Liquipedia will soon drop support for Internet Explorer.


Radiant Hero
Base Stats
Base HP Regen
Base Mana Regen
Sight Range
Attack Range
Missile Speed
Attack Duration
Cast Duration
Base Attack Speed
Base Attack Time
Base Magic Resist
Turn Rate
Level Changes
Spell Amp
Magic Resist
Movement Speed Amp

Most Played As

Windranger Lyralei, the Windranger[edit]

Recommended Roles
Carry Support Disabler Escape Nuker

The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth—their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.


Unit Target
Enemy Units
Shackles the target to an enemy unit or tree behind it. If no unit or tree is latched on, the stun duration is reduced.
Successful Stun Duration2 / 2.6 / 3.2 / 3.8
Failed Stun Duration0.75
Latch Radius575
Cast Range800
Cast Point0.15
16 / 14 / 12 / 10
     14 / 12 / 10 / 8
70 / 85 / 100 / 115
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
  • Shackleshot travels at 1650 speed.
  • Shackleshot latches onto an enemy or tree behind the target within 23° of the line drawn between where Windranger originally cast Shackleshot and the target's location on hit.
  • Shackleshot prioritizes heroes and units over trees.
Enemy Units
Damage Type
Windranger charges her bow for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on the first target and reduces for each target it pierces after. If the channeling is cancelled early, the shot deals less damage.
Maximum Damage150 / 250 / 350 / 450
275 / 375 / 475 / 575
Damage Falloff Per Hit20%
Arrow Radius125
Channel Duration1
Cast Point0
12 / 11 / 10 / 9
90 / 100 / 110 / 120
Does not pierce Spell Immunity.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.
  • This spell has damage falloff. The damage dealt gets progressively weaker with each unit hit.
  • The arrow travels at 3000 speed.
  • Gains 1% damage per 0.01 seconds channeled, reaching 100% after 1 second.
  • Grants 400 flying vision as it travels and the vision lasts at its endpoint for 3.34 seconds.
  • Destroys trees in its path.
No Target
Enemy Units
Increases movement speed and adds evasion. Slows the movement of nearby enemies.
Movement Speed Bonus60%
Speed Bonus Duration3 / 4 / 5 / 6
Movement Speed Slow15% / 20% / 25% / 30%
Slow Duration3 / 4 / 5 / 6
Slow Radius325
Slow Linger Time2
Cast Point0
Invisibility Duration6
Fade Time0.2
15 / 14 / 13 / 12
Adds 2 charges to Windrun and increases movement speed.
Does not pierce Spell Immunity.
Lyralei enchants gusts of winds to flight incoming attacks.
  • The slow begins when entering the radius, and lasts briefly after leaving the radius.
  • Projectiles that were about to hit Windranger before the skill was activated will be disjointed.
Ultimate Ability
Focus Fire
Unit Target
Enemy Units
Damage Type
Windranger channels the wind, gaining bonus attack speed against the chosen enemy unit or building. However this comes at a cost of reduced damage.
Bonus Attack Speed475
Self Damage Reduction50% / 40% / 30%
30% / 20% / 10%
Cast Range600
Cast Point0
70 / 50 / 30
75 / 100 / 125
Blocked by Linken's Sphere and echoed by Lotus Orb.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled—even at the expense of accuracy.
  • Windranger can move, cast spells, use items, and attack other targets during Focus Fire. The maximized attack speed only applies to the original target.
  • Casting Focus Fire on multiple targets will only grant the attack speed and damage reduction against the most recent target.
  • The self damage reduction reduces her base damage and bonus damage. Damage from attack modifiers is not reduced.

Talent Tree[edit]

Talent Tree
30% Cooldown Reduction 25 Windrun Windrun Grants Invisibility
-20% Focus Fire Focus Fire Damage Reduction 20 +1s Shackleshot Shackleshot Duration
+125 Attack Range 15 +125 Powershot Powershot Damage
-2s Shackleshot Shackleshot Cooldown 10 +2 Mana Regen

Recommended Items[edit]

Starting Items Early Game
Healing Salve
Magic Wand
Boots of Speed
Iron Branch
Iron Branch
Mid Game Late Game
Phase Boots
Blink Dagger
Aghanims Scepter

General Strategy[edit]

Evasive and swift, the nimble Windranger is always seeking the right angle to attack. Whether she's clearing the way with a draw of her deadly powershot, or shackling enemies together to pepper them with arrows, she's always on the move.
Windranger (In-Game Description)


Windranger is one of the most versatile heroes in the game and will fit in almost any lineup or any role. She is most frequently played as a solo laner however, most often on the long lane. She can also support and, to an extent, play as a carry. She is very popular as a long lane solo because of her elusiveness (Windrun will let her escape from many situations), the fact that she does not need a lot of items to be effective and because she can last hit from a safe distance with Powershot. Her attack range and attack damage are also quite high, making it easy for her to trade hits with enemy supports favorably.

