Version 7.32e
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Version 7.32e
Version Information
Release Date:
2023-03-06
Highlights
Chronology
General[edit]
- Reinforced Units now take 10% less damage from Player controlled creeps (affects all summons like treants, eidolons, etc, as well as dominated creeps but not Creep Heroes like Spirit Bear nor Illusions)
- Ranged Creeps are now Level 5 (prevents Enigma and others from converting them early)
- Glyph Tower Bonus Attack targets increased from 4 to 5
- Disabled the ability to join matchmaking when the -dev flag is enabled. This allowed third party tools to modify elements of the UI in abusable ways.
- Disabled some additional ways to access someone's profile during the picking phase.
- Fixed an issue where saved replays were not being correctly populated with match details. (issue 349)
- Fixed the bug where heroes would sometimes be missing their models/materials/etc. until you reconnect to the game. (issue 6070)
- Fixed a bug where occasionally Refresher Orb wouldn't go on cooldown when Refresher Shard was used (issue 6668)
- Fixed a bug where Monkey King's Tree Dance would fail to cast at very long cast ranges (issue 717)
- Fixed a bug where Lifestealer would miss his first Infested attack on enemies if cast at certain ranges (issue 6801)
- Jinada and Geminate attacks are now castable while on Break but not when Silenced. Behavior is now consistent with other similar abilities in the game. (issue 6779)
- Fixed a bug where Tusks's Snowball's particle effect would not be destroyed if the Snowball failed to launch (issue 6805)
- Heroes can no longer channel Fiend's Gate while inside a Snowball (issue 6670)
- Heroes that are the caster of a Snowball are now rooted in addition to the previous status effects. This was causing some particle effect issues when certain movement abilities were cast during Snowball (issue 6805)
- Fixed a bug where KotL's Illuminate with Spirit Form heal on allies would not be amplified by KotL's healing amplification (issue 2176)
- Fixed a bug when Primal Beast's Pulverize could occasionally cause heroes to be stuck to Primal Beast indefinitely if a hard dispel occurred during the vertical motion from another spell such as Lion's Earth Spike (issue 3528)
- Fixed Tusk's Ice Shard and Sven's God Strength tooltips not displaying the reduced cooldown values if the appropriate talents were chosen. This is only a text change (issue 575)
- Fixed missing cooldown indicators for charge-based abilities, including abilities that only have charges when a corresponding talent or aghanim's upgrade is taken (issue 315)
- Fixed Spirit Vessel heal not counting towards Healing on the postgame screen (issue 213)
- Fixed Queen of Pain's missing particle and sound effects when Scream of Pain was cast without any targets in range (issue 5429)
- In-game roles are correctly shown for players who are disconnected at the start of the game.
- Fixed Omniknight Heavenly Grace being disabled by break. (issue 1649)
- Fixed a bug where Troll Warlord could override Battle Trance's forced attack commands by issuing Whirling Axed (Ranged) cast commands outside of cast range. Casting in this manner will now cast Whirling Axes (Ranged) in that direction.
- Fixed some cases where chat messages such as disconnect and reconnect were not being shown if the player was muted.
- Added "in Winning Games" to gem description for unlocking Arcana secondary styles for Queen of Pain and Faceless Void. This is only a text change; victories have always been required for *Arcana progress for these two heroes.
- Added some additional information to Glyph of Fortification's tooltip (issue 6786)
- For abilities that can target invulnerable units and dispel certain invulnerable states (Cyclone, etc.), added ALT + tooltips to specify that they can target invulnerable units.
- Collector's Cache 2 items are giftable after unbundling to match Collector's Cache 1's giftability
- Talent upgrade UI is now keybindable under Advanced Key Bindings
- Disabled the ability to join matchmaking when the -dev flag is enabled. This allowed third party tools to modify elements of the UI in abusable ways.
- Disabled some additional ways to access someone's profile during the picking phase.
