Venomancer
From Liquipedia Dota 2 Wiki
Venomancer
Grants the following bonuses per level: | |
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+46.2HP and +0.21HP regeneration |
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+0.47 armor and 2.8 attack speed |
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+21.6MP and +0.09MP regeneration +0.1% base magic resistance |
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+3.02 Main Attack Damage |
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900 Projectile Speed
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115 (139)
(1.7 BAT) | ||
0.3 + 0.7
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0.6
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Goo
Gib Type | ||
2011-04-09
Released | ||
2004-02-03
(v0.60) | ||
Competitive Span
2011-04-09 — Present |
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Deals damage over time with venomous attacks. | |
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Venomancer brings slow death to its enemies. It infects other living beings by its very Noxious Touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many Latent Toxins. | |
Roles: | ![]() ![]() ![]() ![]() ![]() |
Adjectives | Green Legs ( 0 ) |
Facets[edit]
Noxious Plague now spreads twice, with no impact damage for the second spread.
+1 Number of Spreads
100% Impact Damage Reduction beyond the First Spread
100% Impact Damage Reduction beyond the First Spread
Enables casting Plague Ward on allied units, attaching wards to them. Although these attached units are untargetable, they die one at a time upon the host receiving a certain amount of damage, and granting a lesser gold bounty.
Plague Ward is now a charge-based ability.
Plague Ward is now a charge-based ability.
Upgrades[edit]
Aghanim's[edit]
Increases base damage per debuff. Plague Wards also deal Septic Shock damage based on their attack damage.
Talents[edit]
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2.5x Plague Ward Health/Damage | 25 | +200 Noxious Plague Attack Speed Slow Aura |
Gale Creates Plague Wards | 20 | +1% Noxious Plague Max Health as Damage |
+5% Poison Sting Slow | 15 | -1s Plague Ward Cooldown |
+15% Poison Sting Health Regen Reduction | 10 | -5 Venomous Gale Cooldown |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All ![]() ![]() ![]() |
Bio[edit]
No necromancer shall raise what the venomancer puts down.▶️Lesale Deathbringer, the Venomancer
Alias:
Lesale
Lore:
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice:
Innate[edit]
Septic Shock[edit]
Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has from Venomancer or his Plague Wards.



Aghanim's Scepter Upgrade
Increases base damage per debuff. Plague Wards also deal Septic Shock damage based on their attack damage.
Increases base damage per debuff. Plague Wards also deal Septic Shock damage based on their attack damage.
Details
- Applies
magical
spell damage as a separate instance with the following properties:
- Only counts current
debuffs that were applied by Venomancer or his
player-controlled units.
- Incremental stacks are considered as one
debuff.
- Each
debuff applied updates the damage instance values immediately.
- Although the HUD can only display 12
debuffs, there is no limit to the damage instance value.
- Although the HUD can only display 12
Hidden modifiers do not affect the granted bonuses.
- Only counts current
- The effects are applied as follows:
- The damage instance applied is based on Venomancer's
base attack damage value, and is not affected by total attack damage or other attack damage manipulation sources.
- The
magical
spell damage applied per attack is defined as:
- EXPR
10%(
20%) × BaseAtkDmgValue × f(Debuff)
- Hence, it does not apply the damage instance if the affected enemy unit has no debuffs.
- The
- The effect now applies to the Plague Wards' attacks.
Abilities[edit]
Venomous Gale[edit]
Launches a ball of venom in a line. The venom-spit deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.
Units affected regain their movement speed gradually.
Units affected regain their movement speed gradually.
Cast Animation: 0 + 0.57
Cast Range:
800

First Damage: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 35%/40%/45%/50%
Duration: 15


An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%



Aghanim's Shard Upgrade
Dispelling Venomous Gale in any way now deals damage and stuns the affected enemy unit.
Dispelling Venomous Gale in any way now deals damage and stuns the affected enemy unit.
Dispel Damage: 300
Stun Duration: 1.6


The poisonous spit creates Plague Ward per enemy hero hit along its trajectory.
Number of Wards per Hero: 2
Ward Distance: 100
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Poison Sting[edit]
Damage per Second: 8/16/24/32
Duration: 6/9/12/15


The Plague Ward's attack applies all ability effects, albeit with a less effective Poison Sting damage correspondingly.
Both Venomancer's and the Plague Ward's of Poison Sting applied are independent of each other.
Both Venomancer's and the Plague Ward's of Poison Sting applied are independent of each other.
Ward Spell Damage Factor: 0.5
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Plague Ward[edit]
Cast Animation: 0 + 0.63
Cast Range:
850

Ward Duration: 40


The ward's attack is not affected by damage block sources.
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Noxious Plague[edit]
Infects an enemy unit with a deadly plague that applies a first damage and additional damage over time corresponding to the unit's max health.
When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-communicable plague.
When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-communicable plague.
Cast Animation: 0.15 + 0.72
Cast Range:
900

Impact Damage: 200/300/400
Debuff Duration: 5
Number of Spreads: 1


The plague applies a movement speed slow aura centered on the affected unit, affecting all enemy units within the radius centered around the first affected enemy unit.
Proximity Radius: 0
Min Move Speed Slow: 15%
Max Move Speed Slow: 50%
Aura Linger Duration: 0.5


The noxious aura additionally applies a fixed attack speed slow throughout its radius.
Recent Matches[edit]
Main Article: Venomancer/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
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Mar 15, 2025 - 17:30 CST | Qualifier | ACL X ESL China OQ2 | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 15, 2025 - 15:00 CST | Qualifier | ACL X ESL China OQ2 | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 14, 2025 - 13:30 EET | Tier 1 | PGL Wallachia S3 | ![]() ![]() ![]() ![]() ![]() | 1 : 0 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 13, 2025 - 10:00 EET | Tier 1 | PGL Wallachia S3 | ![]() ![]() ![]() ![]() ![]() | 1 : 0 | ![]() ![]() ![]() ![]() ![]() | |||
Mar 12, 2025 - 10:00 EET | Tier 1 | PGL Wallachia S3 | ![]() ![]() ![]() ![]() ![]() | 0 : 1 | ![]() ![]() ![]() ![]() ![]() |
Recent Changes[edit]
Description
- Reduced Venomous Gale movement speed slow from 50% on each level to 35%/40%/45%/50%.
- Increased
strength gain from 2 to 2.1.
- Increased
agility gain from 2 to 2.8.
- Increased
intelligence gain from 1.4 to 1.8.
- Increased base attack damage from (-3)‒0 to 18‒21.
- Plague Ward
Plague Carrier
- Plague Ward
- Increased carrier max health to unit health from 1%/1.5%/2%/2.5% to 1.5%/2%/2.5%/3%.
- Plague Ward
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Venomancer's Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[edit]
Trivia[edit]
- The name Lesale may be the romanized version of the Punjabi word "ਲੇਸਲੇ", which is pronounced lesale.
- The word roughly translates to "sticky", "adhesive", or "viscous", which would thematically fit to Venomancer.
- The name could also be derived from French "le sale", which translates to "the dirty" or "the nasty", which would fit Venomancer as well.
- Venomancer's attack response ▶️ "It's in my nature." is a reference to animal fable The Scorpion and the Frog.
- In the tale, the scorpion sits on a frog's back, that moves across a river, but the scorpion then stings the frog, drowing them both.
- When asked by the frog why he did that, the scorpion tells the frog that it's in his nature.
- Warcraft 3 similarities:
- Venomancer uses the model of the Hydralisk, a model that is only used during the end credits of Warcraft 3.
- Venomous Gale is inspired by the Warden's Shadow Strike.
- It's predecessor, Shadow Strike, was identical to the Warden's Shadow Strike.
- Poison Sting's original iteration was based on the Gnoll Assassins' Envenomed Weapons.
- Plague Ward's original iteration was based on the Shadow Hunter's Serpent Ward.
- Other Starcraft units that have models within Warcraft 3 are the Zerglings and the Marines.
Gallery[edit]
Model and icons before November 21, 2013 Patch
Bone Harvest sprite - alive