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Janna

From Liquipedia League of Legends Wiki
[e][c]Janna
the Storm's Fury
“Do not fear the winds of change – they will always be at your back.”
Champion Information
Primary Role
Price:
1350 Blue Essence  585 Riot Points
Release Date:
2009-09-02
Base Statistics
Health:
500 (+70)
Health Regen:
5.5 (+0.55)
Mana:
350 (+65)
Mana Regen:
11.5 (+0.4)
Attack Damage:
46 (+1.5)
Attacks Speed:
0.625 (+2.95%)
Attack Range:
550
Armor:
28 (+3.8)
Magic Resistance:
30 (+0.5)
Movement Speed:
315
Esports Statistics
Win Rate:
30W : 26L (53.57%)

Abilities[edit]

Tailwind
Passive
Ability
Affects
Self
INNATE: Janna passively gains 8% bonus movement speed and grants the same amount to nearby allied champions moving towards her.


Janna's basic attacks and Zephyr deal bonus on-hit magic damage equal to 25% / 35% of her bonus movement speed.
Effect Radius:1250
Notes
  • Considering Janna's base movement speed of 315, she actually has a starting movement speed of 340.2 (315 × 1.08).
  • By itself Tailwind grants 6.3 / 8.82 bonus on-hit magic damage.
Howling Gale
Q
Ability
Affects
Enemies
Damage Type
Magical
ACTIVE: Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and knockup duration increase for each second it is left charging.


At the end of the duration, or upon reactivation, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocking them up for 0.5 − 1.25 (based on seconds charged) seconds.
Target Range:1000 − 1750 (based on seconds charged)
Speed:
Minimum Magic Damage:60 / 85 / 110 / 135 / 160 (+35% of Ability Power)
Bonus Magic Damage Per Second:15 / 20 / 25 / 30 / 35 (+10% of Ability Power)
12
60 / 80 / 100 / 120 / 140
Notes
  • Howling Gale has no cast time and does not interrupt Janna's previous orders.
  • Howling Gale's increases its range, speed, damage, and knockup duration when charging it:
    • RANGE AND SPEED: Can be increased up to +75%.
    • BASE DAMAGE: Can be increased up to +75 / 70.6 / 68.2 / 66.7 / 65.6%.
    • AP RATIO: Can be increased up to +85.7%.
    • KNOCKUP: Can be increased up to +150%.
  • The storm does not interact with enemy units that stand on top of it while it is charging.
Zephyr
W
Ability
Affects
Enemies
Damage Type
Magical
PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.


ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and slowing them for 2 seconds by an amount, capped at a maximum of 99%.
Target Range:550
Bonus Movement Speed:6 / 7 / 8 / 9 / 10% (+2% per 100 of Ability Power)
Damage:55 / 100 / 145 / 190 / 235 (+50% of Ability Power)
Slow:24 / 28 / 32 / 36 / 40% (+6% per 100 of Ability Power)
8
50 / 60 / 70 / 80 / 90
Notes
  • The maximum slow (99%) is reached with 1250 / 1183.3 / 1116.7 / 1050 / 983.3 ability power.
Eye of the Storm
E
Ability
Affects
Allies, Alied Turrets, Self
ACTIVE: Janna shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds.

While the shield holds, her target gains bonus attack damage.

Eye of the Storm can be used on turrets, causing Janna to be credited for any kills it earns while the shield holds.
Range:800
Shield Strenght:70 / 105 / 140 / 175 / 210 (+70% of Ability Power)
Bonus Attack Damage:10 / 17.5 / 25 / 32.5 / 40 (+10% of Ability Power)
18 / 16 / 14 / 12 / 10
70 / 80 / 90 / 100 / 110
Notes
  • Eye of the Storm has no cast time and does not interrupt Janna's previous orders.
  • Allied turrets will benefit from the bonus attack damage when targeted by Eye of the Storm.
Monsoon
R
Ability
Affects
Enemies, Allies
ACTIVE: Janna Channeling icon channels for 3 seconds, Airborne icon knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun icon stunning them for 0.5 seconds.

While channeling, she releases soothing winds that Heal power heal nearby allies every half-second.

Moving ends its effects immediately.
Effect Radius:725
Heal Per Half Second:50 / 75 / 100 (+25% of Ability Power)
Total health:300 / 450 / 600 (+25% of Ability Power)
150 / 135 / 120
100
Notes
  • Monsoon can be used to pseudo-stun enemy champions pushed into a wall before the knockback travels its full distance.
  • Spell shield will block the knockback.

Lore[edit]

Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.

Many of Runeterra’s sailors have strange and unusual superstitions, which is no wonder as they often live or die by the tempestuous whims of the weather. Some captains insist on pouring salt onto the deck so the sea doesn’t notice they’re from the shore. Others make sure to throw the first fish they catch back into the water as a show of mercy. It’s not surprising, then, that most implore the wind itself for steadfast breezes, calm seas, and clear skies.

Many believe the spirit Janna was born out of these prayers.

She started small. Seafarers would sometimes spot a bright blue bird just before a healthy tailwind billowed their sails. Others could swear they’d hear a whistling in the air right before a storm, as if to warn them of its approach. As word of these benevolent omens spread, sightings of the bird grew more common. Some swore they had seen the bird transform into a woman. With tapered ears and flowing hair, this mysterious maiden was said to float above the water and direct the wind with a flick of her staff.

Seafarers created ramshackle shrines of seasparrow bones and shining oyster shells which they tucked into the bows of their ships. The more successful vessels built their shrines as figureheads on their masts, hoping their more ostentatious displays of faith would be rewarded with even better winds.

