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Void Spirit

[e][h]Void Spirit
Radiant Hero
Attributes
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Base Attack Speed
Base Attack Time
Base Magic Resist
Level Changes
Level
1
15
25
Health
596
1244
1712
Mana
435
1080
1545
Armor
2
7
10.5
Damage
56-60
99-103
130-134
Most Played As
LessMore
1
2
3
4
5

Void Spirit Void Spirit[edit]

Recommended Roles
Carry Escape Nuker Disabler

Not even the other spirits claim to understand the mind and machinations of the eldest amongst them, Inai the Void Spirit. Privy to secrets that would shatter a mortal mind, the Void Spirit observes the workings of the universe from an unknowable vantage, choosing to let carefully groomed servants do his bidding—only emerging from his Hidden Temple into the material plane when he deems that he alone can steer the course of reality along its proper path.

With an expansive perspective on existence, Inai is focused intently on a point in time beyond which he cannot see, when the fabrics of multiple realities are fated to collide. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

Abilities[edit]

Aether Remnant
Q
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Vector targeted. Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Damage80 / 130 / 180 / 230
Pull Duration1.2 / 1.4 / 1.6 / 1.8
Remnant Duration20
Activation Time0.4
Cast Range1000
True Sight Radius475
17 / 15 / 13 / 11
85 / 90 / 95 / 100
Does not pierce Spell Immunity.
Inai exists far beyond the scope of a single point in space and time.
Dissimilate
W
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Damage100 / 180 / 260 / 340
Phase Duration1.3
Portal Radius275
Stun Duration2.5
20 / 17 / 14 / 11
100 / 110 / 120 / 130
Does not pierce Spell Immunity.
Inai much prefers to observe our plane free from the confines of corporeal form.
Resonant Pulse
E
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Pulse Damage70 / 120 / 170 / 220
150 / 200 / 250 / 300
Pulse Radius500
Shield Duration10
Base Shield Absorb40 / 80 / 120 / 160
Bonus Absorb Per Hero Hit30 / 45 / 60 / 75
Charges
2
Silence Duration
2
18
100 / 110 / 120 / 130
Causes Resonant Pulse to silence and gain two charges.
Does not pierce Spell Immunity.
Dispellable.
Inai never hesitates to shroud himself in the essence of his true self when forced to interact with the mortal plane.
Ultimate Ability
Astral Step
R
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows and then detonates.
Void Mark Damage150 / 200 / 250
Movement Speed Slow40% / 60% / 80%
Movement Slow Duration1.25
Max Distance700 / 900 / 1100
Max Charges2
Charge Restore Time30 / 25 / 20
14.5
Cast Point0.3
Critical Damage160%
100
A small step for Inai creates great devastation on the mortal plane.

Talent Tree[edit]

Talent Tree
Dissimilate Dissimilate Stuns for 2.5s 25 Astral Step Astral Step 160% Crit
-5.5s Astral Step Astral Step Charge Restore Time 20 +14% Spell Amplification
+80 Resonant Pulse Resonant Pulse Damage 15 Aether Remnant Aether Remnant Provides 475 True Sight
+15 Damage 10 +2 Mana Regen

Recommended Items[edit]

Starting Items Early Game
Mid Game Late Game

General Strategy[edit]

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Void Spirit (In-Game Description)

Overview

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.27b
  • Nerf Resonant Pulse scepter charge replenish time increased from 16 to 18
7.26c
  • Nerf Movement speed reduced from 300 to 295
  • Nerf Level 10 Talent reduced from +20 Damage to +15
  • Buff Level 20 Talent increased from +12% Spell Amplification to +14%
7.26b
  • Nerf All talents are now about 20% weaker
7.25
  • Buff Added Scepter. Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.
7.24b
  • Nerf Movement speed reduced from 305 to 300
7.24
  • Playable in Competitive Added to Captains Mode
7.23e
  • Nerf Strength gain reduced from 2.8 to 2.6
  • Nerf Base armor reduced from 0 to -1
  • Nerf Astral Step charge restore time increased from 25/20/15 to 30/25/20
  • Nerf Astral Step mana cost increased from 80/90/100 to 100
7.23b

2019/12/6 Update

  • Nerf Aether Remnant damage reduced from 90/150/210/270 to 80/130/180/230
  • Nerf Dissimilate damage reduced from 120/200/280/360 to 100/180/260/340
  • Nerf Resonant Pulse base shield absorption reduced from 50/100/150/200 to 40/80/120/160
  • Nerf Resonant Pulse damage reduced from 70/130/190/250 to 70/120/170/220
  • Nerf Astral Step cast point increased from 0.2 to 0.3

2019/12/2 Update

  • Nerf Dissimilate damage reduced from 140/220/300/380 to 120/200/280/360
  • Nerf Resonant Pulse cooldown increased from 14 to 16
  • Nerf Resonant Pulse mana cost increased from 90/100/110/120 to 100/110/120/130
  • Nerf Level 15 Talent reduced from +150 Resonant Pulse Damage to +100 Resonant Pulse Damage
7.23a
  • Buff Increased strength gain from 2.5 to 2.8
  • Buff Astral Step cast point reduced from 0.4 to 0.2
  • Buff Astral Step cast range increased from 600/800/1000 to 700/900/1100
7.23
  • New New Hero

Notable Players[edit]

See also[edit]

External links[edit]

Guides[edit]

References[edit]