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Version 6.71

[e][h]Version 6.71
Version Information
Release Date:
  • Hero Balance Updates
  • Item Balance Updates
  • Gameplay Changes
  • Bug Fixes


Abaddon Abaddon[edit]

Alchemist Alchemist[edit]

  • Movement speed reduced by 5
  • Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe Axe[edit]

Bane Bane[edit]

Bloodseeker Bloodseeker[edit]

  • Blood Bath now gives 50% the regeneration if Bloodseeker is near a kill
    • This change does not affect creeps, it is hero only
    • By default Bloodseeker gains 10%/20%/30%/40% of a dying hero's max HP if he gets the killing blow
    • If Bloodseeker does not get the kill but is within 200 range of a dying hero, he gains 5%/10%/15%/20% of their max HP

Bounty Hunter Bounty Hunter[edit]

  • Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback Bristleback[edit]

  • Bristleback rear damage prevention from 10/20/30/40 to 16/24/32/40
  • Bristleback side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother Broodmother[edit]

  • Base movement speed reduced from 315 to 310
  • Spawn Spiderlings mana cost increased from 75/90/105/120 to 80/100/120/140
  • Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight Chaos Knight[edit]

  • Phantasm duration increased from 20 to 24

Chen Chen[edit]

Disruptor Disruptor[edit]

Earthshaker Earthshaker[edit]

Elder Titan Elder Titan[edit]

  • Movement speed increased by 5

Faceless Void Faceless Void[edit]

Huskar Huskar[edit]

  • Life Break HP cost rescaled from 40%/33%/25% to 35%/30%/25%

Invoker Invoker[edit]

Io Io[edit]

  • Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
  • Spirits cooldown rescaled from 14 to 20/18/16/14

Jakiro Jakiro[edit]

  • Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut Juggernaut[edit]

  • Healing Ward regeneration rescaled from 1%/2%/4%/5% to 2%/3%/4%/5%

Keeper of the Light Keeper of the Light[edit]

  • Mana Leak now applies a stun instead of a slow when the target runs out of mana
    • Stun duration: 1.25/1.5/1.75/2 seconds
  • Mana Leak duration from 5/6/7/8 to 4/5/6/7
  • Mana Leak cooldown from 20 to 18

Kunkka Kunkka[edit]

  • Ghost Ship cooldown reduced from 100 to 90
  • X Marks The Spot Return icon placement and hotkey adjusted
    • The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell

Leshrac Leshrac[edit]

  • Diabolic Edict is no longer reduced by damage block items (Stout, Vanguard, etc)
  • Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types

Lina Lina[edit]

  • Attack range increased from 600 to 625

Lycan Lycan[edit]

  • Feral Impulse damage and attack speed bonus increased from 10%/15%/20%/25% to 15%/20%/25%/30%

Magnus Magnus[edit]

  • Skewer cooldown reduced from 45 to 35

Meepo Meepo[edit]

  • He can now use cyclone on his other clones

Morphling Morphling[edit]

  • Adaptive Strike damage rescaled
    • Original: Up to 0.75/1.5/2.25/3× Agility
    • New: 20/40/60/80 + up to 0.5/1/1.5/2× Agility

Nature's Prophet Nature's Prophet[edit]

  • Sprout can now target the ground again
    • Fixed a previous issue where it became harder to target a unit reliably

Nyx Assassin Nyx Assassin[edit]

  • Urna Swarm rebalanced
    • Maximum summons reduced from 2/4/6/8 to 2/3/4/5
    • Infestation dps increased from 20 to 40
    • Infestation aoe increased from 275 to 300
    • Cooldown rescaled from 14/11/8/5 to 26/19/12/5
    • Mana cost rescaled from 10 to 40/30/20/10

Ogre Magi Ogre Magi[edit]

  • Ignite rescaled
    • Damage increased from 10/20/30/40 to 26/32/38/44
    • Slow increased from 10%/15%/20%/25% to 20%/22%/24%/26%
    • Duration from 7.5 seconds to 4/5/6/7

Outworld Devourer Outworld Devourer[edit]

Phantom Assassin Phantom Assassin[edit]

  • Coup de Grace critical strike rescaled from 2×/3×/4× to 2.5×/3.25×/4×
  • Reworked Blur fade mechanism
    • Blur now turns on when enemy heroes are near, instead of when enemies are far away

Phoenix Phoenix[edit]

  • Base strength reduced from 22 to 19
  • Sun Ray activation mana cost increased from 10 to 35
  • Sun Ray slow from 14%/20%/26%/32% to 10%/16%/22%/28%
  • Fixed a bug that caused Sun Ray to always affect the first target regardless of magic immunity
  • Reduced the duration Sun Ray slow lasts on you from 2 to 1 second
    • This is the duration that the slow lasts on you after you are no longer hit by the Sun Ray

Underlord Underlord[edit]

  • Dark Rift cooldown reduced from 180/160/140 to 130

Pugna Pugna[edit]