- Clicking on enemies via the top bar during a game will show their last seen location / inventory state
- Updated tooltips for the following abilities:
- Bane's Nightmare
- Beastmaster's Boar Poison
- Beastmaster's Wild Axes
- Brewmaster's Storm Brewling's Dispel Magic
- Broodmother's Spiderling Poison Sting
- Lich's Ice Spire
- Necronomicon Archer's Purge
- Nullifier's Nullify
- Oracle's Fortune's End
- Satyr Trickster's Purge
- Shadow Demon's Demonic Cleanse
- Shadow Demon's Demonic Purge
- Sven's Storm Hammer
- Underlord's Pit of Malice
Items[edit]
Abyssal Blade[edit]
Attack Damage bonus increased from 25 to 30
Bloodstone[edit]
Bloodpact Duration decreased from 6s to 5s
Boots of Bearing[edit]
No longer has charges
Divine Rapier[edit]
Total Cost decreased from 5950 to 5600
Enchanted Mango[edit]
Health Regeneration bonus decreased from +0.6 to +0.4
Eye of Skadi[edit]
Cold Attack Movement Speed Slow vs ranged heroes increased from 40% to 50%
Force Staff[edit]
Force Mana Cost increased from 100 to 150
Gleipnir[edit]
Eternal Chains Damage decreased from 220 to 180
Eternal Chains Radius decreased from 450 to 400
Guardian Greaves[edit]
Guardian Aura Regen Bonus for Low Health allies decreased from 18.5 to 14.5
Guardian Aura Armor Bonus for Low Health allies decreased from 10 to 8
Hurricane Pike[edit]
Hurricane Thrust Mana Cost increased from 100 to 150
Maelstrom[edit]
Chain Lightning Damage decreased from 140 to 135
Meteor Hammer[edit]
Meteor Hammer Channel Time decreased from 2.5s to 2s (Total time until impact decreased from 3s to 2.5s)
Nullifier[edit]
Total Cost decreased from 4725 to 4375
Damage bonus decreased from 80 to 75
Radiance[edit]
Total Cost decreased from 5050 to 4700
Damage bonus decreased from 60 to 55
Revenant's Brooch[edit]
Phantom Province now additionally grants +60 attack speed for its duration
Phantom Province Attacks are now affected by Spell Lifesteal
Sacred Relic[edit]
Cost decreased from 3750 to 3400
Damage bonus decreased from 60 to 55
Shadow Blade[edit]
Now removes invisibility if bonus damage is applied during the fade time. Most notable examples are Clinkz's Burning Barrage, Ember Spirit's Sleight of Fist, etc. that would add bonus damage on every attack made if the ability was cast during the fade time.
Solar Crest[edit]
All Attributes bonus increased from +5 to +6
Movement Speed bonus increased from +20 to +25
Wraith Band[edit]
Attack Speed bonus decreased from 6/12 to 5/10
Heroes[edit]
Abaddon[edit]
Alchemist[edit]
- Unstable Concoction
Max Stun Duration increased from 1.75/2.5/3.25/4s to 2.2/2.8/3.4/4s
- Chemical Rage
Bonus Damage per Scepter increased from 20 to 25
Ancient Apparition[edit]
- Talent
Level 10 Talent Chilling Touch Attack Range increased from +200 to +300
Level 15 Talent Cold Feet Break Distance increased from +200 to +300
Anti-Mage[edit]
Attack backswing decreased from 0.6s to 0.3s
- Mana Void
Now applies the mini-stun to all affected units
Arc Warden[edit]
- Spark Wraith
Aghanim's Scepter secondary Spark Wraith Search Radius decreased from 375 to 225
Axe[edit]
Base Movement Speed increased from 310 to 315
- Counter Helix
Radius increased from 275 to 300
Bane[edit]
Base Attributes increased by 1
- Brain Sap
Aghanim's Shard Healing from secondary targets increased from 25% to 30%
Batrider[edit]
- Sticky Napalm
Mana Cost increased from 20 to 25
- Flaming Lasso
Aghanim's Scepter secondary target Range increased from 600 to 650
Beastmaster[edit]
- Drums of Slom
Damage per hit increased from 110 to 115
- Talent
