Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages. If you have any questions you can join the #dota2 channel on Discord.

Zeus

From Liquipedia Dota 2 Wiki
[e][h]Zeus
Radiant Hero
Attributes
Base Stats
Health Regen
Mana Regen
Magic Resistance
Attack Speed
Attack Time
Attack Duration
Attack Range
Missile Speed
Turn Rate
Sight Range
Level Changes
Level
1
15
25
Health
542
1064
1442
Mana
405
1095
1590
Armor
3.8
6.4
8.4
Damage
55-63
101-109
134-142
Most Played As
LessMore
1
2
3
4
5
Notes
Release Date
2010-11-01
Competitive Release
2010-11-01
Collision Size
Legs

Zeus Zeus, the Lord of Heaven[edit]

Recommended Roles
Nuker

Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.

None can hide from Zeus, whether he's calling down a bolt to reveal his surroundings, sending an arc coursing through his nearest enemies, or summoning a terrifying volley of lightning upon all enemies. Wherever his foes are, Zeus will find them.

Abilities[edit]

Arc Lightning
QC
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
Damage90/120/150/180
190/220/250/280
Maximum Bounces5/7/9/15
Bounce Radius500
Bounce Interval0.25
Cast Range850
Cast Point0.2
Cast Backswing0.63
1.6
80/85/90/95
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Arc Lightning is Zeus' favourite spell to use against puny mortals.
Notes
  • Does not bounce to invisible units or units in the fog of war.
  • Units can only be hit by this spell once per cast.
Lightning Bolt
WG
Affects
Enemy Units
Damage Type
Magical
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a radius. Can be cast on the ground, affecting the closest enemy hero in a range.
Damage125/200/275/350
Vision Radius750
Vision Duration5
Mini-Stun Duration0.3
0.7
Point Target Search Radius325
Cast Range700/750/800/850
Cast Point0.3
Cast Backswing0.43
Damage Radius325
6
120/125/130/135
Does not pierce Spell Immunity. Spell immune enemies are still revealed by true sight.
Blocked by Linken's Sphere and echoed by Lotus Orb.
A shocking punishment for rebellious heathen.
Notes
  • When point targeted, it can potentially hit a hero up to 1025 range away.
Heavenly Jump
EF
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Zeus performs a Heavenly Jump shocking the closest visible nearby enemy (prioritizing heroes), dealing damage, reducing their movement, attack speed and increasing their cast time. If Zeus was moving forward, he will jump towards that direction. Zeus gets an unobstructed vision around him for few seconds.
Search Radius700/800/900/1000
Leap Distance500
Damage20/50/75/100
Move Speed Slow80%
Attack Speed Slow100
Enemy Cast Time Increase50%
Buff/Debuff Duration1.6
Unobstructed Vision Radius900
Unobstructed Vision Duration3
Target Count1
2
Move Speed Bonus30
26/22/18/14
     22/18/14/10
50/60/70/80
Does not pierce Spell Immunity.
Notes
  • Damage dealt is a percentage of current enemy hp.
  • Does not disable  Blink Dagger.
  • Does not affect Roshan.
Ultimate Ability
Thundergod's Wrath
RW
Targeting
No Target
Affects
Enemy Heroes
Damage Type
Magical
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Damage300/425/550
400/525/650
Vision Radius500
True Sight Radius900
Vision Duration3
Cast Point0.4
Cast Backswing0.43
130/125/120
300/400/500
Does not pierce Spell Immunity. Spell immune enemies are still revealed by true sight.
The Lord of Heaven smites all who oppose him, near or far.
Notes
  • Vision radii are centered around enemy heroes.
  • Invisible units take no damage, but are still revealed.
  • Units under the effect of  Smoke of Deceit will not take damage or be revealed.

Aghanim's Scepter[edit]

Nimbus
DT
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt Lightning Bolt on nearby enemies.
Bolt Interval2.5
Melee Hero Hit Count4
Ranged Hero Hit Count8
Non-Hero Hit Count16
Duration35
Radius450
Gold Bounty125
Cast RangeGlobal
Cast Point0.2
Cast Backswing0.64
45
325
This ability is granted by Aghanim's Scepter.
Does not pierce Spell Immunity.
Blocked by Linken's Sphere and echoed by Lotus Orb.
Notes

Aghanim's Shard[edit]

Static Field
DF
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a portion of their current health.
Damage8%
This ability is granted by Aghanim's Shard.
Does not pierce Spell Immunity.
Disabled by break.
The air crackles with static when the Thunder God walks the world.
Notes

Talent Tree[edit]

Talent Tree
+100 Arc Lightning Arc Lightning Damage 25 +325 AoE Lightning Bolt Lightning Bolt
+0.4s Lightning Bolt Lightning Bolt Ministun 20 +100 Thundergod's Wrath Thundergod's Wrath Damage
+1 Heavenly Jump Heavenly Jump Target 15 +30 Movement Speed after Heavenly Jump Heavenly Jump for 1.6s
+250 Health 10 -4s Heavenly Jump Heavenly Jump Cooldown

Summon Stats[edit]

Nimbus [h]
Stats
Unit Type
Ward
Duration
35
Health
16
Cast Duration
Sight Range
Magic Resistance
Gold Bounty
125
Notes
Takes 1 damage from non-hero units, 2 damage from ranged heroes, and 4 damage from melee heroes.

Recent Changes[edit]

Version Balance Changes
7.32
  • Heavenly Jump Heavenly Jump
    • Nerf Cooldown increased from 25/20/15/10s to 26/22/18/14s
    • Nerf Slow decreased from 100% to 80%
    • Nerf Slow Duration decreased from 1.6/1.9/2.2/2.5s to 1.6s
  • Static Field Static Field
    • Nerf Health as Damage decreased from 9% to 8%
  • Talent Talent
    • Rework Level 10 Talent +20 Movement Speed replaced with +250 Health
    • Rework Level 10 Talent +1.25 Mana Regen replaced with -4s Heavenly Jump Cooldown
    • Rework Level 15 Talent +350 Health replaced with +30 Movement Speed after Heavenly Jump for 1.6s
7.31d
  • Heavenly Jump Heavenly Jump
    • Buff Duration increased from 1/1.5/2/2.5s to 1.6/1.9/2.2/2.5s
7.31c

Notable Players[edit]

Nine 
No!ob 
v0ja 
Bkop 

See also[edit]

Additional Content[edit]

References[edit]