Druid
The Druid class is represented by Malfurion Stormrage. Druids are considered to be versatile characters, able to heal, deal damage and tank. Druids are excellent shape shifters, taking on different forms, such as cats, bears and ravens. In Hearthstone, this is represented by their Hero Power; Shapeshift.
Strategy[edit]
Druids generally try to get a lot of strong cards which cost a lot of mana in their deck. Cards such as Innervate, Wild Growth and Nourish allow Druids to quickly gain more mana crystals over the game, enabling them to enter the late game sooner than other classes do. Therefore, a lot of late game cards are commonly found in Druid decks.
Main Synergies[edit]
- Swipe can be combined with spell damage minions such as Azure Drake and Bloodmage Thalnos for a very powerful board clear.
- Force of Nature plus Savage Roar deals 14 damage from the hand on an empty board which is a very powerful 2-card finisher. This combo will do even more damage when the Druid has minions on the field, and Innervate makes it possible to play a second Savage Roar for a minimum of 22 damage.
- Innervate and Wild Growth can be used to get expensive minions out on the field early which is perfect for Druid's selection of powerful Taunt minions including Ancient of War and Druid of the Claw.
Common Weaknesses[edit]
- Large Taunt minions can effectively shut down Druid strategies which depend on the Force of Nature and Savage Roar combo as their win condition.
- The Black Knight is an extremely powerful card against Druid and will almost always get excellent value against Druid's expensive taunt minions.
- Druid has few good answers to big minions, especially those which are immune to Big Game Hunter or The Black Knight. In particular Ysera and Malygos are highly resilient to damage with their 12 health.
Example Decks[edit]
A lategame ramp deck
# | Name | |||
---|---|---|---|---|
2 | Innervate | 0 | ||
2 | Mark of the Wild | 2 | ||
2 | Wild Growth | 2 | ||
2 | Wrath | 2 | ||
1 | Healing Touch | 3 | ||
1 | Big Game Hunter | 5 | 4 | 2 |
2 | Swipe | 4 | ||
1 | Chillwind Yeti | 4 | 4 | 5 |
2 | Keeper of the Grove | 4 | 2 | 4 |
1 | Nourish | 5 | ||
1 | Starfall | 5 | ||
2 | Druid of the Claw | 5 | 4 | 4 |
2 | Faceless Manipulator | 5 | 3 | 3 |
2 | Sunwalker | 6 | 4 | 5 |
1 | The Black Knight | 6 | 4 | 5 |
2 | Ancient of Lore | 7 | 5 | 5 |
2 | Ancient of War | 7 | 5 | 5 |
1 | Sylvanas Windrunner | 6 | 5 | 5 |
1 | Cenarius | 9 | 5 | 8 |
A token druid deck
# | Name | |||
---|---|---|---|---|
2 | Innervate | 0 | ||
1 | Claw | 1 | ||
2 | Argent Squire | 1 | 1 | 1 |
2 | Power of the Wild | 2 | ||
2 | Wrath | 2 | ||
1 | Bloodmage Thalnos | 2 | 1 | 1 |
1 | Loot Hoarder | 2 | 2 | 1 |
2 | Savage Roar | 3 | ||
2 | Harvest Golem | 3 | 2 | 3 |
2 | Swipe | 4 | ||
2 | Keeper of the Grove | 4 | 2 | 4 |
1 | Leeroy Jenkins | 5 | 6 | 2 |
2 | Violet Teacher | 4 | 3 | 5 |
2 | Azure Drake | 5 | 4 | 4 |
2 | Druid of the Claw | 5 | 4 | 4 |
1 | Force of Nature | 6 | ||
2 | Ancient of Lore | 7 | 5 | 5 |
1 | Cenarius | 9 | 5 | 8 |
Druid Cards[edit]
Here, all the class-specific cards are explained and arranged by their type.