Level 15 Talent Movespeed Aura to Beastmaster and his units decreased from +25 to +20
Bounty Hunter[edit]
- Shadow Walk
Movement/Attack speed slow rescaled from 16/24/32/40 to 15/25/35/45
Brewmaster[edit]
- Primal Split
Fire Brewling Armor increased from 0/4/8 to 0/8/16
Broodmother[edit]
- Spin Web
Max Move Speed Bonus decreased from 18/28/38/48% to 10/22/34/46%
- Spawn Spiderlings
Spiderlings Lifetime decreased from 40/45/50s to 40s
Spiderites Lifetime decreased from 60s to 40s
- Spinner's Snare
Charge restore time increased from 20s to 30s
Centaur Warrunner[edit]
- Hitch a Ride
Now grants Centaur Stampede buff (also increases Stampede duration if cast during Stampede rather than refreshing the buff)
Cooldown decreased from 45s to 30s
Chaos Knight[edit]
- Chaos Bolt
Mana Cost decreased from 110/120/130/140 to 110
Clinkz[edit]
- Skeleton Walk
Now always creates 1 Burning Army Skeleton after breaking the invisibility
Aghanim's Shard bonus skeletons decreased from 2 to 1 (total count with Shard is unchanged)
Dark Seer[edit]
- Normal Punch
Max Stun Duration decreased from 2.25s to 2s
Dazzle[edit]
- Talent
Level 10 Talent Damage increased from +50 to +60
Death Prophet[edit]
Strength gain decreased from 3.1 to 2.9
Intelligence gain decreased from 3.3 to 3.0
- Talent
Level 10 Talent Magic Resistance decreased from +14% to +12%
Level 15 Talent +30 Spirit Siphon Damage/Heal replaced with +300 Health
Level 20 Talent +400 health replaced with +30 Spirit Siphon Damage/Heal
Dragon Knight[edit]
- Elder Dragon Form
Cooldown decreased from 105s to 100s
Aghanim's Scepter no longer reduces cooldown by 5s
- Fireball
Mana Cost decreased from 100 to 80
Drow Ranger[edit]
- Frost Arrows
Aghanim’s Shard Regen Reduction per stack decreased from 10% to 8%
- Marksmanship
Now only grants allied ranged heroes half of the bonus Agility
Elder Titan[edit]
- Echo Stomp
Wakeup Damage Threshold increased from 50/100/150/200 to 55/120/185/250
- Astral Spirit
Damage per Hero increased from 14/36/58/80 to 17/38/59/80
Ember Spirit[edit]
- Talent
Level 10 Talent Damage decreased from +15 to +12
Level 20 Talent Sleight of Fist Hero Damage decreased from +65 to +55
Enchantress[edit]
- Enchant
Cooldown rescaled from 28/24/20/16s to 30/24/18/12s
Hero Move Slow rescaled from 55% to 30/40/50/60%
Duration rescaled from 3.75/4.5/5.25/6s to 5s
- Little Friends
Cast Range increased from 600 to 750
Grimstroke[edit]
- Ink Swell
Damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage)
- Soulbind
Cooldown decreased from 90/70/50s to 70/60/50s
Hoodwink[edit]
- Acorn Shot
Bonus Damage increased from 50/75/100/125 to 50/80/110/140
Huskar[edit]
- Inner Fire
Disarm Duration increased from 1.75/2.5/3.25/4.0s to 1.90/2.6/3.3/4.0s
- Talent
Level 20 Talent Life Break Cooldown Reduction increased from 4s to 5s
Jakiro[edit]
- Ice Path
Path Duration increased from 2.6/2.9/3.2/3.5s to 3/3.5/4/4.5s (Max stun duration is unchanged)
- Macropyre
Now applies its damage immediately upon casting rather than 0.5s after
Juggernaut[edit]
Base Damage increased from 50-54 to 53-55
- Blade Fury
Aghanim’s Shard Attack Rate increased from 1.2s to 1.4s
- Blade Dance
Critical Damage increased from 180% to 190%
- Talent
Level 10 Talent Blade Fury radius increased from +75 to +100
Keeper of the Light[edit]
- Will-O-Wisp
Attacks to kill increased from 6 to 7
Kunkka[edit]
- Ghostship
Damage Delayed increased from 40% to 45%
Leshrac[edit]
- Pulse Nova
Damage decreased from 90/140/190 to 80/135/180
Lich[edit]
Intelligence gain increased from 3.6 to 3.8
