Version 6.78

From Liquipedia Dota 2 Wiki
[e][h]Version 6.78
Version Information
Release Date:
2013-05-30
Highlights
Chronology
 
 V6.77c
V6.78b 
 

New Heroes[edit]

Kaolin, the Earth Spirit[edit]


Nerif, the Oracle[edit]

Gameplay[edit]

Captains Mode[edit]

  • Bans changed from 2/3 to 2/2/1
  • Picks changed from 3/2 to 2/2/1
  • Adjusted ban/pick/reserve times
Details

Old Captains Mode:
==================
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick
Team 1: Pick [40 sec]
Team 1: Pick
Team 2: Pick [40 sec]

Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]

Total Pick/Ban Time: 780
(not counting Reserve time)
Reserve Time: 90 seconds
(per team)

New Captains Mode:
==================
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Total Pick/Ban Time: 700
(not counting Reserve time)
Reserve Time: 110 seconds
(per team)

Experience[edit]

  • Deny XP and Bonus XP/Gold AoE is now the same as regular XP AoE (1000➜1200)
  • 4 hero XP bonus changed from 15+6×Level to 20+5×Level
  • 5 hero XP bonus changed from 10+5×Level to 15+4×Level
  • Level 11 XP requirements reduced from 6500 to 6000
  • Level 12 XP requirements increased from 7700 to 8200

Gold[edit]

  • Gold for ending a spree changed from 50➜400 (3×➜10×) to 75➜600
  • Buyback cooldown increased from 5 to 6 minutes

Buildings[edit]

  • Level 1 and Level 2 towers armor increased from 18 to 20
  • Towers no longer have separate bounty values when creeps or allies get the last hit
    • It now gives the same reliable bounty to all players as if a creep killed it
  • Hero getting last hit on tower gives 100-200 bonus gold
    • Does not affect team bounty in any way
Details

Previously if you get the last hit:
- You would get no team bounty
- Allies get slightly less gold

Now:
- Allies always get the same amount regardless of who last hits
- A hero last hitting still gets roughly the same overall amount as before

  • Backdoor protection now also reduces incoming damage by 25%
  • Siege units HP increased from 500 to 550
    • Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4

Hero Picking[edit]

  • Repicking a randomed hero now re-adds the hero to the pool
  • Swapping a hero that you randomed now costs you 100 gold

Bug Fixes[edit]

  • Fixed a bug with Call Down slow sometimes lasting too long
  • Fixed Call Down inaccurate tooltip
  • Fixed Echo Stomp stun sometimes ending too early
  • Fixed Ancients not having backdoor protection
  • Fixed the left range rax not upgrading the siege units properly for the Sentinel
  • Fixed the active component of Tranquil Boots being enabled on Illusions
  • Fixed an inconsistency with mana sharing on Tether
  • Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
  • Fixed Shadow Amulet not working when you are Magic Immune
  • Fixed Rod of Atos sell price
  • Fixed Smoke of Deceit not working on Familiars
  • Fixed suicides causing AoE bonus XP to be given out
  • Fixed attack speed with Armlet on Spirit Bear
  • Fixed level 3 Skeleton King Reincarnation scoreboard
  • Fixed Rupture sometimes remaining on you when you revive
  • Fixed a very minor damage inaccuracy with Eye of the Storm

Heroes[edit]

Abaddon Abaddon[edit]

  • Movement speed increased from 300 to 310

Arc Warden Arc Warden[edit]

Axe Axe[edit]

  • Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition Ancient Apparition[edit]

  • Ice Vortex cooldown decreased from 6 to 5
  • Ice Blast base AoE increased from 225 to 275
  • Added Aghanim's Scepter
    • Ice Blast duration increased from 8/9/10 to 17

Batrider Batrider[edit]

  • Vision decreased from 1800/800 to 1400/800
  • Flamebreak mana cost increased from 80/100/120/140 to 140

Beastmaster Beastmaster[edit]

  • Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker Bloodseeker[edit]

  • Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Bloodrage dispels the target before applying its buff
    • This would cause it to remove things like Ethereal
  • Rupture damage is now HP loss

Bounty Hunter Bounty Hunter[edit]

  • Track mana cost from 70/60/50 to 50

Brewmaster Brewmaster[edit]

Bristleback Bristleback[edit]

Broodmother Broodmother[edit]

Centaur Warrunner Centaur Warrunner[edit]

  • Added to Captains Mode

Clinkz Clinkz[edit]

  • Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Clockwerk[edit]

Crystal Maiden Crystal Maiden[edit]

  • Arcane Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
  • Freezing Field explosion AoE increased from 215 to 230
  • Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

Dark Seer Dark Seer[edit]

  • Vacuum cooldown increased from 22 to 24

Dazzle Dazzle[edit]

Death Prophet Death Prophet[edit]

  • Movement speed decreased from 285 to 280
  • Silence AoE increased from 200/275/350/350 to 350
  • Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor Disruptor[edit]

  • Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
  • Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
  • Thunder Strike AoE increased from 200 to 240

Doom Doom[edit]

  • Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Aghanim's Scepter upgrade duration reworked
    • Aghanim's Doom duration doesn't count down while the target is within 550 range of Doom himself

Dragon Knight Dragon Knight[edit]

  • Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger Drow Ranger[edit]

Earthshaker Earthshaker[edit]

  • Turn rate improved from 0.4 to 0.6
  • Fissure range increased from 1200 to 1300
  • Echo Slam now considers illusions as heroes
    • This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area

Elder Titan Elder Titan[edit]

Ember Spirit Ember Spirit[edit]

  • Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
  • Added to Captains Mode

Enchantress Enchantress[edit]

  • Aghanim's Scepter bonus attack range increased from 165 to 190

Enigma Enigma[edit]

Details

Old Malefice:
==============
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1

New Malefice:
==============
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1

Gyrocopter Gyrocopter[edit]

Huskar Huskar[edit]

Details

Old Berserker's Blood:



Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack

New Berserker's Blood:



Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.

Magic Resistance: 4/5/6/7% magic resistance per stack
Attack Speed: 8/12/16/20 per stack

  • Removed from Captains Mode

Invoker Invoker[edit]

  • Alacrity mana cost decreased from 100 to 75
  • Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
  • Ghost Walk cooldown decreased from 60 to 35
  • Tornado damage rescaled from 70+(Wex+Quas)×20 to 70+(2×Wex+Quas)×15

Io Io[edit]

  • Spirits no longer provide vision, except temporarily when they collide with an enemy hero
  • Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut Juggernaut[edit]

  • Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light Keeper of the Light[edit]

  • Base Strength decreased by 2

Kunkka Kunkka[edit]

  • Ghostship damage increased from 300/400/500 to 350/450/550
  • X Marks the Spot mana cost decreased from 80/90/100/110 to 80
  • X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander Legion Commander[edit]

  • Duel bonus damage per victory increased from 10 to 10/14/18
  • Added to Captains Mode

Lich Lich[edit]

Lifestealer Lifestealer[edit]

  • Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Lina[edit]

  • Attack range increased from 625 to 635

Lion Lion[edit]

  • Mana Drain break and cast range improved by 100 (750/1100 ➜ 850/1200)
  • Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid Lone Druid[edit]

  • Spirit Bear now has its HP drained by Armlet when active
  • Spirit Bear bounty increased from 100 to 300

Lycan Lycan[edit]

  • Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnus Magnus[edit]

Medusa Medusa[edit]

Details

Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.

Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.

View Angle Spread: 75

AoE: 800
CD: 140/100/60
Mana Cost: 200/100/0

Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.