Skill Build

  • At level 1, you want to level Windrun in the offlane. It's a decent escape and tanking skill to get out of bad situations. It gives you full evasion on auto attacks, and slows enemies near you while giving you more movement speed. The duration is only 2.75 seconds at level 1, so activating it at the right time is important.
  • From there on, max Powershot first. It's a nice long range nuke, use it to get some last hits or harass the enemies. After that, try and level Shackleshot. If one level of Windrun is not enough to make you survive the offlane, getting a second point is not the worst idea.
  • Your ultimate isn't very impressive at level 6, most of the times it gets skipped until level 10 or 11 to get the 2 points in it. If there's an opportunity for early pushes you could level it, but generally you'll want to skip it.
  • In mid, you want to get maxed Powershot and Shackleshot as soon as possible to make ganks easier for you. One point of Windrun at level 1 or 2 should be enough. Depending on the situation, you can get your ultimate at level 6 in mid. It might give you the extra damage to get a kill in ganks.
  • As a support, maxing Shackleshot over Powershot is probably the safest idea in most games. Powershot is less important here since you don't need to get last hits as much, and it doesn't protect your carry as much as Shackleshot would. One point in Windrun is still advised, if you ever get caught out in a bad situation it might save your life. It can also save the life of your carry, slowing and body blocking everyone when they chase your carry.

Early Game

  • As Windranger,  Phase Boots and  Force Staff will be bought in most of your games. Since Shackleshot is reliant on positioning, learning to use these items is key in mastering Windranger.
  • For Phase Boots, chasing and running through heroes and creeps to get a Shackleshot (or Powershot) off is its main use. When using Phase Boots and Windrun, always use Phase Boots after Windrun, since using it in the reverse order cancels the bonus movement speed of Phase Boots.
  • Force Staff is a bit more complicated. You can use it on yourself, allied heroes or enemy heroes. When aiming for a Shackleshot you can use it on yourself or an enemy unit to force it closer to a tree or another enemy unit. Aiming for a double shackleshot with Force Staff isn't the easiest, but being able to pull it off consistently gives you great opportunities. Aiming for a tree is generally the safest option most of the times.
  • Force staff has another, defensive use it as well. Use it on allies being disabled in a bad position to try and save them, or on yourself when you expect to be caught out. Remember that it doesn't disjoint projectiles, unlike Windrun. Learning to use these items in combination with Windranger is mostly experience. Keep your eyes open for new situations where you can pull off these moves.
  • Getting a  Bottle is advised in most situations. Windranger has decent Rune control with Windrun and Shackleshot, but not the best. Start ganking around level 4-6, especially with the right runes. Like in the other lanes, always carry a  Town Portal Scroll. Do not neglect your farm, as you'd want some items to assist you in ganks. After those, you can build into either an  Orchid Malevolence to gank and pick off enemies,  Maelstrom for the extra splitpush and damage in team fights or a controlling item like  Scythe of Vyse or  Eul's Scepter of Divinity to have more disables in the team.

Mid Game

  • With either a  Mekansm or a  Force Staff completed, start looking to help your team. Teleport all over the map, helping your team as you see need. You should build towards a  Scythe of Vyse most of the times. If your gold income is low, look towards a  Eul's Scepter of Divinity. In team fights it's your job to disrupt the high priority targets. A double hero Shackleshot can easily turn the tide of the battle. If there's no double hero Shackleshot opportunity, aim to get a single hero shackle. Saving it for a double is not worth it, since it has a low cooldown. If it doesn't latch, it's still a 0.75 second stun, which isn't too bad on it's own. You can tank physical damage for a few seconds with Windrun if needed, but try to keep it for escaping.
  • What you do in the mid game depends on the item you built. With an  Orchid Malevolence you'll want to be ganking and killing heroes all over the map. Offensive wards are highly recommended. Getting a  Blink Dagger to help with the ganks and positioning is worth it in most games. When damage output isn't a problem, start building towards heavy damage items like  Monkey King Bar,  Daedalus, or  Desolator.
  • If a controlling item like Scythe of Vyse or Eul's Scepter was your choice, roam the map with alone or with a teammate to get high priority kills. Keep your eyes open for potential team fights, as these items give you lots of utlity and control.
  • You'll want both a Mekansm and Force Staff to save your teammates when needed. Try to stay on the backlines of a team fight, as your auto attacks will not be the greatest. Control the pace of the team fight with your Shackleshot, Mekansm, and Force Staff. If you have spare gold, after buying Wards, look towards another utility item. Scythe of Vyse if you have the gold, Eul's Scepter, or Blink Dagger at least. Try to keep the map warded at all times, this will help you more than most items.

