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Version 7.23

[e][h]Version 7.23
Version Information
Release Date:
2019-11-26
Highlights
Chronology
 
 V7.22h
V7.23a 
 

General Updates[edit]

Courier[edit]

  • Each player now has their own courier automatically
  • Courier now gains levels when your hero gains levels
  • Courier movement speed reduced from 380 to 275
  • Courier health reduced from 75 to 70
  • Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
  • Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
  • Courier gains flying movement at level 5
  • Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
  • Courier gains ability to use wards at level 15
  • Courier gains Shield active ability at level 20 (2s duration, 200 CD)
  • Courier gains ability to use items in general at level 25
  • Courier vision reduced from 350 to 200
  • Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
  • Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
  • Courier Return Items ability will now cause the courier to return home even if it doesn't have items

Economy[edit]

  • Observer Wards no longer cost gold
  • Heroes now start with 3 Town Portal Scrolls
  • Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
  • Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
  • Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
  • Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

General[edit]

  • Map layout redesigned [?]

Note: Both Ancient camps are now on the opposite side of the map from Roshan.

  • Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
  • Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
    • Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips.
    • Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage.
  • Removed Side Shops
    • Bottle has been removed from the Secret Shop
    • All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)
  • Tier 2 Towers HP increased from 1900 to 2000
  • Tier 2 Tower Armor increased from 15 to 16
  • Tier 2 Tower Damage increased from 152 to 175
  • Tier 2+ towers night vision increased from 800 to 1100
  • Tower Glyph multishot targets increased from 2 to 4
  • Glyph duration increased from 6 to 7
  • Improved input processing to feel snappier, as well as fixing some rare input drop bugs
  • Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
  • Siege damage against heroes increased from 85% to 100%
  • Fountain damage increased from 230 to 275
  • Fountain now has 20% Accuracy


Neutral Units Balance[edit]

  • Neutral Cloak Aura no longer stacks
  • Neutral Harpy Stormcrafter: Max mana reduced from 400 to 150
  • Neutral Harpy Stormcrafter: Mana regeneration increased from 1 to 3
  • Neutral Mud Golem: Hurl Boulder damage reduced from 125 to 75
  • Neutral Ghost: Frost Attack move slow from 20 to 25%
  • Neutral Ghost: Frost Attack attack slow from 20 to 25%
  • Neutral Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
  • Neutral Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
  • Neutral Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
  • Neutral Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
  • Neutral Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
  • Neutral Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
  • Neutral Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
  • Neutral Ogre Frostmage: Armor bonus reduced from 8 to 6
  • Neutral Ogre Frostmage: Slow now works against ranged units as well
  • Neutral Ogre Frostmage: Attack slow increased from 20 to 30

Outposts[edit]

Added a new neutral building type - Outposts

There are two of these on the map, located where the Side Shops were previously. Right clicking to channel it takes 6 seconds and then you gain control over the outpost. Converts faster with more allies channeling. Having control over an outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock. It also provides your team unobstructed vision in that area and allows you to TP to it. Outposts are inactive for the first 10 minutes of the game and cannot be captured then.

  • XP bonus is 25*Min XP to each player
  • Provides 500 AoE truesight
  • Only gains XP bonus once per period regardless if you have one or two outposts controlled
  • Takes 6 seconds to teleport to it (shares the delayed TP duration mechanic with T1 towers)

Neutral Items[edit]

Neutrals now drop unique items that cannot be sold, but can be shared with allies. There are five tiers of items that drop over the course of the game. Within each tier, the odds get cut by half for each subsequent drop. Items of a specific type will only drop once for each team. Drops only begin after 5 minutes.

There are 62 unique neutral items in total.

Backpack slots increased from 3 to 4.

Neutral Drop Mechanics[edit]

5-15 MINUTES

  • Tier 1: 10% Chance
  • Other Tiers: 0% Chance

15-25 MINUTES

  • Tier 2: 10% Chance
  • Other Tiers: 0% Chance

25-35 MINUTES

  • Tier 3: 10% Chance
  • Other Tiers: 0% Chance

35-45 MINUTES

  • Tier 3: 5% Chance
  • Tier 4: 5% Chance
  • Other Tiers: 0% Chance

45-70 MINUTES

  • Tier 4: 10% Chance
  • Other Tiers: 0% Chance

70+ MINUTES

  • Tier 5: 10% Chance
  • Other Tiers: 0% Chance

These are the odds for the first drop of each tier - Each subsequent drop between a tier is cut by half. So if the first drop is 10%, the next within that tier will be 5%, then 2.5%, etc.

Drop chances use Pseudo Random on a per tier and per team basis. Only rolls for a drop whenever there is a real hero near the dying neutral.

TIER 1 ITEMS[edit]

Keen Optic Keen Optic[edit]

  • +75 Cast Range, +1.5 Mana regen

Royal Jelly Royal Jelly[edit]

  • Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.

Poor Mans Shield Poor Man's Shield[edit]

  • Item readded

Ocean Heart Ocean Heart[edit]

  • Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.

Iron Talon Iron Talon[edit]

  • Item readded

Mango Tree Mango Tree[edit]

  • Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.

Arcane Ring Arcane Ring[edit]

  • +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.

Elixir Elixir[edit]

  • 3 charges, restores 500 Health and 250 mana over 6 seconds

Broom Handle Broom Handle[edit]

  • +35 Melee Attack Range, +12 Damage and +3 Armor.

Ironwood Tree Ironwood Tree[edit]

  • Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800

Trusty Shovel Trusty Shovel[edit]

  • +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.

Faded Broach Faded Broach[edit]

  • +225 Mana, +20 MS

TIER 2 ITEMS[edit]

Grove Bow Grove Bow[edit]

  • +100 Attack range. Adds a -12% Magic Resistance debuff on Attack.

Vampire Fangs Vampire Fangs[edit]

  • +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision

Ring of Aquila Ring of Aquila[edit]

  • Item readded

Repair Kit Repair Kit[edit]

  • 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period.

Pupil's Gift Pupil's Gift[edit]

  • Grants you +14 Attributes for both of your secondary stats.

Helm of the Undying Helm of the Undying[edit]

  • Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.

