Version 7.01
From Liquipedia Dota 2 Wiki
General[edit]
- Added Necrophos to Captains Mode
- XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
- XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
- XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
Heroes[edit]
- Incapacitating Bite slow increased from 10/20/30/40 to 14/24/34/44%
- Agility gain reduced from 2 to 1.6
- Reality Rift armor debuff rescaled from -3/4/5/6 to -1/3/5/7
- Chaos Strike lifesteal increased from 50% to 65%
- Fixed Chaos Strike lifesteal ignoring armor reductions
- Level 10 Talent increased from +6 Strength to +7
- Level 20 Talent increased from +50 Damage to +65
- Level 20 Talent increased from +20 Health Regen to +25
- Base Intelligence increased by 3
- Level 10 Talent increased from +15 Movement Speed to +20
- Level 20 Talent increased from -25s Respawn Time to -30s
- Strength gain increased from 1.7 to 1.9
- Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/..
- Level 15 Talent increased from 20% XP to 25% XP
- Level 15 Talent increased from +100 Cast Range to +125
- Level 15 Talent increased from -25s Respawn to -30s
- Level 20 Talent increased from +5% Spell Amp to 6%
- Base armor reduced by 1
- Agility gain reduced from 1.9 to 1.5
- Howl cooldown increased from 50/45/40/35 to 55/50/45/40
- Howl mana cost increased from 15/20/25/30 to 30
- Level 10 Talent reduced from +20 Damage to +15 Damage
- Meepo Clones are now allowed to pickup Runes
- Boundless Strike critical strike rescaled from 200% to 140/160/180/200%
- Jingu Mastery counter duration reduced from 15 to 10 seconds
- Fixed Jingu Mastery ignoring armor for its lifesteal calculation
- Level 15 Talent increased from +10 Intelligence to +15
- Level 15 Talent increased from +15 Movement Speed to +20
- Level 25 Talent increased from -35s Respawn Time to -40
- Level 25 Talent changed from +6 Treants to 2x Treants HP/Damage
- Movement speed reduced from 295 to 290
- Purification mana cost rescaled from 70/90/110/130 to 85/100/115/130
- Guardian Angel cooldown increased from 150 to 160
- Stifling Dagger base damage reduced from 70 to 65
- Dream Coil cooldown reduced from 75 to 70/65/60
- Smoke Screen slow reduced from 13/17/21/25% to 10/15/20/25%
- Strength reduced from 21 + 1.8 to 20 + 1.6
- Level 15 Talent increased from +6 all stats to +8
- Level 15 Talent increased from +15 MS to +20
- Movement speed reduced from 300 to 295
- Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2
- Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time
- Turn rate improved from 0.5 to 0.7
- Pit of Malice interval increased from 3.5 to 3.6 seconds
- Pit of Malice cooldown increased from 30/26/22/18 to 32/28/24/20
- Base damage reduced by 3
- Familiars HP reduced from 500/750/1000 to 300/500/700
- Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3
- Windrun cooldown from 14 to 13
- Level 15 Talent increased from +13 Intelligence to +16 Intelligence
- Level 15 Talent increased from +150 Health to +200 Health
- Level 25 Talent increased from +150 Death Ward Attack Range to +175
- Level 20 Talent increased from -35s Respawn Time to -40
- Level 20 Talent increased from +30 Movement Speed to +35