Universe
Role
Attack
Melee
Release Date:
January 13, 2015
Thrall, the Warchief of the Horde, is a Melee Assassin class hero in Heroes of the Storm.
Abilites[edit]
Starting Abilities[edit]
Chain Lightning
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Ability: Target
Affects: Enemies
Shock an enemy with lightning, dealing damage. The lightning then bounces 3 times to nearby enemies, dealing damage to each enemy hit.
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Q 45 7
- Chain Lightning damage (per level):
- Chain Lightning bounce damage (per level):
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Feral Spirit
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Ability: Skillshot
Affects: Enemy
Unleash a Feral Spirit that deals damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
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W 60 12
- Feral Spirit damage (per level):
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Windfury
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Ability: Buff
Affects: Self
Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.
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E 65 12
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Heroic Abilities[edit]
Sundering
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Ability: Skillshot
Affects: Enemies
After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1 seconds.
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R 75 70
- Sundering damage (per level):
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Earthquake
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Ability: Area of Effect
Affects: Enemies
Summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals damage to enemy Heroes. Does 3 pulses.
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R 90 100
- Earthquake damage (per level):
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Combat Trait[edit]
Frostwolf Resilience
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Ability: Passive
Affects: Self
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed.
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- Frostwolf Resilience heal (per level):
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Talents[edit]
Talents
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1
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4
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7
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10
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13
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16
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20
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Crash Lightning
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Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 10, up to 400.
Reward: After hitting multiple Heroes 20 times, Chain Lightning prioritizes bouncing to Heroes.
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Rolling Thunder
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For 10 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 12 Mana.
Passive: Increase the range of Chain Lightning by 30% and the number of bounces by 1.
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Feral Resilience
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Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience, and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
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Frostwolf Pack
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Quest: Hit 7 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
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Mana Tide
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Frostwolf Resilience restores 20 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
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Ancestral Wrath
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Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
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Follow Through
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After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
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Sundering
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Cooldown: 70 seconds
After a short delay, sunder the earth in a long line, dealing 302 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
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Earthquake
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Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 52 (+4% per level) damage to enemy Heroes. Does 3 pulses.
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Grace Of Air
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Windfury attacks grant twice as many stacks of Frostwolf Resilience.
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Frostwolf's Grace
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Frostwolf Resilience can be activated to instantly heal for 150% of its normal amount.
Frostwolf's Grace's activation has a 15 second cooldown.
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Spirit Shield
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Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds. Frostwolf Resilience reduces this cooldown by 8 seconds.
Can be toggled to allow or prevent this talent from triggering automatically.
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Tempest Fury
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The final strike of Windfury hits 3 times for 75% normal damage.
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Thunderstorm
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Casting Chain Lightning on a Hero other than the last Hero it was cast on causes it to Slow targets by 8% for 2 seconds.
Repeatable Quest: Each consecutive cast against a new Hero increases this bonus by 8%, up to 40%. Bonuses are reset if Thrall dies or casts Chain Lightning on the same Hero twice.
Reward: While at a 40% bonus, Chain Lightning's initial damage is increased by 25%.
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Alpha Wolf
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For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
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Worldbreaker
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Lower the cooldown of Sundering by 20 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
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Earthen Shields
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Allies within the Earthquake area gain a Shield equal to 15% of their maximum Health each pulse. This shield lasts 4 seconds.
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Nexus Blades
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Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
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Wind Rush
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Cooldown: 80 seconds
Activate to immediately teleport to a target location and gain Windfury.
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Strategy and Role[edit]
As a child, Thrall served the cruel Aedelas Blackmoore as a slave. After gaining his freedom, he guided the liberated orcs to a land of their own, and worked to recover their ancient traditions. Now and forever, he is the Warchief of the Horde.
Lore connections to other heroes[edit]
Balance Updates[edit]
Patch Changes
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Patch
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Changes[1]
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May 12 2015 |
- Follow Through - Bonus to Basic Attack damage increased from 25% to 40%
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June 30 2015 |
- Blood for Blood no longer slows the target, damage decreased from 15% damage to 10%, and heal amount increased from 100% to 200% of damage dealt.
- Envenom duration increased from 5 to 10 seconds, but damage has not been changed
- Spell Shield - Duration increased from 2 to 3 seconds
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References[edit]