Imp Claw Imp Claw[edit]

  • Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10

Philosopher's Stone Philosopher's Stone[edit]

  • +75 GPM, +200 Mana and -35 Attack Damage on yourself

Dragon Scale Dragon Scale[edit]

  • +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.

Essence Ring Essence Ring[edit]

  • +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.

Nether Shawl Nether Shawl[edit]

  • +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself

Tome of Aghanim Tome of Aghanim[edit]

  • Consumable that temporarily grants you the Scepter buff for 3 minutes.

TIER 3 ITEMS[edit]

Craggy Coat Craggy Coat[edit]

  • +13 Armor and -35 Attack Speed on yourself

Greater Faerie Fire Greater Faerie Fire[edit]

  • +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10

Quickening Charm Quickening Charm[edit]

  • +13% Cooldown Reduction and +9 HP Regen

Mind Breaker Mind Breaker[edit]

  • Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.

Third Eye Third Eye[edit]

  • Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.

Spider Legs Spider Legs[edit]

  • Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10

Vambrace Vambrace[edit]

  • Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace. Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.

Clumsy Net Clumsy Net[edit]

  • +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25

Enchanted Quiver Enchanted Quiver[edit]

  • Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8

Paladin Sword Paladin Sword[edit]

  • +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.

Orb of Destruction Orb of Destruction[edit]

  • Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.

Titan Sliver Titan Sliver[edit]

  • Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance

TIER 4 ITEMS[edit]

Witless Shako Witless Shako[edit]

  • Grants +28% Max Health and -40% Max Mana

Timeless Relic Timeless Relic[edit]

  • +35% Debuff Duration Amplification and +10% Spell Amp

Spell Prism Spell Prism[edit]

  • +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80

Prince's Knife Prince's Knife[edit]

  • +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.

Flicker Flicker[edit]

  • Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana Cost: 25. Does not get disabled on incoming damage.

Telescope Telescope[edit]

  • Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.

Ninja Gear Ninja Gear[edit]

  • +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.

Illusionist's Cape Illusionist's Cape[edit]

  • Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30

Havoc Hammer Havoc Hammer[edit]

  • +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.

Magic Lamp Magic Lamp[edit]

  • Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.

The Leveller The Leveller[edit]

  • +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.

Minotaur Horn Minotaur Horn[edit]

  • +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.

TIER 5 ITEMS (70+ MINUTES ONLY)[edit]

Force Boots Force Boots[edit]

  • +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.

Seer Stone Seer Stone[edit]

  • +500 Cast Range, +800 Day and Night Vision.

Mirror Shield Mirror Shield[edit]

  • 75% Chance to block and reflect targeted spells. +20 All Stats.

Fallen Sky Fallen Sky[edit]

  • Recipe combines Blink Dagger and Meteor Hammer. Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen. Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage. Cast Range: 1600. Cooldown: 15. Does not get disabled by incoming damage.

Fusion Rune Fusion Rune[edit]

  • Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.

Apex Apex[edit]

  • Increases your Primary Attribute by 80%

Ballista Ballista[edit]

  • +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.

Woodland Striders Woodland Striders[edit]

  • +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.

Trident Trident[edit]

  • Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp.

Book of the Dead Book of the Dead[edit]

  • +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.

Pirate Hat Pirate Hat[edit]

  • Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.

Ex Machina Ex Machina[edit]

  • +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.

Desolator 2 Desolator 2[edit]

  • +100 Attack Damage and -12 Armor on attack

Phoenix Ash Phoenix Ash[edit]

  • +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.

Items[edit]

Stout Shield Stout Shield[edit]

  • Removed Stout Shield from the game
  • Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)

Vanguard Vanguard[edit]

  • Now requires a 200 gold recipe

Quelling Blade Quelling Blade[edit]

  • Cost reduced from 200 to 150
  • Melee damage reduced from 24 to 18
  • Range bonus damage decreased from 7 to 5

Orb of Venom Orb of Venom[edit]

  • Cost increased from 275 to 300

Circlet Circlet[edit]

  • Cost reduced from 165 to 155

Slippers of Agility Slippers of Agility[edit]

  • Cost increased from 135 to 145

Gauntlets of Strength Gauntlets of Strength[edit]

  • Cost increased from 135 to 145

Mantle of Intelligence Mantle of Intelligence[edit]

  • Cost increased from 135 to 145

Faerie Fire Faerie Fire[edit]

  • Cost increased from 70 to 125
  • Damage increased from 2 to 3
  • Heal increased from 85 to 100

Enchanted Mango Enchanted Mango[edit]

  • In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.

Ring of Protection Ring of Protection[edit]

  • Cost reduced from 175 to 150

Sages Mask Sage's Mask[edit]

  • Cost reduced from 325 to 250

Ring of Regen Ring of Regen[edit]

  • Cost reduced from 300 to 250

Force Staff Force Staff[edit]

  • Recipe increased by 50 gold

Soul Ring Soul Ring[edit]

  • Recipe increased by 50 gold

Buckler Buckler[edit]

Recipe Recipe Reworked

  • Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)

Ring of Basilius Ring of Basilius[edit]

Recipe Recipe Reworked

  • Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.

Headdress Headdress[edit]

Recipe Recipe Reworked

  • Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.

Vladmirs Offering Vladmir's Offering[edit]

Rework Item Reworked

Details
Old New
Requires
  • Ring of Basilius (500)
  • Morbid Mask (900)
  • Recipe (525)
  • Total: 1925
  • Ring of Basilius (450)
  • Morbid Mask (900)
  • Buckler (450)
  • Recipe (350)
  • Total: 2150
Provides
  • +15% Lifesteal Aura (Melee)
  • +10% Lifesteal Aura (Ranged)
  • +15% Attack Damage Aura
  • +1.5 Mana Regeneration Aura
  • +4 Armor Aura
  • +6 All Stats
  • +25% Lifesteal Aura
  • +1.5 Mana Regeneration Aura
  • +3 Armor Aura

Helm of the Dominator Helm of the Dominator[edit]

