Witch Doctor
From Liquipedia Dota 2 Wiki
Witch Doctor
Dire Hero

Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
524
1100
1514
Mana
405
1095
1590
Armor
2.1
5.2
7.5
Damage
51-61
97-107
130-140
Most Played As
LessMore
Notes
Release Date
2010-11-01
Competitive Release
2010-11-01
Collision Size
Legs
Zharvakko, the Witch Doctor[edit]
Recommended Roles |
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A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy—healing allies and laying waste to all who oppose him.
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Abilities[edit]
Paralyzing Cask

QC
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Hero Damage | 40 |
---|
Non-Hero Damage | 200% |
---|
Damage Increase Per Bounce | 10/15/20/25 |
---|
Hero Stun Duration | 1 |
---|
Non-Hero Stun Duration | 1 |
---|
Bounces | 2/4/6/8 4/6/8/10 |
---|
Bounce Range | 575 |
---|
Cast Range | 700 |
---|
Cast Point | 0.35 |
---|
Cast Backswing | 0.37 |
---|
Cannot target or affect spell immune enemies, but can bounce to them and continue traveling to the next target. | |
Blocked by Linken's Sphere and echoed by Lotus Orb, but continues bouncing. | |
Dispellable with strong dispels. | |
Cannot be disjointed. |
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
- Does not bounce to invisible enemies. Can bounce to enemies in fog of war.
Voodoo Restoration
Heal Per Second | 16/24/32/40 +1.5% of Max HP |
---|
Mana Cost Per Second | 8/12/16/20 6/9/12/15 |
---|
Radius | 500 |
---|
Cast Point | 0 |
---|
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
- Heal is applied in smaller instances every 0.33 seconds.
- Can be toggled while channeling.
Maledict

EE
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every few seconds based on how much health they have lost since the curse began.
Damage Per Second | 12/18/24/30 |
---|
Burst Damage | 16%/24%/32%/40% 36%/44%/52%/60% |
---|
Burst Interval | 4 |
---|
Duration | 12 |
---|
Radius | 180 255 |
---|
Cast Range | 575 |
---|
Cast Point | 0.35 |
---|
It still places the buff and is undispellable, but has no effect. |
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
- Total damage without bonus hits:
- 84/168/252/336
- 448
- The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval.
- Starting Health - Current Health = Health Lost
Health Lost × Percentage = Bonus Damage - If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.

Death Ward

RD
Summons a deadly ward to attack enemy heroes.
Damage Per Attack | 85/140/195 145/200/255 |
---|
Attack Range | 700 800 |
---|
Duration | 8 |
---|
Cast Range | 600 |
---|
Cast Point | 0.35 |
---|
Bounce Range | 650 |
---|
Death Ward attacks bounce and have True Strike. |
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
- Total damage:
- 2160/3780/5400
- 8100
- The Death Ward automatically attacks the hero nearest it when cast. It can be controlled and made to attack a specific target.
- The Death Ward's damage is not reduced by damage block.
- The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
Aghanim's Shard Ability[edit]
Voodoo Switcheroo

DW
Targeting
No Target
No Target
Affects
Self / Enemy Heroes
Self / Enemy Heroes
Turns Witch Doctor into a Death Ward, Death Ward has less Attack Speed. He is hidden during this time.
This ability is granted by Aghanim's Shard |
Talent Tree[edit]
Talent Tree | ||
+60 Death Ward Damage | 25 | +1.5% Max Health Voodoo Restoration Heal |
+20% Maledict Burst Damage | 20 | +100 Death Ward Attack Range |
+300 Health | 15 | +2 Paralyzing Cask Bounces |
+75 Maledict Radius | 10 | -25% Voodoo Restoration Mana Per Second |
Summon Stats[edit]
Death Ward
Stats
Unit Type
Ward
Attack Type
Duration
8
Health
135
Damage
85 / 135 / 185
260
260
Missile Speed
1000
Base Attack Time
0.22
Attack Duration
Cast Duration
Sight Range
Magic Resistance
Turn Rate
Notes
Invulnerable to all damage and cannot be targeted.
Recent Changes[edit]
Version | Balance Changes |
---|---|
7.31d | |
| |
7.31c | |
| |
7.31 | |
|
Notable Players[edit]
iceice
|
xNova
|
NutZ
|
XCJ
|
Heen
|
See also[edit]
Additional Content[edit]
References[edit]