Version 6.31

From Liquipedia Dota 2 Wiki
[e][h]Version 6.31
Version Information
Release Date:
  • Balance Changes
  • Bug Fixes


Beastmaster Beastmaster[edit]

  • Greater Hawk's True Sight is removed, but it gains Permanent Invisibility

Bounty Hunter Bounty Hunter[edit]

  • Bounty Hunter Shadow Walk damage and mana cost improved

Chen Chen[edit]

  • Hand of God's cooldown from 70 to 120 seconds
  • Hand of God mana cost from 150/200/250 to 200/300/400

Jakiro Jakiro[edit]

  • Reduced Dual Breath range to match the animation, mana cost increased

Leshrac Leshrac[edit]

Morphling Morphling[edit]

  • Morphling remake

Night Stalker Night Stalker[edit]

  • Night Stalker's Base Attack Time improved to 1.7 like most other heroes
  • Small armor boost as well

Outworld Devourer Outworld Devourer[edit]

Riki Riki[edit]

Silencer Silencer[edit]

  • Last Word AOE from 500/600/700/800 to a constant 700

Slardar Slardar[edit]

Sniper Sniper[edit]

  • Assassinate level 3 cooldown from 5 seconds to 10 seconds

Tidehunter Tidehunter[edit]

  • Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1 to 1.4/1.8/2.2 seconds

Tiny Tiny[edit]

  • Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05)

Viper Viper[edit]

Visage Visage[edit]

  • Necro'lic's Level 3 Revenants are now spell immune

Witch Doctor Witch Doctor[edit]

  • Paralyzing Cask now deals damage to creeps
  • Witch Doctor's attack animation improved


Aegis of the Immortal Aegis of the Immortal[edit]

  • Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)

Aghanims Scepter Aghanim's Scepter[edit]

  • Scepter can now be made by anyone, but only improves the ultimates of the ones listed

Divine Rapier Divine Rapier[edit]

  • Divine Rapier recipe now costs 2 lumber instead of just 1

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Eul's Cyclone duration from 5 to 4 seconds

Mask of Madness Mask of Madness[edit]

  • Mask of Madness recipe cost reduced by 50 gold

Bug Fixes[edit]

  • Recoded Grow to not refresh cooldowns
  • Improved the top left Scourge terrain to make things a bit more fair for the Scourge side
  • Mac disconnect bug fixed (as far as i can tell from my limited mac testers)
  • New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there
  • Leavers' gold is now properly distributed throughout the game as they gain gold
  • Headshot doesn't work on allied units
  • Fixed a rare bear item drop bug
  • Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor
  • Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
  • Fixed a -sc pathing issue
  • Fixed a minor bug with obs mode
  • Fixed a Spirit Breaker bug with charge of Darkness move speed in -dm
  • Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor
  • Fixed a Time Walk error when trying to Time Walk into Black Hole
  • Fixed various range neutral creep camp abuses
  • Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk
  • Fixed an observer mode bug, the old missile through fog vision
  • Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast
  • Fixed a minor Haunt target buff bug
  • Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes
  • Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe