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Fizz

[e][c]Fizz
The Tidal Trickster
"You people can’t even breathe water. You’re boring."
Champion Information
Primary Role
Secondary Role
Price:
4800 Blue Essence  880 Riot Points
Resource Bar:
Mana
Release Date:
2011-11-15
Base Statistics
Health:
570 (+98)
Health Regen:
8 (+0.7)
Mana:
317.2 (+37)
Mana Regen:
6 (+0.8)
Attack Damage:
58.04 (+3)
Attacks Speed:
0.658 (+3.1%)
Attack Range:
ุ175
Armor:
22.412 (+3.4)
Magic Resistance:
32.1 (+1.25)
Movement Speed:
335
Esports Statistics
Win Rate:
172W : 183L (48.45%)

Abilities[edit]

Nimble Fighter
Passive
Ability
Passive
Affects
Self
Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Urchin Strike
Q
Ability
Unit
Affects
Enemies
Damage Type
Physical
Magical
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Range:550
Bonus Magic Damage:10/25/40/55/70 (+55% of Ability Power)
8/7.5/7/6.5/6
50
Seastone Trident
W
Ability
Auto
Affects
Enemies
Damage Type
Magical
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Range:600
Total Magic Damage:20/30/40/50/60 (+40% of Ability Power)
Bonus Magic Damage:50/70/90/110/130 (+50% of Ability Power)
Mana Refunded:20/28/36/44/52
Bonus On-Hit Damage:10/15/20/25/30 (+35% of Ability Power)
7/6.5/6/5.5/5
30/40/50/60/70
Playful / Trickster
E
Ability
Ground
Affects
Enemies
Damage Type
Magical
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Range:400
Magic Damage:70/120/170/220/270 (+70% of Ability Power)
Slow:40/45/50/55/60%
16/14.5/13/11.5/10
90/95/100/105/110
Chum the Waters
R
Ability
Ground
Affects
Enemies
Damage Type
Magical
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Range:1300
Guppy Damage:150/250/350 (+80% of Ability Power)
Chomper Damage:225/325/425 (+100% of Ability Power)
Gigalodon Damage:300/400/500 (+120% of Ability Power)
100/85/70
100

Lore[edit]

In ages past, the oceans of Runeterra were home to civilizations far older than those of the land. In the depths of what is now the Guardian’s Sea, a great city once stood—it was here that the yordle Fizz made his home. He lived alongside the artisans and warriors of that proud, noble race. Even though he was not one of them, they treated him as an equal, and his playful nature and tall tales of adventures in the open sea made him welcome at any gathering.

But the world was changing. The oceans were growing warmer, emboldening fierce predators to rise up from the deepest trenches. Other settlements had fallen silent, but the rulers of the great city could still not agree on how to deal with the threat. Fizz pledged to roam the seas in search of survivors, or anyone who knew what had happened.

Then, one dark day, the gigalodons came.

These huge dragon-sharks stunned their prey with fell shrieking, and the avenues of the great city were soon clouded red. Thousands died in a matter of hours, the immense bulk of their killers crushing towers and temples in a monstrous feeding frenzy. Scenting blood in the water, Fizz raced back, determined to join the fight and save the city.

He was too late. There was nothing left of the city to save. When the debris finally settled, not a single living creature remained, nor any stone upon another, and the ravenous shoal had moved on. Alone in the cold depths, Fizz sank into mournful despair. As his yordle magic began to fade, he let himself be carried by the currents, drifting in a catatonic torpor, dreaming away the millennia…

It was only chance that reawakened him. A handful of copper coins fell from above, scattered to the seabed in the wake of a huge, wooden fish that swam upon the surface. This was no gigalodon, but Fizz was alarmed nonetheless—he knew little of the world overhead, but surely no fish could survive up there? He ventured up and peered into the salty air for the first time.

There were people, people who lived outside of the water and sailed in wooden fish of all sizes. Fizz found the thought both frightening and exciting, but the curious gifts they cast into the water made it clear that they wanted to be his friends. In time, following their movements to and fro across the oceans, he came to the port city of Bilgewater.

To the inhabitants of that lawless place, this strange and slippery creature quickly became something of a legend—the Tidal Trickster, a spirit of the ocean itself. It is said that he can summon great beasts to do his bidding, hole a ship’s hull with his stone trident, and breathe air or water as it suits him. Many a misbehaving child has been warned on a moonless night: “Go quickly to sleep, or the Trickster will come and feed you to the fishes…”

Fizz is good-natured, but mischievous even for a yordle, and delights in confounding the people of Bilgewater. The most seasoned fishermen know, just as the ocean may rise and fall, the Tidal Trickster is as likely to lead them into windless doldrums as to an easy catch that would fill their nets. Even so, Fizz does not take kindly to the greedy or selfish, and more than one haughty sea captain hoping to make a quick pile of silver has found that her mysterious guide has led her crew not to safety, but to shipwreck.

Patch History[edit]

Patch Version Balance Changes
Patch 8.22
  • W - Seastone Trident
    • ACTIVE DAMAGE RATIO : 0.6 ability power ⇒ 0.5 ability power
    • ON-HIT DAMAGE RATIO : 0.4 ability power ⇒ 0.35 ability power
  • R - Chum the Waters
    • GUPPY DAMAGE RATIO : 0.9 ability power ⇒ 0.8 ability power
    • CHOMPER DAMAGE RATIO : 1.1 ability power ⇒ 1.0 ability power
    • GIGALODON DAMAGE RATIO : 1.3 ability power ⇒ 1.2 ability power
Patch 8.15
  • W - Seastone Trident
    • ACTIVE BASE DAMAGE : 40/50/60/70/80 ⇒ 50/70/90/110/130
    • ACTIVE DAMAGE RATIO : 0.4 ability power ⇒ 0.6 ability power
    • ON-HIT DAMAGE RATIO : 0.3 ability power ⇒ 0.4 ability power
  • R - Chum the Waters
    • GUPPY DAMAGE RATIO : 0.6 ability power ⇒ 0.9 ability power
    • CHOMPER DAMAGE RATIO : 0.9 ability power ⇒ 1.1 ability power
    • GIGALODON DAMAGE RATIO : 1.2 ability power ⇒ 1.3 ability power

Notable Players[edit]

Additional Content[edit]

Champion Information[edit]

References[edit]