Version 7.31
From Liquipedia Dota 2 Wiki
|
Version 7.31
Version Information
Release Date:
2022-02-23
Highlights
- New Hero
Primal Beast
- New Items
- Map/XP/Gold Changes
- Hero/Item/Neutral Item/Neutral Creep Changes
Chronology
General[edit]
- Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
- Reworked bounty gold streak formula
Old:
Streak gold = (35x-5) where x = current streak
New:
Streak gold = (5x^2 + 5x) where x = current streak
Streak gold goes from
100/135/170/205/240/275/310/345
to
60/100/150/210/280/360/450/550
- Reworked XP streak formula
Old:
Streak XP = 10(x-1) * L, where x = current streak and L = hero level
New:
Streak XP = (x^2-x+10) * L, where x = current streak and L = hero level
Streak bounty goes from
20/30/40/50/60/70/80/90 * L
to
14/20/28/38/50/64/80/98 * L
- Cooldown reduction now stacks diminishingly
- Moved the bounty runes from the triangle to the primary jungle
- Moved the Dire and Radiant offlane towers 320 units further away from base
- When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
- Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
- The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
- Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
- Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
- Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
- Added new ability: Runty. Runty units deal 25% less damage to heroes
- Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
- Ranged creeps and their upgrades all have the Piercing ability
- All buildings and siege units now have the Reinforced ability
- Melee creeps and their upgrades all have the Runty ability
- Serpent Wards and Plague Wards now have the Piercing ability
- Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
- Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
- Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
- Neutral Items now show through Fog of War for the team they belong to until they are picked up.
- Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
- Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
- New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
- New Large Camp: 2 Warpine Raiders
Neutral Creep[edit]
Ancient Ice Shaman[edit]
New Neutral Creep
- Ranged - 500 attack range
- 1500 HP / 400 mana
- 58-62 damage
- 290 move speed
- 3 armor
- 30% magic resistance
- 78-82 gold and 124 XP bounty
- Level 6
- Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
Ancient Frostbitten Golem[edit]
New Neutral Creep
- Melee
- 900 HP
- 29-31 damage
- 300 move speed
- 7 armor
- 30% magic resistance
- 39-45 gold and 95 XP bounty
- Level 5
- Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
Warpine Raider[edit]
New Neutral Creep
- Melee
- 850 HP / 300 mana
- 39-41 damage
- 310 move speed
- 6 armor
- 30% magic resistance
- 50-52 gold and 76 XP bounty
- Level 5
- Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
Kobold Foreman[edit]
Attack damage increased from 14-15 to 19-21
Armor increased by 1
Gold bounty rescaled from 20-25 to 21-23
XP bounty increased from 28 to 30
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
Kobold Soldier[edit]
Damage increased from 14-15 to 17-18
Gold bounty rescaled from 14-18 to 14-16
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
Model size increased by 10%
Kobold[edit]
Movement speed increased from 270 to 290
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Gold bounty reduced from 6-8 to 5-7
Bounty XP reduced from 17 to 14
Turn rate improved from 0.5 to 0.9
New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
Hill Troll Berserker[edit]
Now has the Piercing ability
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 20-23 to 19-21
Turn rate improved from 0.5 to 0.9
New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
Hill Troll Priest[edit]
Now has the Piercing ability
Base attack speed improved from 100 to 125
Base attack time increased from 1.8 to 2.0
Gold bounty increased from 19-22 to 20-22
XP bounty increased from 26 to 28
Turn rate improved from 0.5 to 0.9
No longer has Mana Aura
New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
Heal mana cost increased from 5 to 60
Heal cooldown increased from 0.5 to 10
Heal health restored increased from 15 to 100
Vhoul Assassin[edit]
Now has the Piercing ability
Health increased from 370 to 400
Damage reduced from 30-36 to 30-32
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 19-22 to 18-20
XP bounty increased from 28 to 30
Turn rate increased from 0.5 to 0.9
Envenomed Weapon No longer deals 2 damage per second
Envenomed Weapon duration decreased from 20 to 10
Envenomed Weapon hero duration decreased from 10 to 2
Envenomed Weapon now reduces health regen by 75%
Ghost[edit]
Now has the Piercing ability
Armor increased by 1
Base attack time increased from 1.2 to 2.0
Base attack speed improved from 100 to 165
Gold bounty rescaled from 28-34 to 25-27
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Fell Spirit[edit]
Base attack time increased from 1.5 to 2
Base attack speed improved from 100 to 135
Gold bounty increased from 17-20 to 14-15
XP bounty decreased from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
Harpy Scout[edit]
Now has the Piercing ability
Damage reduced from 28-37 to 28-34
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 21-24 to 16-18
XP bounty reduced from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
Harpy Stormcrafter[edit]
Now has the Piercing ability
Damage reduced from 30-37 to 30-36
Health reduced from 550 to 500
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 29-33 to 27-29
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Will now cast Chain Lightning against low health units
Mud Golem[edit]
Damage reduced from 29-33 to 24-26
Health reduced from 800 to 750
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 24-27 to 24-26
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Shard Golem[edit]
Damage increased from 9-10 to 10-14
Health increased from 240 to 250
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 8-13 to 8-12
XP bounty increased from 17 to 18
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Ogre Bruiser[edit]
Damage decreased from 24-27 to 22-24
Health decreased from 850 to 800
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 18-38 to 24-28
XP bounty increased from 31 to 32
Turn rate improved from 0.5 to 0.9
New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.
Ogre Frostmage[edit]
Damage decreased from 24-27 to 18-20
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 28-36 to 30-34
XP bounty increased from 47 to 48
Turn rate improved from 0.5 to 0.9
Satyr Banisher[edit]
Damage increased from 7-10 to 10-12
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 31 to 24
Gold bounty increased from 12-14 to 14-16
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Can now cast Purge in his camp after 5 seconds of attacking a hero
Items[edit]
Revenant's Brooch[edit]
New Item
- Requires Witch Blade, Mystic Staff, 800g recipe (Total Cost 6200g)
- +45 Intelligence
- +40 Attack Speed
- +8 Armor
- +300 Projectile Speed
- Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
- Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
Wraith Pact[edit]
New Item
- Requires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
- +250 Health
- +250 Mana
- Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
- Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
Boots of Bearing[edit]
New Item
- Requires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
- +8 Strength
- +8 Intelligence
- +65 Movement Speed
- +15 HP Regen
- 8 charges. Gains a charge every 3 minutes
- Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
- Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
Bloodstone[edit]
Item Reworked
Details | ||
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Old | New | |
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Orchid Malevolence[edit]
Item Reworked
Details | ||
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Old | New | |
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Bloodthorn[edit]
Item Reworked
Details | ||
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Old | New | |
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Ethereal Blade[edit]
Item Reworked
Details | ||
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Old | New | |
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Aghanim's Shard[edit]
Now purchasable at 15 minutes
Arcane Blink[edit]
Active no longer grants cooldown reduction
Active now grants 25% mana cost reduction and 20% Debuff Amplification
Armlet of Mordiggian[edit]
Health drain per second increased from 40 to 45
Blade Mail[edit]
Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)
Boots of Travel[edit]
Movement speed bonus reduced from 100 to 90
Boots of Travel 2[edit]
Movement speed bonus reduced from 120 to 110
Now additionally reduces TP channel time by 1s
Bottle[edit]
Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)
Bracer[edit]
Now doubles its bonuses after minute 25
Null Talisman[edit]
No longer grants 3% spell amplification
Now grants 4% mana cost reduction
Now doubles its bonuses after minute 25
Wraith Band[edit]
Now doubles its bonuses after minute 25
Crimson Guard[edit]
Cooldown reduced from 40 to 35
Active damage block increased from 70 to 75
Desolator[edit]
Damage reduced from 55 to 50
Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
Drum of Endurance[edit]
Can now be cast without interrupting channeling
Dust of Appearance[edit]
Now also deals 25 damage to enemies revealed when cast.
