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Patch 11.2

From Liquipedia League of Legends Wiki
[e][h]Patch 11.2
Patch Information
Release Date:
2021-01-21
Highlights
  • New Champion Viego Viego
  • Ruined skins
  • Shan Hai Scrolls skins
Chronology
Hi! A certain king has arrived, and so has another patch!

Here in 11.2, we’ve made a couple changes based around healing. First, we brought the spice and everything nice for Soraka; with the last buff to Grievous Wounds, she should now be in a better spot to wish your pain away. On the other hand, folks like Aatrox and Olaf have been healing a bit too well, becoming true terrors when matched with the right items and runes. To change this, we’ve shifted their healing to be tapped straight from their kits— true healing is on the inside, right?

As for items, we spruced up tank Mythics outside of Sunfire, the crowd favorite— although it's a name we all know and love, we're hoping to open the gateway to more item diversity, depending on the game state.

And that’s it! We’ll see you in the next one.

In the TFT world, the Festival of the Beasts mid-set has arrived! Take this portal to TFT patch notes to join in on the festivities.
Tricia "Mom cat" Tan
Hanna "Shio Shoujo" Woo
(Patch 11.2)

Patch Highlights[edit]

Champions[edit]

New Viego Viego[edit]

The Ruined King

Bring your darkest desires to life with Viego in patch 11.2!
Riot (Patch 11.2)

Akali Akali[edit]

Q cost increased later.

Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23.
Riot (Patch 11.2)
  • Q - FIVE POINT STRIKE
    • COST : 120/110/100/90/80 energy ⇒ 120/115/110/105/100 energy

Azir Azir[edit]

Q cooldown decreased.

Azir lost the cooldowns on Nashor’s Tooth and thus, some of the wind beneath his wings. We’re giving him a lift by returning some of it directly into his kit.
Riot (Patch 11.2)
  • Q - CONQUERING SANDS
    • COOLDOWN : 15/13/11/9/7 seconds ⇒ 14/12/10/8/6 seconds

Caitlyn Caitlyn[edit]

AD growth increased.

Caitlyn’s a bit behind the curve amidst her peers, so we’re taking another shot to keep her hot on the trail.
Riot (Patch 11.2)
  • BASE STATS
    • ATTACK DAMAGE GROWTH : 2.88 ⇒ 3.3

Darius Darius[edit]

Passive Noxian Might bonus AD decreased.

Darius has found a new friend in Stridebreaker, which allows him to execute his combo while quickly stacking his passive. We’re trimming some bonus stats from his passive to match its new consistency.
Riot (Patch 11.2)
  • PASSIVE - HEMORRHAGE
    • NOXIAN MIGHT BONUS ATTACK DAMAGE : 30-230 ⇒ 20-205

Dr. Mundo Dr. Mundo[edit]

Q health refund on hit and on kill increased. E bonus damage increased. R health regen increased.

Dr. Mundo has been struggling in top lane and the jungle. Giving him a bit more survivability and trading potential, and increasing his signature healing to make Mundo more *slurp* Mundo.
Riot (Patch 11.2)
  • Q - INFECTED CLEAVER
    • HEALTH REFUND ON HIT : 40% ⇒ 50%
    • HEALTH REFUND ON KILL : 80% ⇒ 100%
  • E - MASOCHISM
    • BONUS DAMAGE : 3/3.5/4/4.5/5 of his maximum health ⇒ 4/4.5/5/5.5/6% of his maximum health
  • R - SADISM
    • HEALTH REGEN : 50/75/100% maximum health ⇒ 60/85/110% maximum health

Elise Elise[edit]

Spider Q damage decreased later.

With new items at her disposal and the buff on her Q in patch 10.23, Elise has been scaling too well. Time to wash the spider out.
Riot (Patch 11.2)
  • Q - VENOMOUS BITE
    • DAMAGE : 70/110/150/190/230 ⇒ 70/105/140/175/210

Ivern Ivern[edit]

E shield ratio decreased.