Rework Item Reworked

Details
Old New
Requires
  • Headdress (525)
  • Gloves of Haste (500)
  • Ring of Health (850)
  • Recipe (300)
  • Total: 2175
  • Headdress (450)
  • Broadsword (1200)
  • Crown (450)
  • Recipe (300)
  • Total: 2400
Provides
  • +2 All Stats
  • +20 Attack Speed Aura
  • +8.5 Health Regeneration Aura
  • +7 All Stats
  • +20% Base Damage Aura
  • +5 Health Regeneration Aura

Drum of Endurance Drum of Endurance[edit]

Rework Item Reworked

Details
Old New
Requires
  • Crown (450)
  • Wind Lace (250)
  • Sage's Mask (325)
  • Recipe (600)
  • Total: 1625
  • Crown (450)
  • Wind Lace ( 250)
  • Gloves of Haste (400)
  • Recipe (800)
  • Total: 1900
Provides
  • +6 All Stats
  • +20 Movement Speed
  • +1.25 Mana Regeneration
  • +6 All Stats
  • +20 Movement Speed
  • +20 Attack Speed Aura

Mekansm Mekansm[edit]

Recipe Recipe Reworked

  • Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
  • Health regeneration aura reduced from 3.5 to 2.5

Crimson Guard Crimson Guard[edit]

Recipe Recipe Reworked

  • Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
  • No longer grants the active bonus armor the old Buckler active provided

Guardian Greaves Guardian Greaves[edit]

  • Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
  • Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
  • Health regeneration aura reduced from 3.5 to 2.5

Assault Cuirass Assault Cuirass[edit]

Recipe Recipe Reworked

  • Now uses Buckler instead of Chainmail. Gains +5 All Stats.

Abyssal Blade Abyssal Blade[edit]

  • Now performs a blink strike. Has 600 cast range.
  • Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Bloodstone Bloodstone[edit]

Rework Item Reworked

  • Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)

Sange Sange[edit]

  • Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
  • Status Resistance increased from 12% to 16%

Sange and Yasha Sange and Yasha[edit]

  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
  • Status Resistance increased from 16% to 20%

Heavens Halberd Heaven's Halberd[edit]

  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
  • Status Resistance increased from 14% to 20%

Kaya and Sange Kaya and Sange[edit]

  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
  • Status Resistance increased from 16% to 20%

Holy Locket Holy Locket[edit]

Recipe Recipe Reworked

  • No longer provides regeneration amplification
  • Heal amplification increased from 25% to 35%
  • Health increased from +200 to +250
  • Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
  • Recipe cost increased from 550 to 850

Gloves of Haste Gloves of Haste[edit]

  • Cost reduced from 500 to 400

Power Treads Power Treads[edit]

  • Attack Speed increased from 20 to 25

Hand of Midas Hand of Midas[edit]

  • Recipe cost increased by 100

Armlet of Mordiggian Armlet of Mordiggian[edit]

  • Recipe cost increased by 100

Veil of Discord Veil of Discord[edit]

  • Now requires Ring of Basilius instead of Helm of Iron Will
  • Recipe cost increased from 700 to 1150
  • Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)

Urn of Shadows Urn of Shadows[edit]

  • Now requires Sage's Mask instead of Infused Raindrops

Infused Raindrop Infused Raindrops[edit]

  • Charge count increased from 5 to 6

Heart of Tarrasque Heart of Tarrasque[edit]

  • Now provides +10 Health Regen

Mask of Madness Mask of Madness[edit]

  • Duration reduced from 8 to 6
  • Cooldown reduced from 22 to 16

Dust of Appearance Dust of Appearance[edit]

  • Now comes in single charges for 90 gold (instead of two for 180)

Observer Ward Observer Ward[edit]

  • No longer costs gold

Sentry Ward Sentry Ward[edit]

  • Duration increased from 6 to 8 minutes
  • Stock replenish cooldown increased from 85 to 95
  • Initial Stock reduced from 4 to 3

Smoke of Deceit Smoke of Deceit[edit]

  • Initial stock reduced from 3 to 2
  • Stock replenish cooldown reduced from 10 to 7 minutes

Blade Mail Blade Mail[edit]

  • No longer pierces Spell Immunity
  • Armor increased from 5 to 6

Skull Basher Skull Basher[edit]

  • Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Maelstrom Maelstrom[edit]

  • No longer bounces on the primary target if it is Spell Immune

Mjollnir Mjollnir[edit]

  • No longer bounces on the primary target if it is Spell Immune

Javelin Javelin[edit]

  • No longer pierces Spell Immunity

Monkey King Bar Monkey King Bar[edit]

  • Now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Divine Rapier Divine Rapier[edit]

  • Now has True Strike

Shadow Blade Shadow Blade[edit]

  • Damage increased from 22 to 27

Battle Fury Battle Fury[edit]

  • Damage increased from 45 to 54

Silver Edge Silver Edge[edit]

  • Damage increased from 30 to 36

Echo Sabre Echo Sabre[edit]

  • Damage increased from 12 to 15

Linkens Sphere Linken's Sphere[edit]

  • Cooldown reduced from 13 to 12
  • All Stats increased from 13 to 14
  • Health regeneration increased from 6.5 to 7

Euls Scepter of Divinity Eul's Scepter of Divinity[edit]

  • Cyclone maintains a 24 collision blocker at the base

Shivas Guard Shiva's Guard[edit]

  • No longer able to be disassembled

Manta Style Manta Style[edit]

  • No longer able to be disassembled

Glimmer Cape Glimmer Cape[edit]

  • Can now be used on couriers/units

Heroes[edit]

Abaddon Abaddon[edit]

Alchemist Alchemist[edit]

Ancient Apparition Ancient Apparition[edit]

Aghanim's Scepter Upgrade Scepter Reworked

Anti-Mage Anti-Mage[edit]

  • Mana Break now also burns 2/3/4/5% of the target's max mana
  • Mana Break now only has half effect by illusions
  • Mana Void no longer pierces Spell Immunity (previously only partially did)
  • Mana Void Scepter duration increased from 70 to 100 seconds
  • Level 10 Talent increased from +10 Strength to +13

Arc Warden Arc Warden[edit]

Axe Axe[edit]

  • Counter Helix cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
  • Counter Helix chance reduced from 20% to 17/18/19/20%
  • Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Bane Bane[edit]