Minions[edit]
Image | Name | Class | Rarity | Type | Subtype | Effect | |
---|---|---|---|---|---|---|---|
Addled Grizzly | Druid | Rare | Minion | Beast | 3 | After you summon a minion, give it +1/+1. | |
Ancient of Lore | Druid | Epic | Minion | General | 7 | Choose One - Draw 2 cards; or Restore 5 Health. | |
Ancient of War | Druid | Epic | Minion | General | 7 | Choose One - Taunt and +5 Health; or +5 Attack. | |
Anodized Robo Cub | Druid | Common | Minion | Mech | 2 | Taunt. Choose One - +1 Attack; or +1 Health. | |
Aviana | Druid | Legendary | Minion | 9 | Your minions cost (1). | ||
Celestial Dreamer | Druid | Rare | Minion | General | 3 | Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2. | |
Cenarius | Druid | Legendary | Minion | 9 | Chosen One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. | ||
Dark Arakkoa | Druid | Common | Minion | General | 6 | Taunt. Battlecry: Give your C'Thun +3/+3 (wherever it is). | |
Darnassus Aspirant | Druid | Rare | Minion | 2 | Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. | ||
Druid of the Claw | Druid | Common | Minion | 5 | Choose One - Charge; or +2 Health and Taunt. | ||
Druid of the Fang | Druid | Common | Minion | General | 5 | Battlecry: If you have a Beast, transform this minion into a 7/7. | |
Druid of the Flame | Druid | Common | Minion | 3 | Choose One - Transform into a 5/2 minion; or a 2/5 minion. | ||
Druid of the Flame | Druid | Common | Minion | Beast | 3 | ||
Druid of the Flame | Druid | Common | Minion | Beast | 3 | ||
Enchanted Raven | Druid | Common | Minion | Druid | 1 | ||
Fandral Staghelm | Druid | Legendary | Minion | General | 4 | Your Choose One cards have both effects combined. | |
Forbidden Ancient | Druid | Epic | Minion | General | 0 | Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent | |
Grove Tender | Druid | Rare | Minion | 3 | Choose One - Give each player a Mana Crystal; or Each players draws a card. | ||
Ironbark Protector | Druid | Free | Minion | General | 8 | Taunt | |
Jade Behemoth | Druid | Common | Minion | General | 6 | Taunt Battlecry: Summon a Jade Golem. | |
Jungle Moonkin | Druid | Rare | Minion | Beast | 4 | Both players have Spell Damage +2. | |
Keeper of the Grove | Druid | Rare | Minion | General | 4 | Choose one - Deal 2 damage; or Silence a minion. | |
Klaxxi Amber-Weaver | Druid | Rare | Minion | 4 | Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. | ||
Knight of the Wild | Druid | Rare | Minion | 7 | Whenever you summon a Beast, reduce the Cost of this card by (1). | ||
Kun the Forgotten King | Druid | Legendary | Minion | General | 10 | Choose One - Gain 10 Armor; or Refresh your Mana Crystals. | |
Malorne | Druid | Legendary | Minion | Beast | 7 | Deathrattle: Shuffle this minion into your deck. | |
Mech-Bear-Cat | Druid | Rare | Minion | Mech | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. | |
Menagerie Warden | Druid | Common | Minion | 5 | Battlecry: Choose a friendly Beast. Summon a copy of it. | ||
Mire Keeper | Druid | Rare | Minion | General | 4 | Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. | |
Mounted Raptor | Druid | Common | Minion | Beast | 3 | Deathrattle: Summon a random 1-Cost minion. | |
Panther | Druid | Common | Minion | Beast | 2 | ||
Savage Combatant | Druid | Rare | Minion | Beast | 4 | Inspire: Give your hero +2 Attack this turn. | |
[[File:|50px]] | Testcard | Druid | Free | Minion | Demon | 99 | Battlecry: tests form |
Treant | Druid | Common | Minion | General | 1 | Charge. At the end of this turn,destroy this minion. | |
Treant (Cenarius) | Druid | Free | Minion | General | 1 | Taunt. | |
Treant (Soul of the Forest) | Druid | Free | Minion | General | 1 | ||
Virmen Sensei | Druid | Rare | Minion | General | 5 | Battlecry: Give a friendly Beast +2/+2. | |
Volcanic Lumberer | Druid | Rare | Minion | 9 | Taunt: Costs (1) less for each minion that died this turn. |
Spells[edit]
Image | Name | Class | Rarity | Type | Subtype | Effect | |
---|---|---|---|---|---|---|---|
Ancient Secrets | Druid | Common | Spell | General | 0 | Restore 5 Health. | |
Ancient Teachings | Druid | Common | Spell | General | 0 | Draw 2 cards. | |
Astral Communion | Druid | Epic | Spell | 4 | Gain 10 Mana Crystals. Discard your hand. | ||
Attack Mode | Druid | Common | Spell | General | 0 | +1 Attack. | |
Bear Form | Druid | Common | Spell | General | 0 | +2 Health and Taunt | |
Bite | Druid | Rare | Spell | General | 4 | Give your hero +4 attack this turn and 4 armor | |
Cat Form | Druid | Common | Spell | General | 2 | This makes Druid of the Claw a 4/4 minion with Charge | |
Claw | Druid | Free | Spell | General | 1 | Give your hero +2 attack this turn and 2 armor | |
Demigod's Favor | Druid | Common | Spell | 0 | Give your other minions +2/+2. | ||
Dispel | Druid | Common | Spell | General | 0 | Silence a minion | |
Feral Rage | Druid | Common | Spell | General | 3 | Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. | |
Force of Nature | Druid | Epic | Spell | General | 6 | Summon three 2/2 Treants with Charge that die at the end of the turn. | |
