Universe
Role
Attack
Melee
Release Date:
March 13, 2014
Zeratul, the Dark Prelate, is a Melee Assassin class hero in Heroes of the Storm. He is one of the main protagonists of StarCraft and appears very often in the Plot. Zeratul is a Nerazim (Dark Templer), a tribe of Protos that is based on Shakuras. His Heroes of the Storm appearance is based on his time in exile.
Abilites[edit]
Starting Abilities[edit]
Cleave
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Ability: Area of Effect
Affects: Enemies
Deal damage to nearby enemies.
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Q 40 6
- Cleave damage (per level):
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Singularity Spike
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Ability: Skillshot
Affects: Enemy
Flings a Singularity Spike that sticks to the first enemy hit. Deals damage after 1 second and slows the enemy by 40% for 3 seconds.
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W 80 12
- Singularity Spike damage (per level):
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Blink
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Ability: Teleport
Affects: Self
Teleport to the target location.
Using this Ability does not break cloak.
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E 50 10
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Heroic Abilities[edit]
Shadow Assault
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Ability: Buff
Affects: Self
Basic Attacks cause Zeratul to charge at enemies and have 20% increased Attack Speed. Lasts for 4 seconds.
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R 50 45
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Void Prison
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Ability: Area of Effect
Affects: All but Zeratul
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. Zeratul is not affected.
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R 100 100
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Combat Trait[edit]
Permanent Cloak
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Ability: Passive
Affects: Self
Gain Stealth when out of combat for 3 seconds.
Taking damage, attacking, using Abilities, or channeling ends Permanent Cloak.
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Talents[edit]
Talents
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1
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4
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7
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10
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13
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16
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20
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Greater Cleave
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Increases the radius of Cleave by 33%.
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Vorpal Blade
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Cooldown: 15 seconds
Activate to teleport to the last non-structure target attacked within 3 seconds.
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Shadow Hunter
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Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 2.
Reward: Upon gathering 20 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 0.75 seconds.
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Grim Task
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Quest: Hero Takedowns increase Ability Power by 4% up to 40% . This bonus Ability Power is lost on death.
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Rending Cleave
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Cleave deals an additional 40% damage over 3 seconds.
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Combo Slash
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After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% additional damage.
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Wormhole
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For 2 seconds, reactivate Blink to return to the point where it was cast from.
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Slip into Shadow
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Blink gains an additional charge, but its cooldown is increased by 8 seconds.
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Seeker in the Dark
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Singularity Spike takes 50% longer to explode. It can be reactivated to Blink to the target, granting 30% increased Move Speed for 3 seconds.
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Shadow Assault
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Cooldown: 45 seconds
Basic Attacks cause Zeratul to charge at enemies and have 20% increased Attack Speed. Lasts for 4 seconds.
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Void Prison
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Cooldown: 100 seconds
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. Zeratul is not affected.
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Shroud of Adun
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Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.
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Spell Shield
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Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
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Mending Strikes
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Basic Attacks heal for 40% of the damage dealt.
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Master Warp-Blade
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Every third consecutive Basic Attack against the same target deals 125% bonus damage.
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Void Slash
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If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.
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Sentenced to Death
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Deal 40% increased damage to enemies while they have a Singularity Spike attached to them.
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Nerazim Fury
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Shadow Assault grants 30% Life Steal, and the duration is increased by 50%.
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Protective Prison
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Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.
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Nexus Blades
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Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
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Rewind
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Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
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Strategy and Role[edit]
The enigmatic Dark Templar Zeratul serves the Xel'Naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Zeratul allied with Tassadar, leader of the High Templar, to fight against the Overmind. To weaken the Overmind, Zeratul killed a cerebrate, a servant of the Overmind, using Dark Templar Energy. To do so, he needed to connect his thoughts with the thoughts of the Overmind for a short time. This led the Overmind to attack Aiur, the home Planet of all Protos. Later Zeratul was manipulated by Kerrigan, to kill Raszagal, the leader of the Nerazim. After this acts, Zeratul goes into exile, to find his peace.
Lore connections to other heroes[edit]
- Many skirmishes with Kerrigan. Got Manipulated by her to kill Raszagal and the second Overmind
- Long Firendship with Raynor
- Allied with Tassadar to fight against the Overmind.
- Allied with Artanis and is respected by him
Balance Updates[edit]
Patch Changes
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Patch
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Changes[1]
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May 12 2015 |
- Follow Through - Bonus to Basic Attack damage increased from 25% to 40%
- Focused Attack - Bonus to Basic Attack damage increased from 50% to 75%
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June 30 2015 |
- Vampiric Strike replaces Vampiric Assault.
- Regeneration Master - Initial +4.0 Health Regeneration removed. Each Health Globe now grants +1.5 Health Regeneration
- Spell Shield - Duration increased from 2 to 3 seconds
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References[edit]