Rework Ability Reworked

  • Reworked Enfeeble:
    • Now a passive
    • Your abilities now place an enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds.
    • Enfeeble has been moved down to the third ability.
  • Brain Sap now heals for as much damage as the target takes
  • Brain Sap damage type changed from Pure to Magical
  • Brain Sap damage increased from 75/150/225/300 to 100/200/300/400
  • Fiend's Grip now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 15 Talent changed from Enfeeble Steals Attack Speed to +8% Spell Amplification
  • Level 20 Talent changed from +125 Enfeeble Attack Speed Reduction to +20% Spell Lifesteal

Batrider Batrider[edit]

  • Flamebreak projectile speed increased from 900 to 1200
  • Flamebreak now has a 50/75/100/125 damage impact
  • Flamebreak damage per second reduced from 25/30/35/40 to 20
  • Flamebreak cooldown rescaled from 17 to 18/17/16/15
  • Flamebreak AoE increased from 375 to 500
  • Flamebreak knockback duration from 0.25 to 0.35
  • Flamebreak knockback distance is now a fixed 300 units
  • Firefly no longer provides flying vision
  • Firefly movement speed increased from 4/7/10/13% to 5/10/15/20%
  • Firefly now provides +200/400/600/800 Day/Night vision
  • Sticky Napalm no longer has a cast point
  • Sticky Napalm no longer requires turning to cast
  • Sticky Napalm slow per stack reduced from 3/5/7/9 to 2/4/6/8
  • Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
  • Level 20 Talent changed from +40 Movement Speed to +30
  • Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s

Beastmaster Beastmaster[edit]

  • Wild Axes now pierce Spell Immunity
  • Primal Roar now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 10 Talent increased from +20 Movement Speed to +25
  • Level 15 Talent increased from +6 Armor to +7

Bloodseeker Bloodseeker[edit]

  • Rupture duration reduced from 12 to 10/11/12
  • Agility changed from 24 + 3.1 to 22 + 3.4
  • Bloodrage outgoing damage increased from 10/15/20/25% to 12/18/24/30%
  • Bloodrage incoming damage reduced from 10/15/20/25% to 10/14/18/22%

Bounty Hunter Bounty Hunter[edit]

Brewmaster Brewmaster[edit]

  • Cinder Brew now extends the duration by 3 seconds rather than refreshing
  • Cinder Brew now deals a total amount of damage over the variable duration
  • Cinder Brew no longer causes self attacks
  • Cinder Brew now ignites on any spell damage, rather than only damage above 80
  • Cinder Brew damage increased from 100/150/200/250 to 100/160/220/280
  • Cinder Brew slow rescaled from 25% to 24/28/32/36%
  • Cinder Brew cooldown reduced from 20/18/16/14 to 20/17/14/11
  • Cinder Brew Mana Cost increased from 50 to 80

Bristleback Bristleback[edit]

Centaur Warrunner Centaur Warrunner[edit]

  • Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
  • Level 20 Talent increased from +80 Retaliate Damage to +90

Chaos Knight Chaos Knight[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Agility gain reduced from 2.1 to 1.4
  • Chaos Bolt now releases fake projectiles from nearby illusions
  • Reality Rift no longer slows
  • Reality Rift now reduces armor by 2/3/4/5 for 6 seconds
  • Reality Rift cooldown from 14/11/8/5 to 15/12/9/6
  • Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
  • Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
  • Phantasm incoming damage increased from 260% to 350%
  • Phantasm illusions now have 25% Magic Resistance bonus
  • Phantasm illusions are now considered Strong Illusions and cannot be instantly killed with spells
  • Reworked Scepter:
    • When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions)
    • Your hero gets an additional illusion as well
    • Does not interrupt allies

Chen Chen[edit]

  • Holy Persuasion minimum health reduced from 1000 to 700/800/900/1000
  • Holy Persuasion mana cost increased from 70/90/110/130 to 90/110/130/150
  • Hand of God mana cost increased from 200/300/400 to 250/350/450
  • Level 10 Talent changed from +30% XP Gain to +200 Health

Clinkz Clinkz[edit]

Rework Ability Reworked

  • Base attack range reduced from 650 to 625
  • Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
  • Replaced Strafe with Death Pact:
    • Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
    • Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
    • If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed
    • Death Pact lasts 55 seconds
    • Cooldown: 90
    • Cast Range: 900
    • Mana Cost: 60
  • Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
  • Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
  • Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration

Clockwerk Clockwerk[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Hookshot now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Hookshot cooldown reduced from 70/55/40 to 60/45/30
  • Scepter has been reworked:
    • Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds
    • After the duration expires, you become stunned for 4 seconds
    • Cooldown: 60
    • Mana Cost: 150

Crystal Maiden Crystal Maiden[edit]

Rework Ability Reworked

  • Base mana regen increased from 0 to 1
  • Arcane Aura self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
  • Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself

Dark Seer Dark Seer[edit]

Aghanim's Scepter Upgrade Scepter Reworked

Dark Willow Dark Willow[edit]

  • Bedlam damage increased from 60/110/160 to 75/125/175
  • Level 20 Talent increased from +10% Spell Lifesteal to +15%

Dazzle Dazzle[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Reworked Scepter:
    • Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.

Death Prophet Death Prophet[edit]

Disruptor Disruptor[edit]

  • Thunder Strike now applies a 0.1 second 100% MS/AS slow
  • Level 10 Talent increased from +200 Health to +225

Doom Doom[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Base damage increased by 3
  • Devour max creep level rescaled from 3/4/5/6 to 4/5/6/6
  • Devour cooldown rescaled from 70/60/50/40 to 70
  • Devour gold bonus rescaled from 25/50/75/100 to 20/80/140/200
  • Devour digest duration now matches cooldown (rather than 80)
  • Scorched Earth duration rescaled from 10/12/14/16 to 16
  • Scorched Earth speed increased from 11/12/13/14% to 12/13/14/15%
  • Scorched Earth damage rescaled from 20/30/40/50 to 20/35/50/65
  • Infernal Blade base damage rescaled from 25 to 16/20/24/28
  • Reworked Scepter:
    • Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration
    • Applies Break

Dragon Knight Dragon Knight[edit]

Drow Ranger Drow Ranger[edit]

