Crazed Alchemist

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[e][h][]Crazed Alchemist



Batlecry: Swap the Attack and Health of a minion.
Card Information
You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.

Crazed Alchemist is a Neutral class Minion card. Its effect upon being played to the battle is to swap the Attack and Health of a minion.


Crazed Alchemist is totally reliant on synergy with (or against) other minions to be effective. Against a 0 attack minion such as Shieldbearer or Lightwell, the Alchemist is a 2 mana removal spell that gives you a free 2/2. Note that the swapping mechanics takes all buffs on the minion into account. A Flametongue Totem under the influence of a Stormwind Champion will no longer die from Crazed Alchemist's battlecry. Similarly, while technically being an 0/5, you can not kill a Lightspawn in this way either, since the minion's buffed stats are used.

In other cases, it can keep a Taunt or Enrage minion alive an extra turn or make durable minions like Fen Creeper swing for a lot of damage. That being said, given its extremely situational nature, and with only 2 allowed in a constructed deck, it's probably better to rely on the Alchemist as a bonus, not a core part of a strategy.


Name Rarity Class Type Subtype Cost Atk HP Effect
Power Word: Shield Free Priest Spell General 1 Give a minion +2 Health. Draw a card.
Gurubashi Berserker Free Neutral Minion General 5 2 7 Whenever this minion takes damage, gain +3 Attack.
Humility Free Paladin Spell General 1 Change a minion's Attack to 1.
Equality Rare Paladin Spell General 2 Change the Health of ALL minions to 1.
Aldor Peacekeeper Rare Paladin Minion General 3 3 3 Battlecry: Change an enemy minion's attack to 1.
Aldor Peacekeeper Rare Paladin Minion General 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
  • Power Word: Shield and Alchemist allow you to make a durable minion deal lots of damage. Alternatively you can swap first and then Shield to save the minion for another turn.
  • Gurubashi Berserker gets stronger the more damage it takes, and unlike cards with Enrage it doesn't lose the buff when it gets healed. So buff it up, swap attack and health, and then buff it up a lot more.