The nerf to Triggerseed’s AP ratio in patch 11.1 was only reflected in Ivern’s tooltips. We fixed it so it actually affects his shield now (oops).
Riot (Patch 11.2)
  • E - TRIGGERSEED
    • SHIELD RATIO : 90% AP ⇒ 80% AP

LeBlanc Leblanc[edit]

Base health growth increased. Q cost decreased later.

LeBlanc may be all smoke and mirrors, but right now, she’s not fooling anyone. We’re helping this Deceiver by making it less punishing when she uses her abilities and when she engages in mid- to late- game.
Riot (Patch 11.2)
  • BASE STATS
    • HEALTH GROWTH : 92 ⇒ 97
  • Q - SIGIL OF MALICE
    • COST : 50/60/70/80/90 mana ⇒ 50/55/60/65/70 mana

Maokai Maokai[edit]

E cost increased later; damage ratio decreased.

Maokai support hit a growth spurt in the new season, and his enemies are feeling a bit… sapped. Making it so bushes around Maokai aren’t as scary.
Riot (Patch 11.2)
  • E - SAPLING TOSS
    • COST : 60/65/70/75/80 mana ⇒ 60/70/80/90/100 mana
    • DAMAGE RATIO : 1% per 100 AP ⇒ 0.8% per 100 AP

Nocturne Nocturne[edit]

Q and R cooldowns decreased.

Nocturne is falling behind his jungle pals, so it's time to give his shadows, Paranoia, and all around darkness some more stage time.
Riot (Patch 11.2)
  • Q - DUSKBRINGER
    • COOLDOWN : 10 seconds ⇒ 8 seconds
  • R - PARANOIA
    • COOLDOWN : 150/125/100 seconds ⇒ 140/115/90 seconds

Nunu & Willump Nunu & Willump[edit]

Base movement speed and health decreased.

Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.
Riot (Patch 11.2)
  • BASE STATS
    • MOVEMENT SPEED : 345 ⇒ 340
    • HEALTH : 570 ⇒ 540

Aatrox Aatrox[edit]

E’s self-healing now increases during R. R self-healing decreased.

Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems.
Riot (Patch 11.2)
  • E - UMBRAL DASH
    • New IT DOESN’T END HERE : Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R - World Ender
  • R - WORLD ENDER
    • SELF-HEALING : 50/75/100% ⇒ 30/45/60%

Olaf Olaf[edit]

W life steal increased; healing amplification decreased.

Buff axe-throwing buddy gets a similar adjustment to Aatrox. These changes should also tone down Olaf’s overall power, since he’s been chop-chopping down the competition.
Riot (Patch 11.2)
  • W - VICIOUS STRIKES
    • LIFE STEAL : 14/16/18/20/22% ⇒ 16/18/20/22/24%
    • HEALING AMPLIFICATION : 0-50% (based on missing health) ⇒ 0-33% (based on missing health)

Senna Senna[edit]

Base AS ratio increased. Passive non-kill Mist Wraith drop chance and gold from Mist Wraith increased. Q healing and damage ratio increased.

Aiming to support support Senna with more gold so that she can buy more items. We’re also giving her Q and attack speed stronger scaling across builds, which should open up more itemization options.
Riot (Patch 11.2)
  • BASE STATS
    • ATTACK SPEED RATIO : 0.2 ⇒ 0.3
  • PASSIVE - ABSOLUTION
    • NON-KILL MIST WRAITH DROP CHANCE : 22% ⇒ 28%
    • GOLD FROM MIST WRAITH : 3 ⇒ 8
  • Q - PIERCING DARKNESS
    • HEALING RATIO : 25% AP ⇒ 40% AP
    • DAMAGE RATIO : 40% AD ⇒ 50% AD
    • KRAK ON, THEN : Senna’s Q on enemy champions now adds a stack on Kraken Slayer (max one stack).

Shaco Shaco[edit]

Passive damage increased.

Leaning just a little bit closer! into Shaco's exciting and unique points of play for stronger jungle clearing and assassination buffs.
Riot (Patch 11.2)
  • PASSIVE - BACKSTAB
    • DAMAGE : 10-25 (level 1-18) ⇒ 20-35 (level 1-18)

Soraka Soraka[edit]

Q total Rejuvenation heal increased later. W heal and heal ratio increased.