New Stone Gaze:
===============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85

Gaze Duration: 6 seconds
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%

AoE: 1000
CD: 90
Mana Cost: 200

Note: Kills illusions instead of petrifying them

  • Removed from Captains Mode

Meepo Meepo[edit]

  • Innate magic resistance increased from 25% to 35%

Mirana Mirana[edit]

  • Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled
  • Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
  • Starstorm will choose a new target for the second star if the first died before impact

Morphling Morphling[edit]

  • Base attack time improved from 1.7 to 1.6

Naga Siren Naga Siren[edit]

  • Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrophos Necrophos[edit]

  • If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
  • Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

Night Stalker Night Stalker[edit]

  • Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Nyx Assassin Nyx Assassin[edit]

  • Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
  • Mana Burn mana cost rescaled from 130/120/110/100 to 100

Ogre Magi Ogre Magi[edit]

  • Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight Omniknight[edit]

Outworld Devourer Outworld Devourer[edit]

  • Movement speed increased from 310 to 315

Phantom Assassin Phantom Assassin[edit]

  • Blur level 4 evasion increased from 35% to 40%

Phantom Lancer Phantom Lancer[edit]

Phoenix Phoenix[edit]

  • Sun Ray HP cost per second increased from 3% to 4%

Pudge Pudge[edit]

  • Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna Pugna[edit]

Razor Razor[edit]

  • Eye of the Storm duration increased from 20/25/30 to 30
  • Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
  • Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Riki Riki[edit]

Sand King Sand King[edit]

  • Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Sand Storm now has a smoother damage interval (1➜0.5, total damage is the same)

Shadow Demon Shadow Demon[edit]

  • Base Intelligence decreased by 3
  • Shadow Poison no longer gives vision over the targets with the debuff
    • This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds

Shadow Fiend Shadow Fiend[edit]

  • Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman Shadow Shaman[edit]

  • Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
    • Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75

Silencer Silencer[edit]

Slardar Slardar[edit]

Sniper Sniper[edit]

Spirit Breaker Spirit Breaker[edit]

  • Charge of Darkness will now also Greater Bash its target
    • Instead of only affecting those it runs through, it now also affects the target as well
    • The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB

Storm Spirit Storm Spirit[edit]

Terrorblade Terrorblade[edit]

  • Conjure Image illusion duration increased from 25 to 32
  • Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

Tidehunter Tidehunter[edit]

  • Ravage AoE rescaled from 825/925/1025 to 1025

Timbersaw Timbersaw[edit]

  • Base Strength increased by 3
  • Int growth increased from 1.8 to 2.4
  • Chakram initial mana cost rescaled from 125/150/175 to 75/125/175
  • Chakram move speed increased from 800 to 900

Tiny Tiny[edit]

  • Toss cooldown decreased from 10 to 9
  • You can now Toss units to Runes

Treant Protector Treant Protector[edit]

  • Leech Seed slow increased from 24% to 28%
  • Leech Seed healing effect no longer ends when the target dies

Troll Warlord Troll Warlord[edit]

  • Battle Trance cooldown increased from 20 to 30
  • Battle Trance duration decreased from 10 to 7

Tusk Tusk[edit]

  • Snowball cooldown decreased from 24 to 21

Undying Undying[edit]

  • Soul Rip cast range increased from 650 to 750

Ursa Ursa[edit]

Vengeful Spirit Vengeful Spirit[edit]

  • Strength increased from 16 + 2.3 to 18 + 2.6
  • Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

Venomancer Venomancer[edit]

Viper Viper[edit]

Winter Wyvern Winter Wyvern[edit]

  • Intelligence growth increased from 2.4 to 3.1
  • Arctic Burn no longer provides flying vision

Witch Doctor Witch Doctor[edit]

  • Death Ward cast range rescaled from 300/350/400 to 400
  • Maledict cast range increased from 400 to 525

Wraith King Wraith King[edit]

  • Reincarnation slow now affects attack speed as well
  • Reincarnation slow happens immediately upon death rather than after reincarnating
  • Critical Strike Reworked
Details

Mortal Strike:
===============
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.

Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%

HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Mana Cost: 30
Cooldown: 25

Note: This doesn't affect max hp, just temporarily drains then returns it.

Items[edit]

Armlet of Mordiggian Armlet of Mordiggian[edit]

  • HP regen decreased from 8 to 7

Assault Cuirass Assault Cuirass[edit]

  • Positive armor aura is no longer prevented from stacking with other items

Black King Bar Black King Bar[edit]

  • Magic Immunity now has a 6th level of decrease
    • So it decreases on usage until it gets to 4 duration and 50 CD
    • Previously the lowest level was 5 duration and 55 CD

Blade Mail Blade Mail[edit]

  • Armor increased from 5 to 6
  • Damage Return cooldown decreased from 22 to 17

Blink Dagger Blink Dagger[edit]

  • Cooldown decreased from 14 to 12

Bloodstone Bloodstone[edit]

  • Initial charges increased from 6 to 8
  • Can be activated to instantly kill yourself
    • This will cause it to trigger the AoE heal that always happens when you die with Bloodstone
    • 300 second cooldown
    • Targets the ground to be used, to help prevent accidental usage

Bottle Bottle[edit]

  • While empty, Bottle causes couriers to move 30% slower

Buckler Buckler[edit]

  • Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active)

Animal Courier Courier[edit]

  • Courier no longer block neutral creeps from spawning
  • Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
    • This primarily a factor when carrying an Empty Bottle
    • Without an extra slow, Couriers will still reach maximum speed

Dagon Dagon[edit]

  • Recipe cost decreased from 1300 to 1250

Desolator Desolator[edit]

Drum of Endurance Drum of Endurance[edit]

  • Recipe cost increased from 750 to 800

Dust of Appearance Dust of Appearance[edit]

  • Now stacks in inventory
  • Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade Ethereal Blade[edit]

  • Self or ally cast duration increased to 4 seconds

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Movement speed bonus increased from 30 to 35

Force Staff Force Staff[edit]

  • Recipe cost decreased from 1000 to 900

Gem of True Sight Gem of True Sight[edit]

  • Gem can no longer be destroyed
  • Gold cost increased from 700 to 850

Headdress Headress[edit]

Linkens Sphere Linken's Sphere[edit]

  • Cooldown decreased from 20 to 17

Medallion of Courage Medallion of Courage[edit]

  • Cast range increased from 800 to 1000

Mekansm Mekansm[edit]

  • Mekansm Aura AoE increased from 500 to 750 (now equal to active)

Necronomicon 1 Necronomicon[edit]

  • Warrior and Archer armor type changed from Heavy to Hero
    • This causes them to take a bit less damage from creeps, but same damage from heroes

Null Talisman Null Talisman[edit]

  • Recipe cost decreased from 145 to 135

Observer Ward Observer Ward[edit]

  • Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade Quelling Blade[edit]

  • Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
  • Cast range increased from 100 to 350

Radiance Radiance[edit]

  • Burn damage increased from 45 to 50

Sange and Yasha Sange and Yasha[edit]

  • Minor changes to stats
Details

Old:
=====
+16 Agility
+16 Strength
+15 Attack Speed
+15% Maim chance
+12 Damage
+12% Movement Speed

New:
=====
+16 Agility
+16 Strength
+16 Attack Speed
+16% Maim chance
+16 Damage
+12% Movement Speed

Sentry Ward Sentry Ward[edit]

  • Sentry Wards AoE decreased from 950 to 800

Shadow Amulet Shadow Amulet[edit]

  • Fade time decreased from 2.6 to 2.4

Shadow Blade Shadow Blade[edit]

  • Damage decreased from 30 to 22

Shivas Guard Shiva's Guard[edit]

  • Shiva's Guard aura AoE decreased from 1000 to the standard 900
  • Shiva's Guard AS reduction increased from -30 to -40

Veil of Discord Veil of Discord[edit]

  • Discord AoE increased from 550 to 600

External links[edit]