Warlock

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[e][h]Warlock
Dire Hero
Attributes
Base Stats
Base HP Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Level
1
15
25
Health
632
1334
1838
Mana
405
960
1365
Armor
2.6
4.8
6.4
Damage
46-56
83-93
110-120
Spell Amp
1.9%
5.2%
7.6%
Magic Resist
26%
28%
30%
Movement Speed Amp

0.6%
1.5%
2.1%
Most Played As
LessMore
1
2
3
4
5

Warlock Demnok Lannik, the Warlock[edit]

Recommended Roles
Support Initiator Disabler

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Abilities[edit]

Fatal Bonds
QF
Targeting
Unit Target
Affects
Enemy Units
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be dealt to the others.
Max Enemies Bound3 / 4 / 5 / 6
Damage Shared25%
30%
Duration25
Bounce Radius700
Cast Range1000
Cast Point0.2
24 / 22 / 20 / 18
140
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Dispellable.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
Notes
  • Links together by bouncing to units closest to the target.
  • Multiple instances of fatal bonds can be active on enemies at the same time.
  • Damage dealt is the same type as the original source.
  • Does not spread the damage of Non-Damage Types.
Shadow Word
WW
Targeting
Unit Target
Affects
Units
Damage Type
Magical
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Heal/Damage Per Second15 / 25 / 35 / 45
Duration12
Cast Range450 / 550 / 650 / 750 
Cast Point0.5
Radius 300
TargetingPoint Target
16
     9
120 / 130 / 140 / 150
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Ignores Linken's Sphere and Lotus Orb.
Dispellable.
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
Notes
  • Total heal/damage:
    • 165 / 275 / 385 / 495
Upheaval
EE
Affects
Enemy Units
With a shake of his lantern, Warlock manifests a powerful slowing area that grows stronger the longer it is channeled.
Slow Increase Per Second7% / 14% / 21% / 28%
Max Movement Speed Slow84%
Duration16
Radius700
Linger Time3
Cast Range1200
Cast Point0.5
50 / 46 / 42 / 38
100 / 110 / 120 / 130
Does not pierce Spell Immunity.
Dispellable.
Demnok manipulates space-time, impairing entire armies.
Notes
  • Maximum slow is reached after 12 / 6 / 4 / 3 seconds of channeling.
  • Slow lasts for a few seconds after leaving the radius.
Chaotic Offering
RR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Summons a Golem from the depths, stunning enemies for one second. The Golem lives for short time, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Golems Summoned1
2
Stun Duration1
Radius600
Cast Range1200
Cast Point0.5
Talent Ability 1 +20 Golem Armor
Talent Ability 2Golem Spell Immunity
Talent Ability 3Casts on death
170
250 / 375 / 500
Increases the number of Golems summoned, but with 75% stats and 50% bounty.
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
Notes
  • Destroys trees in a 600 radius.
  • Each level of Chaotic Offering summons a visually larger Warlock Golem.
  • Chaotic Offering cast on death does not have a cooldown, does not cost mana, and always summons 1 standard Golem even if Warlock has scepter.

Talent Tree[edit]

Talent Tree
Spell Immunity for Chaotic Offering Golems 25 +20 Chaotic Offering Golems Armor
300 Shadow Word AoE 20 Summons a Golem on death
-7s Shadow Word Cooldown 15 +60% XP Gain
+150 Cast Range 10 +5% Fatal Bonds Damage

Summon Abilities[edit]

Warlock Golem[edit]

Flaming Fists
Targeting
Passive
Affects
Enemy Units
Damage Type
Pure
Deals extra damage to units in an area around the attacked target.
Bonus Damage40 / 50 / 60
100% Damage Radius300
50% Damage Radius350
Disabled by break.
Permanent Immolation
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Enemies that dare to go near the Golem's fiery exterior are burned.
Damage Per Second30 / 50 / 70
Radius300
Does not pierce Spell Immunity.
Disabled by break.
Notes
  • Immolation from multiple Golems stack.

Summon Stats[edit]

Warlock Golem [h]
Stats
Unit Type
Ancient
Summoned
Attack Type
Armor Type
Duration
60
Health
1000 / 2000 / 3000
750 / 1500 / 2250
Health Regen
25 / 50 / 75
Damage
75 / 125 / 175
56 / 94 / 131
Attack Range
Missile Speed
Instant
Attack Duration
Cast Duration
Base Attack Time
1.2
Armor
6 / 9 / 12
32
Movement Speed
320 / 340 / 360
Sight Range
Magic Resistance
33%
Spell Immune
Turn Rate
Gold Bounty
100 / 150 / 200
50 / 75 / 100
Experience
98
Notes
Is targeted by spells as a hero. Has the Flaming Fists and Permanent Immolation abilities.