Rework Ability Reworked

  • Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
  • Frost Arrows now do 5/10/15/20 damage
  • Frost Arrows no longer last 7 seconds on creeps
  • Gust max knockback distance increased from 350 to 450
  • Replaced Precision Aura with Multishot:
    • Channels for up to 1.75 seconds
    • During that time, it releases a flurry of arrows in continuous salvos
    • Releases 12 total arrows over 3 waves
    • Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds
    • Travel distance is twice your attack range
    • Cooldown: 32/28/24/20
    • Mana Cost: 50/60/70/80
  • Marksmanship no longer instantly kills creeps
  • Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
  • Marksmanship now also provides bonus Agility to you and nearby ranged heroes equal to 25/30/35% of your Agility
  • Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
  • Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance

Earth Spirit Earth Spirit[edit]

Earthshaker Earthshaker[edit]

  • Enchant Totem Scepter leap duration increased from 0.75 seconds to 1.0
  • Enchant Totem Scepter leap will now be interrupted if you are stunned or rooted
  • Enchant Totem now provides +75 Attack Range
  • Echo Slam base damage increased from 100 to 100/140/180

Elder Titan Elder Titan[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Scepter reworked:
    • Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit
    • Provides 2 seconds per hero.

Ember Spirit Ember Spirit[edit]

  • Level 10 Talent increased from +250 Flame Guard Absorption to +275
  • Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
  • Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16

Enchantress Enchantress[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0
  • Impetus no longer Pierces Spell Immunity
  • Enchant cooldown from 20/16/12/8 to 20
  • Enchant creep duration increased from 26/44/62/80 to 30/60/90/120
  • Enchant can now control only one unit
  • Enchant can no longer target an already enchanted unit
  • Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it
  • Untouchable is now an ultimate ability. Reduces attack speed by 100/140/180
  • Untouchable now pierces Spell Immunity
  • Scepter has been reworked:
    • Grants Sproink, moving you backwards 400 units and disjointing projectiles.
    • Cooldown: 3
    • Mana Cost: 50
  • Level 20 Talent reduced from -100 Untouchable Slow to -80

Enigma Enigma[edit]

  • Midnight Pulse damage type changed from Pure to Magical (Still Pierces Spell Immunity)
  • Midnight Pulse damage increased from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%
  • Level 10 Talent changed from +25 Movement Speed to +200 Eidolon Attack Range

Faceless Void Faceless Void[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Time Lock stun duration reduced from 0.75 to 0.65
  • Chronosphere cooldown increased from 140 to 160
  • Level 10 Talent reduced from +12 Strength to +10
  • Level 20 Talent reduced from +500 Time Walk Cast Range to +450
  • Time Lock now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Scepter has been reworked:
    • Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE
    • Does not pierce Spell Immunity
  • Reworked how Time Dilation works mechanically:
    • Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown)
    • Slows down cooldowns by 75%
    • Duration is 8/10/12/14
    • Movement slow per ability in cooldown is 10%

Grimstroke Grimstroke[edit]

  • Phantom's Embrace Rend damage increased from 75/150/225/300 to 80/170/260/350
  • Ink Swell cast range increased from 400/500/600/700 to 400/525/650/775

Gyrocopter Gyrocopter[edit]

  • Scepter now prioritizes the furthest unit away in its range
  • Scepter range increased from 600 to 700

Huskar Huskar[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Burning Spear now costs 4% of current health instead of a fixed 15
  • Life Break slow duration reduced from 4/5/6 to 3/4/5
  • Life Break now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Scepter has been reworked: Life Break now taunts the enemy for 2.5 seconds

Invoker Invoker[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Invoke cooldown reduced by 0.3 for each orb level
  • Invoke base cooldown increased from 6 to 7
  • Invoke no longer benefits from Scepter
  • Scepter now adds Cataclysm to Sun Strike
  • Level 15 Talent reduced from -15s Cold Snap to -10s
  • Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
  • Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction

Io Io[edit]

Rework Ability Reworked

  • Base armor increased by 2
  • Tether now slows enemies by 8/16/24/32%
  • Overcharge:
    • Cooldown reduced from 18 to 16
    • Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction
    • Still provides attack speed
    • Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more
  • Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
  • Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
  • Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min

Jakiro Jakiro[edit]

  • Strength gain increased from 2.8 to 3.0

Juggernaut Juggernaut[edit]

  • Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
  • Level 20 Talent increased from +100 Blade Fury DPS to +130

Keeper of the Light Keeper of the Light[edit]

  • Blinding Light mana cost from 100/125/150/175 to 130/145/160/175
  • Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
  • Will-O-Wisp cast range reduced from 900 to 800
  • Level 15 Talent reduced from +350 Cast Range to +250

Kunkka Kunkka[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
  • Ghost Ship cooldown increased from 60/50/40 to 80/70/60
  • Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
  • Reworked Scepter:
    • Provides the Torrent Storm ability
    • Active, causes a visible Torrent to spawn every 0.25 seconds for 5 seconds
    • Torrents spawn randomly in a 1100 area around you (in alternating quadrants)
    • Cooldown: 70
    • Mana Cost: 250

Legion Commander Legion Commander[edit]

Leshrac Leshrac[edit]

  • Level 20 Talent changed from +25% Evasion to +400 Health

Lich Lich[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you
  • Chain Frost damage increased by 15/20/25 per bounce
  • Scepter has been reworked:
    • Sinister Gaze is now a 400 AoE target ability
  • Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces

Lifestealer Lifestealer[edit]

Rework Ability Reworked
Aghanim's Scepter Upgrade Scepter Reworked

  • Strength gain reduced from 2.9 to 2.4
  • Base attack time improved from 1.85 to 1.7
  • Base attack speed improved from 100 to 140
  • Base damage reduced by 7
  • Base armor increased by 1
  • Rage no longer increases attack speed
  • Rage now provides +15% movement speed
  • Open Wounds lifesteal reduced from 50% to 35%
  • Feast now passively provides +15/30/45/60 Attack Speed
  • Feast no longer deals damage based on the target's max health
  • Feast now provides 1.5/2/2.5/3% lifesteal based on the target's max health
  • Infest
    • Now automatically takes control over the target when it is allowed
    • Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%
    • Infested units also gain +750/1000/1250 bonus health (and heals that amount)
    • Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit
  • Reworked Scepter:
    • Reduces Infest cooldown to 20 seconds and increases cast range to 600
    • Causes the Infested target to get the Rage buff (lasts as long as Rage does)
  • Level 10 Talent increased from +20 Attack Speed to +30
  • Level 25 Talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal

