Hunter
The Hunter class is represented by Rexxar and Alleria Windrunner. Hunters are known as the tamers of the wilds, commanding various beasts to do their bidding. They are also masters of all kinds of ranged weaponry such as bows or guns and are adept at using traps to harm their foes.
Contents
Strategy[edit]
The most defining aspect of the Hunter class is their hero power Steady Shot, which is the only purely aggressive hero power in the game. Thus most decks, since they synergyze with the hero power the best, aim to finish the game as fast as possible coupled with staple aggro cards such as Leper Gnome and Leeroy Jenkins. Another popular decktype aims for a more control-oriented aggression using strong beast cards for heavy synergy.
Hunters can really punish their opponents for overextending on the board through spells like Explosive Trap and Unleash the Hounds, should they play many minions at the same time.
Main Synergies[edit]
- Unleash the Hounds works well with Timber Wolf and Knife Juggler, dealing extra damage with each hound. Trading them off can buff up a Scavenging Hyena.
- Oasis Snapjaw + Houndmaster creates a strong 4/9 creature with taunt.
- Hunter's Mark + Unleash the Hounds / Arcane Shot can remove any minions.
Common Weaknesses[edit]
Hunter decks tend to have a limited amount of direct damage in them, which makes them weak against classes with access to strong healing spells like Warrior (through Armor) and Priest. They also lack healing themselves, so it is possible to get burned down first, if the opponent runs an aggressive deck as well.
Example Decks[edit]
Control Hunter deck
# | Name | ![]() |
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![]() | |
---|---|---|---|---|---|
2 | Hunter's Mark | 0 | |||
1 | ![]() |
Webspinner | 1 | 1 | 1 |
2 | ![]() |
Freezing Trap | 2 | ||
1 | ![]() |
Snake Trap | 2 | ||
2 | ![]() |
Loot Hoarder | 2 | 2 | 1 |
2 | ![]() |
Wild Pyromancer | 2 | 3 | 2 |
1 | ![]() |
Eaglehorn Bow | 3 | 3 | 2 |
2 | ![]() |
Animal Companion | 3 | ||
1 | ![]() |
Deadly Shot | 3 | ||
2 | ![]() |
Kill Command | 3 | ||
2 | ![]() |
Defender of Argus | 4 | 2 | 3 |
1 | ![]() |
Faceless Manipulator | 5 | 3 | 3 |
1 | ![]() |
Loatheb | 5 | 5 | 5 |
2 | ![]() |
Sludge Belcher | 5 | 3 | 5 |
2 | ![]() |
Savannah Highmane | 6 | 6 | 5 |
1 | ![]() |
Sylvanas Windrunner | 6 | 5 | 5 |
1 | ![]() |
The Black Knight | 6 | 4 | 5 |
1 | ![]() |
Baron Geddon | 7 | 7 | 5 |
1 | ![]() |
Ragnaros the Firelord | 8 | 8 | 8 |
Hunter Cards[edit]
Here, all the class-specific cards are explained and arranged by their type.
Weapons[edit]
Name | Rarity | ![]() |
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![]() |
Effect |
---|---|---|---|---|---|
Eaglehorn Bow | Rare | 3 | 3 | 2 | Whenever a friendly Secret is revealed, gain +1 Durability. |
Gladiator's Longbow | Epic | 7 | 5 | 2 | Your hero is Immune while attacking. |
Glaivezooka | Common | 2 | 2 | Battlecry: Give a random friendly minion +1 Attack. |
Spells[edit]
Name | Rarity | ![]() |
Effect |
---|---|---|---|
Animal Companion | Common | 3 | Summon a random Beast companion |
Arcane Shot | Free | 1 | Deal 2 damage. |
Ball of Spiders | Rare | 6 | Summon three 1/1 Webspinners. |
Bestial Wrath | Epic | 1 | Give a Beast +2 Attack and Immune this turn. |
Call Pet | Rare | 2 | Draw a card. If it's a Beast, it costs (4) less. |
Call of the Wild | Epic | 8 | Summon all three Animal Companions |
Cobra Shot | Common | 5 | Deal 3 damage to a minion and the enemy hero. |
Deadly Shot | Common | 3 | Destroy a random enemy minion. |
Explorer's Hat | Rare | 2 | Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." |
Explosive Shot | Rare | 5 | Deal 5 damage to a minion and 2 damage to adjacent ones. |
Feign Death | Epic | 2 | Trigger all Deathrattle's on your minions. |
Flare | Rare | 2 | All minions lose Sealth. Destroy all enemy Secrets. Draw a card. |
Hunter's Mark | Free | 0 | Change a minion's Health to 1. |
Infest | Rare | 3 | Give your minions "Deathrattle: Add a random Beast to your hand." |
Kill Command | Common | 3 | Deal 3 damage. If you have a Beast, deal 5 damage instead. |
Multi-Shot | Free | 4 | Deal 3 damage to two random enemy minions. |
On the Hunt | Common | 1 | Deal 1 damage. Summon a 1/1 Mastiff. |
Powershot | Rare | 3 | Deal 2 damage to a minion and the minions next to it. |
Quick Shot | Common | 2 | Deal 3 damage. If your hand is empty, draw a card. |
Tracking | Free | 1 | Look at the top three cards of your deck. Draw one and discard the others. |
Unleash the Hounds | Common | 3 | For each enemy minion, summon a 1/1 Hound with Charge. |
Secrets[edit]
A secret is an ability where a card is played in a condition that the opponent is not able to see its effect. Rather than having an instant effect, secrets revolve around the mechanic to counter actions from the opponent.