Recommended Items[edit]

Starting Items Early Game
Clarity
Iron Branch
Tango
Magic Stick
Boots of Speed
Ring of Basilius
Animal Courier
Observer Ward
Iron Branch
Mid Game Late Game
Magic Wand
Arcane Boots
Aghanims Scepter
Refresher Orb

General Strategy[edit]

Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.
Warlock (In-Game Description)

Overview


Skill Build

Level12345678910
Spell
Level111213141516182025
Spell

Early Game

Mid Game

Late Game

Version History[edit]

Version Balance Changes
7.20
  • Buff Fatal Bonds now bounces from unit to unit, rather than just searching units near the target
  • Buff Fatal Bonds no longer ignores units in Fog of War
7.18
  • Nerf Shadow Word mana cost increased from 90/110/130/150 to 120/130/140/150
  • Nerf Shadow Word cast range reduced from 525/600/675/750 to 450/550/650/750
7.14
  • Buff Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000
  • Buff Chaotic Offering Golem Permanent Immolation DPS increased from 30/40/50 to 30/50/70
7.13b
  • Buff Base strength increased from 22 to 24
7.12
  • Buff Golem's attack damage increased from 75/100/125 to 75/125/175
7.10
  • Buff Level 10 Talent increased from +125 Cast Range to +150
  • Buff Level 15 Talent increased from +40% XP Gain to +60%
  • Buff Level 20 Talent increased from +250 Shadow Word AoE to +300
7.07
  • Buff Turn Rate increased from 0.4 to 0.5
  • Rework Reworked Talent Tree
7.06c
  • Nerf Chaotic Offering mana cost increased from 250/350/450 to 250/375/500
  • Nerf Chaotic Offering cooldown increased from 165 to 170
7.06
  • Nerf Chaotic Offering mana cost increased from 200/300/400 to 250/350/450
  • Rework Replaced Respawn Talent: Summons a Golem on death (Level 20)
7.02
  • Buff Level 10 Talent from +15% XP Gain to +20%
  • Rework Level 15 Talent from +20 Movement Speed to -4s Shadow Word Cooldown
  • Buff Level 15 Talent from +125 Cast Range to +150
7.00
  • Nerf Fatal Bonds mana cost increased from 120 to 140
  • Bug Fix Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  • New Added Talent Tree
6.88b
  • Buff Warlock Golem HP increased from 900/1350/1800 to 1000/1500/2000
6.88
  • Buff Golem HP increased from 900/1200/1500 to 900/1350/1800
  • Buff Fatal Bonds no longer gets reduced by Damage Block
6.87
  • Buff Shadow Word cast range increased from 500 to 525/600/675/750
  • Buff Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Buff Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
6.86
  • Buff Base strength increased by 4
  • Buff Shadow Word duration increased from 11 to 12 seconds
6.85
  • Buff Golems can no longer be destroyed by purge
6.84
  • Buff Fatal Bonds cast range increased from 900 to 1000
  • Buff Fatal Bonds cast time from 0.5 to 0.2
  • Buff Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
6.83
  • Buff Fatal Bonds cast range increased from 800 to 900
  • Buff Fatal Bonds radius increased from 575 to 700
6.82c
  • Buff Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
  • Nerf Flaming Fists damage reduced from 100/150/200 to 80/115/150
6.82
  • Buff Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced
  • Buff Fatal Bonds damage percentage from 20% to 25%
  • Buff Golem attack range increased from 100 to 225
  • Buff Golem Base Attack Time improved from 1.35 to 1.2
  • Buff Golem HP regeneration increased from 15/20/25 to 15/30/45
  • Buff Golem Immolation area of effect increased from 250 to 300
  • Nerf Golem Flaming Fists chance reduced from 60% to 40%
  • Nerf Flaming Fists damage type from Magical that pierces Spell Immunity to Magical
    • (No longer pierces Spell Immunity)
6.81
  • Buff Shadow Word duration increased from 9 to 11
  • Buff Upheaval cooldown reduced from 50 to 50/46/42/38
6.80
  • Buff Upheaval max duration increased from 12 to 16
6.79
  • Buff Fatal Bonds now links the closest units to the initial target
    • (Instead of randomly choosing targets in its AoE)
  • Buff Upheaval cast range increased from 700 to 1200
  • Buff Upheaval duration increased from 10 to 12
  • Nerf Removed Chaotic Offering 100 impact damage
  • Buff Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
  • Nerf Chaotic Offering mana cost increased from 200/250/300 to 200/300/400
6.77
  • Buff Shadow Word cooldown decreased from 20 to 16
6.76
  • Buff Infernal attack damage increased from 50/75/100 to 75/100/125
6.75
  • Buff Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
6.74
  • Buff Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
  • Buff Shadow Word duration increased from 8 to 9 seconds
6.73
  • Buff Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
  • Buff Infernal's Flaming Fists trigger chance increased from 40% to 60%
6.72c
  • Buff Shadow Word cooldown reduced from 24 to 20
6.72
  • Buff Upheaval cooldown decreased from 65 to 50
  • Buff Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
  • Buff Fatal Bonds casting range increased from 600 to 800
6.71
  • Buff Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
6.70
  • Buff Fatal Bonds damage from 15 to 20%
6.69
  • Buff Increased Infernal movement speed from 320/330/340 to 320/340/360
  • Buff Immolation from multiple Infernals now stack
6.68
  • Buff Fatal Bonds cooldown decreased from 30 to 25
  • Buff Added Aghanim's Scepter to Warlock
6.66
  • Buff Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
  • Nerf Fatal Bonds link count reduced from 5 to 2/3/4/5
6.65
  • Nerf Upheaval cooldown increased from 20 to 65 seconds
6.52
  • Rework Changed Fatal Bonds from damage to HP loss
    • (Numbers adjusted to keep it at the same effectiveness)

Notable Players[edit]

Solo 

See also[edit]

External links[edit]

Guides[edit]

References[edit]