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Version 7.23c

[e][h]Version 7.23c
Version Information
Release Date:
2019-12-06
Highlights
  • Balance Changes
Chronology
 
 V7.23b
V7.23d 
 

General[edit]

  • Outpost XP reduced from 25 per minute to 18
  • Level 10 XP talents reduced from 20/25/30/40 (most were 25/30) to 20%
  • Level 15 XP talents reduced from 35/40/50 to 35%
  • Glyph duration on creeps reduced from 7 to 4
  • Innate Damage Block now works against player units again (same rules as regular damage block now)
  • Innate Damage Block changed from 100% for 8 block to 50% for 16 block
  • Innate Damage Block no longer stacks with damage block instances
  • Courier items that are locked will now not be delivered nor will they be returned to the stash
  • Courier base movement speed increased from 275 to 280
  • Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit

2019/12/09 Update

  • Bounty Runes are now locked to 5 minute intervals in terms of their gold values
    • (So getting a 6 minute bounty isn't higher than a 5 minute one)

Items[edit]

Boots of Travel Boots of Travel[edit]

  • Now has the same 6 second teleportation delay when teleporting to outposts

Bracer Bracer[edit]

  • Recipe cost reduced from 215 to 210

Buckler Buckler[edit]

  • Recipe cost increased from 250 to 300

Drum of Endurance Drum of Endurance[edit]

  • All stats reduced from 6 to 4

Enchanted Quiver Enchanted Quiver[edit]

  • Bonus damage increased from 175 to 225

Essence Ring Essence Ring[edit]

  • Health increased from 375 to 425
  • Cooldown reduced from 25 to 20

Greater Faerie Fire Greater Faerie Fire[edit]

  • Charges increased from 2 to 3

Grove Bow Grove Bow[edit]

  • Now provides 10 Attack Speed
  • Debuff duration reduced from 10 to 6

Havoc Hammer Havoc Hammer[edit]

  • No longer increases base attack time
  • Bonus damage reduced from 60 to 35

Illusionist's Cape Illusionist's Cape[edit]

  • Now provides +10 Strength and +10 Agility

Imp Claw Imp Claw[edit]

  • Cooldown reduced from 10 to 8

Mind Breaker Mind Breaker[edit]

  • Silence duration reduced from 4 to 2 seconds

Null Talisman Null Talisman[edit]

  • Recipe cost reduced from 215 to 210

Repair Kit Repair Kit[edit]

  • Now provides you with +13 Health Regen while carrying it

Sentry Ward Sentry Ward[edit]

  • Replenish interval reduced from 95 to 90

Silver Edge Silver Edge[edit]

  • Bonus damage increased from 36 to 40

Telescope Telescope[edit]

  • Changed from Tier 4 to Tier 3

Third Eye Third Eye[edit]

  • Removed

Vampire Fangs Vampire Fangs[edit]

  • Lifesteal increased from 14 to 15

Vladmirs Offering Vladmir's Offering[edit]

  • Recipe cost increased from 350 to 450

Wraith Band Wraith Band[edit]

  • Recipe cost reduced from 215 to 210

Heroes[edit]

Abaddon Abaddon[edit]

Bloodseeker Bloodseeker[edit]

  • Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%

Clinkz Clinkz[edit]

  • Death Pact health gain increased from 200/300/400/500 to 250/350/450/550

Crystal Maiden Crystal Maiden[edit]

  • Arcane Aura no longer provides Magic Resistance
  • Crystal Nova cooldown reduced from 14/12/10/8 to 11/10/9/8
  • Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura

Enchantress Enchantress[edit]

  • Base movement speed increased from 315 to 320
  • Base Intelligence increased by 3 (base damage unaffected)
  • Sproink distance increased from 400 to 450

Juggernaut Juggernaut[edit]

  • Base attack speed increased from 100 to 110
  • Level 15 Talent increased from +20 Attack Speed to +25

Kunkka Kunkka[edit]

  • Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4

Lone Druid Lone Druid[edit]

Magnus Magnus[edit]

  • Skewer Scepter reduces mana cost by 50% rather than 100%
  • Skewer Scepter cooldown increased from 4 to 6 seconds

Mars Mars[edit]

  • Bulwark Front damage reduction increased from 25/40/55/70% to 40/50/60/70%
  • Bulwark Side damage reduction increased from 12/20/27/35% to 20/25/30/35%

Medusa Medusa[edit]

  • Mana Shield absorption increased from 60 to 70%
  • Stone Gaze movement speed bonus increased from 25% to 35%

Monkey King Monkey King[edit]

  • Base armor increased by 1
  • Level 15 Talent increased from +75 Jingu Mastery Damage to +100

Nature's Prophet Nature's Prophet[edit]

  • Max base damage reduced by 4

Oracle Oracle[edit]

Phoenix Phoenix[edit]

  • Base armor increased by 1

Puck Puck[edit]

  • Base armor reduced by 2
  • Waning Rift damage reduced from 100/160/220/280 to to 70/140/210/280
  • Dream Coil level 1 scepter duration fixed to not be lower than original (1.5 to 1.8)

Riki Riki[edit]

  • Base movement speed increased from 315 to 320
  • Base HP regen increased from 2 to 3
  • Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100

Shadow Fiend Shadow Fiend[edit]

  • Strength gain increased from 2.5 to 2.7
  • Requiem of Souls fear per wave increased from 0.6 to 0.8
  • Requiem of Souls max fear duration increased from 2.2 to 2.4

Sniper Sniper[edit]

  • Agility gain increased from 3.1 to 3.4

Templar Assassin Templar Assassin[edit]

  • Level 15 Talent reduced from +25 Movement Speed to +20
  • Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s

Tidehunter Tidehunter[edit]

  • Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes)

Tiny Tiny[edit]

  • Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%

Treant Protector Treant Protector[edit]

  • Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
  • Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes
  • Living Armor is now global.
  • Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10
  • Living Armor now heals over 12 seconds instead of 8
  • Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180
  • Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility
  • Level 10 Talent changed from +60 Living Armor Heal to +50 Damage
  • Level 15 Talent changed from +90 Damage to +60 Living Armor Heal
  • Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction

Undying Undying[edit]

  • Tombstone Zombies damage increased from 33 to 36
  • Flesh Golem damage per second increased from 15/25/35 to 25/35/45

Ursa Ursa[edit]

  • Strength gain reduced from 3.3 to 3.1
  • Level 10 Talent reduced from +3 Mana Regen to +2

Vengeful Spirit Vengeful Spirit[edit]

  • Vengeance Aura attack range reduced from 60/90/120/150 to 50/75/100/125
  • Vengeance Aura illusion outgoing damage from 100% to 70/80/90/100%

Venomancer Venomancer[edit]

  • Poison Sting regen reduction reduced from 30% to 15/20/25/30%
  • Poison Sting damage reduced from 6/14/22/30 to 6/12/18/24

External Links[edit]