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Orianna

From Liquipedia League of Legends Wiki
[e][h]Orianna
The Lady of Clockwork
“When a moth emerges from its chrysalis, does it remember its life as a caterpillar?”
~ Orianna
Champion Information
Region
Piltover
Primary Role
Secondary Role
Real Name:
Orianna Reveck
Price:
4800 Blue Essence  880 Riot Points
Attack Type:
Ranged
Resource Bar:
Mana
Release Date:
2011-06-01
Base Statistics
Health:
530 (+91)
Health Regen:
7 (+0.55)
Mana:
418 (+25)
Mana Regen:
8 (+0.8)
Attack Damage:
40 (+2.6)
Attack Speed:
0.658 (+3.5%)
Attack Range:
525
Armor:
17 (+3)
Magic Resistance:
26 (+0.5)
Movement Speed:
325
Esports Statistics
Win Rate:
3602W : 3546L (50.39%)

Abilities[edit]

Clockwork Windup
Passive
Ability
Passive
Affects
Enemies
Damage Type
Magic
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Command: Attack
Q
Ability
Direction
Affects
Enemies
Damage Type
Magic
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
6 / 5.25 / 4.5 / 3.75 / 3
30 / 35 / 40 / 45 / 50
Command: Dissonance
W
Ability
Ground
Affects
Enemies and Allies
Damage Type
Magic
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
7
70 / 80 / 90 / 100 / 110
Command: Protect
E
Ability
Unit
Affects
Allies and Enemies
Damage Type
Magic
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
9
60
Command: Shockwave
R
Ability
Ground
Affects
Enemies
Damage Type
Magic
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
110 / 95 / 80
100

Lore[edit]

Once a curious girl of flesh and blood, Orianna is now a technological marvel composed entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by the extraordinary brass orb that houses her hextech arsenal, Orianna is now free to explore the wonders of Piltover, and beyond.

Nestled among the eclectic storefronts of Piltover sat the workshop of the renowned artificer Corin Reveck. Famous for his masterful craft in artificial limbs, Corin’s intricate brass designs made the prosthetics both breathtakingly beautiful and often superior to the originals. His daughter, Orianna, served as his apprentice—friendly and inquisitive, she was a natural fit to run the shop, and blossomed into a capable artisan in her own right.

Orianna had an adventurous spirit, but her father, fearing for her safety, never allowed her to venture beyond their neighborhood. Instead, he took her to the theater, where dancers, through leaps and pirouettes, told stories of distant lands. Orianna dreamed of visiting these strange and marvelous places, and would scurry home to build clockwork dancers of her own.

News of disaster in the undercity of Zaun made its way to their shop. An explosion had ruptured a chemical line, venting clouds of poisonous gas. Orianna insisted they help the victims, but Corin forbade it. Zaun was far too dangerous.

So, with as many supplies as she could carry, Orianna snuck away in the night and rode the hexdraulic descender into the depths.

The devastation was overwhelming. Debris still filled the streets, and Zaunites walked through the toxic haze, faces covered with little more than oily rags. Night after night, Orianna repaired respirators and installed esophilters. She even gave her own mask to a child who could scarcely breathe.

Her father was furious, but soon after her return, Orianna fell gravely ill. Her lungs were ravaged past all hope of recovery. Refusing to accept this, Corin threw himself into his most ambitious project yet: a fully functional set of artificial lungs.

After weeks of sleepless nights, he completed his desperate task and carried out the surgery himself. To keep her from ever venturing too far again, the lungs were wound with a special key Corin kept in his safe.

Orianna returned to work, and yet the poison continued to spread throughout her body. Father and daughter worked feverishly to develop new implants and prosthetics, replacing each of her organs as they failed. Piece by piece, Orianna's body was transformed from mortal to mechanical until only her healthy heart remained. This long—and expensive—process cost Corin his fortune, forcing him to relocate their business to Zaun… but he saved his daughter's life. And, for a time, they were happy.

Gradually, Orianna began to feel disconnected from who she had been before. Old memories felt like stories. Even her creativity began to fade, and her beloved clockwork dancers became more like masterfully tuned mechanisms than works of art.

But, even as time seemed to stand still for Orianna, it marched onward for her father.

Long, lean years brought Corin agonizing chest spasms that meant he could no longer work, and Orianna was forced to provide for him. She'd become profoundly adept at crafting her figurines, even if she took only distant pleasure in recalling what once inspired their creation. The miniature dancers brought in good coin and barter, but never enough to afford the one thing she believed could save her father. For that, she turned to a local chem-baron.

Orianna never asked how the man came by a hextech crystal. She simply paid what he asked. Even so, before she could use it, the chem-baron returned demanding a second payment. Then a third. When the money ran out, Orianna knew his next visit would end in violence. She looked to the crystal device, still incomplete, too unrefined and powerful for a human body. She saw the logical solution—she didn't need her human heart anymore, and Corin needed a heart no one could ever take from him.

She spent weeks in preparation, building a clockwork orb—integrating it into her own mechanisms, readying it to house the crystal so she could defend herself in the journey ahead. Slipping her father a sleeping draught, she commenced the surgery.

Corin became one with the last remnant of the daughter he had known and loved. She listened to his steady heartbeat through the night, the quiet hum of hextech in the beautifully intricate ball by her side. Only then did she realize she had shed the last of her humanity—but she felt no fear or remorse, merely acceptance. She had become something entirely new, a lady of clockwork, and she needed to find where in the world's vast machine she might fit.

At dawn, she collected the key that wound her lungs, a single pulse from her ball welding it firmly to her back. Then she left for good.

Corin woke to find his workshop filled with hundreds of figurines. But among them was one he vowed never to sell: pirouetting to an endless ballet, a golden dancer that needed no key.

Notable Players[edit]

Additional Content[edit]

Champion Information[edit]

Champion Spotlight[edit]

Art Spotlight[edit]

References[edit]