Damage
50-60
93-103
124-134
Skitskurr, the Weaver[edit]
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Abilities[edit]
Weaver launches a swarm of beetles that latch onto any enemy unit in their path, attacking and reducing armor until it is killed.
Attack Damage | 18 / 20 / 22 / 24 |
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Attack Rate | 1.15 / 1.0 / 0.85 / 0.7 |
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Armor Reduced Per Hit | 1 1.4 |
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| Does not pierce Spell Immunity. |
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Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
Notes
- The swarm travels at a speed of 600.
- Each beetle has 321 flying vision.
- Beetles cannot latch onto invisible units. They will drop off and die if their target becomes invisible.
- Beetles are instantly destroyed by
Chronosphere.
- Beetles do not block neutral creep camps from spawning.
- Beetles are spell immune.
Weaver shifts out of visibility, gaining bonus movement speed and the ability to ignore the movement speed limit --doing harm to any enemies it passes through.
Damage | 100 / 125 / 150 / 175 160 / 185 / 210 / 235 |
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Movement Bonus | 200 / 230 / 260 / 290 450 |
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| Does not pierce Spell Immunity. |
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As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
Notes
- Can only damage a unit once per cast.
Allows Weaver to attack an enemy multiple times.
Second Attacks Bonus Damage | 10 / 25 / 40 / 55 |
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Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed—and felt—more than once.
Notes
- The extra attacks do not interrupt Weaver.
Weaver warps backward to whatever position it was in five seconds earlier—regaining the HP and mana from that time. This has no effect on cooldowns, gold, or experience.
| Decreases the cooldown and allows allied heroes to be targeted. |
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If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
Notes
- Disjoints projectiles on cast.
- Will remove debuffs from Weaver, such as the reveal from
Dust of Appearance.
- If Weaver loses hp using this spell (e.g., going back in time to when he had less hp) the loss is considered HP Cost so it does not interact with other mechanics.
Talent Ability[edit]
Attacks burn mana and deal part of the amount as damage. Illusions burn a reduced amount.
| Does not pierce Spell Immunity. |
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| Illusions use this ability at a reduced value. |
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Notes
- Stacks additively with other sources of Mana Break.
Talent Tree[edit]
Summon Stats[edit]
Unit Type
Ancient
Summoned
Base Attack Time
1.15 / 1.0 / 0.85 / 0.7
Notes
Takes 1 damage from heroes, and 0.5 damage from non-hero units.
Recommended Items[edit]
Starting Items |
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General Strategy[edit]
Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes.
Weaver (In-Game Description)
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Level | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 20 | 25 | |
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Early Game
Shukuchi is very strong early in lane to both secure last hits and harass the enemy. It gives weaver a reliable source of damage. In addition, it gives Weaver a much needed boost in mobility. It is recommended to max this ability first as the reduced cooldown allows for faster farming and easier better early game fighting. In general, a weaver should be looking to dominate their lane through harassment with shukuchi and geminate attack. Weaver's kit allows for early kill threat thanks to the swarm. These can be used to dive your enemy under tower.
Thanks to The Swarm, Weaver is especially good in lane against low armor heroes.
Mid Game
Transitioning into mid game, Maelstrom will increase Weaver's farming speed greatly. With high mobility and a self saving ability, Weaver can play aggressively and farm dangerous areas of the map. This aggressive playstyle will take farm from your enemy and force them to adapt. Weaver should be looking to take fights with the team if presented the opportunity.
Late Game
Weaver gets an extreme mobility boost at level 25 with the +160 shukuchi movespeed talent. This allows Weaver to have an even greater aggressive map presence. Satanic is paired with Sange and Yasha due to their status resistance and healing amplification. These two items also increase Weaver's hp pool enough that it will make him near impossible to kill before getting off timelapse. Weaver can play in the opoonents face in teamfights as a result.