Lina Lina[edit]

  • Strength gain increased from 2.2 to 2.4
  • Level 10 Talent reduced from +125 Cast Range to +100
  • Level 10 Talent increased from +30 Damage to +35

Lion Lion[edit]

Lone Druid Lone Druid[edit]

Rework Ability Reworked

  • Spirit Bear attack range increased from 128 to 150
  • Spirit Bear armor type changed from Basic to Hero
  • Spirit Bear attack type changed from Basic to Hero
  • Spirit Bear no longer has Defender
  • Spirit Bear Demolish is now available at level 1
  • Spirit Bear Return is now available at level 1
  • Spirit Bear Entangle is now available at level 1
  • Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
  • Spirit Bear Return is now a 3 second channeling ability. Cooldown: 30
  • Spirit Bear Demolish building bonus damage is now 10/20/30/40%
  • Spirit Bear damage reduced from 35/55/75/95 to 30
  • Spirit Bear now levels up when your hero does and gains +5 damage per level
  • Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
  • Spirit Bear now gains +75 HP per level of your hero
  • Spirit Bear Entangling Claws damage type changed from Physical to Magical
  • Spirit Link is now passive.
  • Spirit Link no longer heals the spirit bear when Lone Druid deals damage
  • Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
  • Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
  • Reworked True Form:
    • 100 Cooldown
    • Transforms into a melee bear
    • Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor
    • Grants you Spirit Bear's Entangling Roots and Demolish
    • Sets your melee attack range to 225
    • Duration: 40
    • Mana Cost: 200
  • Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
  • Savage Roar AoE increased from 325 to 375
  • Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
  • Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health

Luna Luna[edit]

Rework Ability Reworked

  • Base Strength increased by 2
  • Base Intelligence increased by 2
  • Base damage increased by 3
  • Moon Glaive now works with critical strikes
  • Lunar Blessing reworked:
    • Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus.
    • Provides Luna with 200/400/600/800 night vision

Lycan Lycan[edit]

Rework Ability Reworked
Aghanim's Scepter Upgrade Scepter Reworked

  • Reworked Howl:
    • Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage
    • Lasts 5/6/7/8 seconds
    • Cooldown: 24/22/20/18
    • Mana Cost: 50
    • Howl is now cast around your wolves as well
  • Reworked Scepter:
    • Grants Wolf Bite
    • Target an allied hero to convert them and provide Shapeshift properties (including melee)
    • Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other
    • Cooldown: 80
    • Mana Cost: 150

Magnus Magnus[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Shockwave pull distance increased from 100 to 150
  • Empower cleave damage reduced from 14/34/54/74 to 15/25/35/45%
  • Empower damage reduced from 10/20/30/40% to 10/15/20/25%
  • Empower duration increased from 40 to 38/42/46/50
  • Empower now provides double effect when cast on yourself
  • Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Reworked Scepter:
    • Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
  • Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%

Mars Mars[edit]

Rework Ability Reworked

  • God's Rebuke knockback now adds a 40% slow for 1.5 seconds
  • Bulwark reworked:
    • Can now be toggled on, putting your weapon away and causing the direction you're facing to be locked
    • Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies
    • Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker
  • Arena of Blood now destroys trees inside the area

Medusa Medusa[edit]

  • Intelligence gain increased from 2.6 to 3.4
  • Mystic Snake now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
  • Mystic Snake no longer steals mana from the enemies (but still provides it for you)
  • Stone Gaze duration on Medusa reduced from 5/6/7 to 5/5.5/6
  • Stone Gaze damage amplification rescaled from 50% to 40/45/50%
  • Stone Gaze now provides you with 25% movement speed increase
  • Stone Gaze range increased from 1000 to 1200
  • Level 10 Talent increased from +15 Damage to +20
  • Level 10 Talent increased from 15% Evasion to 20%
  • Level 15 Talent increased from +30 Attack Speed to +40

Meepo Meepo[edit]

  • Level 10 Talent increased from +15 Damage to +20
  • Level 15 Talent increased from +30 Poof Damage to +40

Mirana Mirana[edit]

  • Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5

Monkey King Monkey King[edit]

  • Tree Dance cooldown reduced from 1.2 to 1
  • Level 10 Talent increased from +300 Tree Dance Vision AoE to +400

Morphling Morphling[edit]

  • Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
  • Morph now provides the scepter 50% mana cost reduction as a base feature
  • Level 15 Talent increased from +30 Attack Speed to +40

Naga Siren Naga Siren[edit]

  • Agility gain reduced from 3.7 to 3.5
  • Level 20 Talent increased from -7s Ensnare Cooldown to -9s

Nature's Prophet Nature's Prophet[edit]

Necrophos Necrophos[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Heartstopper Aura range increased from 700 to 800
  • Reaper's Scythe damage increased from 0.6/0.75/0.9 to 0.7/0.8/0.9
  • Reaper's Scythe no longer pierces Spell Immunity (previously only partially affected Spell Immune units)
  • Scepter has been reworked:
    • Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active
  • Level 20 Talent changed from +70 Attack Speed to +40% Heartstopper Regen Reduction
  • Level 25 Talent reduced from +0.8 Heartstopper Aura to +0.6

Night Stalker Night Stalker[edit]

  • Void Scepter no longer reduces cooldown
  • Void Scepter stun duration from 0.6 to 0.5
  • Level 20 Talent reduced from +40 Movement Speed to +35

Nyx Assassin Nyx Assassin[edit]

Ogre Magi Ogre Magi[edit]

  • Base Strength reduced by 2
  • Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it

Omniknight Omniknight[edit]

  • Level 10 Talent increased from +75 Purification AoE to +100

Oracle Oracle[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Base mana regen increased from 0 to 0.5
  • Reworked Scepter:
    • Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun

Outworld Devourer Outworld Devourer[edit]