Healing Touch | Druid | Free | Spell | General | 3 | Restore 8 Health | |
Innervate | Druid | Free | Spell | General | 0 | Gain 2 Mana Crystals this turn only. | |
Jade Blossom | Druid | Common | Spell | General | 3 | Summon a Jade Golem. Gain an empty Mana Crystal. | |
Jade Idol | Druid | Rare | Spell | General | 1 | Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. | |
Leader of the Pack | Druid | Common | Spell | General | 0 | Give all of your minions +1/+1. | |
Living Roots | Druid | Common | Spell | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | ||
Lunar Visions | Druid | Epic | Spell | General | 5 | Draw 2 cards. Minions drawn cost (2) less. | |
Mark of Nature | Druid | Common | Spell | General | 3 | Choose One - Give a minion +4 Attack; or +4 Health and Taunt. | |
Mark of Nature (choice 1) | Druid | Common | Spell | General | 0 | +4 Attack. | |
Mark of Nature (choice 2) | Druid | Common | Spell | General | 0 | +4 Health and Taunt. | |
Mark of Y'Shaarj | Druid | Common | Spell | General | 2 | Give a minion +2/+2. If it's a Beast, draw a card | |
Mark of the Lotus | Druid | Common | Spell | General | 1 | Give your minions +1/+1. | |
Mark of the Wild | Druid | Free | Spell | General | 2 | Give a minion Taunt and +2/+2. (+2 Attack/ +2 Health) | |
Moonfire | Druid | Free | Spell | General | 0 | Deal 1 damage. | |
[[File:|50px]] | Moonfire | Druid | Common | Spell | General | 0 | Deal 2 damage. |
Mulch | Druid | Epic | Spell | 3 | Destroy a minion. Add a random minion to your opponent's hand. | ||
Naturalize | Druid | Common | Spell | General | 1 | Destroy a minion.Your opponent draws 2 cards. | |
Nourish | Druid | Rare | Spell | General | 5 | Choose One - Gain 2 Mana Crystals; or Draw 3 cards. | |
Pilfered Power | Druid | Epic | Spell | General | 3 | Gain an empty Mana Crystal for each friendly minion. | |
Poison Seeds | Druid | Common | Spell | 4 | Destroy all minions and summon 2/2 Treants to replace them. | ||
Power of the Wild | Druid | Common | Spell | General | 2 | Choose one - Give your minions +1/+1; or Summon a 3/2 Panther. | |
Raven Idol | Druid | Common | Spell | 1 | Choose One - Discover a minion; or Discover a spell. | ||
Recycle | Druid | Rare | Spell | General | 6 | Shuffle an enemy minion into your opponent's deck. | |
Rooted | Druid | Common | Spell | General | 0 | +5 Health and Taunt. | |
Savage Roar | Druid | Free | Spell | General | 3 | Give your characters +2 Attack this turn. | |
Savagery | Druid | Rare | Spell | General | 1 | Deal damage equal to your hero's Attack to a minion. | |
Shan'do's Lesson | Druid | Common | Spell | General | 0 | Summan two 2/2 Treants with Taunt | |
Soul of the Forest | Druid | Common | Spell | General | 4 | Give your minions "Deathrattle: Summon a 2/2 Treant." | |
Starfall | Druid | Rare | Spell | General | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. | |
Starfire | Druid | Free | Spell | General | 6 | Deal 5 damage. Draw a card. | |
Summon a Panther | Druid | Common | Spell | General | 0 | Summon a 3/2 Panther. | |
Swipe | Druid | Free | Spell | General | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies. | |
Tank Mode | Druid | Common | Spell | General | 0 | +1 Health. | |
Tree of Life | Druid | Epic | Spell | 9 | Restore all characters to full Health. | ||
Uproot | Druid | Common | Spell | General | 0 | +5 Attack | |
Wild Growth | Druid | Free | Spell | General | 2 | Gain an empty Mana Crystal. | |
Wisps of the Old Gods | Druid | Epic | Spell | General | 7 | Choose one - Summon seven 1/1 Wisps; or Give your minions +2/+2 | |
Wrath | Druid | Common | Spell | General | 2 | Choose One - Deal 3 damage to a minion; or Deal 1 damage and draw a card. |
Free Cards Acquisition[edit]
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:
Card
Event
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Available upon unlocking Druid
- Get to level 2 with the Druid
- Get to level 4 with the Druid
- Get to level 6 with the Druid
- Get to level 8 with the Druid
- Get to level 10 with the Druid
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Leveling rewards | |
---|---|
Level | Golden card |
15 | Healing Touch |
20 | Healing Touch |
23 | Wild Growth |
26 | Wild Growth |
28 | Mark of the Wild |
30 | Mark of the Wild |
32 | Claw |
34 | Claw |
36 | Innervate |
38 | Innervate |
40 | Moonfire |
42 | Moonfire |
43 | Savage Roar |
44 | Savage Roar |
45 | Starfire |
46 | Starfire |
47 | Swipe |
48 | Swipe |
49 | Ironbark Protector |
50 | Ironbark Protector |
51 | Oasis Snapjaw |
52 | Oasis Snapjaw |
53 | Nightblade |
54 | Nightblade |
55 | River Crocolisk |
56 | River Crocolisk |
57 | Elven Archer |
58 | Elven Archer |
59 | Novice Engineer |
60 | Novice Engineer |
Lore[edit]
- We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. - Kal of Dolanaar
Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.[1] Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[2] [3]
Browse Druid Cards[edit]
External links[edit]
- Starting Stone #5: Druid by Elanshin for LiquidHearth.com.
References[edit]
- ↑ World of Warcraft: The Roleplaying Game, 67
- ↑ Alliance Player's Guide, 14
- ↑ "About Druids" on WoWWiki.com.