Late Game

  • By now, you start falling off. To counter this, you'll want to start building a  Monkey King Bar to keep you relevant in damage output. Combined with Focus Fire you should be able to pick someone off in team fights without much problems.
  • With an  Orchid Malevolence and a damage item you'll be a formidable auto attacker. Work towards surviving team fights, to ensure you'll get most out of your item. A late game  Linken's Sphere or  Black King Bar to ensure your survival is a good idea. If surviving is no problem, look towards another damage item. Generally a Black King Bar and  Daedalus is the best combination.
  • If you went the  Mjollnir route, start looking towards a Monkey King Bar to finish your build.
  • With the  Scythe of Vyse build, it's the same situation as in the offlane build. Start building towards a Monkey King Bar to have some relevant late game damage.
  • By now, a support Windranger will have fallen off quite a bit. A double Shackleshot will still have a big impact, try to get the most out of your skills. Try and find some farm for yourself, and aim for a luxury item like  Eye of Skadi.

Version History[edit]

Version Balance Changes
  • Buff Focus Fire attack speed increased from 450 to 475
  • Rework Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
  • Rework Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
  • Nerf Level 10 Talent reduced from +3 Mana Regen to +2
  • Rework Reworked Scepter:
    • Adds 2 charges to Windrun and increases movement speed by 45%
    • No longer affects Focus Fire
  • Buff Focus Fire cooldown reduced from 70 to 70/50/30
  • Rework Level 10 Talent changed from +30% Windrun Slow to -2s Shackleshot Cooldown
  • Rework Level 25 Talent changed from +35% Ministun Focus Fire to -20% Focus Fire Damage Reduction
  • Buff Base strength increased 17 to 18
  • Buff Focus Fire attack speed increased from 425 to 450
  • Buff Shackleshot cooldown reduced from 18/16/14/12 to 16/14/12/10
  • Buff Focus Fire attack speed increased from 400 to 425
  • Buff Intelligence gain increased from 2.6 to 3
  • Nerf Movement Speed reduced from 295 to 290
  • Buff Level 15 Talent increased from +100 Attack Range to +125
  • Buff Level 15 Talent increased from +100 Powershot Damage to +125
  • Buff Strength gain increased from 2.8 to 3
  • Buff Level 10 Talent increased from +1.75 Mana Regen to +3
  • Nerf Windrun cooldown increased from 12 to 15/14/13/12
  • Nerf Base intelligence reduced from 20 to 18
  • Nerf Powershot damage reduced from 180/270/360/450 to 150/250/350/450
  • Buff Powershot damage increased from 180/260/340/420 to 180/270/360/450
  • Buff Focus Fire attack speed increased from 350 to 400
  • Buff Focus Fire now always fires at the target unless you are attacking another target
  • Buff Base strength increased from 15 to 17
  • Bug Fix Fixed some clunkiness with how Windranger attacks the target during Focus Fire
  • Buff Shackleshot mana cost reduced from 90/100/110/120 to 70/85/100/115
  • Buff Level 20 Talent increased from +0.5s Shackleshot Duration to +1s
  • Buff Windrun mana cost reduced from 60 to 50
  • Rework Level 20 Talent changed from +1 Shackleshot Target to +0.5s Shackleshot Duration
  • Buff Level 25 Talent from +30% Ministun Focus Fire to +35%
  • Buff Turn rate improved from 0.6 to 0.8
  • Buff Windrun movement speed bonus increased from 50% to 60%
  • Buff Level 15 Talent increased from +75 Attack Range to +100
  • Buff Level 15 Talent increased from +90 Powershot Damage to +100
  • Rework Level 20 Talent changed from +25% Cooldown Reduction to +1 Shackleshot Target
  • Rework Level 25 Talent changed from +1 Shackleshot Target to +30% Cooldown Reduction
  • Buff Level 25 Talent increased from +20% Ministun Focus Fire to +30%
  • Buff Focus Fire now allows Windranger to move while attacking the Focus Fire target
  • Nerf Focus Fire attack speed bonus reduced from 500 to 350
  • Nerf Focus Fire cooldown increased from 60 to 70
  • Buff Shackleshot now shows an indicator for the missed area if it fails to latch onto a target