Diffusal Blade[edit]
Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
Agility bonus reduced from 24 to 15
Intelligence bonus reduced from 12 to 10
Melee Illusion mana burn reduced from 12 to 8
Eye of Skadi[edit]
Bonus stats reduced from 25 to 22
Bonus health increased from 200 to 220
Bonus mana increased from 200 to 220
Force Staff[edit]
Cooldown reduced from 23s to 20s
Gem of True Sight[edit]
Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
No longer reveals invisibility when dropped.
Ghost Scepter[edit]
Cooldown increased from 20s to 22s
Glimmer Cape[edit]
Active Magic Resistance Increased from 45% to 50%
Healing Salve[edit]
Duration increased from 10s to 13s
Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
Holy Locket[edit]
Bonus Mana reduced from 325 to 300
Hood of Defiance[edit]
Magic resistance reduced from 20% to 18%
Barrier block increased from 325 to 350
Mana cost reduced from 75 to 50
Hurricane Pike[edit]
Cooldown reduced from 23s to 20s
Cast range increased from 550 to 650
Enemy cast range increased from 400 to 450
Attack range increased from 140 to 150
Ally push speed increased from 1200 to 1500
Kaya and Sange[edit]
Bonus Status Resistance reduced from 22% to 20%
Meteor Hammer[edit]
Mana cost reduced from 125 to 100
Unit damage per second reduced from 90 to 60
Stun duration decreased from 1.5s to 1.25s
Impact radius increased from 315 to 400
Nullifier[edit]
Now pierces magic immunity
No longer slows the enemy
No longer has a mana cost
Pipe of Insight[edit]
Magic Resistance Aura increased from 10% to 12%
Quelling Blade[edit]
Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
Quell damage reduced from 12/6 to 8/4
Radiance[edit]
Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
Can now be disassembled.
Now grants 15% evasion
Blind effect reduced from 17% to 10%
Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
Refresher Orb[edit]
Mana Regen reduced from 12 to 7
Cooldown increased from 160 to 170
Sange and Yasha[edit]
Bonus Status Resistance reduced from 22% to 20%
Satanic[edit]
Cooldown increased from 25s to 30s
Soul Ring[edit]
Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)
Swift Blink[edit]
Active no longer grants attack damage and attack speed
Active now grants 35 Agility
Neutral Items[edit]
Trusty Shovel[edit]
Bonus health decreased from 100 to 75
Arcane Ring[edit]
Bonus Intelligence reduced from 10 to 8
Tumbler's Toy[edit]
Cooldown reduced from 20s to 15s
Broom Handle[edit]
Armor increased from +3 to +4
Damage decreased from +14 to +8
Quicksilver Amulet[edit]
Movement speed Bonus decreased from 4% to 3%
Ring of Aquila[edit]
Damage decreased from +7 to +3
Essence Ring[edit]
Bonus mana regen reduced from 2.5 to 2
Grove Bow[edit]
Bonus attack speed increased from 15 to 20
Brigand's Blade[edit]
Damage bonus per health missing increased from 8 to 10
Pupil's Gift[edit]
Secondary stats bonus increased from 14 to 15
Fae Grenade[edit]
Damage per second increased from 35 to 40
Active no longer grants vision to both teams
Spider Legs[edit]
Bonus movement speed decreased from 22% to 18%
Active duration increased from 3 to 3.5s
Enchanted Quiver[edit]
Bonus damage increased from +200 to 225
Bonus range reduced from +400 to +350
Quickening Charm[edit]
Cooldown reduction reduced from 12% to 10%
HP regen increased from 9 to 10
Ceremonial Robe[edit]
Bonus mana reduced from 350 to 250
Psychic Headband[edit]
Bonus Intelligence reduced from 16% to 15%
Psychic Push range reduced from 800 to 600
Paladin Sword[edit]
Bonus damage reduced from 20 to 16
Telescope[edit]
Bonus attack range reduced from 110 to 100
Bonus cast range reduced from 110 to 100
Blast Rig[edit]
Trigger/explosion radius increased from 300 to 400
Explosion damage reduced from 300 to 250
Ascetic's Cap[edit]
HP regen increased from 10 to 15
Timeless Relic[edit]
Debuff duration amplification reduced from 25% to 20%
The Leveller[edit]
Bonus attack speed reduced from 50 to 40
Spell Prism[edit]
Cooldown reduction reduced from 18% to 12%
Bonus attributes increased from 6 to 8
Ninja Gear[edit]
Bonus Agility increased from 24 to 25
Active movement speed increased from 15 to 20%
Witchbane[edit]
Now additionally grants 20 attack speed
Book of Shadows[edit]
Bonus attributes increased from 12 to 13
Fallen Sky[edit]
Strength reduced from 20 to 15
Intelligence reduced from 20 to 15
Damage per second to buildings increased from 50 to 60
Damage per second to units reduced from 90 to 60
Pirate Hat[edit]
Now additionally grants 15 movement speed
Arcanist's Armor[edit]
Mega Shield now only affects heroes
Mega Shield reflect percentage increased from 35% to 40%
Heroes[edit]
Abaddon[edit]
Strength gain reduced from 2.8 to 2.6
Base Mana Regen increased from 0 to 0.25
Reworked Shard. Causes Mist Coil to deal Abaddon's attack damage on impact (applying on hit effects) and increases Curse of Avernus base slow by 10%
- Talent
Level 15 Talent +55 Mist Coil heal/damage reduced to +50
Level 25 Talent 500 AoE Mist Coil reduced to 400
Alchemist[edit]
- Unstable Concoction
Grants Alchemist 5/10/15/20% movement speed while charging
Explosion now damages enemy creeps within its radius
Ancient Apparition[edit]
- Cold Feet
Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
- Ice Vortex
Slow rescaled from 15/20/25/30% to 16/19/22/25%
Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
- Chilling Touch
Cooldown reduced from 15/11/7/3s to 12/9/6/3s
Mana cost reduced from 30/45/60/75 to 30/40/50/60
Damage reduced from 50/90/130/170 to 40/80/120/160
- Talent
Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
Anti-Mage[edit]
Base
Strength reduced from 23 to 21
- Mana Break
Now can stack with Diffusal Blade's mana burn
Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
Arc Warden[edit]
Agility gain increased from 2.5 to 3.0
- Spark Wraith
Damage increased from 100/170/240/310 to 100/180/260/340
- Tempest Double
Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
- Talent
Level 15 Talent +8 Armor replaced with +2s Flux Duration
Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
Axe[edit]
- Battle Hunger
Now deals physical damage
Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
No longer grants movement speed to Axe
Now only slows enemies as long as they are not facing Axe
Slow rescaled from 12/13/14/15% to 8/17/26/35%
- Counter Helix
- Culling Blade
Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
Cooldown increased from 75/65/55s to 100/85/70s
Mana cost rescaled from 60/120/180 to 100/125/150
Movement speed bonus rescaled from 30% to 20/25/30%
Attack speed bonus rescaled from 30 to 20/30/40
Damage is now pure and pierces magic immunity
Damage increased from 150/250/300 to 250/350/450
- Talent
Level 10 Talent +12% magic resistance replaced with +20 movement speed
Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
Bane[edit]
- Enfeeble
No longer reduces cast speed
