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Version 7.21d
From Liquipedia Dota 2 Wiki
General[edit]
- Dire hard camp pull is now easier to do
Heroes[edit]
- Agility gain increased from 2.1 to 2.4
- Tempest Double duration increased from 16/18/20 to 16/20/24
- Strength gain increased from 3.2 to 3.4
- Base damage increased by 3
- Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
- Level 20 Talent increased from +50 Retaliate Damage to +70
- Divine Favor duration reduced from 14 to 8/10/12/14
- Elder Dragon Form slow increased from 30 to 40
- Level 10 Talent increased from -20% Breath Fire Damage to -25%
- Level 15 Talent increased from +300 Health to +350
- Level 20 Talent increased from +150 Gold/Min to +180
- Level 25 Talent increased from +1.75s Dragon Tail to +2s
- Agility gain increased from 2.5 to 2.8
- Base agility increased by 6 (base damage unchanged)
- Base armor increased by 2
- Base strength increased by 1
- Base intelligence increased from 17 to 19
- Base damage increased by 3
- Level 10 Talent increased from +200 Health to +250
- Omnislash cooldown increased from 130 to 140
- Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44
- Rage cooldown increased from 16 to 18
- Agility increased from 16 + 1.5 to 23 + 1.8
- Strength gain reduced from 3.6 to 3.2
- Spear of Mars vision AoE reduced from 500 to 300
- God's Rebuke mana cost increased from 55/60/65/70 to 65/70/75/80
- Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
- Mirror Image illusion incoming damage reduced from 400% to 350%
- Base armor increased by 1
- False Promise cooldown increased from 100/65/30 to 115/80/45
- False Promise mana cost increased from 100 to 100/150/200
- False Promise cast range rescaled from 1000 to 700/850/1000
- Lucky Shot can no longer apply both silence and disarm at the same time
- Lucky Shot chance reduced from 20% to 17%
- Rolling Thunder mana cost increased from 100 to 100/150/200
- Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
- Level 10 Talent changed from +5 Armor to +125 Cast Range
- Level 10 Talent changed from +10 Intelligence to +5 All Stats
- Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
- Base armor increased by 1
- Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
- Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
- Base intelligence reduced by 2
- Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
- Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
- Shrapnel replenish time reduced from 50 to 40
- Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
- Charge of Darkness cooldown reduced from 12 to 11
- Intelligence increased from 22 + 3.7 to 23 + 3.9
- Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
- Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
- Agility gain increased from 2.8 to 3.2
- Meld debuff duration increased from 10 to 12
- Base armor reduced by 1
- Poison Nova scepter damage increased from 60/85/110 to 75/100/125
- Agility gain reduced from 2.8 to 2.5
- Nethertoxin cooldown increased from 5 to 6
- Base strength increased by 1
- Focus Fire attack speed changed from 425 to 450
- Intelligence increased from 20 + 3.1 to 21 + 3.3
- Static Field damage increased from 4/6/8/10% to 5/7/9/11%
Items[edit]
- Recipe cost reduced from 1250 to 1100
- Recipe cost increased from 1700 to 1800
- Cooldown increased from 16 to 18
- Cast range reduced from 1150 to 1100
- Target attack speed increase/reduction changed from 70 to 80