  • Rework Reworked Talent Tree
  • Buff Shackleshot stun duration increased from 1.5/2.25/3/3.75 to 2/2.6/3.2/3.8
  • Nerf Shackleshot cooldown increased from 12 to 18/16/14/12
  • Buff Windrun mana cost reduced from 75 to 60
  • Buff Windrun slow increased from 8/16/24/30% to 15/20/25/30%
  • Buff Strength gain increased from 2.5 to 2.8
  • Buff Level 20 Talents are now: Windrun grants invisibility // +120 Powershot Damage
  • Buff Level 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range
  • Buff Windrun cooldown reduced from 13 to 12
  • Buff Level 10 Talent increased from +25% Windrun Slow to +30%
  • Buff Level 25 Talent increased from -6s Powershot Cooldown to -7s
  • Buff Powershot damage increased from 120/220/320/420 to 180/260/340/420
  • Nerf Powershot cooldown increased from 9 to 12/11/10/9
  • Buff Windrun slow radius increased from 300 to 325
  • Buff Windrun mana cost reduced from 100 to 75
  • Rework Level 10 Talent changed from +15 Damage to +25% Windrun Slow
  • Rework Level 15 Talent changed from +200 Health to +40 Movement Speed
  • Buff Level 15 Talent increased from +16 Intelligence to +20 Intelligence
  • Buff Level 20 Talent increased from +12% Magic Resistance to +20%
  • Buff Level 20 Talent increased from +12% Spell Amplification to +15%
  • Buff Level 25 Talent increased from -5s Powershot Cooldown to -6s
  • Buff Level 15 Talent increased from +13 Intelligence to +16 Intelligence
  • Buff Level 15 Talent increased from +150 Health to +200 Health
  • Buff Windrun cooldown reduced from 14 to 13
  • Nerf Powershot self-damage reduction per unit hit increased from 10% to 20%
  • Buff Powershot damage increased from 120/200/280/360 to 120/220/320/420
  • New Added Talent Tree
  • Buff Windrun cooldown reduced from 15 to 14
  • Nerf Shackleshot is now disjointable
  • Buff Shackleshot speed increased from 1515 to 1650
  • Nerf Shackleshot angle reduced from 26 degrees to 23 degrees
  • Buff Powershot speed no longer decreases by 10% as it goes through units
  • Buff Shackleshot cast point reduced from 0.3 to 0.15
  • Buff Powershot travel range increased from 1825 to 2600
  • Buff Powershot max damage is now dealt after 1 second channel instead of 0.7
    • (It always channeled to 1 previously)
  • Buff Powershot cast point reduced from 0.3 to 0
  • Nerf Reduced the area of the lingering vision at the end of Powershot from 800 to 400
  • Buff Focus Fire attack speed bonus increased from 400 to 500
  • Buff Shackleshot max latch distance increased from 525 to 575
  • Buff Windrun duration increased from 2.75/3.5/4.25/5 to 3/4/5/6
  • Buff Focus Fire mana cost decreased from 150 to 75/100/125
  • Buff Activating Windrun now disjoints incoming attack projectiles
  • Buff Aghanim's Scepter Focus Fire self-damage reduction decreased from -50/-40/-30% to -30/-15/0%
  • Neutral Aghanim's Scepter Focus Fire no longer has special rules for procs
  • Buff Focus Fire mana cost reduced from 200/300/400 to 150
  • Buff Focus Fire no longer has a cast animation
  • Buff Focus Fire remains sticky on the target you cast it on
    • (No longer loses attack speed buff if Windranger changed targets)
  • Nerf Shackleshot cooldown increased from 10 to 12
  • Nerf Night vision reduced to that of normal heroes (1200➜800)
  • Nerf Shackleshot search angle reduced from 30 degrees to 26 degrees
  • Buff Windrun cooldown reduced from 30/25/20/15 to 15
  • Buff Lowered Base Attack Time (1.6➜1.5)
  • Buff Added Aghanim's Scepter upgrade:
    • Causes Focus Fire to not reduce damage from secondary item effects
    • Reduces cooldown from 60 to 15
  • Buff Powershot cooldown decreased from 12 to 9
  • Buff Removed attack count limit on Focus Fire
  • Buff Windrun cooldown reduced from 65/50/35/20 to 30/25/20/15
  • Bug Fix Tweaks to Shackleshot angle and area check mechanism
  • Buff Shackleshot stun duration increased from to 1.4/2.1/2.8/3.5 to 1.5/2.25/3/3.75
  • Buff Shackleshot cooldown reduced from 14 to 10
  • New New Hero

Notable Players[edit]


See also[edit]

External links[edit]