35% of maximum HP
Movement Speed Slow7%
Slow Duration2.5
Bonus Movement Speed50%
Bonus Attack Speed75
Dispellable.
Notes
  • The slow from multiple Zombies will stack.
Spell Immunity
Targeting
Passive
Affects
Self
This creature does not feel the effects of most spells.

Summon Stats[edit]

Zombie [h]
Stats
Unit Type
Summoned
Attack Type
Armor Type
Duration
60
Health
2
Health Regen
0.25
Damage
29-37
59-67
Attack Range
Missile Speed
Instant
Attack Duration
Cast Duration
Base Attack Time
1.6
Movement Speed
375
Sight Range
Magic Resistance
Turn Rate
Notes
Uncontrollable by players. Has the Deathlust and Spell Immunity abilities. Takes 2 damage from hero attacks and 1 from all other units.
Tombstone [h]
Stats
Unit Type
Ward
Armor Type
Duration
15 / 20 / 25 / 30
Health
4 / 5 / 6 / 7
13
Armor
5
Sight Range
Magic Resistance
Gold Bounty
125 / 150 / 175 / 200
Notes
Takes 1 damage from hero attacks and 0.5 from all other units.

Recommended Items[edit]

Starting Items Early Game
Stout Shield
Healing Salve
Clarity
Boots of Speed
Ring of Basilius
Magic Stick
Enchanted Mango
Tango
Mid Game Late Game
Arcane Boots
Magic Wand
Mekansm
Blade Mail
Guardian Greaves
Aghanims Scepter

General Strategy[edit]

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.
Undying (In-Game Description)

Overview

Undying is an incredibly strong early game hero, able to push out a lot of damage in the very first few levels.

Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.19d
  • Nerf Tombstone hit count reduced from 4/5/6/8 to 4/5/6/7
7.16
  • Buff Soul Rip mana cost reduced from 100/110/120/130 to 80/95/110/125
7.14
  • Buff Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5
  • Buff Level 15 Talent increased from +30 Decay Duration to +50
  • Buff Level 20 Talent increased from +4 Tombestone Attacks to +6
7.13b
  • Nerf Base movement speed reduced from 310 to 305
  • Nerf Base armor reduced from 3 to 2
7.12
  • Buff Zombie critical health attack speed boost increased from 50 to 75
  • Buff Flesh Golem hero kill heal increased from 10% to 15/20/25%
7.10
  • Buff Level 10 Talent increased from +100 Cast Range to +150
  • Buff Level 15 Talent increased from +20 Decay Duration to +30
  • Buff Level 20 Talent increased from +3 Tombstone Attacks to +4
7.07
  • Buff Tombstone duration rescaled from 15/20/25/30 to 30
  • Buff Tombstone AoE rescaled from 600/800/1000/1200 to 1200
  • Nerf Tombstone spawn rate rescaled from 3 to 4.5/4/3.5/3
  • Nerf Tombstone cooldown rescaled from 70 to 85/80/75/70
  • Buff Reduced Tombstone zombie collision size
  • Buff Decay mana cost rescaled from 70/90/110/130 to 70/85/100/115
  • Nerf Decay damage from 20/60/100/140 to 20/50/80/110
  • Rework Reworked Talent Tree
7.06f
  • Buff Tombstone attacks required increased from 3/4/5/7 to 4/5/6/8
7.06d
  • Buff Base armor increased by 1
7.06
  • Rework Replaced Respawn Talent: +15 Health Regeneration (Level 10)
7.03
  • Buff Level 20 Talent increased from +25 Movement Speed to +30
7.02
  • Buff Level 15 Talent from +30% XP Gain to +35%
  • Buff Level 20 Talent from +20 Movement Speed to +25
  • Rework Level 20 Talent from +10 All Stats to +50 Tombstone Zombie Damage
  • Rework Level 25 Talent from +40 Tombstone Zombie Damage to -2s Decay Cooldown
  • Buff Level 25 Talent from +12 Armor to +15
7.00
  • Buff Flesh Golem Heal increased from 6% per hero to 10%
  • New Added Talent Tree
6.88
  • Buff Intelligence gain increased from 2.5 to 2.8
  • Buff Decay cast range increased from 625 to 650
  • Buff Decay duration increased from 40 to 45
6.87
  • Buff Tombstone now treats Illusions as creeps for hit count calculation
6.86c
  • Nerf Tombstone cooldown increased from 60 to 70
6.86
  • Nerf Tombstone Zombie damage reduced from 35 to 33
  • Nerf Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Buff Tombstone no longer grants 44 XP
6.85
  • Nerf Aghanim's Scepter no longer improves Flesh Golem
  • Buff Aghanim's Scepter now increases Decay's strength steal from 4 to 10
  • Nerf Tombstone Zombies attack damage reduced from 41 to 35
  • Buff Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes
  • Buff Soul Rip can now restore 1/2/3/4 health to Tombstone
6.84c
  • Nerf Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
6.84b
  • Nerf Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Nerf Flesh Golem minimum slow reduced from 5% to 1%
  • Nerf Soul Rip mana cost increased from 50/75/100/125 to 100/110/120/130
  • Nerf Zombies no longer require two hits to kill from Towers
6.84
  • Nerf Soul Rip is now considered one damage instance on the enemy
  • Buff Removed Tombstone Zombie targeting from Soul Rip
  • Rework Tombstone Zombies now require 1 attack to kill rather than having 30 health
    • (Zombies require 2 hits from creeps)
6.83
  • Buff Soul Rip max units from 5/10/15/20 to 10/12/14/16
  • Buff Soul Rip damage/heal per unit from 25 to 18/22/26/30
  • Buff Tombstone armor increased by 1
  • Buff Flesh Golem max slow increased from 15 to 20%
6.82
  • Buff Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
  • Buff Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
  • Rework Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying
    • Same mechanic as the damage amplification
6.81b
  • Buff Intelligence growth increased from 2 to 2.5
6.81
  • Buff Soul Rip area of effect increased from 975 to 1300
  • Buff Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Buff Tombstone Zombies no longer give any experience or gold
  • Nerf Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Buff Flesh Golem's Plague Aura now affects magic immune units
6.80
  • Buff Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6
6.79
  • Buff Decay steal duration increased from 25/30/35/40 to 40
6.78
  • Buff Soul Rip cast range increased from 650 to 750
6.77
  • Nerf Decay damage reduced from 40/80/120/160 to 20/60/100/140
6.75
  • Buff Decay steal duration increased from 21/24/27/30 to 25/30/35/40
  • Buff Decay AoE increased from 300 to 325
  • Buff Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
6.73
  • Buff Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
  • Buff Flesh Golem cooldown decreased from 90 to 75
6.72c
  • Nerf Tombstone no longer generates usable corpses
6.71
  • Buff Flesh Golem's Plague slow increased from 7% to 9%
6.70
  • Buff Decay damage from 30/60/90/120 to 40/80/120/160
6.68
  • Buff Tombstone cast range increased from 250 to 600
6.67
  • Buff Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
6.66
  • Buff Added Aghanim's Scepter for Undying
6.64
  • Nerf Base strength reduced from 25 to 22
  • Nerf Intelligence gain reduced from 2.8 to 2
  • Nerf Dying Illusions no longer trigger Plague Aura for regeneration
6.63
  • Nerf Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
  • Nerf Tombstone armor reduced from 10 to 4
6.60
  • Nerf Lowered Base Armor by 3 points (6➜3)
  • Nerf Tombstone no longer spawns zombies to attack fogged units
6.58
  • Rework Remade Undying
6.53
  • Buff Improved cast range and cooldown on Plague
  • Buff Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
6.52
  • Buff Improved cooldown progression on Soul Rip
6.50
  • Buff Zombies now give a bit less bounty
  • Buff Improved Undying's base armor

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]