Water Elemental

From Liquipedia Hearthstone Wiki
[e][h][]Water Elemental
Attributes

4

3

6
Effect
Freeze any character damaged by this minion.
Card Information
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Description
Don't summon a water elemental at a party. It'll dampen the mood.

Water Elemental is a Mage class Minion card. Its effect disables any characters from attacking for 1 turn, this happens only when this Minion damages another character.

Strategy[edit]

Water Elemental is a very strong card. Not only does it freeze any character it damages, at 3/6 for 4 mana it also boasts very high stats. Water Elemental's ability to render an opposing character useless for a turn makes it a high priority target for removal, yet at 6 health very few cards will dispose of it efficiently in terms of cards and mana used, Priest's Shadow Word: Pain being the main achilles' heel.

Water Elemental can work in basically any deck that runs minions though its synergy with Ice Lance is of note. Since it is likely to survive a turn it also combo's well with heals and buffs from minions like Earthen Ring Farseer and Defender of Argus, the latter being particularly potent putting the taunted Water Elemental out of Priest's removal range and freezing anything that doesn't die attacking it.

Metagame:

Patch_1.0.0.4944. Water Elemental is used in pretty much all Mage decks that don't rely on burning the opponent out with spells. With the recent nerf to Pyroblast and AoE freeze previously, Mage burn decks have taken a backseat to board controlling Mages that love Water Elemental.

Synergies[edit]

Name Rarity Class Type Subtype Cost Atk HP Effect
Ice Lance Common Mage Spell General 1 Freeze a character. If it was already Frozen, deal 4 damage instead.
Defender of Argus Rare Neutral Minion General 4 2 3 Battlecry: Give adjacent minions +1/+1 and Taunt.


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