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Version 6.79

[e][h]Version 6.79
Version Information
Release Date:
  • Dota 2 now has update priority over DotA
  • Buyback given additional penalties, less gold gain and higher respawn time
  • Neutrals split XP with all heroes in the AoE, including enemies
  • Evasion can stack, with diminishing returns
  • Balance Changes
Note: This is the first version patch deployed directly in Dota 2 and not a parity change with a WC3 DotA version patch.



  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc.) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death



  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster's Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Day/Night length decreased from 6 to 4 minutes
  • The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo, and Treant Protector
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)


  • Starting gold increased from 603 to 625
  • Random gold bonus reduced by 50
  • Gold for ending a spree changed from 75➜600 (3×➜10×) to 125➜1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds


  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HP regen increased from 2.5 to 5
  • Ranged Barracks HP regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)




Abaddon Abaddon[edit]

Alchemist Alchemist[edit]

  • Chemical Rage no longer provides 250/500/750 bonus HP
  • Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition Ancient Apparition[edit]

  • Ice Vortex cooldown reduced from 5 to 4
  • Ice Blast cooldown reduced from 45 to 40
  • The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
  • Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe Axe[edit]

  • Berserker's Call AoE increased from 275 to 300
  • Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
  • Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
  • Battle Hunger movement speed slow/bonus increased from 8% to 10%
  • Battle Hunger is now dispellable
  • Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
  • Counter Helix now hits siege units
  • Culling Blade no longer goes on cooldown if it successfully kills a hero
  • Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
  • Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
  • Culling Blade 40% speed bonus now applies to attack speed as well
  • Culling Blade Aghanim allied buff duration increased from 6 to 10
  • Culling Blade mana cost reduced from 150/200/250 to 60/120/180

Batrider Batrider[edit]

  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso cast range reduced from 175 to 100

Beastmaster Beastmaster[edit]

  • Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
  • Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Call of the Wild now has two abilities for summoning each unit independently
  • Call of the Wild mana cost reduced from 25 to 15 and cast point improved from 0.5 to 03

Bloodseeker Bloodseeker[edit]

  • Base movement speed reduced from 305 to 300
  • Thirst is now global instead of 6000 range
  • Thirst bonus now stacks for each unit that is low HP
  • Thirst HP threshold increased from 20/30/40/50% to 50%
  • Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
  • When Thirst is active, movement speed cap is removed on your hero
  • Thirst no longer provides armor bonus
  • Thirst provides bonus 7/14/21/28 damage
  • Thirst no longer grants full hero vision around low HP targets, it only shows their model
  • Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster Brewmaster[edit]

  • Base agility increased from 16 to 22
  • Drunken Haze affects a 200 AoE around the target
  • Thunder Clap is now dispellable
  • Primal Split selection order is now Earth/Storm/Fire
  • Reworked Primal Split Aghanim upgrade
    • No longer upgrades any stats, cd, duration, etc. on Aghanim
    • Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire
    • The skills granted are at the same level as Brewmaster's skills
    • Cooldowns are independent of the original Brewmaster

Bristleback Bristleback[edit]

  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo is now dispellable
  • Viscous Nasal Goo cast point improved from 0.4 to 0.3
  • Warpath max stacks increased from 5 to 5/6/7
  • Warpath stack duration increased from 10 to 14

Broodmother Broodmother[edit]

  • Spin Web AoE increased from 650 to 900
  • Spin Web cast range increased from 600 to 1000
  • Spin Web cast point nerfed from 0.2 to 0.4
  • Spin Web no longer destroys trees
  • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc.)
  • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner Centaur Warrunner[edit]

  • Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight Chaos Knight[edit]

  • Chaos Bolt damage and stun values are now inversely related

Chen Chen[edit]

Clinkz Clinkz[edit]

  • Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
  • Searing Arrows mana cost increased from 8 to 10
  • Searing Arrows is no longer blocked by magic immunity

Clockwerk Clockwerk[edit]

  • Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden Crystal Maiden[edit]

  • Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
  • Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer Dark Seer[edit]

  • Vacuum cooldown increased from 24 to 28

Dazzle Dazzle[edit]

  • Weave duration rescaled from 12/18/24 to 20
  • Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
  • Poison Touch is now dodgeable
  • Poison Touch slow timings reworked

