Version 7.23c
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Version 7.23c
Version Information
Release Date:
2019-12-06
Highlights
- Balance Changes
Chronology
General[edit]
- Outpost XP reduced from 25 per minute to 18
- Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
- Level 15 XP talents reduced from 35/40/50 to 35%
- Glyph duration on creeps reduced from 7 to 4
- Innate Damage Block now works against player units again (same rules as regular damage block now)
- Innate Damage Block changed from 100% for 8 block to 50% for 16 block
- Innate Damage Block no longer stacks with damage block instances
- Courier items that are locked will now not be delivered nor will they be returned to the stash
- Courier base movement speed increased from 275 to 280
- Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit
2019/12/09 Update
- Bounty Runes are now locked to 5 minute intervals in terms of their gold values
- (So getting a 6 minute bounty isn't higher than a 5 minute one)
Items[edit]
Boots of Travel[edit]
- Now has the same 6 second teleportation delay when teleporting to outposts
Bracer[edit]
- Recipe cost reduced from 215 to 210
Buckler[edit]
- Recipe cost increased from 250 to 300
Drum of Endurance[edit]
- All stats reduced from 6 to 4
Enchanted Quiver[edit]
- Bonus damage increased from 175 to 225
Essence Ring[edit]
- Health increased from 375 to 425
- Cooldown reduced from 25 to 20
Greater Faerie Fire[edit]
- Charges increased from 2 to 3
Grove Bow[edit]
- Now provides 10 Attack Speed
- Debuff duration reduced from 10 to 6
Havoc Hammer[edit]
- No longer increases base attack time
- Bonus damage reduced from 60 to 35
Illusionist's Cape[edit]
- Now provides +10 Strength and +10 Agility
Imp Claw[edit]
- Cooldown reduced from 10 to 8
Mind Breaker[edit]
- Silence duration reduced from 4 to 2 seconds
Null Talisman[edit]
- Recipe cost reduced from 215 to 210
Repair Kit[edit]
- Now provides you with +13 Health Regen while carrying it
Sentry Ward[edit]
- Replenish interval reduced from 95 to 90
Silver Edge[edit]
- Bonus damage increased from 36 to 40
Telescope[edit]
- Changed from Tier 4 to Tier 3
Third Eye[edit]
- Removed
Vampire Fangs[edit]
- Lifesteal increased from 14 to 15
Vladmir's Offering[edit]
- Recipe cost increased from 350 to 450
Wraith Band[edit]
- Recipe cost reduced from 215 to 210
Heroes[edit]
Abaddon[edit]
- Base
Intelligence reduced by 3
- Base damage reduced by 2
Bloodseeker[edit]
- Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%
Clinkz[edit]
- Death Pact health gain increased from 200/300/400/500 to 250/350/450/550
Crystal Maiden[edit]
- Arcane Aura no longer provides Magic Resistance
- Crystal Nova cooldown reduced from 14/12/10/8 to 11/10/9/8
- Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura
Enchantress[edit]
- Base movement speed increased from 315 to 320
- Base
Intelligence increased by 3 (base damage unaffected)
- Sproink distance increased from 400 to 450
Juggernaut[edit]
- Base attack speed increased from 100 to 110
- Level 15 Talent increased from +20 Attack Speed to +25
Kunkka[edit]
- Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4
Lone Druid[edit]
- Summon Spirit Bear base damage reduced by 5
Magnus[edit]
- Skewer Scepter reduces mana cost by 50% rather than 100%
- Skewer Scepter cooldown increased from 4 to 6 seconds
Mars[edit]
- Bulwark Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
- Bulwark Side damage reduction increased from 12/20/27/35% to 20/25/30/35%
Medusa[edit]
- Mana Shield absorption increased from 60 to 70%
- Stone Gaze movement speed bonus increased from 25% to 35%
Monkey King[edit]
- Base armor increased by 1
- Level 15 Talent increased from +75 Jingu Mastery Damage to +100
Nature's Prophet[edit]
- Max base damage reduced by 4
Oracle[edit]
- Base
Intelligence increased by 5 (base damage unchanged)
Phoenix[edit]
- Base armor increased by 1
Puck[edit]
- Base armor reduced by 2
- Waning Rift damage reduced from 100/160/220/280 to to 70/140/210/280
- Dream Coil level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)
Riki[edit]
- Base movement speed increased from 315 to 320
- Base HP regen increased from 2 to 3
- Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100
Shadow Fiend[edit]
Strength gain increased from 2.5 to 2.7
- Requiem of Souls fear per wave increased from 0.6 to 0.8
- Requiem of Souls max fear duration increased from 2.2 to 2.4
Sniper[edit]
Agility gain increased from 3.1 to 3.4
Templar Assassin[edit]
- Level 15 Talent reduced from +25 Movement Speed to +20
- Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s
Tidehunter[edit]
- Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)
Tiny[edit]
- Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%
Treant Protector[edit]
- Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
- Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
- Living Armor is now global.
- Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10
- Living Armor now heals over 12 seconds instead of 8
- Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180
- Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
- Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
- Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
- Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction
Undying[edit]
- Tombstone Zombies damage increased from 33 to 36
- Flesh Golem damage per second increased from 15/25/35 to 25/35/45
Ursa[edit]
Strength gain reduced from 3.3 to 3.1
- Level 10 Talent reduced from +3 Mana Regen to +2
Vengeful Spirit[edit]
- Vengeance Aura attack range reduced from 60/90/120/150 to 50/75/100/125
- Vengeance Aura illusion outgoing damage from 100% to 70/80/90/100%
Venomancer[edit]
- Poison Sting regen reduction reduced from 30% to 15/20/25/30%
- Poison Sting damage reduced from 6/14/22/30 to 6/12/18/24