- Frost Blast
Cast Time improved from 0.4s to 0.3s
Cast Range rescaled from 600 to 575/600/625/650
Lina[edit]
- Dragon Slave
Cooldown increased from 9s to 12/11/10/9s
- Light Strike Array
Mana Cost increased from 100/105/110/115 to 115
- Fiery Soul
Attack Speed Bonus per stack decreased from 10/20/30/40 to 8/16/24/32
Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%
- Talent
Level 15 Talent Health decreased from +350 to +250
Level 20 Talent Fiery Soul Speed per stack decreased from +15/1% to +10/1%
Lion[edit]
Base Armor increased by 1
Base Agility decreased from 18 to 15
- Finger of Death
Cooldown decreased from 160/100/40s to 140/90/40s
Luna[edit]
- Lucent Beam
Aghanim’s Shard Duration increased from 12s to 15s
Aghanim’s Shard Damage increased from +15 to +17
Medusa[edit]
- Mystic Snake
Base Damage increased from 80/120/160/200 to 85/130/175/220
- Talent
Level 15 Talent Mystic Snake Cooldown Reduction increased from 2s to 3s
Mirana[edit]
- Leap
Aghanim's Shard Damage increased from 150 to 170
Aghanim's Shard Wave Distance increased from 600 to 800
Monkey King[edit]
Base Agility increased by 1
- Primal Spring
Max Channel Time decreased from 1.6s to 1.5s
Naga Siren[edit]
- Ensnare
Cast Range decreased from 575/600/625/650 to 500/525/550/575
Aghanim’s Scepter Cast Range increased from 1.5x to 1.6x
- Song of the Siren
Cooldown increased from 160/120/80s to 180/130/80s
- Reel In
Pull Speed increased from 150 to 200
Nature's Prophet[edit]
Agility decreased from 22+3.6 to 20+3.4
Intelligence gain decreased from 3.7 to 3.5
- Wrath of Nature
Base Damage decreased from 115/150/185 to 105/145/185
- Talent
Level 20 Talent Sprout Leashes no longer pierces Spell Immunity
Necrophos[edit]
- Death Pulse
Mana Cost decreased from 100/130/160/190 to 100/120/140/160
Ogre Magi[edit]
- Ignite
Slow increased from 20/22/24/26% to 20/23/26/29%
- Fire Shield
Fireball Damage increased from 125 to 160
Omniknight[edit]
- Degen Aura
Radius increased from 400 to 450
Oracle[edit]
- Fortune's End
Projectile Speed increased from 1000 to 1200
Radius increased from 300 to 350
Outworld Destroyer[edit]
- Sanity's Eclipse
Now deals double damage to illusions
Pangolier[edit]
- Shield Crash
Damage decreased from 90/160/230/300 to 75/150/225/300
- Roll Up
No longer applies a basic dispel upon cast
Phantom Assassin[edit]
- Stifling Dagger
Base Damage increased from 65 to 65/70/75/80
- Blur
Dispel Radius decreased from 600 to 400
Puck[edit]
- Waning Rift
Damage decreased from 70/130/190/250 to 60/120/180/240
Pudge[edit]
- Rot
Aghanim's Scepter Bonus Damage per Second deceased from 100 to 95
Pugna[edit]
- Life Drain
Aghanim's Shard Refracted Drain percentage increased from 70% to 75%
Queen of Pain[edit]
Razor[edit]
- Storm Surge
Aghanim’s Shard Forked Lightning now has a 1s internal cooldown
Riki[edit]
- Sleeping Dart
Cast Range decreased from 1000 to 600
Cooldown increased from 12s to 15s
Rubick[edit]
- Telekinesis
Aghanim’s Shard no longer provides reduced cooldown when used on self or allies
- Talent
Level 10 Talent Telekinesis Landing Damage decreased from +175 to +150
Sand King[edit]
- Epicenter
Attack Speed Slow increased from 30 to 30/45/60
Movement Speed Slow increased from 30% to 30/40/50%
- Talent
Level 10 Talent Burrowstrike Stun Duration increased from +0.3s to +0.5s
Level 15 Talent Caustic Finale Damage increased from +100 to +120
Shadow Shaman[edit]
- Serpent Ward Gold Bounty decreased from 28-36 to 22-30
- Ether Shock
Max Distance increased from 500 to 600
- Talent
