Definitions
From Liquipedia Heroes of the Storm Wiki
This page contains a list of terms and definitions that are commonly found when discussing Heroes of the Storm.
General Game-play terms[edit]
A[edit]
- Ammunition
- Attack Speed
B[edit]
- Boss
C[edit]
- Capture Point
- Cloak
- See Stealth.
- Cooldown
- Core
- At the back of each teams' base is their Core. A team wins the game by destroying the other team's Core. It has Stealth detection, a powerful attack that does not run out of Ammunition, and a Shield that regenerates after not being attacked for a while.
- Creep Wave
- Refers to the constantly spawning groups of minions that spawn for each side and attack down each Lane.
D[edit]
E[edit]
F[edit]
G[edit]
- Garden Terror
- Gate
H[edit]
- Healing Well
- See Fountain.
- Health
- Heroic
- A general term for a hero's strongest ability, 'R', that they obtain at level 10.
I[edit]
J[edit]
K[edit]
- Keep
L[edit]
- Lane
- A path down which Creep Waves and Mercenaries attack. All Structures are aligned to defend a lane.
M[edit]
- Mana
- Melee
N[edit]
O[edit]
P[edit]
- Passive
- An ability or buff to your hero that is always active.
- Ping
- Push
- Pushing refers to killing enemy Creep Waves in a Lane to allow your own minions to get closer to the enemy base. This gives more vision and control over the map, and gives the option of attacking enemy structures.
Q[edit]
R[edit]
- Ranged
- Regeneration Globe
S[edit]
- Shield
- Stealth
- Structures
T[edit]
- Talent-Gated
- Before getting a profile level of 25, new heroes you play will be Talent-Gated. This means that you have to level up each hero to a certain point to unlock the option of choosing from all talents for that hero. A hero that is level 4 will have all talents unlocked. After profile level 25 Talent-Gating is removed, and all talents are unlocked regardless of hero levels.
U[edit]
V[edit]
W[edit]
- Wall
- Well
- See Fountain.
X[edit]
Y[edit]
Z[edit]
Non Game-play Terms[edit]
- TBD
- To Be Determined or Decided.