Abilities
Abilites are various effects that cards have. They are marked in bold in the card description.
Contents
Battlecry[edit]
Battlecry is an ability that is triggered when a minion is summoned.
For a detailed overview and a list of cards with this ability, see Battlecry.
Charge[edit]
Charge lets a minion attack the same turn it is summoned.
For a detailed overview and a list of cards with this ability, see Charge.
Choose One[edit]
Choose one allows you to choose between two different effects/abilities when a minion is played.
For a detailed overview and a list of cards with this ability, see Choose One.
Combo[edit]
Combo effects are triggered if another card has been played the same turn.
For a detailed overview and a list of cards with this ability, see Combo.
Deathrattle[edit]
Deathrattle is triggered when the minion dies.
For a detailed overview and a list of cards with this ability, see Deathrattle.
Divine Shield[edit]
Divine Shield absorbs one attack or spell/effect that deals damage.
For a detailed overview and a list of cards with this ability, see Divine Shield.
Enrage[edit]
Enrage is triggered when a minion takes damage.
For a detailed overview and a list of cards with this ability, see Enrage.
Freeze[edit]
Freeze makes the target unable to attack the next turn. If a Hero is targeted, the hero is unable to attack (if for example a weapon is equipped), but can play cards and hero powers normally.
For a detailed overview and a list of cards with this ability, see Freeze.
Inspire[edit]
Inspire is an ability that is triggered when the owner of the minion uses a Hero Power.
For a detailed overview and a list of cards with this ability, see Inspire.
Overload[edit]
Overload reduces the amount of mana the player has at the start of the next turn.
For a detailed overview and a list of cards with this ability, see Overload.
Secret[edit]
A secret card remains hidden from the opponent till it's triggered.
For a detailed overview and a list of cards with this ability, see Secret.
Silence[edit]
Silence removes all effects from the targeted card.
For a detailed overview and a list of cards with this ability, see Silence (ability).
Stealth[edit]
Stealth makes a minion untargetable by attacks or targeted spells/effects, and is removed once the minion attacks. Non-targeted damage (AoE, random damage dealers etc.) can still hit.
For a detailed overview and a list of cards with this ability, see Stealth.
Spell Power[edit]
Spell Power increases (or reduces) the power of spells by the amount stated, for example increasing the damage of a spell by +1.
For a detailed overview and a list of cards with this ability, see Spell Power.
Summon[edit]
Summon adds a minion for free. This ability is often coupled with another ability stating the triggering event, like "Battlecry: Summon"
For a detailed overview and a list of cards with this ability, see Summon.
Taunt[edit]
Taunt forces enemy minions and the enemy hero to attack this minion. If there are multiple minions with taunt, any one of them can be attacked.
For a detailed overview and a list of cards with this ability, see Taunt.
Transform[edit]
This ability transforms one minion into another, effectively replacing the original minion.
For a detailed overview and a list of cards with this ability, see Transform.
Windfury[edit]
Windfury allows a minion to attack twice.
For a detailed overview and a list of cards with this ability, see Windfury.