  • Strength gain reduced from 1.45 to 1.2

Queen of Pain Queen of Pain[edit]

  • Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Sand King Sand King[edit]

Shadow Shaman Shadow Shaman[edit]

  • Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Slark Slark[edit]

  • Pounce cooldown reduced from 16 to 12

Sniper Sniper[edit]

  • Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Spirit Breaker Spirit Breaker[edit]

  • Strength gain increased from 2.5 to 2.8

Tidehunter Tidehunter[edit]

Tiny Tiny[edit]

  • Grow bonus damage increased from 40/80/120 to 50/100/150

Tusk Tusk[edit]

  • Snowball maximum roll duration reduced to 3 seconds
  • Snowball movement speed per extra hero reduced from 100% to 50%
  • Frozen Sigil HP reduced from 300 to 220/240/260/280
  • Removed the extra landing damage from Walrus Punch

Undying Undying[edit]

Vengeful Spirit Vengeful Spirit[edit]

Viper Viper[edit]

  • Corrosive Skin damage, slow, and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock Warlock[edit]

  • Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus Zeus[edit]


Drum of Endurance Drum of Endurance[edit]

  • Attribute bonus and attack damage increased from 8 to 9
  • Charges increased from 3 to 4

Ethereal Blade Ethereal Blade[edit]

  • Ether Blast damage rescaled from 2.5× Agility to 75 + 2× Agility

Gem of True Sight Gem of True Sight[edit]

  • Gem now has a stock cooldown of 6 minutes

Phase Boots Phase Boots[edit]

  • Active boost increased from 15% to 16%

Smoke of Deceit Smoke of Deceit[edit]

  • Reduced detection area from 900 to 850
  • Movement bonus increased from 10% to 15%
  • Initial cast aoe increased from 900 to 1200

Gameplay and Cosmetics[edit]

  • Allies are now notified when you purchase a Smoke of Deceit
  • Swapped the attack projectile of Thrall and Chen (280542)
  • Added a new visual effect for Omniknight's aura (393596)
  • Enigma model now shows team colors (395228)
  • Reduced Phoenix model size a little bit
  • Added a test mode command to respawn roshan (-roshan)
  • Added an ally only visual effect where Ghost Ship will land
  • Improved Dark Ritual mana text display so it is easier to read
  • Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
  • Illusory Orb flashes right before it is about to expire
  • Added -disablehelp support for Disruption
  • Some map size reductions (Unexpect3D)
  • Medallion visual effect is played on the caster now as well
  • Added a status buff icon for Shallow Grave (251251)

Bug Fixes[edit]

  • Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
  • Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
  • Fixed various inconsistencies with Eredar's spell behaviors and Disruption
  • Fixed Spawn Spiderlings failing to affect Ethereal units
  • Fixed Bloodseeker model size issues with BKB
  • Fixed Switch bugs with Strygwyr's Thirst
  • Fixed various tooltips
  • Fixed a bug with Illusions working against Supernova
  • Fixed Empower status buff icon
  • Fixed some rare bugs on Spirit Bear death
  • Fixed Io and Harbinger icons moving in tavern
  • Fixed Power Treads triggering Last Word
  • Fixed enemies being able to see Ice Blast on the minimap when near towers
  • Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
  • Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
  • Fixed Plague Wards instantly killing Homing Missile
  • Fixed gem overhead visual with shared gem
  • Fixed hero vision bugs after quick buybacks
  • Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
  • Fixed Requiem of Souls not adding charges to Necromastry
  • Fixed Serpent Wards instantly killing The Swarm units
  • Fixed a bug with batrider where he would sometimes lose his flying height
  • Fixed Medallion triggering and ignoring Linken Sphere
  • Fixed some small bugs with Power Cogs that can cause them to die prematurely
  • Fixed minor inaccuracies when casting Ghost Ship near map edges
  • Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
  • Fixed a very rare bug with muted items being created in the center of the map
  • Fixed an exploit with item manipulation
  • Fixed Orchid triggering and ignoring Linken Sphere
  • Fixed Scepter Infernals not being affected by Blackhole
  • Fixed Visage's Familiars not being affected by Blackhole
  • Fixed enemy Gem and Circle of Power interaction
  • Fixed potential buggy interaction of some aoe spells with Kraken Shell
  • Fixed interaction between Shrapnel and Power Cogs
  • Fixed an exploit with Circle of Power
  • Fixed some buffs not being properly removed by Dark Pact
  • Fixed an old fatal error exploit possible while using couriers
  • Fixed an issue with Gem on couriers
  • Fixed a bug with HCL bot game modes
  • Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
  • The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
  • Fixed some visual effects not always being displayed properly for observers
  • Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
  • Fixed a bug with Spirit Bear and Bashers
  • Fixed an abuse possible with couriers and hand of midas
  • Fixed some cases where the flying courier is still able to go into the enemy fountain area
  • Fixed a bug that caused Viper Strike to no longer be deniable
  • Fixed rune messages not always appearing to both observers
  • Fixed HP bar appearing on Spin Web

External links[edit]