Health
538
1154
1858
2122
26.9%
28.86%
31.46%
32.36%
Damage
42-45
95-98
158-161
181-184
Lesale Deathbringer, the Venomancer[edit]
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.
Abilities[edit]
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every few seconds over its duration.
Strike Damage | 50/75/100/125 |
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Damage per Instance | 15/45/75/105 |
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Creates 2 Plague Wards Upon Hero Impact | |
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Cast Range 800
Cast Point 0
Cast Backswing 0.57
| Does not pierce Debuff Immunity.
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| Dispellable.
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| Affected by cast range bonus.
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A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Notes
- Total damage:
- The projectile travels at 1200 speed.
- Slow starts at 50% and decreases over time.
- Damage over time is dealt once every 3 seconds, hitting the unit a total of 5 times.
- Units afflicted by Venomous Gale can be denied once their HP drops below 25% of their maximum health.
- Plague Wards are summoned to the sides of each enemy hero it hits.
Adds poison damage to Venomancer's normal attacks and slowing movement speed.
Damage per Second | 8/16/24/32 |
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Movement Speed Slow | 8%/10%/12%/14% 16%/18%/20%/22% |
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Health Regen Reduction | 15% |
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| Does not pierce Debuff Immunity.
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| Dispellable.
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| Disabled by Break.
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| Affect illusions.
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The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Notes
- Total damage:
Plague Ward also gets this ability. When both Venomancer and a Plague Ward affect a target, only Venomancer's is applied.
- Does not dispel consumables and does not disable
Blink Dagger.
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing % of the full damage.
Cast Point 0
Cast Backswing 0.63
| Affected by cast range bonus.
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A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Notes
- Creeps and Towers will ignore Plague Wards in favor of attacking any heroes or creeps present.
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.
Max Health as Damage per Second | 4%/5%/6% 5.5%/6.5%/7.5%  |
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Cast Range 900
Cast Point 0.15
Cast Backswing 0.72
| Does not pierce Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Dispellable only by death.
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| Cannot be disjointed.
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| Affected by cast range bonus.
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Aghanim's Scepter[edit]
Whenever Venomancer dies or the effects of Venomous Gale end prematurely on an enemy hero, a spreading ring of poison erupts. Enemies hit by the poison will take non-lethal magic damage over time and have their magic resistance reduced. This effect can trigger every few seconds and cannot be refreshed.
Max Health as Damage per Second | 3% |
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Magic Resistance Reduction | 20% |
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| Granted by Aghanim's Scepter.
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| Does not pierce Debuff Immunity.
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| Dispellable only by death.
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In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
Notes
- Damage is non-lethal and cannot bring units below 1 HP.
- The nova spreads at 550 speed.
- Expands as a ring at the cast location, lasting 1.15 seconds. Entering the ring at any point during the expansion will apply the debuff.
Aghanim's Shard[edit]
Applies a weak poison that minorly slows and deals damage to its target. If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned.
Cast Range 800
Cast Point 0.2
Cast Backswing 0
| Granted by Aghanim's Shard.
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| Pierce Debuff Immunity.
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| Blocked by Spell Block.
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| Reflected by Spell Reflection.
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| Hard disables are dispellable only by strong dispels.
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| Can be disjointed.
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| Affected by cast range bonus.
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As Venomancer's own origins corroborate, some of Jidi's most horrifying dangers become apparent only with time.
Talent Tree[edit]
Summons[edit]
120/230/340/450
300/575/850/1125
13/22/31/40
32.5/55/77.5/100
Recent Changes[edit]
Version
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Balance Changes
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7.34
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Talent
Level 10 Talent Poison Sting Health Regen Reduction decreased from 20% to 15%
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7.33d
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Noxious Plague
Initial Damage decreased from 200/300/400 to 150/250/350
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7.33c
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Damage Base Damage decreased by 10 (Level 1 damage decreased by 4)
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Notable Players[edit]
Additional Content[edit]
References[edit]
Game Mechanics |
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| Gameplay Mechanics | | | Hero Mechanics | | | Attack Mechanics | | | Status Effects | | | Item Mechanics | | | Metagame | | | Game Client | |
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