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Version 7.21d

From Liquipedia Dota 2 Wiki


General[edit]

  • Dire hard camp pull is now easier to do

Heroes[edit]

  • Agility gain increased from 2.1 to 2.4
  • Tempest Double duration increased from 16/18/20 to 16/20/24
  • Strength gain increased from 3.2 to 3.4
  • Base damage increased by 3
  • Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
  • Level 20 Talent increased from +50 Retaliate Damage to +70
  • Divine Favor duration reduced from 14 to 8/10/12/14
  • Elder Dragon Form slow increased from 30 to 40
  • Level 10 Talent increased from -20% Breath Fire Damage to -25%
  • Level 15 Talent increased from +300 Health to +350
  • Level 20 Talent increased from +150 Gold/Min to +180
  • Level 25 Talent increased from +1.75s Dragon Tail to +2s
  • Agility gain increased from 2.5 to 2.8
  • Base agility increased by 6 (base damage unchanged)
  • Base armor increased by 2
  • Base strength increased by 1
  • Base intelligence increased from 17 to 19
  • Base damage increased by 3
  • Level 10 Talent increased from +200 Health to +250
  • Omnislash cooldown increased from 130 to 140
  • Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44
  • Rage cooldown increased from 16 to 18
  • Agility increased from 16 + 1.5 to 23 + 1.8
  • Strength gain reduced from 3.6 to 3.2
  • Spear of Mars vision AoE reduced from 500 to 300
  • God's Rebuke mana cost increased from 55/60/65/70 to 65/70/75/80
  • Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
  • Mirror Image illusion incoming damage reduced from 400% to 350%
  • Base armor increased by 1
  • False Promise cooldown increased from 100/65/30 to 115/80/45
  • False Promise mana cost increased from 100 to 100/150/200
  • False Promise cast range rescaled from 1000 to 700/850/1000
  • Lucky Shot can no longer apply both silence and disarm at the same time
  • Lucky Shot chance reduced from 20% to 17%
  • Rolling Thunder mana cost increased from 100 to 100/150/200
  • Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
  • Level 10 Talent changed from +5 Armor to +125 Cast Range
  • Level 10 Talent changed from +10 Intelligence to +5 All Stats
  • Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
  • Base armor increased by 1
  • Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
  • Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
  • Base intelligence reduced by 2
  • Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
  • Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600
  • Shrapnel replenish time reduced from 50 to 40
  • Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
  • Charge of Darkness cooldown reduced from 12 to 11
  • Intelligence increased from 22 + 3.7 to 23 + 3.9
  • Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
  • Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
  • Agility gain increased from 2.8 to 3.2
  • Meld debuff duration increased from 10 to 12
  • Base armor reduced by 1
  • Poison Nova scepter damage increased from 60/85/110 to 75/100/125
  • Agility gain reduced from 2.8 to 2.5
  • Nethertoxin cooldown increased from 5 to 6
  • Base strength increased by 1
  • Focus Fire attack speed changed from 425 to 450
  • Intelligence increased from 20 + 3.1 to 21 + 3.3
  • Static Field damage increased from 4/6/8/10% to 5/7/9/11%

Items[edit]

  • Recipe cost reduced from 1250 to 1100
  • Recipe cost increased from 1700 to 1800
  • Cooldown increased from 16 to 18
  • Cast range reduced from 1150 to 1100
  • Target attack speed increase/reduction changed from 70 to 80

See also[edit]