Blood Imp

From Liquipedia Hearthstone Wiki
[e][h][]Blood Imp
Attributes

1

0

1
Effect
Stealth. At the end of your turn, give another random friendly minion +1 Health.
Card Information
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Description
Imps are content to hide and viscously taunt everyone nearby.

Blood Imp is a Warlock Minion, demon subtype. It has Stealth, rendering it untargetable by enemy spells or attackers, and it gives another random friendly minion +1 health at the end of your turn.

Strategy[edit]

Synergies[edit]

Template:Cards/Demonfuse
Name Rarity Class Type Subtype Cost Atk HP Effect
Demonfire Common Warlock Spell General 2 Deal 2 damage to a minion. If it's a friendly Demon give it +2/+2 instead.


Quotes[edit]

Do I have to?
Summon ()
Sure, send the little guy!
Attack ()

Lore[edit]

The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.[1]


Patch Changes[edit]

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