Now reduces cast range by 30%
- Fiend's Grip
Damage reduced from 80/120/160 to 70/110/150
- Talent
Level 25 Talent +150 Brain Sap damage/heal increased to 200
Batrider[edit]
Base Armor increased by 1
Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
- Flamebreak
Mana cost reduced from 110/120/130/140 to 110/115/120/125
- Flaming Lasso
Mana cost reduced from 225 to 175/200/225
- Talent
Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius
Level 10 Talent +6 armor replaced with +75 Flamebreak knockback
Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown
Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed
Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges
Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage
Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges
Beastmaster[edit]
Base Damage reduced by 2
- Talent
Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units
Bloodseeker[edit]
New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
- Talent
Level 20 talent +400 Health replaced with +15% Spell Lifesteal
Level 25 Talent -4s Bloodrite cooldown replaced with 2 Rupture charges
Bounty Hunter[edit]
Movement Speed increased from 320 to 325
- Shadow Walk
Cooldown increased from 15s to 18/17/16/15s
- Talent
Level 10 Talent +2s Shadow Walk Slow Duration replaced with +10% Shadow Walk Slow
Brewmaster[edit]
- Cinder Brew
Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
- Drunken Brawler
Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
- Primal Split
- Talent
Level 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
Bristleback[edit]
Base movement speed increased from 290 to 295
Strength gain reduced from 2.9 to 2.5
- Warpath
Max charges increased from 5/7/9 to 6/8/10
- Talent
Level 10 Talent +2 mana regen reduced to 1.5
Level 25 Talent 13% spell lifesteal reduced to 12%
Level 25 Talent +24 Warpath damage per stack increased to +25
Broodmother[edit]
- Spinner's Snare
Can now be cast anywhere there's a web regardless of cast range. (Same behavior as Spin Web)
- Spawn Spiderlings
Spiderling duration reduced from 60s to 40/45/50s
Spiderling damage increased from 14 at all levels to 14/17/20
Poison Sting no longer deals damage per second
Poison Sting slow rescaled from 8% to 6/8/10%
- Talent
Level 10 Talent +10 Agility replaced with +3 Spin Web Max Webs (Note: does not affect the charges)
Level 15 Talent +30 attack speed replaced with +16 Agility
Level 20 Talent +50% Spiderling building damage replaced with +15% Silken Bola slow
Centaur Warrunner[edit]
Strength gain reduced from 4.6 to 4.0
Base armor increased by 1
- Hoof Stomp
Damage increased from 100/150/200/250 to 120/180/240/300
- Double Edge
- Stampede
Scepter damage reduction decreased from 40% to 20/25/30%
Scepter now leashes affected enemies for the duration of the debuff
- Talent
Level 15 Talent +5 armor replaced with +15 Strength
Level 20 Talent decreased from +50 Retaliate Damage to +45
Chaos Knight[edit]
- Chaos Strike
Deals 1.5x damage to creeps
Chen[edit]
- Holy Persuasion
Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
- Hand of God
Heal reduced from 275/400/625 to 200/300/400
Now additionally applies a 20/30/40 HP heal per second for 10 seconds
- Talent
Level 25 Talent +280 Hand of God heal replaced with +200/+10 Hand of God heal/heal over time
Clinkz[edit]
- Burning Barrage
Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4
- Talent
Level 10 talent +1.75 Mana Regen replaced with +20 Searing Arrows Damage
Level 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
Level 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
Level 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
Level 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage
Clockwerk[edit]
- Talent
Level 20 Talent +100 Rocket Flare Damage replaced with Power Cogs Leash Units Inside
Crystal Maiden[edit]
- Crystal Nova
Attack speed slow increased from 20/30/40/50 to 30/45/60/75
- Arcane Aura
Now also grants 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden casts a spell (but not items)
- Talent
Level 10 Talent +200 health increased to +250
Level 15 Talent +6% Arcane Aura magic resistance replaced with +20 Arcane Aura mana per cast
Dark Seer[edit]
Strength rescaled from 20 + 3.1 to 22 + 2.6
Intelligence gain decreased from 3.1 to 2.7
- Ion Shell
Duration rescaled from 25 to 21/24/27/30
Scepter bonus duration reduced from 20 to 15
Can now be cast on Creep Hero units
- Normal Punch
Illusion duration reduced from 8s to 6s
Dark Willow[edit]
Base HP regeneration increased from 0.5 to 0.75
- Bramble Maze
Now deals 50 damage every 0.5s at all levels. (Total damage rescaled from 120/160/200/240 to 100/150/200/250)
Now provides true sight over rooted targets
- Shadow Realm
Now has a 0.3s fade time
- Cursed Crown
- Bedlam
Seconds per revolution decreased from 1.8s to 1.5
Damage reduced from 75/125/175 to 70/120/170
- Talent
Level 15 Talent +32 Bedlam damage reduced to +30
Level 25 Talent +110 attack speed reduced to +100
Dawnbreaker[edit]
- Starbreaker
Mana cost increased from 80 to 100
Swipe radius reduced from 360 to 300
Smash radius increased from 250 to 300
Swipe damage increased from 20/30/40/50 to 25/40/55/70
Smash damage reduced from 30/60/90/120 to 25/40/55/70
Shard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
- Celestial Hammer
Fire trail radius and projectile radius increased from 150 to 200
Return impact radius reduced from 250 to 200
- Luminosity
Allied healing percentage increased from 35% to 50%
- Talent
Level 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
Level 15 Talent +40% Luminosity crit increased to +50%
Dazzle[edit]
Now has 2 ultimate abilities, Good Juju and Bad Juju
Reworked Scepter: Good Juju now also reduces all of Dazzle's item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
- Poison Touch
Cooldown reduced from 27/24/21/18s to 27/23/19/15s
- Shallow Grave
Now grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
- Shadow Wave
Mana cost reduced from 90/100/110/120 to 90
Cooldown rescaled from 14/12/10/8 to 12/11/10/9
- Good Juju
Passive. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s
- Bad Juju
Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
- Talent
Level 15 Talent +20 Strength replaced with +50 Shadow Wave heal/damage
Death Prophet[edit]
Disruptor[edit]
- Thunder Strike
- Glimpse
Mana cost reduced from 100 to 55/70/85/100
Cooldown reduced from 48/38/28/18 to 24/22/20/18
Doom[edit]
- Devour
Gold reduced from 60/110/160/210 to 50/100/150/200
Now grants Doom 1/3/5/7 armor while digesting a creep
- Infernal Blade
Burn damage rescaled from 16/24/32/40 + 1.25/2.5/3.75/5% to 20/30/40/50 + 1/2/3/4%
- Doom
Mana cost increased from 150/200/250 to 150/225/300
Dragon Knight[edit]
- Breathe Fire
Damage rescaled from 90/170/240/300 to 80/160/240/320
- Fireball
DPS increased from 65 to 80
- Talent
Level 20 Talent +150 Elder Dragon Form range increased to 175
