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Witch Doctor

From Liquipedia Dota 2 Wiki
[e][h]Witch Doctor
Dire Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1100
1514
Mana
405
1095
1590
Armor
2.1
5.2
7.5
Damage
51-61
97-107
130-140
Most Played As
LessMore
1
2
3
4
5
Notes
Collision Size
Legs

Witch Doctor Zharvakko, the Witch Doctor[edit]

Recommended Roles
Support Nuker Disabler

A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Abilities[edit]

Paralyzing Cask
QC
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Hero Damage40
Creep Damage75
Damage Increase Per Bounce10/15/20/25
Hero Stun Duration1
Creep Stun Duration5
Bounces2/4/6/8
4/6/8/10
Bounce Range575
Cast Range700
Cast Point0.35
Cast Backswing0.37
20/18/16/14
80/100/120/140
Cannot target or affect spell immune enemies, but can bounce to them and continue traveling to the next target.
Blocked by Linken's Sphere and echoed by Lotus Orb, but continues bouncing.
Dispellable with strong dispels.
Cannot be disjointed.
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
Voodoo Restoration
WV
Targeting
Toggle
Affects
Allied Units
Witch Doctor focuses his magic to heal nearby allied units.
Heal Per Second16/24/32/40
+1.5% of Max HP
Mana Cost Per Second8/12/16/20
6/9/12/15
Radius500
Cast Point0
35/40/45/50
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
EE
Targeting
Point Target
Affects
Enemy Heroes
Damage Type
Magical
Curses all enemy heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began.
Damage Per Second7/14/21/28
Bonus Hit Damage16%/24%/32%/40%
55%
Bonus Interval4
Duration12
Radius180
255
Cast Range575
Cast Point0.35
30/26/22/18
105/110/115/120
It still places the buff and is undispellable, but has no effect.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits:
    • 84/168/252/336
    • 448
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval.
  • Starting Health - Current Health = Health Lost
    Health Lost × Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
Ultimate Ability
Death Ward
RD
Affects
Enemy Heroes
Damage Type
Physical
Summons a deadly ward to attack enemy heroes.
Damage Per Attack85/140/195
145/200/255
Attack Range700
800
Duration8
Cast Range600
Cast Point0.35
Bounce Range
650
80
200
Death Ward attacks bounce and have True Strike.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage:
    • 2160/3780/5400
    • 8100
  • The Death Ward automatically attacks the hero nearest it when cast. It can be controlled and made to attack a specific target.
  • The Death Ward's damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Aghanim's Shard Ability[edit]

Voodoo Switcheroo
DW
Targeting
No Target
Affects
Self / Enemy Heroes
Turns Witch Doctor into a Death Ward, Death Ward has less Attack Speed. He is hidden during this time.
Death Ward Attack Speed Reduction30
Duration2
Cast Point0.1
Cast Backswing0.73
40
150
This ability is granted by Aghanim's Shard

Talent Tree[edit]

Talent Tree
+60 Death Ward Death Ward Damage 25 +1.5% Max Health Voodoo Restoration Voodoo Restoration Heal
+15% Maledict Maledict Burst Damage 20 +100 Death Ward Death Ward Attack Range
+300 Health 15 +2 Paralyzing Cask Paralyzing Cask Bounces
+75 Maledict Maledict Radius 10 -25% Voodoo Restoration Voodoo Restoration Mana Per Second

Summon Stats[edit]

Death Ward [h]
Stats
Unit Type
Ward
Attack Type
Duration
8
Health
135
Damage
85 / 135 / 185
260
Attack Range
700
825
Missile Speed
1000
Attack Duration
Cast Duration
Base Attack Time
0.22
Sight Range
Magic Resistance
Turn Rate
Notes
Invulnerable to all damage and cannot be targeted.

Version History[edit]

