Heroes of the Storm

From Liquipedia Heroes of the Storm Wiki

Heroes of the Storm is a multiplayer online battle arena currently in development by Blizzard Entertainment. A release date has not been announced yet but the first half of 2014 is targeted as the start of the closed beta. As for now it has not yet been revealed what the eponymous storm is.[1]

Gameplay[edit]

During each match two teams, each consisting of five heroes each, try to destroy the other team's fortress. AI-controlled waves of minions leave their fortress, move in clear determined lines (lanes) to clash in the middle of the map. The heroes fight each other to support the minions or achieve objectives, that are unique to the respective battle ground.

Heroes of the Storm connects heroes from Blizzard's main franchises Warcraft, Diablo and Starcraft but is set in an exclusive new realm, the Nexus.

Heroes[edit]

Available heroes are either protagonists, antagonists or side characters of existing Blizzard franchises. Exceptions like the E.T.C. have already been made and future additions of additions from other franchises will be possible.

Heroes will gain experience during the events of a match and reach new levels. The max level is capped at 25.

A team cannot pick the same hero twice, but it is possible to chose a hero the opposing team already picked.

Each hero comes with a Hearthstone, enabling quick retreat to the own fortress.

Heroes are able to pick their mounts, increasing movement speed to traverse around battlefields.

Talents[edit]

Heroes are able to pick talents at the levels 1, 4, 7, 10, 13, 16 and 20. While 10 and 20 unlocking powerful heroic abilities.

Battle Grounds[edit]

Each battleground comes with a unique feature that sets it apart from other battlegrounds. Blizzard attempts to design an average game length of 20 minutes, so improve the pace of battle and prevent players from waiting to long for their friends to finish matches.

Matchmaking Features[edit]

Players will progress after each match, which can be used to permanently unlock new heroes, skins and talents that can be used in the upcoming matches. The details of this system have yet to be specified.

Business Concept[edit]

Heroes of the Storm will be free to play. A regular rotation for freely available Heroes have been announced. [1] There will also be a in-game currency used to unlock heroes and skins.[1] Hero-specific quests might provide additional earnings.[1]

Heroes of the Storm is not officially targeted to be a new Esports-title like DOTA 2 or League of Legends, but if the gaming community pushes Heroes of the Storm in that direction, Blizzard will support various demands.[1]

Differences to other MOBAs[edit]

Lack of gold and purchasable items[edit]

Shared hero levels[edit]

As long as any team member is close to an event that provides experience (like defeating minions, enemy heroes or mercenaries) every member of that team gains the same amount of experience. Every team member will have the same hero level at any given time of the same match.[2]

Focus on team play[edit]

As for now, there seem to be no "Double Kill" announcements for sole heroes but for the whole team. This might encourage players to act as a team and preventing vanity players from kill stealing. You will earn more in-game currency when playing with friends.[1]

Variety of battlefields[edit]

Several maps instead of a single one, each with unique features

Mounts[edit]

Various mounts traverse Heroes around the battlefield. They cannot be used in battle as players using skills or being targeted by skills are dismounted immediately.

Mounts speed increases towards the end of enduring matches.

References[edit]