Old Poison Touch
Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch
Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet Death Prophet[edit]

  • Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor Disruptor[edit]

  • Kinetic Field AoE increased from 300 to 325
  • Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm AoE increased from 375 to 450
  • Static Storm max damage increased from 170/220/270 to 200/250/300
  • Added Aghanim's upgrade: Static Storm silences items and lasts an extra 2 seconds

Doom Doom[edit]

  • Doom cooldown reduced from 110 to 100
  • Doom now removes positive buffs on the target before applying the debuff
  • Doom Aghanim AoE requirement increased from 550 to 900
    • This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom

Drow Ranger Drow Ranger[edit]

  • Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
  • Precision Aura no longer affects creeps
  • Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
  • Marksmanship attribute negation AoE increased from 375 to 400

Earth Spirit Earth Spirit[edit]

  • Boulder Smash rock push distance reduced from 2400 to 2000
  • Boulder Smash can target a point to push the nearest rock within 180 aoe

Earthshaker Earthshaker[edit]

  • Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
  • Fissure range increased by 100

Elder Titan Elder Titan[edit]

  • Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Ember Spirit Ember Spirit[edit]

Enigma Enigma[edit]

  • Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
  • Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole (This damage stacks with Midnight Pulse)

Enchantress Enchantress[edit]

  • Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void Faceless Void[edit]

Huskar Huskar[edit]

Invoker Invoker[edit]

  • EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke Max Spells rescaled from 1/2/2/2 to 2

Io Io[edit]

  • Tether now does a -100% MS/AS slow instead of a stun

Jakiro Jakiro[edit]

  • Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Undocumented Changes

  • Liquid Fire cast range increased from 400 to 600

Juggernaut Juggernaut[edit]

  • Healing Ward movement speed increased from 300 to 450
  • Omnislash Scepter cooldown reduced from 110/100/90 to 70
  • Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
  • Fixed not being able to use items during Omnislash

Keeper of the Light Keeper of the Light[edit]

  • Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka Kunkka[edit]

Legion Commander Legion Commander[edit]

  • Base movement speed increased from 310 to 320
  • Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200
  • Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20
  • Duel cast range increased from 100 to 150
  • Press The Attack duration increased from 4 to 5

Leshrac Leshrac[edit]

Lich Lich[edit]

  • Ice Armor has half effect against ranged heroes
  • Ice Armor slow now stacks with the slow from Frost Blast
  • Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
  • Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
  • Sacrifice no longer denies enemy XP
  • Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer Lifestealer[edit]

  • Rage cooldown increased from 17 to 19
  • Open Wounds and Infest cast points increased from 0.01 to 02

Lina Lina[edit]

Lion Lion[edit]

  • Mana Drain duration increased from 4 to 5
  • Hex cooldown increased from 15 to 30/25/20/15
  • Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/35/4

Lone Druid Lone Druid[edit]

  • Base movement speed increased from 315 to 325 (still 280 in True Form)
  • Spirit Bear XP bounty increased from 196 to 300

Luna Luna[edit]

  • Moon Glaive can now bounce back on the same units if it already hit all other units nearby
  • Moon Glaive bounce damage reduced from -30% to -35%
  • Eclipse Scepter beam count limit per target removed

Lycan Lycan[edit]

  • Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Base damage increased by 5
  • Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
  • Lycan Wolves magic resistance increased from 50% to 80%

Magnus Magnus[edit]

Medusa Medusa[edit]

Meepo Meepo[edit]

  • Base armor reduced by 1
  • Turn rate improved from 0.5 to 0.65
  • Earthbind cast point improved from 0.5 to 0.3
  • Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana Mirana[edit]

  • Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
  • Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling Morphling[edit]

  • Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren Naga Siren[edit]

  • Rip Tide AoE reduced from 450 to 350
  • Ensnare mana cost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet Nature's Prophet[edit]

  • Treant XP Bounty increased from 20 to 30
  • Treant Gold Bounty increased from 12-16 to 14-20

Necrophos Necrophos[edit]

  • Base armor increased by 1

Night Stalker Night Stalker[edit]

  • Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin Nyx Assassin[edit]

  • Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
  • Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi Ogre Magi[edit]

  • Ignite duration increased from 4/5/6/7 to 5/6/7/8
  • Ignite is now dodgeable
  • Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
  • Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight Omniknight[edit]