Rework Ability Reworked

  • Base attack time increased from 1.7 to 1.9
  • Arcane Orb damage rescaled from 6/7/8/9% to 5/7/9/11%
  • Arcane Orb no longer has splash damage
  • Arcane Orb no longer steals Intelligence
  • Replaced Equilibrium with Essence Flux:
    • Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability
    • Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds
    • Cooldown: 25
    • Mana Cost: 50
  • Sanity's Eclipse no longer deals damage based on Intelligence difference
  • Sanity's Eclipse no longer drains mana
  • Sanity's Eclipse now has 150/225/300 base damage
  • Sanity's Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
  • Sanity's Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration
  • Level 20 Talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier
  • Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage

Pangolier Pangolier[edit]

  • Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
  • Level 15 Talent increased from +2s Rolling Thunder Duration to +4s

Phantom Assassin Phantom Assassin[edit]

  • Level 20 Talent increased from +25% Blur Evasion to +30%

Phantom Lancer Phantom Lancer[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Phantom Rush Agility bonus duration reduced from 2 to 1.5
  • Reworked Scepter:
    • Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown ( Agility bonus is still cooldown limited)

Phoenix Phoenix[edit]

  • Base Strength increased by 2
  • Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Puck Puck[edit]

  • Bug Fix Fixed a bug that caused orders to not register sometimes
  • Waning Rift now has a 350 cast range (moves you to that location and silences there)
  • Dream Coil now deals an initial 100/150/200 damage
  • Dream Coil Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
  • Level 10 Talent increased from +150 Cast Range to +200

Pudge Pudge[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Flesh Heap health regen reduced from 6/9/12/15 to 4/7/10/13
  • Rot self damage is no longer lethal
  • Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Reworked Scepter:
    • Reduces Dismember cooldown to 11
    • Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second
    • The ally can exit whenever they want by issuing a command
  • Level 20 Talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown
  • Level 25 Talent changed from +3s Dismember Duration to Dismember Double Damage/Heal

Pugna Pugna[edit]

  • Nether Ward now applies a base 50 damage to spells that trigger it
  • Nether Ward scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
  • Nether Ward now only procs against things that affect Magic Stick

Queen of Pain Queen of Pain[edit]

Razor Razor[edit]

Rework Ability Reworked

  • Replaced Unstable Current with Storm Surge:
    • Passive Aura
    • Provides 4/6/8/10% movement speed to nearby allies
    • Has double values on your hero
  • Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
  • Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
  • Static Link drain rate from 7/14/21/28 to 7/12/17/22
  • Static Link drain duration from 8 to 5/6/7/8
  • Fixed Eye of the Storm targeting ethereal units when it cannot hurt them
  • Level 15 Talent reduced from +7 Static Link Damage Steal to +6
  • Level 15 Talent changed from +4% Unstable Current Movement Speed to +12 Strength
  • Level 25 Talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.

Riki Riki[edit]

Rework Ability Reworked

  • Agility reduced from 30 + 2.5 to 18 + 1.4 (base damage unaffected)
  • Strength gain increased from 1.9 to 2.4
  • Base damage increased by 8 overall
  • Base health regen increased from 1 to 2
  • Base armor increased by 2
  • Base movement speed increased from 290 to 315
  • Smoke Screen no longer slows (previously was 8/12/16/20%)
  • Smoke Screen no longer reduces vision
  • Smoke Screen miss rescaled from 10/30/50/70% to 25/35/45/55%
  • Smoke Screen radius rescaled from 325 to 280/310/340/370
  • Smoke Screen cooldown increased from 17/15/13/11 to 20/17/14/11
  • Blink Strike now has 2 charges (with 25/20/15/10 replenish rate)
  • Blink Strike damage reduced from 75/90/105/120 to 25/50/75/100
  • Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
  • Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50
  • Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
  • Level 10 Talent changed from +8 Agility to +25 Attack Speed
  • Level 10 Talent increased from +6 Health Regen +8
  • Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s
  • Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage
  • Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5
  • Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown

Rubick Rubick[edit]

  • Base armor increased by 1
  • Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75

Sand King Sand King[edit]

  • Base attack speed increased from 100 to 110

Shadow Demon Shadow Demon[edit]

  • Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Shadow Fiend Shadow Fiend[edit]

Rework Ability Reworked

  • Requiem of Souls final radius reduced from 425 to 350
  • Requiem of Souls no longer reduces attack damage
  • Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.

Shadow Shaman Shadow Shaman[edit]

  • Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
  • Level 25 Talent reduced from +50 Wards Attack Damage to +40

Silencer Silencer[edit]

Rework Ability Reworked
Aghanim's Scepter Upgrade Scepter Reworked

  • Agility gain reduced from 3 to 2.4
  • Attack projectile speed reduced from 1000 to 900
  • Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds
  • Glaives of Wisdom damage reduced from 25/45/65/85% to 15/35/55/75%
  • Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
  • Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs
  • Reworked Scepter: Last Word becomes a 600 AoE spell.

Skywrath Mage Skywrath Mage[edit]

  • Ancient Seal cast range rescaled from 750 to 700/750/800/850
  • Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s

Slardar Slardar[edit]

Slark Slark[edit]

  • Reworked Scepter: Pounce now has two charges and travels double the distance/speed.

Spectre Spectre[edit]

  • Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Sniper Sniper[edit]

Aghanim's Scepter Upgrade Scepter Reworked

  • Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
  • Reworked Scepter: Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
  • Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
  • Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage

Spirit Breaker Spirit Breaker[edit]

  • Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Storm Spirit Storm Spirit[edit]

  • Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Sven Sven[edit]

Rework Ability Reworked
Aghanim's Scepter Upgrade Scepter Reworked

  • Reworked Warcry:
    • Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage
    • Additionally increases your own movement speed by 6/10/14/18%
    • Lasts 8 seconds
    • Cooldown: 36/32/28/24
    • Mana Cost: 60
  • Reworked Scepter:
    • Storm Hammer gains +500 cast range and you travel along it
    • Upon impact, it hits automatically lands an attack on the primary target.