Version History[edit]
Version
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Balance Changes
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7.27b
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Shukuchi speed increased from 200/220/240/260 to 200/230/260/290
Time Lapse scepter cooldown increased from 16 to 20
Time Lapse scepter cast range reduced from 1000 to 600
Level 10 Talent changed from +6 Agility to +15 Damage
Level 15 Talent increased from +15 Mana Break to +20
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7.26b
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Talents reduced by ~20%
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7.25b
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Agility gain reduced from 3.6 to 3.1
Shukuchi movement bonus reduced from 220/240/260/280 to 200/220/240/260
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7.25
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Base Intelligence increased from 13 to 16
Intelligence gain increased from 1.8 to 2.0
Base mana regen increased from 0.4 to 0.75
Shukuchi movement bonus increased from +225 to +220/240/260/280
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7.24
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The Swarm attack rate improved from 1.25/1.1/0.95/0.8 to 1.15/1.0/0.85/0.7
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7.23e
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XP Talent is now replaced with +8 Agility
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7.23
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Shukuchi no longer grants haste
Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
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7.22f
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Base armor increased by 1
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7.22e
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Strength gain increased from 1.8 to 2.0
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7.22c
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Geminate Attack bonus damage increased from 10/20/30/40 to 10/25/40/55
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7.22
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Now has 0.4 base mana regen
Base attack speed increased from 100 to 120
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7.21b
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Geminate attack now deals 10/20/30/40 bonus physical damage on the second hit
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7.21
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Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength
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7.20
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The Swarm units now have higher attack priority
- Follows the same rules as Phantom's Embrace
Geminate Attack cooldown increased from 7/6/5/3 to 9/7/5/3
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7.19d
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Shukuchi mana cost increased from 60 to 70
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7.19c
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Base intelligence reduced from 15 to 13
The Swarm cooldown increased from 35/30/25/20 to 44/36/28/20
Time Lapse cooldown increased from 60/50/40 to 70/55/40
Level 10 Talent changed from +20 Mana Break to +7 Strength
Level 15 Talent changed from +12 Strength to +20 Mana Break
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7.19b
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The Swarm mana cost increased from 70/80/90/100 to 110
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7.19
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Base movement speed reduced from 280 to 275
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7.18
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Agility gain increased from 2.8 to 3.1
Shukuchi damage increased from 80/110/140/170 to 100/125/150/175
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7.16
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Shukuchi damage increased from 75/100/125/150 to 80/110/140/170
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7.14
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Health regen increased from 1.5 to 2.5
The Swarm attack damage from 14/16/18/20 to 18/20/22/24
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7.10
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Level 10 Talent increased from +25% XP Gain to +35%
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7.07
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Movement Speed reduced from 285 to 280
Reworked Talent Tree
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7.03
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Base damage reduced by 3
Base movement speed reduced from 290 to 285
Level 25 Talent increased from +25% Magic Resistance to +35%
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7.02
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Base damage reduced by 2
The Swarm damage from 20 to 14/16/18/20
Level 25 Talent from +20% Magic Resistance to +25%
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7.01
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Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3
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7.00
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Agility gain from 2.5 to 2.8
Added Talent Tree
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6.88
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Base damage increased by 2
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6.87
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Time Lapse now disjoints projectiles
Time Lapse scepter cooldown reduced from 20 to 16
Weaver now loses unit collision immediately when casting Shukuchi rather than after fading
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6.86
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Base damage increased by 3
The Swarm beetle base attack time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8
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6.85
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The Swarm mana cost rescaled from 100 to 70/80/90/100
The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20
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6.84
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The Swarm duration rescaled from 14/16/18/20 to 16
The Swarm damage from 15/20/25/30 to 20
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires
- Instead of after impacting the target
Geminate Attack no longer has a range limit
Added Aghanim's Scepter upgrade to Weaver:
- Reduces the cooldown of Time Lapse to 20 seconds
- Allows Time Lapse to target allied heroes
- 1000 cast range
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6.82
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The Swarm duration increased from 8/12/16/20 to 14/16/18/20
Shukuchi no longer ignores invisible units
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
Geminate Attack can now proc items
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
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6.79
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Base attack time nerfed from 1.7 to 1.8
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6.77
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Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
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6.76
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Base Damage increased by 4
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6.75
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The Swarm's attack rate improved from 1.5 to 1.35
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6.72
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The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
Armor reduced by 1
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6.68
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Shukuchi now has a 0.25 second fade time
The Swarm mana cost increased from 75 to 100
The Swarm vision reduced from to 500 to 250
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6.67
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The Swarm replaces Urna Swarm
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6.64
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Urna Swarm's Scarab's cast mechanism changed
- If Infestation is cast while multiple Scarabs are selected, only one casts at a time
- (Instead of all of them at once)
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6.63
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Base damage increased by 5
Geminate attack now works against towers
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6.61
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Reworked Watchers
Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
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6.55
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Decreased Watcher's vision a little bit
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6.52
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Decreased Time Lapse cooldown
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Notable Players[edit]
See also[edit]
External links[edit]
References[edit]