Level 25 Talent 375 Dragon Tail AoE increased to 400
Drow Ranger[edit]
Base
Strength reduced from 18 to 16
- Multishot
Range multiplier from 2 to 1.75
- Gust
Provides 10% movement speed bonus to Drow Ranger for 3/4/5/6 seconds
Earth Spirit[edit]
Strength gain decreased from 4.4 to 3.8
Base HP regen increased from 0.25 to 1.0
- Boulder Smash
Damage increased from 105/170/235/300 to 120/180/240/300
Unit knockback distance increased from 480/600/680/800 to 500/600/700/800
Cast point reduced from 0.01 to 0
- Rolling Boulder
Cast point reduced from 0.01 to 0
Mana cost increased from 50 to 70
Roll delay reduced from 0.6 to 0.5
Speed increased from 800 to 1000
Stone speed multiplier reduced from 2x to 1.6x
Damage rescaled from 70/90/110/130 to 30 + 100% Strength
- Geomagnetic Grip
Cast point increased from 0.01 to 0.1
Mana cost reduced from 100 to 75
- Magnetize
Cast point increased from 0.01 to 0.2
- Enchant Remnant
Cast range increased from 125 to 175
Has 500 cast range when cast on an ally
Earthshaker[edit]
- Talent
Level 15 Talent +25 movement speed replaced with +50% Enchant Totem damage
Elder Titan[edit]
Base mana regen from 0 to 0.25
Added a second sub-ability for Ancestral Spirit, Move Ancestral Spirit. Moves the spirit towards the target location. (This is equivalent to selecting the spirit and move-clicking that location)
- Talent
Level 10 Talent +20 attack speed increased to +25
Level 10 Talent +15 movement speed replaced with +2% Astral Spirit move speed per hero
Ember Spirit[edit]
- Sleight of Fist
No longer deals reduced damage to creeps
Cooldown decreased from 18/14/10/6 to 15/12/9/6
Bonus hero damage rescaled from 40/80/120/160 to 60/90/120/150
- Flame Guard
Now absorbs 70% of magical damage taken
Absorb amount reduced from 110/240/370/500 to 85/190/295/400. (Shield disables after receiving 121/271/421/571 damage)
- Fire Remnant
Cast point increased from 0 to 0.1
- Talent
Level 10 Talent +280 Flame Guard absorption reduced to +200
Enchantress[edit]
Agility gain increased from 1.8 to 2.1
- Impetus
Mana cost reduced from 55 to 50
Now deals double damage vs creeps and illusions
- Nature's Attendants
Mana cost reduced from 170/160/150/140 to 140
Enigma[edit]
- Demonic Conversion
Eidolon turn rate improved from 0.5 to 0.9
Eidolon attack point improved from 0.3s to 0.2
Eidolon attack range increased from 450 to 500
- Midnight Pulse
Now deals damage based on current HP
Damage per second rescaled from 4.75/5.5/6.25/7% of max HP to 6/8/10/12% of current HP
- Black Hole
Faceless Void[edit]
Base HP regen increased from 0.5 to 1
Grimstroke[edit]
- Stroke of Fate
Base damage reduced from 120/180/240/300 to 100/160/220/280
Damage per unit hit increased from 18/27/36/45 to 20/30/40/50
Cast point improved from 0.8 to 0.6
Projectile speed reduced from 2400 to 2000
Gyrocopter[edit]
- Homing Missile
Damage rescaled from 100/175/250/325 to 90/180/270/360
Stun duration reduced from 2.25/2.5/2.75/3s to 1.8/2.2/2.6/3s
- Flak Cannon
Cooldown rescaled from 24/22/20/18s to 20s
Hoodwink[edit]
- Acorn Shot
Initial projectile speed increased from 1800 to 2100
No longer benefits twice from cast range bonus
- Scurry
Passive evasion rescaled from 8/16/24/32% to 15/20/25/30%
- Talent
Level 20 Talent -3 armor corruption increased to -4
Level 25 Talent Sharpshooter pierces magic immunity replaced with +135 Bushwhack radius
Huskar[edit]
Strength reduced from 21+3.4 to 20+3.3
- Berserker's Blood
Now also grants magic resist up to 10/15/20/25% based on Huskar's HP
Invoker[edit]
Movement speed increased from 275 to 285
- Wex
Bonus movement speed decreased from 1 -> 7% to 0.8 -> 5.6%
- Alacrity
Mana cost increased from 60 to 100
- Ice Wall
Mana cost reduced from 175 to 125
- Forge Spirit
Armor reduced per hit rescaled from 1 to 0.8->1.5. (Affected by Exort)
Melting Strike no longer has a 20 armor max cap and instead has a 20 stack cap. (Max armor reduction rescaled from 20 to 16->30)
- Ghost Walk
Bonus movement speed rescaled from -30 -> 40 to -15 -> 20
- Talent
Level 15 Talent +1 Forged Spirit armor reduction replaced with +50 Forged Spirit attack speed
Level 20 Talent +35 Alacrity damage/speed reduced to +30
Level 25 Talent 2.5x Quas/Wex/Exort passive effects increased to 3x
Io[edit]
Reworked Shard. Passively grants Io 10% spell lifesteal. Increases Overcharge spell amplification by 10% and causes it to also share Io's current spell lifesteal with any Tethered units
- Tether
Heal transfer rescaled from 70/90/110/130% to 75/90/105/120%
- Overcharge
Cooldown increased from 22/20/18/16s to 25/22/19/16s
Spell Amplification reduced from 10/12/14/16% to 8/10/12/14%
- Talent
Level 10 Talent +30 damage replaced with +15 damage to Tethered units
Level 15 Talent +15% spell lifesteal replaced with +6% Tether movement speed
Level 15 Talent +300 Spirits max range replaced with +45 spirit damage
Level 20 Talent +60 Spirit damage replaced with +0.2 Overcharge max HP regen bonus
Level 25 Talent +900 health replaced with +400 health to Tethered units
Jakiro[edit]
Base
Strength reduced from 27 to 25
- Ice Path
Cooldown increased from 12/11/10/9s to 21/17/13/9s
Stun duration increased from 1/1.5/2/2.5s to 1.6/1.9/2.2/2.5s
- Dual Breath
Now deals 10 instances of damage instead of 11 (same duration)
- Liquid Fire
Cooldown decreased from 20/15/10/4 to 16/12/8/4
- Macropyre
Cast point reduced from 0.55 to 0.4
Scepter duration reduced from 30s to 25s
Juggernaut[edit]
- Healing Ward
Mana cost decreased from 140 to 140/130/120/110
- Omnislash
Cooldown reduced from 140s to 130
- Talent
Level 15 Talent +30 Attack Speed replaced with +1s Blade Fury duration
Level 20 Talent +8 armor replaced with 40% Blade Dance lifesteal
Level 20 Talent +160 Bladefury DPS reduced to +150
Keeper of the Light[edit]
- Illuminate
Radius increased from 375 to 400
Cast point reduced from 0.3 to 0
Max vision increased from 1125 to 1125/1275/1425/1575
- Spirit Form
Cooldown reduced from 70s to 65s
- Blinding Light
Pushback duration increased from 0.4s to 0.8s
Kunkka[edit]
- X Marks the Spot
Cast Range increased from 400/600/800/1000 to 550/700/850/1000
Cooldown increased from 24/20/16/12 to 30/24/22/12
- Talent
Level 15 Talent +16 Strength replaced with 25% X Mark The Spot movement speed. (Affects Enemies negatively and allies positively)
Legion Commander[edit]
Reworked Shard. Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep. Increases Overwhelming Odds duration by 8 seconds
- Overwhelming Odds
Base damage rescaled from 40/60/80/100 to 35/65/95/125
Hero damage increased from 30/60/90/120 to 35/65/95/125
- Talent
Level 20 Talent +30 movement speed replaced with +250 AoE Press the Attack
Level 25 Talent +400 AoE Press the Attack replaced with Press the Attack grants 2s spell immunity
Leshrac[edit]
Base damage increased by 3
- Nihilism
Leshrac gaining Magic immunity no longer ends Nihilism.
