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From Liquipedia League of Legends Wiki
The Might of Demacia
"This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?"
Champion Information
Primary Role
Secondary Role
Real Name:
Garen Crownguard
450 Blue Essence  260 Riot Points
Release Date:
Base Statistics
616.28 (+84.25)
Health Regen:
8 (+0.5)
Attack Damage:
66 (+4.5)
Attacks Speed:
0.625 (+2.9%)
Attack Range:
36 (+3)
Magic Resistance:
32.1 (+1.25)
Movement Speed:
Esports Statistics
Win Rate:
58W : 51L (53.21%)


If Garen has not been struck by damage or enemy abilities for 9 seconds, he regenerates 13-171 (based on level) health every 5 seconds (2% of max health, increased to 4% of max health if Garen is below 25% health). Minion damage does not stop Perseverance.

At level 11, damage from non-epic monsters will no longer stop Perseverance and its power is increased significantly.
Decisive Strike
No Target
Damage Type
Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

Active: Garen breaks free from all shows affecting him, and gians 30% movement speed for 1.5/2/2.5/3/3.5 seconds.

His next basic attack wihin 4.5 seconds deals 30/60/90/120/150 (+140% of Attack Damage) physical damage and silences his target for 1.5 seconds.
Bonus Physical Damage:30/60/90/120/150 (+140% of Attack Damage)
Movement Speed Duration:1.5/2/2.5/3/3.5
No Target
Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.

Passive: Killing units permanently grants 0.25 armor and magic resist, up to a maximum of 40.

Active: Garen steels his courage for 2/3/4/5/6 seconds. For the first 0.75 seconds, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes 30% less damage
Total Duration:2/3/4/5/6
No Target
Damage Type
Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.

Active: Garen rapidly spins his sword around his body for 3 seconds, dealing 226-788 (based on level) physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+35-69 (based on level)), 5/6/7/8/9/10/ times (increased by 1 every 3 champion levels) -- over the duration.

Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds.

Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.
Base Damage per hit:14/18/22/26/30
Total Attack Damage Ratio per hit:36/37/38/39/40%
Demacian Justice
Damage Type
The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.

Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.

Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
Missing Health Damage:28/33/40%


Garen is a warrior of Demacia who has devoted his life to defending his kingdom and its ideals. Armed with his magic-resistant armor and broadsword, Garen puts his life on the line for both his nation, and his fellow soldiers.

Born to the Crownguard (an honorific given to the family charged with protecting the king), Garen and his younger sister, Lux, come from a long and noble Demacian lineage. Garen’s father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king’s son, Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen’s family instilled in him an unshakeable pride for Demacia and everything it stood for.

Demacia was founded by the weary survivors of the Rune Wars, those looking for a life of peace after enduring the unspeakable destruction that came from the misuse of magic. Many wouldn’t speak of those dark times, but Garen’s uncle spoke of it often. He was one of Demacia’s best scouts. Vigilant in his pursuit to keep Demacia safe from magic, Garen’s uncle would brave the wilds beyond the wall to root out magical threats. He told Garen that the outside world held innumerable wonders, but it also possessed innumerable dangers. One day, something – whether it be mages, the creatures of the Void, or something unimaginable – would attack their walls because times of peace are never long for this world. Yet they are longer when they are defended.

Seven months later, Garen's uncle died in a tragic accident. It was said he was slain in battle, but Garen soon learned from the whispers throughout his family’s estate a mage's bloodletting spell had taken his uncle’s life. This confirmed Garen's worst fears about the horrors of magic and he vowed angrily to never let its presence within Demacia's walls. Only by following Demacian ideals, only by displaying Demacian strength, could the kingdom be kept safe from the corrupting influence of magic.

All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone.

Still, the impending threat of magic loomed over Garen’s mind, often making monsters of shadows. He wrestled with a gnawing suspicion that his sister, Lux, possessed magical powers, but never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden powers that killed their uncle was too unbearable to confront.

At twelve, he left home and joined the ranks of the Dauntless Vanguard. His days and nights were consumed with training and the study of war, foregoing close friendships and romantic relationships. He devoted every waking moment to perfecting his swordsmanship, even after his lessons had ended. Most nights, his superiors had to take away his practice sword so he wouldn’t sneak out and spar with his own shadow.

While training with the Vanguard, Garen met Jarvan IV – the boy likely to become Demacia’s next king, and thereby Garen’s future ward. Jarvan’s presence spurred Garen to fight even harder – he saw greatness within the prince even at his young age. They became fast friends, always eager to spar against one another. When their training was complete, Garen gave Jarvan a pin embossed with the sigil of Demacian eagle as a reminder that he would always look out for his newfound brother.

During the Noxian assaults on Demacia, Garen gained a reputation as a particularly fearsome fighter – one of the greatest in all Demacia, willing to risk life and limb to protect his fellow soldiers and defeat the enemy. He took a crossbow bolt to the chest to save one of his men during the search for the Freljordian ever-filling goblet. He walked armorless through the Silent Forest to ambush the fetid servants of the Rancid King.

Despite his courage and skill, Garen’s greatest failure came in the midst of a Noxian offensive, where he was unable to protect his prince. Against his counsellor’s advice, Jarvan IV and his troops pursued a retreating band of Noxians. The young Jarvan was determined to avenge the hundreds of massacred villagers, and failed to see the recklessness of his plan. The Noxian retreat was a trap, and both he and his men were captured.

Garen was furious at himself for failing to be there when Jarvan needed him most. He had known Jarvan was prone to making rash decisions in the heat of battle, and blamed himself for not anticipating the prince’s impulsiveness. Garen led a detachment of knights and rode out in search of his captive prince.

Garen and his men discovered the Noxian camp, only to find Jarvan’s armor discarded next to a bloodsoaked executioner’s post. The Demacian eagle pin glinted up at him from the sticky pool of blood. Though Garen combed the wilderness in search of the prince, he knew in his heart that Jarvan was dead.

For days, Garen was inconsolable. He couldn’t stop blaming himself for the prince’s death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle’s demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence in the barracks with his fellow soldiers in training, and all that he earned went toward supporting the families of the fallen.

Hearing of this, King Jarvan III was impressed with Garen’s humble and pure reflection of Demacia’s ideals. The king grieved for his son, but recognized Garen’s courage, a warrior who viewed all Demacians as if they were his own family. The king honored Garen, reminding his people that Demacians never stand alone – in battle, or at home.

Though Garen's sister, Lux, had followed in her brother’s footsteps, coming to serve the crown in Demacia’s capital, their relationship remained distanced. Garen refused to acknowledge the things he’d suspected of her before he left to train with the Vanguard. Though he always loved his sister, some small part of him had a hard time getting close to her. He tried not to think about what his duty would force him to do if his suspicions were ever confirmed.

Today, Garen stands ready to defend Demacia with his life. In the rare occasions a rogue mage or Noxian spy is discovered to be within Demacia’s borders, Garen is the first to volunteer his sword. He stands resolute on Demacia's wall, defending his home from all foes. Garen is more than Demacia's most formidable and feared soldier, he is the embodiment of her core values – Strength, Courage and Unity.

Patch History[edit]

Patch Version Balance Changes
Patch 8.17
  • Q - Decisive Strike
    • BASE DAMAGE : 30/65/100/135/170 ⇒ 30/60/90/120/150
Patch 8.15
  • Skin: God-King Garen
    • BUGFIX : Several missing VO lines for God King Darius and God King Garen have been restored

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