  • Degen Aura AoE increased from 315 to 350
  • Degen Aura stickiness increased from 0.5 seconds to 10

Oracle Oracle[edit]

  • False Promise mana cost from 100 to 200
  • False Promise cast range reduced from 1500 to 1000

Outworld Devourer Outworld Devourer[edit]

  • Base damage reduced by 3
  • Items no longer trigger Essence Aura

Phantom Assassin Phantom Assassin[edit]

  • Stifling Dagger shares the same crit chance/factor as Coup de Grace
  • Stifling Dagger is now dodgeable
  • Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer Phantom Lancer[edit]

Phoenix Phoenix[edit]

  • Sun Ray HP cost increased from 4% of current HP to 6%

Pudge Pudge[edit]

  • Can now use Blink Dagger
  • If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
  • Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
  • Dismember Scepter strength multiplier increased from 0.75 to 10

Pugna Pugna[edit]

  • Decrepify damage amp on allies reduced from 40% to 25%
  • Decrepify damage amp on enemies increased from 40% to 50%
  • Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
  • Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain Queen of Pain[edit]

Riki Riki[edit]

  • Smoke Screen cast range increased from 425 to 550
  • Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
    • When he starts his attack from Blink Strike, he will be revealed

Rubick Rubick[edit]

  • Telekinesis cooldown increased from 18 to 22
  • Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
  • Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400, and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King Sand King[edit]

  • Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
  • Epicenter attack speed slow is now same as movement speed slow (10%➜30%)

Shadow Demon Shadow Demon[edit]

Shadow Shaman Shadow Shaman[edit]

  • Mass Serpent Ward count increased from 8 to 10
  • Changed Mass Serpent Ward placement structure

Silencer Silencer[edit]

Wraith King Skeleton King[edit]

  • Base Intelligence increased by 5
  • Removed Mortal Strike active
  • Vampiric Aura now provides full effectiveness on ranged units
  • Reincarnation slow increased from 30% to 50%
  • Reincarnation slow AoE increased from 700 to 900

Skywrath Mage Skywrath Mage[edit]

  • Int growth increased from 3.2 to 3.6
  • Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar Slardar[edit]

  • Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
  • Sprint speed increased from 20/27/33/40% to 20/28/36/44%
  • Sprint mana cost removed (was 50)

Slark Slark[edit]

  • Shadow Dance duration reduced from 5.5 to 4
  • Shadow Dance cooldown increased from 25 to 65
  • Shadow Dance can no longer be revealed by True Sight

Sniper Sniper[edit]

  • Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Terrorblade Terrorblade[edit]

Spectre Spectre[edit]

  • You can now continuously use Reality on your illusions
  • Reality cast point improved from 0.3 to 0

Spirit Breaker Spirit Breaker[edit]

  • Base attack time nerfed from 1.7 to 1.9
  • Greater Bash no longer works while doomed
  • Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven Sven[edit]

  • Storm Hammer cooldown reduced from 15 to 13
  • Storm Hammer is now dodgeable

Tidehunter Tidehunter[edit]

  • Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw Timbersaw[edit]

  • Chakram mana cost increased from 75/125/175 to 100/150/200

Tiny Tiny[edit]

  • Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
  • Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/15

Treant Protector Treant Protector[edit]

  • Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
  • Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Living Armor cooldown rebalanced from 15 to 32/26/20/14
  • Living Armor mana cost increased from 25 to 50
  • Nature's Guise cast point improved from 0.5 to 03

Troll Warlord Troll Warlord[edit]

Tusk Tusk[edit]

  • Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 025)

Undying Undying[edit]

  • Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit Vengeful Spirit[edit]

  • Can now use Blink Dagger
  • If you Nether Swap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer Venomancer[edit]

  • Poison Nova no longer ignores invis/fogged units
  • Venomous Gale no longer ignores invis units
  • Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
  • Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
  • Poison Sting dps no longer dispels healing or disables dagger
  • Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
  • Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper Viper[edit]

Visage Visage[edit]

  • Base armor reduced by 1
  • Base magic resistance reduced from 25% to 10%

Warlock Warlock[edit]

  • Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
  • Upheaval cast range increased from 700 to 1200
  • Upheaval duration increased from 10 to 12
  • Removed Chaotic Offering 100 impact damage
  • Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
  • Chaotic Offering mana cost increased from 200/250/300 to 200/300/400