Lich[edit]
Base
Agility increased from 15 to 17
Intelligence gain decreased from 4.1 to 3.6
Turn rate increased from 0.6 to 0.7
- Frost Blast
Attack speed slow increased from 30% to 30/40/50/60%
- Frost Shield
Now does its first tick of damage/slow 0.1s after casting (total damage/duration unchanged)
- Chain Frost
Mana cost reduced from 200/350/500 to 180/300/420
Lifestealer[edit]
- Rage
Cooldown increased from 18 to 21/20/19/18
- Open Wounds
When a target afflicted by Open Wounds is dealt 500 damage, the wounds will fester and spread to a random other enemy within 700 radius. Prioritizes heroes
Duration reduced from 8 to 7
Lina[edit]
Reworked Shard: Lina's spells deal 10 more damage for each Fiery Soul charge
- Fiery Soul
Max charges increased from 3 to 7
Stack duration increased from 12s to 15s
Movement speed bonus per charge reduced from 4/5/6/7% to 1.5/2/2.5/3%
Attack speed bonus per charge reduced from 30/50/70/90 to 10/20/30/40
Now gains a charge whenever a spell damages an enemy
- Talent
Level 20 Talent +30/2% Fiery Soul per stack reduced to +15/1%
Lion[edit]
- Finger of Death
- Mana Drain
Now reveals invisible units
Lone Druid[edit]
- Summon Spirit Bear
Spirit Bear base damage increased by 8
Entangle duration rescaled from 0.75/1.5/2.25/3s to 1/1.6/2.2/2.8
Entangle damage interval reduced from 0.25 to 0.2
Entangle now deals damage immediately when applied
Entangle damage per second rescaled from 60 to 30/40/50/60 (total damage reduced from 45/90/135/180 to 36/72/120/180)
- Spirit Link
Now also shares 10/15/20/25% of Lone Druid's armor with the Spirit Bear and vice versa
- True Form
Dying while casting True Form does not put the ability on cooldown
Luna[edit]
- Lucent Beam
- Talent
Level 15 Talent -3.5s Lucent Beam cooldown reduced to -3s
Level 15 Talent -20s Eclipse cooldown increased to -25s
Level 20 Talent Global Lunar Blessing now also grants 200 bonus night vision
Lycan[edit]
- Feral Impulse
Damage decreased from 11/22/33/44% to 10/20/30/40%
- Shapeshift
Duration reduced from 28s to 25s
- Talent
Level 10 Talent +13 Summon Wolves Damage decreased to +10
Level 10 Talent +10 Feral HP regen replaced with +20% Howl attack damage reduction
Level 25 Talent +32% Shapeshift critical chance reduced to +30
Magnus[edit]
Marci[edit]
Added Aghanim's Scepter. Reduces Unleash Cooldown by 10 seconds. While Unleash is Active, Marci's abilities trigger Unleash pulses
Added Shard. Rebound can be set to autocast to throw the target instead of rebounding off them
- Rebound
Can no longer target enemy units
Ally movement speed bonus increased from 35% to 45%
- Unleash
Pulse damage reduced from 60/130/200 to 50/100/150
Mars[edit]
Strength gain increased from 3.4 to 3.7
- Spear of Mars
Cooldown increased from 14/13/12/11 to 15/14/13/12
- Arena of Blood
Spear damage reduced from 100/160/220 to 100/150/200
Can no longer be escaped vertically
Medusa[edit]
- Mystic Snake
Mana cost reduced from 140/150/160/170 to 140
- Cold Blooded
Is now disabled by break
No longer activates if the spellcaster is further than 2000 units away
- Talent
Level 10 Talent +15 attack damage replaced with +20 Attack Speed
Level 10 Talent +15% evasion replaced with +0.5 Mana Shield damage per mana
Level 15 Talent +30 Attack Speed replaced with -12% Split Shot Damage Penalty
Level 20 Talent +30% Mystic Snake mana gain replaced with +2 Mystic Snake bounces
Meepo[edit]
Strength gain increased from 1.6 to 2.2
Agility gain increased from 1.6 to 2.4
Intelligence gain increased from 1.6 to 1.9
- Divided We Stand
Clones no longer benefit twice from Power Treads stat bonuses
Clones no longer benefit twice from level attribute stat bonuses
Shard fling mana cost reduced from 100 to 75
Passively grants a bonus 5/10/15% Magic Resistance to all Meepos
- Earthbind
Mana cost reduced from 100 to 70/80/90/100
- Dig
Mana cost reduced from 150 to 125
Cooldown increased from 40s to 50s
Health restored increased from 40% to 60%
- Talent
Level 10 Talent +20 Base Damage replaced with +30 Poof Damage
Level 15 Talent +40 Poof Damage replaced with Earthbind grants True Strike on targets
Mirana[edit]
Agility rescaled from 18 + 3.7 to 24 + 3.4
Base armor reduced by 1 (Same starting armor)
Base attack speed reduced from 115 to 110
Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)
- Starstorm
Mana cost reduced from 80/105/130/155 to 80/95/110/125
- Leap
Monkey King[edit]
- Tree Dance
Perched vision reduced from 800/600 to 700/500
- Wukong's Command
Morphling[edit]
- Morph
Reworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero's primary attribute is Strength it will also steal 35% status resistance, if it's Agility, it will steal 50 attack speed and if it's Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.
Naga Siren[edit]
- Rip Tide
Damage rescaled from 30/45/60/75 to 40/50/60/70
No longer triggers on a random chance
Now triggers every 5 attacks on an enemy by Naga and her images
- Talent
Level 10 Talent +8 Agility replaced with +20 Riptide Damage
Level 20 Talent +12% Rip Tide chance replaced with -1 Rip Tide hits
Nature's Prophet[edit]
Turn rate improved from 0.6 to 0.9
- Nature's Call
Mana cost rescaled from 130/140/150/160 to 150
Treant Base damage reduced from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39
- Wrath of Nature
Mana cost reduced from 175/225/275 to 150/175/200
- Talent
Level 10 Talent +20 damage replaced with -8s Nature's Call cooldown
Level 20 Talent +75% Sprout miss chance increased to +100%
Level 20 Talent +8 armor replaced with Sprout leashes
Necrophos[edit]
- Reaper's Scythe
No longer increases enemies' death timers
Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently
Night Stalker[edit]
Agility gain reduced from 2.3 to 2.2
- Crippling Fear
Cast point reduced from 0.2 to 0
- Talent
Level 10 Talent +45 Void damage increased to +50
Level 10 Talent +10s Dark Ascension duration reduced to +8s
Level 15 Talent +40 Dark Ascension damage reduced to +35
Level 20 Talent -4s Crippling Fear cooldown increased to -5s
Level 25 Talent +80 Hunter in the Night attack speed increased to +100
Nyx Assassin[edit]
- Impale
Cooldown reduced from 14s to 17/16/15/14s
- Mana Burn
Cooldown reduced from 28/20/12/4s to 20/15/10/5s
Mana cost reduced from 100 to 70/80/90/100
Intelligence damage multiplier reduced from 3.5/4/4.5/5x to 2.3/3.2/4.1/5x