Eventually, Runeterra’s seamen agreed upon a name for this wind spirit: “Janna,” an ancient Shuriman word meaning “guardian.” As more sailors came to believe in Janna and made increasingly elaborate offerings to gain her favor, she grew ever stronger. Janna helped explorers traverse new waters, blew ships from treacherous reefs, and – on particularly starless nights – wrapped the comfort of a warm breeze around a homesick sailor's shoulders. For those sailing with ill intent – pirates, raiders, and the like – Janna was sometimes said to blow them off course with sudden squalls and storms.

Janna took great joy in her work. Whether helping people or punishing the deserving, she felt happy to watch over Runeterra’s oceans.

For as long as Janna could remember, a single isthmus separated the western and eastern oceans of Valoran. In order to move from the west to the east, or from the east to the west, ships would have to brave the long, incredibly dangerous waters around the tip of the southern continent. Most ships subsequently made offerings to Janna for strong winds that would expedite their perilous journey around the rocky coast.

The city fathers of the bustling trade city on the isthmus’s coast tired of watching ships make the long trek around the southern continent, which could often take many months. They hired the most innovative scientists to use the rich chemical resources recently discovered in the area to create a massive waterway that would unite Valoran’s major seas.

Word of the canal spread like a pox amongst sailors. Such a passage would open up boundless trade opportunities, allow for easier passage through dangerous waters, reduce time at sea and introduce the transportation of perishable goods. It would bring the east to the west, the west to the east, and above all: it would bring change.

With the canal in place, sailors wouldn’t need Janna’s winds to keep their ships safe from Valoran’s cliffs. They wouldn’t need to build elaborate shrines or watch the stormy horizon for bluebirds. Their ships’ safety and speed no longer depended on an unpredictable deity, but the ingenuity of man. And so, as construction progressed over the decades, Janna fell out of favor. Her shrines grew ragged, picked apart by gulls, and seldom was her name whispered, even as the waters grew sharp and choppy with winter.

Janna felt herself weaken and her powers fade. When she tried to summon a squall, she’d only conjure a light draft. If she transformed into her bird form, she could only fly for a few minutes before needing to rest. She’d meant so much to those at sea only a few years prior – was this how easily they could forget someone who just wanted to keep them safe and honor their prayers? Janna was saddened by her slow decline into irrelevance and as the canal reached completion, all that remained of her was a faded breeze.

The opening of the canal was a joyful celebration. Thousands of chemtech devices were placed across the isthmus. The city fathers gathered for the ceremonial igniting of the charge as travelers from all over the world watched and waited, smiles on their faces and pride in their hearts.

The devices activated. Chemical fogs of molten rock bloomed. Booms echoed through the isthmus.

The cliff faces began to crack. The ground began to shake. Those assembled heard a roar of water and a hiss of gas.

That is when the screaming started.

In the years to come, no one would know the exact cause of the disaster. Some said it was the instability of the chem bombs, while others argued it was a miscalculation by the engineers. Whatever the cause, the explosions caused a chain reaction of earthquakes that shook the isthmus to its core. Entire districts collapsed into the ocean, and nearly half of the city’s denizens suddenly found themselves fighting for their lives against the clashing currents of the western and eastern seas.

As thousands sank beneath the tides, they begged for help, praying for someone to save them. They called out for the name that, until recently, their hearts had always beckoned in times of great danger on the high seas:

Janna.

Struck by a sudden surge of desperate pleas for aid, Janna felt herself materialize with greater power than she’d ever felt before.

Many of those who had fallen into the water had already drowned, but as clouds of toxic chem-gas leaked from cracks in the streets, poisoning and suffocating the hundreds of people unlucky enough to breathe them, Janna knew how to help.

She disappeared into the bleak, billowing gas, its acrid grasp overwhelming the helpless victims of the great canal’s birth. Holding her staff high, she closed her eyes as wind swirled around her, the vortex so powerful that those who had summoned her feared they might be swallowed whole or ripped to pieces. Her staff glowed a brighter and brighter blue until she finally slammed it down, blowing the gas away in one ferocious burst of air. Those who had summoned Janna caught their breath and looked upon the woman who had saved them, vowing never to forget her again.

With that, a gust of wind blew through the streets, and Janna was gone… though some swore they saw a bright blue bird make a nest high atop the iron and glass spires overlooking the city.

Years after the city called Zaun was repaired and the shining town of Piltover was built above it, Janna’s name endures in countless stories that tell of the wandering wind spirit who appears in times of great need. When the Zaun Gray grows thick, some say Janna blows it away, then vanishes as quickly as she came. When a Chem-Baron’s thug goes too far or a victim’s screams go unanswered, a fearsome torrent of wind might sweep through the alley and aid those who others are unwilling to help.

Some say Janna is a myth: an optimistic fairy tale that Zaun’s most desperate tell themselves to bring an ounce of hope to their hour of need. Others – the ones who think of Janna when the wind whistles through narrow corridors of the city or huddle around handmade shrines (now crafted of scrap and gearworks rather than bird bones) – know better. When the gust rattles the shutters and blows the laundry off the line, Janna is surely in the air. Every Progress Day, no matter how cold the weather, the believers throw open their windows and doors so Janna can blow away the stale air of the year past and welcome the new. Even skeptics can’t help but feel their spirits lift when they spy a curious blue bird swooping through the streets of Zaun. Though none can be sure when, how, or if Janna will appear, most everyone can agree on one thing: it’s nice to have somebody watching over you.

Patch History[edit]

Notable Players[edit]

Gallery[edit]

Additional Content[edit]

Champion Information[edit]

References[edit]