Level 15 Talent Serpent Wards Attack Range increased from +120 to +140
Silencer[edit]
- Arcane Curse
Cooldown increased from 20/18/16/14s to 22/20/18/16s
- Talent
Level 10 Talent Arcane Curse Damage decreased from +12 to +10
Level 15 Talent Global Silence Cooldown Reduction decreased from 25s to 20s
Slardar[edit]
- Corrosive Haze
Cast Range increased from 700/800/900 to 900
Slark[edit]
- Pounce
Cooldown increased from 20/16/12/8s to 22/18/14/10s
Aghanim’s Scepter Distance decreased from 1200 to 1100
Snapfire[edit]
- Firesnap Cookie
Aghanim’s Shard Damage from Mortimer Kisses impact decreased by 50%
Storm Spirit[edit]
Templar Assassin[edit]
Tiny[edit]
- Tree Volley
Throw Interval increased from 0.4s to 0.5s
Max Channel Time increased from 2.4s to 2.5s
Treant Protector[edit]
- Living Armor
Bonus Armor decreased from 6/8/10/12 to 4/6/8/10
- Nature's Guise
No longer provides Heal/Regen Amplification
Tusk[edit]
- Ice Shards
Cast Range decreased from 1800 to 1400
-
Critical Damage decreased from 300/350/400% to 250/325/400%
Undying[edit]
- Decay
Steal Duration decreased from 45s to 40s
- Soul Rip
Mana Cost increased from 90/100/110/120 to 120
- Talent
Level 10 Talent Decay Damage decreased from +60 to +50
Warlock[edit]
- Chaotic Offering
Golem Damage increased from 100/150/200 to 110/170/230
Aghanim's Scepter Golem Damage increased from 75/110/150 to 80/125/170
Aghanim's Scepter Second Golem delay increased from 0.2s to 0.5s
- Talent
Level 10 Talent Fatal Bonds Damage increased from +3% to +4%
Windranger[edit]
- Powershot
Travel Range increased from 2600 to 3000
- Focus Fire
Damage Reduction decreased from 30% to 25%
Winter Wyvern[edit]
- Winter's Curse
Now applies a dispel to the target
Witch Doctor[edit]
- Voodoo Restoration
Heal/Damage increased from 10/20/30/40 to 10/22/34/46
- Talent
Level 20 Talent Maledict Burst Damage increased from +20% to +25%
Turbo Mode Update[edit]
- All hero selections are now blind
- Removed penalty phase when picking heroes. When regular draft time ends, any person that has not selected a hero will be forced to pick whomever they have tentatively picked. In the event that hero is unavailable or there is no tentative pick, they will be given a random hero
- Null Talisman, Wraith Band, and Bracer will double their bonuses at 12 minutes instead of 25 minutes
- Removed bonus damage to towers from all summoned units. Non-summoned units (lane creeps, dominated creeps) are still stronger against towers compared to non-Turbo Dota
- You can now earn two stars for hero challenges instead of just one
- Arcana progress has been updated for the following:
- Earthshaker's Planetfall Arcana now gives full credit for Echo Slam kills and assists. Tracking for ability chains and combo damage is also enabled
- Invoker Dark Artistry Throwback Immortal now gives full credit for Sun Strike Kills
- Juggernaut's Bladeform Legacy Arcana now gives full credit for Omnislash Kills
- Kunkka's Leviathan Whale Blade of Eminent Revival Immortal now gives full credit for hitting heroes with Torrent
- Legion Commander Arcana now counts Duel Victories
- Leshrac's Tormented Staff of Eminent Revival Immortal now gives full credit for stunning enemies with Split Earth
- Lion's Fin King's Charm of Eminent Revival Immortal now gives full credit for hexing enemies
- Lone Druid's Cauldron of Xahryx of Eminent Revival Immortal now gives full credit for Entangling Claws duration
- Storm Spirit's The Lightning Orchid of Eminent Revival Immortal now gives full credit for Ball Lightning damage