From Liquipedia Hearthstone Wiki
[e][h] Hunter
Class Information
Hero Power:

The Hunter class is represented by Rexxar and Alleria Windrunner. Hunters are known as the tamers of the wilds, commanding various beasts to do their bidding. They are also masters of all kinds of ranged weaponry such as bows or guns and are adept at using traps to harm their foes.


The most defining aspect of the Hunter class is their hero power Steady Shot, which is the only purely aggressive hero power in the game. Thus most decks, since they synergyze with the hero power the best, aim to finish the game as fast as possible coupled with staple aggro cards such as Leper Gnome and Leeroy Jenkins. Another popular decktype aims for a more control-oriented aggression using strong beast cards for heavy synergy.

Hunters can really punish their opponents for overextending on the board through spells like Explosive Trap and Unleash the Hounds, should they play many minions at the same time.

Main Synergies[edit]

Common Weaknesses[edit]

Hunter decks tend to have a limited amount of direct damage in them, which makes them weak against classes with access to strong healing spells like Warrior (through Armor) and Priest. They also lack healing themselves, so it is possible to get burned down first, if the opponent runs an aggressive deck as well.

Example Decks[edit]

Control Hunter deck

# Name
2 0 Hunter's Mark Hunter's Mark 0 0
1 1 Common Webspinner Webspinner 1 1 1 1 1 1
2 1 Common Freezing Trap Freezing Trap 2 2
1 3 Epic Snake Trap Snake Trap 2 2
2 1 Common Loot Hoarder Loot Hoarder 2 2 2 2 1 1
2 2 Rare Wild Pyromancer Wild Pyromancer 2 2 3 3 2 2
1 2 Rare Eaglehorn Bow Eaglehorn Bow 3 3 3 3 2 2
2 1 Common Animal Companion Animal Companion 3 3
1 1 Common Deadly Shot Deadly Shot 3 3
2 1 Common Kill Command Kill Command 3 3
2 2 Rare Defender of Argus Defender of Argus 4 4 2 2 3 3
1 3 Epic Faceless Manipulator Faceless Manipulator 5 5 3 3 3 3
1 4 Legendary Loatheb Loatheb 5 5 5 5 5 5
2 2 Rare Sludge Belcher Sludge Belcher 5 5 3 3 5 5
2 2 Rare Savannah Highmane Savannah Highmane 6 6 6 6 5 5
1 4 Legendary Sylvanas Windrunner Sylvanas Windrunner 6 6 5 5 5 5
1 4 Legendary The Black Knight The Black Knight 6 6 4 4 5 5
1 4 Legendary Baron Geddon Baron Geddon 7 7 7 7 5 5
1 4 Legendary Ragnaros the Firelord Ragnaros the Firelord 8 8 8 8 8 8

Hunter Cards[edit]

Here, all the class-specific cards are explained and arranged by their type.


Name Rarity Effect
Eaglehorn Bow Rare 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Gladiator's Longbow Epic 7 5 2 Your hero is Immune while attacking.
Glaivezooka Common 2 2 Battlecry: Give a random friendly minion +1 Attack.


Name Rarity Effect
Animal Companion Common 3 Summon a random Beast companion
Arcane Shot Free 1 Deal 2 damage.
Ball of Spiders Rare 6 Summon three 1/1 Webspinners.
Bestial Wrath Epic 1 Give a Beast +2 Attack and Immune this turn.
Call Pet Rare 2 Draw a card. If it's a Beast, it costs (4) less.
Call of the Wild Epic 8 Summon all three Animal Companions
Cobra Shot Common 5 Deal 3 damage to a minion and the enemy hero.
Deadly Shot Common 3 Destroy a random enemy minion.
Explorer's Hat Rare 2 Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand."
Explosive Shot Rare 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Feign Death Epic 2 Trigger all Deathrattle's on your minions.
Flare Rare 2 All minions lose Sealth. Destroy all enemy Secrets. Draw a card.
Hunter's Mark Free 0 Change a minion's Health to 1.
Infest Rare 3 Give your minions "Deathrattle: Add a random Beast to your hand."
Kill Command Common 3 Deal 3 damage. If you have a Beast, deal 5 damage instead.
Multi-Shot Free 4 Deal 3 damage to two random enemy minions.
On the Hunt Common 1 Deal 1 damage. Summon a 1/1 Mastiff.
Powershot Rare 3 Deal 2 damage to a minion and the minions next to it.
Quick Shot Common 2 Deal 3 damage. If your hand is empty, draw a card.
Tracking Free 1 Look at the top three cards of your deck. Draw one and discard the others.
Unleash the Hounds Common 3 For each enemy minion, summon a 1/1 Hound with Charge.


A secret is an ability where a card is played in a condition that the opponent is not able to see its effect. Rather than having an instant effect, secrets revolve around the mechanic to counter actions from the opponent.

Name Rarity Effect
Bear Trap Common 2 Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Explosive Trap Common 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Freezing Trap Common 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Misdirection Rare 2 Secret: When a character attacks your hero, instead he attacks another random character.
Snake Trap Epic 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes
Snipe Common 2 Secret: When your opponent plays a minion, deal 4 damage to it.