Techies Techies[edit]

  • Proximity Mines now has 3 charges with 15 second replenish time
  • Scepter now also causes your mines cast range to be increased by 400

Templar Assassin Templar Assassin[edit]

Terrorblade Terrorblade[edit]

  • Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
  • Conjure Image incoming damage reduced from 360% to 320%

Tidehunter Tidehunter[edit]

Timbersaw Timbersaw[edit]

  • Agility growth increased from 1.3 to 1.6

Tinker Tinker[edit]

  • Base Strength increased from 17 to 18
  • Base mana regen increased from 0.25 to 0.75

Tiny Tiny[edit]

  • Base movement speed increased from 290 to 310
  • Base damage reduced by 15
  • Tree Grab no longer has charges.
  • Tree Grab now causes you to move 25 speed slower
  • Tree Grab bonus damage no longer works on denies (denies already don't splash)
  • Tree Grab building damage reduced from 80/120/160/200% to 50/80/110/140%
  • Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength

Treant Protector Treant Protector[edit]

Rework Ability Reworked

  • Base movement speed increased from 270 to 280
  • Living Armor has been reworked:
    • It is now a 700 cast range spell
    • Always lasts 8 seconds
    • Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration
    • Living Armor cast point reduced from 0.5 to 0.4
    • Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
  • Leech Seed has been reworked:
    • It is now a self cast spell
    • Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life
    • Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse
    • Prioritizes heroes. Lasts 5 seconds
    • Lifedrain per second: 15/30/45/60
    • Duration: 5
    • Cooldown: 16
    • Mana Cost: 80
  • Nature's Guise has been replaced with Nature's Grasp:
    • Targets a location, creating vines along the way
    • If any vine touches a tree, all the vines have 50% better effect
    • Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second
    • Deals half damage to creeps
    • Vines last until up to 12 seconds
    • Cast Range: 1500
    • Cooldown: 20
    • Mana Cost: 60/70/80/90
  • Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
  • Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
  • Overgrowth now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
  • Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature's Grasp DPS
  • Level 20 Talent changed from +2s Nature's Guise Root to Gains Tree Walking
  • Level 20 Talent changed from +50 Leech Seed to +40
  • Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth

Troll Warlord Troll Warlord[edit]

Tusk Tusk[edit]

  • Base movement speed increased from 305 to 310
  • Base HP regen increased from 0 to 0.5
  • Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 15 Talent increased from +350 Health to +400
  • Level 20 Talent increased from -6s Ice Shards Cooldown to -8s

Underlord Underlord[edit]

  • Agility gain increased from 1.3 to 1.6
  • Base armor increased by 1
  • Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
  • Level 15 Talent increased from +125 Cast Range to +150

Undying Undying[edit]

Rework Ability Reworked

  • Base armor reduced by 1
  • Soul Rip mana cost increased from 80/95/110/125 to 100/110/120/130
  • Zombies collision size reduced
  • Flesh Golem has been reworked:
    • Now increases your strength by 30/40/50%
    • Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds
    • Zombies do double damage to a unit under the effect of the attack debuff
    • Cooldown: 125
    • Duration: 30
    • Mana Cost: 100/125/150
  • Level 10 Talent reduced from +8 Health Regen to +6

Ursa Ursa[edit]

  • Base movement speed reduced from 325 to 315
  • Earthshock now causes you to jump forward 250 units and slam the ground.
  • Earthshock cooldown increased from 5 to 9/8/7/6

Vengeful Spirit Vengeful Spirit[edit]

Rework Ability Reworked
Aghanim's Scepter Upgrade Scepter Reworked

  • Wave of Terror vision duration increased from 3 to 4
  • Vengeance Aura has been reworked:
    • Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units
  • Vengeance Aura illusion is now considered a Strong Illusions and cannot be instant killed with spells
  • Nether Swap now works against invulnerable/sleeping targets
  • Scepter Reworked: Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
  • Level 15 Talent changed from -6s Wave of Terror Cooldown to -3.5s Magic Missile Cooldown
  • Level 20 Talent changed from -6s Magic Missile Cooldown to Vengeance Aura Illusion Casts Spells
  • Level 20 Talent changed from +15% Vengeance Aura Damage to +10 Vengeance Aura Attributes
  • Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)

Venomancer Venomancer[edit]

  • Poison Sting now reduces regeneration by 30%
  • Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)

Viper Viper[edit]

Rework Ability Reworked

  • Base attack speed increased from 100 to 120
  • Poison Attack range increased from 600 to 600/640/680/720
  • Poison Attack has been reworked:
    • Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps
    • The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs)
    • Lasts 4 seconds
    • Mana cost: 20
    • Cooldown: 0
  • Nethertoxin cooldown increased from 6 to 14
  • Nethertoxin no longer reduces magic resistance
  • Nethertoxin now deals increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5
  • Nethertoxin radius increased from 380 to 400
  • Nethertoxin break overhead effect now only shows up against heroes
  • Viper Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 20 Talent changed from Poison Attack Affects Buildings to +90 Damage
  • Level 25 Talent changed from +160 Damage to Poison Attack Affects Buildings

Visage Visage[edit]

  • Stone Form helper ability on your hero now targets an area, causing the closest Familiar to the target location to move and cast Stone Form at that location

Warlock Warlock[edit]

  • Level 15 Talent reduced from +60% XP Gain to +50%
  • Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems

Weaver Weaver[edit]

  • Shukuchi no longer grants haste
  • Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed

Windranger Windranger[edit]

  • Focus Fire attack speed increased from 450 to 475
  • Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
  • Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility

Winter Wyvern Winter Wyvern[edit]

  • Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units

Witch Doctor Witch Doctor[edit]

  • Maledict no longer Pierces Spell Immunity (it still places the debuff and is undispellable, but has no effect)

Wraith King Wraith King[edit]

Rework Ability Reworked

  • Mortal Strike skeletons damage reduced from 35-40 to 30-35
  • Vampiric Aura no longer affects creeps (still affects your skeletons)
  • Vampiric Aura lifesteal reduced from 18/22/26/30% to 6/12/18/24%
  • Vampiric Aura now provides +6/12/18/24 Damage (half values for skeletons)

Zeus Zeus[edit]

  • Nimbus mana cost increased from 275 to 325
  • Level 25 Talent reduced from +155 Arc Lightning Damage to +145

External Links[edit]