- Vendetta
- Talent
Level 15 Talent +20 movement speed replaced with +0.5x Mana Burn damage multiplier
Level 25 Talent +80 Agility replaced with 300 AoE Mana Burn
Ogre Magi[edit]
- Fireblast
Mana cost increased from 70/80/90/100 to 70/85/100/115
- Ignite
Cooldown increased from 15s to 17s
- Talent
Level 15 Talent +275 health reduced to +250
Level 20 Talent +25 Strength increased to +30
Level 25 Talent 20% bash chance replaced with 17% Fireblast chance
Omniknight[edit]
Intelligence rescaled from 15+1.8 to 16+2.1
Reworked Shard: Grants Degen Aura. Slows enemies within 400 radius of Omniknight by 40%
- Heavenly Grace
Increased Cast Range from 500 to 700
No longer grants Status Resist
Is now also applied to Omniknight if casted on an ally
Grants an additional 3/4/5/6 Strength and HP Regen for each debuff dispelled
- Degen Aura
Is no longer a basic skill
- Hammer of Purity
Is now a basic skill
Mana cost is now 50/60/70/80
No longer is an attack modifier
Now has a 350 cast range
Now has a 1200 speed projectile
Now has a 0.3 cast point
Damage rescaled from 60 + 115% base damage to 50/75/100/125 + 60/70/80/90% base damage
No longer grants damage reduction
Now slows the target for 14/22/30/38%
Debuff duration increased from 4s to 5
- Guardian Angel
- Talent
Level 10 Talent +10HP/s Repel replaced with +4s Heavenly Grace Buff duration
Level 15 Talent +30 movement speed replaced with -30s Guardian Angel cooldown
Level 20 Talent +15% Degen Aura slow replaced with +4 Heavenly Grace Strength/HP regen per stack
Level 20 Talent -2s Heavenly Grace cooldown replaced with -4 Hammer of Purity cooldown
Level 25 Talent -60s Guardian Angel cooldown replaced with +75% Hammer of Purity damage
Oracle[edit]
- Fate's Edict
Cooldown increased from 16/13/10/7s to 17/14/11/8s
Duration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
- Purifying Flames
Mana cost reduced from 80/85/90/95 to 80
- Rain of Destiny
Outworld Destroyer[edit]
- Arcane Orb
Current mana as damage reduced from 16% to 13/14/15/16%
- Essence Flux
Max mana restored reduced from 30/40/50/60% to 25/35/45/55%
Pangolier[edit]
- Swashbuckle
Damage increased from 24/42/60/78 to 25/45/65/85
- Lucky Shot
Armor reduction rescaled from 4/5/6/7 to 2/4/6/8
Duration rescaled from 2/3/4/5 to 2.5/3/3.5/4
- Talent
Level 20 Talent +18 Strength increased to +20
Level 25 Talent 2.5s Swashbuckle cooldown reduction increased to 3s
Phantom Assassin[edit]
- Phantom Strike
Mana cost increased from 35/40/45/50 to 35/45/55/65
- Talent
Level 15 Talent +12% lifesteal increased to 15%
Level 20 Talent -3 Armor Corruption replaced with +20% Stifling Dagger damage
Phantom Lancer[edit]
- Phantom Rush
Cooldown decreased from 16/12/8/4 to 13/10/7/4
- Talent
Level 10 Talent +15 Attack Speed replaced with +2.5s Phantom Rush Bonus Agi Duration
Level 15 Talent +16% Evasion replaced with +15 Strength
Phoenix[edit]
Strength gain increased from 3.5 to 3.6
Agility gain increased from 1.3 to 1.5
- Icarus Dive
Movement slow reduced from 19/22/25/28% to 16/19/22/25%
- Fire Spirits
Cooldown rescaled from 51/44/37/30 to 50/40/30/20
Mana cost reduced from 120 to 100
- Talent
Level 10 Talent +24% Icarus Dive slow increased to +25%
Level 20 Talent +1000 Icarus Dive cast range replaced with +1.5% max health Sun Ray damage
Level 25 Talent +1.5% max health Sun Ray damage replaced with +1000 Icarus Dive cast range
Puck[edit]
- Phase Shift
- Waning Rift
- Dream Coil
Cooldown reduced from 80s to 75s
- Talent
Level 10 Talent +300 Illusory Orb distance replaced with -2 Illusory Orb cooldown
Level 15 Talent Phase Shift attack replaced with -10s Dream Coil Cooldown
Level 15 Talent +12% spell amplification replaced with +100 Waning Rift Damage
Level 20 Talent -4s Illusory Orb cooldown replaced with +1s Dream Coil break stun duration
Level 25 Talent Dream Coil rapid fire frequency improved from 0.75s to 0.6s (max attacks 8 -> 10)
Level 25 Talent +250 Waning Rift AoE and range replaced with Dream Coil pierces magic immunity
Pudge[edit]
Base armor reduced by 1
Intelligence gain increased from 1.5 to 1.8
- Flesh Heap
No longer grants magic resistance
Bonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
Can now be cast to grant 5/10/15/20 damage block against all types of damage for 7 seconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
- Dismember
Pugna[edit]
- Decrepify
Mana cost increased from 60 to 80
Can now be cast while channeling
- Nether Ward
No longer heals 2 hits whenever an enemy casts a spell
Aura reduces enemies' spell damage by 10/15/20/25%
- Life Drain
Queen of Pain[edit]
- Blink
- Scream of Pain
Mana cost increased from 85/100/115/130 to 100/110/120/130
- Sonic Wave
Damage decreased from 340/450/560 to 310/430/550
Razor[edit]
- Static Link
Cannot be cast on a target that is already linked
- Talent
Level 20 Talent +6s Static Link duration replaced with +21% Storm Surge movement speed
Level 25 Talent +1 Eye of the Storm target replaced with 2 Static Link Charges
Riki[edit]
Strength gain increased from 2.4 to 2.6
- Smoke Screen
Mana cost rescaled from 75 to 65/70/75/80
- Blink Strike
Now also slows enemies by 100% for 0.2/0.4/0.6/0.8s
- Tricks of the Trade
Mana cost increased from 50 to 55
- Sleeping Dart
Is now dispellable
- Talent
Level 10 Talent +8 Strength replaced with +75 Smoke Screen AoE
Level 10 Talent +20 attack speed replaced with +0.3s Blink Strike slow duration
Level 25 Talent +175 Smoke Screen AoE replaced with Tricks of the Trade applies a basic dispel. (Can also be cast when rooted/leashed)
Rubick[edit]
- Telekinesis
Lift duration increased from 0.8/1.2/1.6/2.0 to 1.2/1.5/1.8/2.1
- Spell Steal
Sand King[edit]
Base armor increased by 1
- Sand Storm
Damage interval reduced from 0.5s to 0.2s
Mana cost rescaled from 75 to 70/75/80/85
- Talent
Level 10 Talent +200 health replaced with +12% Caustic Finale slow
Level 15 Talent +20% Caustic Finale slow replaced with +100 Caustic Finale damage
Level 20 Talent +120 Caustic Finale damage replaced with +100 Epicenter Radius
Shadow Demon[edit]
- Demonic Cleanse
Is now granted as a secondary ability with Aghanim's Shard. Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Scepter also grants charges to Demonic Cleanse
Shadow Fiend[edit]
- Necromastery
- Requiem of Souls
Now also debuffs enemies with -5/10/15% Magic Resistance after dealing its damage.