Weaver Weaver[edit]

Windranger Windranger[edit]

  • Focus Fire remains sticky on the target you cast it on
    • This means that you can change targets and when you return to the original target, your attack speed bonus will resume

Witch Doctor Witch Doctor[edit]

  • Death Ward cast range increased from 400 to 600
  • Voodoo Restoration AoE increased from 350 to 500
  • Voodoo Restoration mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)


Animal Courier Animal Courier[edit]

  • Movement speed increased from 300 to 350
  • HP increased from 45 to 75

Arcane Boots Arcane Boots[edit]

  • Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian Armlet of Mordiggian[edit]

  • Unholy Strength STR gain is provided over 0.7 seconds
  • Unholy Strength has no toggle on or off cooldown

Black King Bar Black King Bar[edit]

  • Recipe cost increased from 1300 to 1375

Blink Dagger Blink Dagger[edit]

  • Damage disable no longer ignores self damage
    • This means stuff like Rot will trigger it, but HP loss like Soul Ring will not

Bloodstone Bloodstone[edit]

  • Now gives the +10 damage from its components

Boots of Travel Boots of Travel[edit]

  • Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle Bottle[edit]

  • Gold cost increased from 600 to 650

Clarity Clarity[edit]

  • Is no longer shareable (but can still be used on a target ally)

Dust of Appearance Dust of Appearance[edit]

  • Slow increased from 10 to 15%

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Cyclone cooldown reduced from 30 to 25
  • Movement speed bonus increased from 35 to 40

Eye of Skadi Eye of Skadi[edit]

  • Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier Flying Courier[edit]

  • Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight Gem of True Sight[edit]

  • Gold cost increased from 850 to 900

Hand of Midas Hand of Midas[edit]

Healing Salve Healing Salve[edit]

  • Gold cost increased from 100 to 115
  • Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator Helm of the Dominator[edit]

Hyperstone Hyperstone[edit]

  • Gold cost reduced from 2100 to 2000

Linkens Sphere Linken's Sphere[edit]

  • Linken's Sphere can now be cast on an allied hero to transfer the buff
    • When on cooldown it does not work on you
    • Goes into cooldown when cast and once the buff is used up
    • If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
    • 700 cast range

Maelstrom Maelstrom[edit]

Mjollnir Mjollnir[edit]

  • Static Charge radius around attacker increased from 300 to 450
  • Static Charge hit count increased from 3 to 5
  • Chain Lightning AoE increased from 500 to 900

Necronomicon 1 Necronomicon[edit]

  • Summoned units duration increased from 35 to 40

Observer Ward Observer Ward[edit]

  • Duration increased from 6 to 7 minutes
  • Killing Observer Wards now grants a 50 gold bounty

Phase Boots Phase Boots[edit]

  • Movement speed bonus reduced from 55 to 50

Pipe of Insight Pipe of Insight[edit]

  • Barrier AoE increased from 500 to 900

Power Treads Power Treads[edit]

  • Movement speed bonus reduced from 55 to 50

Radiance Radiance[edit]

Refresher Orb Refresher Orb[edit]

  • Now gives the +10 attack speed from its components

Rod of Atos Rod of Atos[edit]

  • Cripple cooldown reduced from 16 to 12

Sange and Yasha Sange and Yasha[edit]

  • Movement speed bonus increased from 12 to 16%

Sentry Ward Sentry Ward[edit]

  • Duration increased from 3 to 4 minutes
  • No longer gives permanent vision around it
  • Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet Shadow Amulet[edit]

  • Fade delay reduced from 2.4 to 1.8

Shadow Blade Shadow Blade[edit]

Smoke of Deceit Smoke of Deceit[edit]

  • Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango Tango[edit]

  • Charges increased from 3 to 4
  • Gold cost increased from 90 to 125
  • Is no longer shareable
  • Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots Tranquil Boots[edit]

  • Reworked Tranquil Boots

Previous Tranquil Boots
Active Boots:
+ 75 Movement speed
+ 3 Armor
+ 3 HP Regeneration
Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:
+ 25 Movement speed
Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled

New Tranquil Boots
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled

Urn of Shadows Urn of Shadows[edit]

Vanguard Vanguard[edit]

Veil of Discord Veil of Discord[edit]

External links[edit]