"It's hunting us. It knows what we're afraid of."
~ unknown victim
Primary Role Secondary Role
114W : 129L (46.91%)
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
Strikes a target unit with fear, causing it to flee in terror for a duration.
Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.
Active: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and heals himself for a percentage of the damage done.
If the target breaks the tether by moving out of range, Drain ends immediately. If the target dies before the channel completes, reduces its cooldown by its remaining duration.
|Magic Damage per Second:||80/105/130/155/180 (+45% of Ability Power)|
A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+45% of Ability Power) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters.
|Magic Damage per Bounce:||60/80/100/120/140 (+45% of Ability Power)|
|Monster Damage per Bounce:||120/160/200/240/280 (+90% of Ability Power)|
Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second.
|Magic Damage per Second:||125/225/325 (+45% of Ability Power)|
A ghastly living scarecrow, Fiddlesticks is an abomination who stalks the darkness, wielding a scythe and preying upon the unwary. Aided by a savage murder of crows, Fiddlesticks relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood splattered beaks.
- E - Dark Wind
- Mana Cost:
50/60/70/80/90 mana ⇒ 70/75/80/85/90 mana
- Base Damage:
65/85/105/125/145 ⇒ 60/80/100/120/140
- Mana Regen:
6 per 5 seconds ⇒ 8 per 5 seconds
- Base Mana:
400 ⇒ 500
- Mana Growth:
56 ⇒ 28