Universe
Role
Attack
Ranged
Release Date:
February 2, 2016
Li-Ming, the Rebellious Wizard, is a Ranged Assassin class hero from Diablo 3.
Abilites[edit]
Starting Abilities[edit]
Magic Missile
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Ability: Skillshot
Affects: Enemies
Fire three missiles toward an area, each dealing damage to the first enemy hit. These missiles do 50% damage to Structures.
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Q 20 3
- Magic Missile damage (per level):
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Arcane Orb
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Ability: Skillshot
Affects: Enemies
Fire an Orb that powers up as it travels, dealing damage to the first enemy hit. The amount of damage dealt is increased the further it travels.
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W 40 8
- Arcane Orb initial damage (per level):
- Arcane Orb maximum damage (per level):
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Teleport
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Ability: Teleport
Affects: Self
Teleport a short distance instantly.
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E 30 5
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Heroic Abilities[edit]
Disintegrate
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Ability: Channel
Affects: Enemies
Channel a powerful beam, dealing damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
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R 80 30
- Disintegrate damage (per level):
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Wave of Force
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Ability: Area of Effect
Affects: Enemies
Knock away all enemies from an area and deal damage.
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R 80 20
- Wave of Force damage (per level):
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Combat Trait[edit]
Critical Mass
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Ability: Passive
Affects: Self
Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
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Talents[edit]
Talents
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1
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4
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7
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10
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13
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16
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20
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Astral Presence
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Li-Ming's Mana regeneration is increased by 100% while below 25% Mana.
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Power Hungry
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Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
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Force Armor
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When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Gain 1 charge per cast.
Stores up to 4 charges.
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Aether Walker
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If Li-Ming hasn't taken damage in the last 5 seconds, Teleport costs no mana and its cooldown is decreased by 2 seconds.
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Charged Blast
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Basic Attacking a target recently hit by a Magic Missile does an extra 90 (+4% per level) damage.
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Triumvirate
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If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.
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Dominance
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Takedowns restore 20% of Li-Ming's maximum Health.
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Seeker
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If three Magic Missiles hit the same target, the third one deals an additional 130 (+4% per level) damage.
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Zei's Vengeance
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Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 seconds.
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Calamity
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Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
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Disintegrate
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Cooldown: 30 seconds
Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
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Wave Of Force
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Cooldown: 20 seconds
Knock away all enemies from an area and deal 168 (+5% per level) damage.
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Cannoneer
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When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
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Glass Cannon
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Increase Li-Ming's Spell Power by 15%, but decrease her maximum Health by 15%.
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Illusionist
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If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 second cooldown.
Passive: Increases Teleport range by 50%.
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Fireflies
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Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
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Mirrorball
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Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
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Arcane Orbit
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Arcane Orb travels 25% farther, doing up to 25% more damage.
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Diamond Skin
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Teleport grants a Shield equal to 20% of Li-Ming's maximum Health for 4 seconds.
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Temporal Flux
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Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
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Repulsion
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Increases Wave of Force knockback distance by 150% and increases its cast range by 100%
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Tal Rasha's Elements
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Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
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Archon: Pure Power
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Cooldown: 10 seconds
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
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Strategy and Role[edit]
It’s a generally agreed upon fact of life among the denizens of Sanctuary that wizards and magical mayhem are never far apart. Although she understands people’s concerns, Li-Ming is entirely unapologetic for the destruction in her wake. She delights in unleashing devastating spells on her foes from afar, then teleporting away to frustrate her enemies’ attempts at striking back. Small minds may fear this kind of power, but Li-Ming wields the arcane forces of the universe with confidence and unmatched skill.
Lore connections to other heroes[edit]
References[edit]