- Talent
Level 10 Talent +8% Spell Amplification replaced with +25 Shadowraze Stack Damage
Shadow Shaman[edit]
- Shackles
Damage reduced from 60/160/260/360 to 60/130/200/270
Now heals Shadow Shaman by 60/130/200/270 over its duration
- Mass Serpent Ward
Creep hits to kill Serpent Wards increased from 2 to 4. (Towers and heroes still kill in 2)
Silencer[edit]
- Arcane Curse
Mana Cost increased from 125/130/135/140 to 130/140/150/160
- Glaives of Wisdom
- Talent
Level 10 Talent +15 Arcane Curse damage reduced to +12
Level 20 Talent +400 health replaced with -20s Global Silence cooldown
Skywrath Mage[edit]
- Arcane Bolt
Damage multiplier increased from 1.4x to 1.5x
- Concussive Shot
Damage increased from 100/160/220/280 to 120/180/240/300
- Ancient Seal
Magic resistance reduction reduced from 30/35/40/45% to 20/25/30/35%
- Mystic Flare
Damage increased from 750/1175/1600 to 800/1200/1600
Slardar[edit]
Sprint Passive River Speed reduced from 25% to 15%
- Corrosive Haze
Targets leave water trails for 8 seconds behind them
- Talent
Level 20 Talent +125 Slithereen Crush damage increased to 150
Slark[edit]
Base
Strength reduced from 21 to 20
- Pounce
Now deals 40 damage on contact
Latch Radius increased from 95 to 120
- Talent
Level 10 Talent +8 Agility replaced with +0.5s Pounce Leash
Level 15 Talent +50 Shadow Dance attack speed replaced with +1.5% Shadow Dance regen
Level 20 Talent +0.8s Pounce leash replaced with +75 Shadow Dance attack speed
Level 25 Talent +55s Essence Shift duration reduced to +50s
Snapfire[edit]
- Scatterblast
- Lil' Shredder
Armor reduction decreased from 0.75 to 0.5
- Gobble Up
Mana cost reduced from 150 to 120
- Talent
Level 10 Talent +200 health replaced with +0.3s Firesnap Cookie stun
Level 10 Talent +1s Scatterblast slow duration replaced with Firesnap Cookie restores 125 health
Level 15 Talent Firesnap Cookie restores 200 health replaced with +2 Lil Shredder attacks
Level 15 Talent +75 Scatterblast damage increased to 80
Sniper[edit]
- Take Aim
Mana cost increased from 25 to 50
- Concussive Grenade
Cooldown reduced from 16s to 10s
Impact damage reduced from 125 to 25
Spectre[edit]
- Desolate
Search radius reduced from 425 to 400
Damage increased from 18/32/46/60 to 21/34/47/60
- Haunt
Mana cost reduced from 150/200/250 to 150/175/200
- Talent
Level 20 Talent +400 health reduced to +350
Level 20 Talent +14% Spectral Dagger slow/bonus reduced to +12%
Spirit Breaker[edit]
- Charge of Darkness
Mana cost increased from 100 to 120
- Bulldoze
Movement speed bonus reduced from 10/16/22/28% to 10/15/20/25%
Status Resistance rescaled from 34/46/58/70% to 35/45/55/65%
- Greater Bash
Damage rescaled from 14/20/26/32% to 15/20/25/30%
- Talent
Level 20 Talent +200 Charge of Darkness Speed reduced to +175
Storm Spirit[edit]
Agility gain increased from 1.7 to 1.9
Base mana regen increased from 0 to 0.5
Base attack speed increased from 110 to 115
- Talent
Level 10 Talent +40 Static Remnant damage replaced with +20 attack speed
Level 10 Talent +2.5 mana regen reduced to +1.75
Level 15 Talent +25 attack speed replaced with +50 Static Remnant damage
Sven[edit]
Agility gain increased from 2.0 to 2.2
- Storm Hammer
- Warcry
- Talent
Level 15 Talent +15% Lifesteal replaced with -15s God's Strength Cooldown
Level 20 Talent +25 movement speed replaced with +8% Warcry movement speed
Techies[edit]
Stasis Trap Removed
Remote Mines Removed
Base movement speed reduced from 320 to 300
Base damage increased by 12
Base armor reduced by 2
Base attack speed increased from 90 to 100
- Sticky Bomb
New basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
- Reactive Tazer
New basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
Reworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
- Proximity Mines
Now Techies' ultimate ability
Mana Cost rescaled from 110/130/150/170 to 110/140/170
Charge restore time decreased from 23 to 19/17/15
Minimum distance between mines reduced from 400 to 350
Detonation delay decreased from 1.6s to 1s
Activation delay decreased from 1.75s to 1s
Detonation Radius increased from 400 to 500
Cast range increased from 100 to 400
Damage rescaled from 200/380/560/740 to 400/575/750
Mines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
Mines only detonate if there's a damageable target within range. (Magic immune enemies will reveal them and can't attack them but they won't detonate on their own)
Mines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
- Blast Off!
Cooldown rescaled from 35s to 45/40/35/30s
Self damage reduced from 50% to 50/45/40/35%
Damage reduced from 300/400/500/600 to 275/350/425/500
Can no longer be cast while leashed
No longer deals lethal damage to Techies
- Talent
Level 15 Talent +300 Blast Off damage reduced to +200
Level 20 Talent +40 movement speed replaced with +100 Sticky Bomb damage
Level 20 Talent -22s Blast Off! cooldown reduced to -15s
Level 25 Talent +60ms Proximity Mines replaced with -0.8s Proximity Mine activation delay
Templar Assassin[edit]
- Psi Blades
Spill Range rescaled from 1.5x Attack Range to 550/600/650/700
- Talent
Level 15 Talent +120 Psi Blades Attack Range replaced with +120 Psi Blades Attack/Spill Range
Level 15 Talent +15% evasion increased to +20%
Level 25 Talent +8 Refraction charges reduced to +7
Terrorblade[edit]
Agility gain reduced from 4.4 to 4.0
Base attack speed increased from 100 to 110
- Conjure Image
Mana cost reduced from 70/75/80/85 to 55/65/75/85
- Metamorphosis
Duration rescaled from 36/40/44/48 to 35/40/45/50
- Talent
Level 10 Talent +16% evasion replaced with +10% Conjure Image outgoing damage
Level 15 Talent +30 attack speed replaced with +15% Reflection slow
Level 15 Talent +275 health increased to +300
Level 20 Talent +8 all stats increased to +10
Level 20 Talent +8 Conjure Image duration increased to +10
Tidehunter[edit]
- Kraken Shell
Damage block rescaled from 18/30/42/54 to 15/30/45/60
- Anchor Smash
Timbersaw[edit]
- Whirling Death
Damage increased from 60/100/140/180 to 80/120/160/200
Primary attribute reduction reduced from 13/14/15/16% to 12%
Cooldown increased from 6s to 7.5/7/6.5/6s
- Flamethrower
Cooldown increased from 18s to 20s
Damage per Second reduced from 90 to 80
Tinker[edit]
Base damage reduced by 2
- Defense Matrix
Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
- Rearm
Channeling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
- Laser
Damage reduced from 80/160/240/320 to 75/150/225/300
- Warp Flare
- Talent
Level 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
Level 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown
Tiny[edit]
- Avalanche
Stun duration per interval increased from 0.2 to 0.3
Bonus damage multiplier to Tossed units reduced from 2.5x to 2x
- Toss
Damage rescaled from 80/150/220/290 to 75/150/225/300
No longer deals 30% bonus damage to the tossed unit
Grab radius increased from 275 to 300
- Grow
Now also grants 100/200/300 bonus damage to Toss
Bonus damage is increased by 50% when carrying a tree
- Tree Grab
Bonus damage rescaled from 20% to 20 flat damage
Bonus building damage reduced from 70/100/130/160% to 55/70/85/100%
- Tree Throw
Now also slows an enemy's move speed and attack speed by 20% for 2 seconds
- Talent
Level 15 Talent +20% Tree Grab Unit damage bonus replaced with +50% Tree Grow bonus damage
Treant Protector[edit]
- Living Armor
Cooldown increased from 26/22/18/14 to 30/25/20/15
Duration increased from 12 to 15/20/25/30
Bonus armor rescaled from 5/6/7/8 to 3/6/9/12
Total heal rescaled from 60/100/140/180 to 45/80/125/180
Troll Warlord[edit]
- Battle Trance
Now grants phased movement
- Talent
Level 20 Talent +20% Evasion replaced with -15s Battle Trance Cooldown
Level 25 Talent +2s Battle Trance Duration replaced with Whirling Axes pierce Magic Immunity
Tusk[edit]
Movement speed reduced from 315 to 310
- Ice Shards
Damage increased from 70/140/210/280 to 75/150/225/300
- Snowball
Damage increased from 80/120/160/200 to 80/140/200/260
- Walrus PUNCH!