Version Balance Changes
7.30
  • Rescale Paralyzing Cask creep damage rescaled from 50/70/125/150 to 75
  • Nerf Paralyzing Cask hero damage reduced from 50/60/70/80 to 40
  • Buff Paralyzing Cask deals 10/15/20/25 more damage per each bounce
  • Rework Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
  • Rework Level 10 Talent +200 Health replaced with +75 Maledict Radius
  • Rework Level 15 Talent +100 Maledict Radius replaced with +300 Health
7.29
  • Buff Paralyzing Cask hero damage increased from 50 to 50/60/70/80
  • Rework Level 10 Talent changed from +5 Armor to +200 Health
  • Buff Level 15 Talent increased from +80 Maeldict AoE to +100
  • Buff Level 25 Talent increased from +1.2% Max Health Voodoo Restoration to +1.5%
7.28
  • Buff Added Aghanim's Shard
    • Grants Voodoo Switcheroo
      • Turns you into a Death Ward for 2 seconds.
      • Death Ward has -30 Attack Speed.
      • You are hidden/invulnerable during this time. Cooldown: 70. Manacost: 250.
7.27b
  • Rework Level 20 Talent changed from +1 Maledict Tick to +15% Maledict Burst Damage
7.26b
  • Nerf All talents are now about 20% weaker
7.25
  • Buff Paralyzing Cask manacost reduced from 110/120/130/140 to 80/100/120/140
  • Buff Death Ward Scepter no longer has a bounce limit
7.24
  • Buff Base armor increased by 1
  • Rework Level 15 Talent changed from +120 Gold/Min to +100 Maledict AoE
7.23
  • Nerf Maledict no longer Pierces Spell Immunity.
    • It still places the buff and is undispellable, but has no effect.
7.22
  • Buff Death Ward damage increased from 75/125/175 to 85/135/185
7.21
  • Nerf Movement Speed reduced by 5
  • Buff Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
  • Buff Level 10 Talent increased from +5 Armor to +6
7.20
  • Buff Death Ward damage increased from 60/105/150 to 75/125/175
7.18
  • Nerf Voodoo Restoration activation cost increased from 20/30/40/50 to 35/40/45/50
7.14
  • Nerf Maledict cooldown increased from 20 to 50/40/30/20
7.13b
  • Buff Base strength increased from 16 to 18
7.07
  • Buff Death Ward now attacks the enemy hero nearest to the ward on creation
  • Buff Turn Rate increased from 0.4 to 0.5
  • Rework Reworked Talent Tree
7.06
  • Buff Scepter now additionally provides True Strike to Death Ward
  • Rework Replaced Respawn Talent: +2 Cask Bounces (Level 15)
7.02
  • Buff Level 10 Talent from +20% XP Gain to +25%
  • Buff Level 15 Talent from +75 Damage to +90
  • Buff Level 15 Talent from -35s Respawn Time to -40s
7.01
  • Buff Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175
7.00
  • Buff Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • New Added Talent Tree
6.86
  • Buff Maledict mana cost reduced from 120 to 105/110/115/120
  • Buff Maledict cast range increased from 525 to 575
6.85
  • Buff Death Ward damage increased from 60/90/120 to 60/105/150
  • Nerf Death Ward no longer bounces once at level 3
6.82
  • Buff Maledict area of effect increased from 165 to 180
  • Buff Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail
    • Neither redirects damage to Witch Doctor
6.81
  • Buff Maledict cooldown reduced from 35 to 20
  • Buff Death Ward base attack time improved from 0.25 to 0.22
6.80
  • Buff Maledict AoE increased from 150 to 165
  • Buff Voodoo Restoration initial mana cost reduced from 25/50/75/100 to 20/30/40/50
  • Buff Paralyzing Casks can now bounce to units in Fog of War
6.79
  • Buff Death Ward cast range increased from 400 to 600
  • Buff Voodoo Restoration AoE increased from 350 to 500
  • Buff Voodoo Restoration mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Buff Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
6.78
  • Buff Death Ward cast range rescaled from 300/350/400 to 400
  • Buff Maledict cast range increased from 400 to 525
6.76
  • Buff Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Buff Death Ward multi attack bounce AoE increased from 550 to 650
  • Buff Death Ward cooldown decreased from 90 to 80
6.75
  • Buff Death Ward attack cooldown decreased from 0.3 to 0.25
  • Buff Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40% to 16/24/32/40%
6.72
  • Buff Death Ward is automatically added to your unit selection upon cast
6.69
  • Nerf Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
  • Nerf Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
6.65
  • Buff Paralyzing Casks now do 50 damage to heroes on each bounce
6.63
  • Buff Voodoo Restoration initial activation mana cost reduced from 50/75/100/125 to 25/50/75/100
  • Buff Paralyzing Casks mana cost rescaled from 140 to 110/120/130/140
6.61
  • Buff Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
6.58
  • Nerf Voodoo Restoration no longer triggers Essence Aura
6.57
  • Rework Reworked Voodoo Restoration stats
6.54
  • Buff Rewrote Maledict for some optimizations
6.51
  • Buff Changed Voodoo Restoration to heal over a smoother interval (same total regen)
6.50
  • Buff Increased Maledict's area of effect by 15
  • Rework Modified initial projectile speed and effect on Paralyzing Casks

Notable Players[edit]

DuBu 
XCJ 

See also[edit]

External links[edit]

Guides[edit]

References[edit]