Name Rarity Effect
Acidmaw 4 Legendary 7 4 2 Whenever another minion takes damage, destroy it.
Big Bad Wolf 0 Free 2 3 2
Carrion Grub 1 Common 3 2 5
Cloaked Huntress 1 Common 3 3 4 Your Secrets cost (0).
Core Rager 2 Rare 4 4 4 Battlecry: If your hand is empty, gain +3/+3.
Desert Camel 1 Common 3 2 4 Battlecry: Put a 1-Cost minion from each deck into the battlefield.
Dreadscale 4 Legendary 3 4 2 At the end of your turn, deal 1 damage to all other minions.
Fiery Bat 1 Common 1 2 1 Deathrattle: Deal 1 damage to a random enemy.
Forlorn Stalker 2 Rare 3 4 2 Battlecry: Give all Deathrattle minions in your hand +1/+1
Gahz'rilla 4 Legendary 7 6 9 Whenever this minion takes damage, double its Attack.
Giant Sand Worm 3 Epic 8 8 8 Whenever this attacks and kills a minion, it may attack again.
Giant Sandworm 3 Epic 8 8 8 If this minion attacks another minion and kills it, it can attack again
Houndmaster 0 Free 4 4 3 Battlecry: Give a friendly beast +2+/+2 and Taunt.
Infested Wolf 2 Rare 4 3 3 Deathrattle: summon two 1/1 Spiders.
Kindly Grandmother 1 Common 2 1 1 Deathrattle: Summon a 3/2 Big Bad Wolf.
King Krush 4 Legendary 9 8 8 Charge
King of Beasts 2 Rare 5 2 6 Taunt. Battlecry: Gain +1 Attack for each other beast you have.
King's Elekk 1 Common 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Metaltooth Leaper 2 Rare 3 3 3 Battlecry: Give your other Mechs +2 attack.
Princess Huhuran 4 Legendary 5 6 5 Battlecry: Trigger a friendly minion's Deathrattle effect.
Ram Wrangler 2 Rare 5 3 3 Battlecry: If you have a Beast, summon a random Beast.
Savannah Highmane 2 Rare 6 6 5 Deathrattle: Summon two 2/2 Hyenas.
Scavenging Hyena 1 Common 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Stablemaster 3 Epic 3 4 2 Battlecry: Give a friendly Beast Immune this turn.
Starving Buzzard 0 Free 5 3 2 Whenever you Summon a Beast, draw a card.
Steamwheedle Sniper 3 Epic 2 2 3 Your Hero Power can target minions.
Timber Wolf 0 Free 1 1 1 Your other Beasts have +1 Attack.
Tundra Rhino 1 Common 5 2 5 Your other beasts have Charge.
Webspinner 1 Common 1 1 1 Deathrattle: Draw a random Beast card.


Undraftable cards are cards that are not drafted into a deck but are instead created as a result of other cards.

Name Rarity Class Type Subtype Cost Atk HP Effect
Snake Common Hunter Minion Beast 0 1 1
Misha Common Hunter Minion Beast 3 4 4 Taunt
Misha Common Hunter Minion Beast 3 4 4 Taunt
Huffer Free Hunter Minion Beast 3 4 2 Charge
Huffer Free Hunter Minion Beast 3 4 2 Charge
Leokk Common Hunter Minion Beast 3 2 4 Other friendly minions have 1 Attack.
Leokk Common Hunter Minion Beast 3 2 4 Other friendly minions have +1 Attack.
Hyena Rare Hunter Minion Beast 2 2 2

Free Cards Acquisition[edit]

All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:


  • Available upon unlocking Hunter
  • Available upon unlocking Hunter
  • Available upon unlocking Hunter
  • Available upon unlocking Hunter
  • Available upon unlocking Hunter
  • Get to level 2 with the Hunter
  • Get to level 4 with the Hunter
  • Get to level 6 with the Hunter
  • Get to level 8 with the Hunter
  • Get to level 10 with the Hunter

In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.


Hunters are stalkers in the wild, living on their knowledge of survival and skill with a bow or rifle. They are deeply in tune with nature and some of its mightiest beasts are their allies. Of Azeroth's many creatures, few can resist the hunters' call, and fewer can survive their fury. Hunters are as varied as the world's many climates, but they are universally renowned for their amazing abilities to find their prey and bring it down. They come from any race (players are restricted to eleven races, see below), though certain races naturally excel at the hunter's profession. Most hunters seek to aid the balance of nature along with their druidic allies.

Hunters are skilled in stealth, slipping through the woods like a ghost. Orcs of the Horde first learned the ways of the hunter from forest trolls on Lordaeron and tauren have been masters of the hunt since the dawn of the world. Like the shaman, hunters call upon the spirits of the land, wind, and fire to aid them in their hunts and tasks. Their spells focus on the elements and the land.

The hunter is one of the oldest classes in history. They represent a deep connection between man and beast, and the hunters of Warcraft are not merely individuals who track animals and slay them for food, but custodians of balance. They understand the natural circle of life and death and the part they must play in maintaining it not simply as researchers, but as active participants. The "Hunt" is venerated, and the prey they choose to stalk is given as much respect as the predators hunters choose to learn from and embody.

All hunters create lifelong friendships with animal companions, who are also often their best and only friends, if the stereotype of the reclusive huntsman is to be believed. Hunters come in all shapes, forms, sizes, and specialties. Hunters are a curious mix of mysticism and rough wilderness know-how. They can learn to mystically align themselves with the aspects of various animals to assist them: the sharp eyes of a hawk and the swiftness of a cheetah; they gift themselves with a higher resistance against the dangers of the most important thing of all in the rites of a hunter — the very wilds they live in. Hunters use magically empowered traps to maim and snare their prey. They have various shots imbued with magic or explosives to slow, poison, handicap, and disorient their targets. They can even hold their breath and slow their heartbeat to a highly infrequent, inconsequential tap to give their pursuers the impression they are dead. [1]

Browse Hunter Cards[edit]

External links[edit]

Other pages that has information about the class, perhaps not other wikis but who knows.


  1. "About Hunters" on