Name | Rarity | ![]() |
Effect |
---|---|---|---|
Bear Trap | Common | 2 | Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. |
Explosive Trap | Common | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies. |
Freezing Trap | Common | 2 | Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. |
Misdirection | Rare | 2 | Secret: When a character attacks your hero, instead he attacks another random character. |
Snake Trap | Epic | 2 | Secret: When one of your minions is attacked, summon three 1/1 Snakes |
Snipe | Common | 2 | Secret: When your opponent plays a minion, deal 4 damage to it. |
Minions[edit]
Name | Rarity | ![]() |
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Effect |
---|---|---|---|---|---|
Acidmaw | Legendary | 7 | 4 | 2 | Whenever another minion takes damage, destroy it. |
Big Bad Wolf | Free | 2 | 3 | 2 | |
Carrion Grub | Common | 3 | 2 | 5 | |
Cloaked Huntress | Common | 3 | 3 | 4 | Your Secrets cost (0). |
Core Rager | Rare | 4 | 4 | 4 | Battlecry: If your hand is empty, gain +3/+3. |
Desert Camel | Common | 3 | 2 | 4 | Battlecry: Put a 1-Cost minion from each deck into the battlefield. |
Dreadscale | Legendary | 3 | 4 | 2 | At the end of your turn, deal 1 damage to all other minions. |
Fiery Bat | Common | 1 | 2 | 1 | Deathrattle: Deal 1 damage to a random enemy. |
Forlorn Stalker | Rare | 3 | 4 | 2 | Battlecry: Give all Deathrattle minions in your hand +1/+1 |
Gahz'rilla | Legendary | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack. |
Giant Sand Worm | Epic | 8 | 8 | 8 | Whenever this attacks and kills a minion, it may attack again. |
Giant Sandworm | Epic | 8 | 8 | 8 | If this minion attacks another minion and kills it, it can attack again |
Houndmaster | Free | 4 | 4 | 3 | Battlecry: Give a friendly beast +2+/+2 and Taunt. |
Infested Wolf | Rare | 4 | 3 | 3 | Deathrattle: summon two 1/1 Spiders. |
Kindly Grandmother | Common | 2 | 1 | 1 | Deathrattle: Summon a 3/2 Big Bad Wolf. |
King Krush | Legendary | 9 | 8 | 8 | Charge |
King of Beasts | Rare | 5 | 2 | 6 | Taunt. Battlecry: Gain +1 Attack for each other beast you have. |
King's Elekk | Common | 2 | 3 | 2 | Battlecry: Reveal a minion in each deck. If yours costs more, draw it. |
Metaltooth Leaper | Rare | 3 | 3 | 3 | Battlecry: Give your other Mechs +2 attack. |
Princess Huhuran | Legendary | 5 | 6 | 5 | Battlecry: Trigger a friendly minion's Deathrattle effect. |
Ram Wrangler | Rare | 5 | 3 | 3 | Battlecry: If you have a Beast, summon a random Beast. |
Savannah Highmane | Rare | 6 | 6 | 5 | Deathrattle: Summon two 2/2 Hyenas. |
Scavenging Hyena | Common | 2 | 2 | 2 | Whenever a friendly Beast dies, gain +2/+1. |
Stablemaster | Epic | 3 | 4 | 2 | Battlecry: Give a friendly Beast Immune this turn. |
Starving Buzzard | Free | 5 | 3 | 2 | Whenever you Summon a Beast, draw a card. |
Steamwheedle Sniper | Epic | 2 | 2 | 3 | Your Hero Power can target minions. |
Timber Wolf | Free | 1 | 1 | 1 | Your other Beasts have +1 Attack. |
Tundra Rhino | Common | 5 | 2 | 5 | Your other beasts have Charge. |
Webspinner | Common | 1 | 1 | 1 | Deathrattle: Draw a random Beast card. |
Undraftable[edit]
Undraftable cards are cards that are not drafted into a deck but are instead created as a result of other cards.
