Ancient of War
Ancient of War is an Epic Druid class minion card. The effect it grants is Choosing between either Taunt and +5 Health (Rooted) or just +5 Attack (Uproot).
Strategy[edit]
The effect of this card is really good as you can choose either very high health and Taunt or very high attack. Depending on your situation in the game you are in, the first option with the Taunt and +5 Health is generally safer to pick. If this Minion gets silenced however, it becomes an underwhelming 5/5 for 7 Mana.
Synergies[edit]
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
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Lore[edit]
One of the toughest types of ancient, Ancients of War are mighty nature elementals often found defending night elf settlements such as Darnassus, or supporting Alliance forces in battle.
Embodied in these ancient guardians are the spirits of courage and determination that are necessary to propel the will of the night elves. Calling upon the long forgotten energies of conflicts from ages past, these guardians provide a link to the brutal side of nature and the cycle of life and death that rules all creation.
During the third war these ancients were in charge of training Archers and Huntresses and the assembling of Ballista and Glaive Throwers, as well as assisting in research regarding the abilities of those groups. In more recent times they have been called into action to aid the Alliance in battle-torn zones such as Alterac Valley and Ashran.[1]
References[edit]
- ↑ "Ancient of War - Wowpedia - Your wiki guide to the World of Warcraft" on Gamepdia. Retrieved 17-03-2016.