Cooldown reduced from 36/24/12 to 20/15/10
Mana cost rescaled from 50/75/100 to 75
Critical damage reduced from 350/375/400% to 300/350/400%
- Walrus Kick
Cooldown increased from 8 to 12
Cooldown is now reduced by 50% if you kick a creep
Now also deals 350 damage to all other units within 250 radius of the landing area
Is now unit and vector targeted
- Talent
Level 10 Talent +0.4s Walrus Punch stun duration increased to +0.5s
Level 20 Talent +80% Walrus Punch critical damage reduced to 75%
Underlord[edit]
Removed Dark Rift
- Firestorm
- Fiend's Gate
Now Underlord's Ultimate. Opens 2 portals, one next to Underlord and one in the target location with global range. The destination portal has to be at least 2000 units away from Underlord. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain 10/20/30% damage reduction and 10/20/30% movement speed for 5/6/7s. Casting Fiend's Gate will cause Underlord to immediately start teleporting. Mana cost: 100 Cooldown: 140/120/100
Reworked Scepter: Fiend's Gate spawns a Pit of Malice under both portals. Pit of Malice slows enemies by 40%
Undying[edit]
- Soul Rip
Max units rescaled from 8/9/10/11 to 10
Damage/heal per unit rescaled from 19/26/33/40 to 15/25/35/45. (Total damage/heal rescaled from 152/234/330/440 to 150/250/350/450)
Mana cost rescaled from 85/100/115/130 to 90/100/110/120
Cooldown reduced from 24/18/12/6 to 18/14/10/6
- Flesh Golem
Ursa[edit]
- Talent
Level 25 Talent +500 Earthshock range replaced with -3s Earthshock cooldown
Level 20 Talent +10% Enrage status resist increased to +15%
Vengeful Spirit[edit]
Venomancer[edit]
Base attack damage increased by 4
- Poison Sting
No longer deals damage on the same tick it applies the debuff
Damage per second increased from 6/14/22/30 to 8/16/24/32. (Total damage rescaled from 36/126/264/450 to 40/128/264/448)
- Poison Nova
Radius rescaled from 885 to 850/900/950
Travel Speed increased from 500 to 550
- Talent
Level 25 Talent +640 Poison Nova AoE replaced with Poison Nova reduces 100 attack speed
Viper[edit]
- Talent
Level 10 Talent +8% Spell Lifesteal replaced with +13 Corrosive Skin Damage
Level 15 Talent +70 Nethertoxin Max Damage replaced with +40 Nethertoxin Min/Max Damage
Level 20 Talent +70 Attack Damage replaced with +8% Poison Attack Magic Resistance Reduction
Visage[edit]
- Summon Familiars
Familiar vision range increased from 390 to 400
Familiar attack acquisition range increased from 250 to 400
- Talent
Level 10 Talent +25 attack damage replaced with +8 damage to Visage and Familiars
Level 15 Talent +3 Corruption replaced with +1.5 Corruption to Visage and Familiars (Corruption from different sources stack so Visage + 2 familiars hitting an enemy would give -4.5 armor)
Level 20 Talent +40 Familiar movement speed replaced with +30 movement speed to Visage and Familiars
Level 25 Talent +5 Gravekeeper's Cloak stacks replaced with Gravekeeper's Cloak aura also grants +10 armor
Void Spirit[edit]
- Astral Step
Max distance increased from 700/850/1000 to 800/900/1000
- Dissimilate
Warlock[edit]
- Upheaval
Mana Cost reduced from 70/90/110/130 to 70/80/90/100
- Talent
Level 10 Talent +50 Golem movement speed replaced with +2s Shadow Word duration
Level 15 Talent -5s Shadow Word reduced to -4s
Weaver[edit]
- The Swarm
Hero attacks to destroy reduced from 4 to 3/3/4/4
- Shukuchi
Cooldown increased from 12/10/8/6 to 15/12/9/6
- Time Lapse
Windranger[edit]
- Gale Force
- Focus Fire
Damage reduction rescaled from 50/40/30% to 30%
Bonus attack speed rescaled from +475 to +300/400/500
- Windrun
- Talent
Level 10 Talent +1.5 mana regen replaced with -5% Powershot damage reduction per unit
Level 15 Talent +100 Powershot damage replaced with -4s Windrun cooldown
Level 15 Talent Windrun undispellable replaced with +225 Windrun radius
Winter Wyvern[edit]
- Winter's Curse
Cast Range increased from 700 to 700/750/800
Witch Doctor[edit]
- Paralyzing Cask
Stun duration on non-hero units reduced from 5s to 1s
Damage on non-hero units rescaled from 75 to 2x hero damage.
- Death Ward
Cooldown reduced from 80s to 70s
Wraith King[edit]
Base
Agility reduced from 18 to 16
- Vampiric Aura
Lifesteal reduced from 10/18/26/34% to 9/16/23/30%
Kills from units under Wraith King's control and within 1200 range of Wraith King also give progress toward skeleton charges
- Reincarnation
Zeus[edit]
- Arc Lightning
Mana cost increased from 80 to 80/85/90/95
Damage increased from 75/100/125/150 to 80/110/140/170
- Static Field
- Heavenly Jump
Now a basic ability. Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within 700/800/900/1000 range, Reducing their movement by 100%, attack speed by 100 and increasing their cast time by 50% for 1/1.5/2/2.5s. Zeus gets 900 unobstructed vision around him for 3 seconds. Can't be cast while leashed. Mana cost: 50/60/70/80. Cooldown: 25/20/15/10s
- Talent
Level 15 Talent: +1.2% Static Field Damage replaced with +1 Heavenly Jump Target
External Links[edit]
Patch Notes[edit]
Articles[edit]
GosuGamers[edit]
- 2021-12-20 | Biggest winners of week 3 of DPC 2021-22 season winter tour by Pandoradota2 of GosuGamers
- 2022-03-26 | Dota 2 Patch 7.31: Reworked Aghanim's Shard ratings by Gopya of GosuGamers
- 2022-03-29 | Top 5 carries in pubs from the first month of Dota 2 patch 7.31 by Gopya of GosuGamers
- 2022-04-04 | Primal Beast in pubs - A look at how Dota 2's latest hero has adapted to the game by Gopya of GosuGamers
- 2022-04-14 | Top 5 offlaners in pubs from the past month for Dota 2 patch 7.31 by Gopya of GosuGamers
- 2022-04-17 | Top 5 mid heroes in pubs from the past month for Dota 2 patch 7.31 by Gopya of GosuGamers
ONE Esports[edit]
- 2022-04-01 | Harpy Scout is Dota 2’s best neutral creep, better than any Observer Ward by Dexter Tan Guan Hao of ONE Esports
- 2022-04-10 | The Dota 2 hero tier list (April 2022) by Dexter Tan Guan Hao of ONE Esports
- 2022-04-16 | The 5 best Dota 2 heroes for beginners by Dexter Tan Guan Hao of ONE Esports
- 2022-04-21 | The 3 best offlane heroes to gain MMR with in Dota 2 patch 7.31 by Dexter Tan Guan Hao of ONE Esports
- 2022-04-22 | The 3 best carry heroes to gain MMR with in Dota 2 patch 7.31 by Dexter Tan Guan Hao of ONE Esports