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Snake | Common | Hunter | Minion | Beast | 0 | 1 | 1 | |
Misha | Common | Hunter | Minion | Beast | 3 | 4 | 4 | Taunt |
Misha | Common | Hunter | Minion | Beast | 3 | 4 | 4 | Taunt |
Huffer | Free | Hunter | Minion | Beast | 3 | 4 | 2 | Charge |
Huffer | Free | Hunter | Minion | Beast | 3 | 4 | 2 | Charge |
Leokk | Common | Hunter | Minion | Beast | 3 | 2 | 4 | Other friendly minions have 1 Attack. |
Leokk | Common | Hunter | Minion | Beast | 3 | 2 | 4 | Other friendly minions have +1 Attack. |
Hyena | Rare | Hunter | Minion | Beast | 2 | 2 | 2 |
Free Cards Acquisition[edit]
All of the cards that are of rarity Free can be won through normal play in the tutorial and Practice Mode. You always get two of them simultaneously because that's the limit you can have in one deck. This is how you get them:
Card
Event
- Available upon unlocking Hunter
- Available upon unlocking Hunter
- Available upon unlocking Hunter
- Available upon unlocking Hunter
- Available upon unlocking Hunter
- Get to level 2 with the Hunter
- Get to level 4 with the Hunter
- Get to level 6 with the Hunter
- Get to level 8 with the Hunter
- Get to level 10 with the Hunter
In addition, Golden versions of the free cards can be unlocked by leveling further than level 10. For Golden versions, though, the cards are unlocked one by one and not in pairs. These are the levels and the associated unlocks.
Leveling rewards | |
---|---|
Level | Golden card |
15 | Tracking |
20 | Tracking |
23 | Timber Wolf |
26 | Timber Wolf |
28 | Houndmaster |
30 | Houndmaster |
32 | Arcane Shot |
34 | Arcane Shot |
36 | Multi-Shot |
38 | Multi-Shot |
40 | Hunter's Mark |
42 | Hunter's Mark |
43 | Tundra Rhino |
44 | Tundra Rhino |
45 | Animal Companion |
46 | Animal Companion |
47 | Starving Buzzard |
48 | Starving Buzzard |
49 | Kill Command |
50 | Kill Command |
51 | Core Hound |
52 | Core Hound |
53 | Stonetusk Boar |
54 | Stonetusk Boar |
55 | Razorfen Hunter |
56 | Razorfen Hunter |
57 | Bloodfen Raptor |
58 | Bloodfen Raptor |
59 | Ironfur Grizzly |
60 | Ironfur Grizzly |
Lore[edit]
Hunters are stalkers in the wild, living on their knowledge of survival and skill with a bow or rifle. They are deeply in tune with nature and some of its mightiest beasts are their allies. Of Azeroth's many creatures, few can resist the hunters' call, and fewer can survive their fury. Hunters are as varied as the world's many climates, but they are universally renowned for their amazing abilities to find their prey and bring it down. They come from any race (players are restricted to eleven races, see below), though certain races naturally excel at the hunter's profession. Most hunters seek to aid the balance of nature along with their druidic allies.
Hunters are skilled in stealth, slipping through the woods like a ghost. Orcs of the Horde first learned the ways of the hunter from forest trolls on Lordaeron and tauren have been masters of the hunt since the dawn of the world. Like the shaman, hunters call upon the spirits of the land, wind, and fire to aid them in their hunts and tasks. Their spells focus on the elements and the land.
The hunter is one of the oldest classes in history. They represent a deep connection between man and beast, and the hunters of Warcraft are not merely individuals who track animals and slay them for food, but custodians of balance. They understand the natural circle of life and death and the part they must play in maintaining it not simply as researchers, but as active participants. The "Hunt" is venerated, and the prey they choose to stalk is given as much respect as the predators hunters choose to learn from and embody.
All hunters create lifelong friendships with animal companions, who are also often their best and only friends, if the stereotype of the reclusive huntsman is to be believed. Hunters come in all shapes, forms, sizes, and specialties. Hunters are a curious mix of mysticism and rough wilderness know-how. They can learn to mystically align themselves with the aspects of various animals to assist them: the sharp eyes of a hawk and the swiftness of a cheetah; they gift themselves with a higher resistance against the dangers of the most important thing of all in the rites of a hunter — the very wilds they live in. Hunters use magically empowered traps to maim and snare their prey. They have various shots imbued with magic or explosives to slow, poison, handicap, and disorient their targets. They can even hold their breath and slow their heartbeat to a highly infrequent, inconsequential tap to give their pursuers the impression they are dead. [1]
Browse Hunter Cards[edit]
External links[edit]
Other pages that has information about the class, perhaps not other wikis but who knows.
References[edit]
- ↑ "About Hunters" on WoWWiki.com.