We know you’ve been licking your (grievous) wounds since its buff last patch, so we’re increased Soraka’s heal power all around.
Riot (Patch 11.2)
  • Q - STARCALL444
    • TOTAL REJUVENATION HEAL : 50/60/70/80/90 ⇒ 50/65/80/95/110
  • W - ASTRAL INFUSION
    • HEAL : 80/115/150/185/220 ⇒ 90/125/160/195/230
    • HEAL RATIO : 60% AP ⇒ 70% AP

Trundle Trundle[edit]

Q bonus damage ratio increased. W bonus attack speed increased.

Helping the Troll King get back on his feet in the jungle and top lane, with some added power to his clear and trading.
Riot (Patch 11.2)
  • Q - CHOMP
    • BONUS DAMAGE RATIO : 10/20/30/40/50% AD ⇒ 15/25/35/45/55% AD
  • W - FROZEN DOMAIN
    • BONUS ATTACK SPEED : 20/40/60/80/100% ⇒ 30/50/70/90/110%

Varus Varus[edit]

Base mana growth increased. R cooldown decreased early.

Varus is a straight shooter but he’s been behind the curve, especially with builds that aren’t attack speed heavy. Giving him a nudge up.
Riot (Patch 11.2)
  • BASE STATS
    • MANA GROWTH : 33 ⇒ 40
  • R - CHAIN OF CORRUPTION
    • COOLDOWN : 120/90/60 seconds ⇒ 100/80/60 seconds

Zoe Zoe[edit]

W minion spell shard drops updated.

With a new item landscape, it's time for us to add some pizazz to the pool of minion drops from Zoe’s Spell Thief. In doing this, we also removed Redemption because it offered frustrating power across the map when dropped.
Riot (Patch 11.2)
  • W - SPELL THIEF
    • MINION SPELL SHARD DROPS NOW INCLUDE : Randuin’s Omen, Locket of the Iron Solari, Turbo Chemtank, Shurelya's Battlesong, Youmuu's Ghostblade, Goredrinker, Stridebreaker, Prowler's Claw
    • MINION SPELL SHARD DROPS NO LONGER INCLUDE : Redemption
    • ITEM SHARD BUGFIXES : Casting Zoe's W - Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.

Items[edit]

Essence Reaver[edit]

Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions.
Riot (Patch 11.2)
  • SPELLBLADE MANA RESTORE : 3% of maximum mana ⇒ 40% of mana from damage dealt from Spellblade (before damage reduction)

Galeforce[edit]

Galeforce is outperforming the other marksmen Mythics, both in the “crit chance” space and for champions who can flex into Lethality. As such, we’re pulling back some of the power we gave Galeforce in earlier patches.
Riot (Patch 11.2)
  • CLOUDBURST COOLDOWN : 60 seconds ⇒ 90 seconds (applies to Ornn's Typhoon as well)

Hextech Rocketbelt[edit]

While Rocketbelt's gap closing ability is its intended unique factor, it shouldn’t be the only source for engages every game.
Riot (Patch 11.2)
  • SUPERSONIC BONUS MOVEMENT SPEED : 50% for 2 seconds ⇒ 30% for 1.5 seconds

Imperial Mandate[edit]

Despite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.
Riot (Patch 11.2)
  • COORDINATED FIRE COOLDOWN : Applies when ally consumes the mark ⇒ initial application of slow/immobilize

Kraken Slayer[edit]

Kraken Slayer is extremely powerful on champion abilities that churn out on-hits. Those abilities tend to have on-hit modifiers for this exact purpose, so Kraken Slayer will now leverage those modifiers of the following champion abilities:
Riot (Patch 11.2)
  • Aphelios Aphelios
    • Severum Q - Onslaught
  • Katarina Katarina
    • R - Death Lotus
  • Urgot Urgot
    • W - Purge

Shurelya's Battlesong[edit]

With the cost reduction to Chemtank, the niches for Shurelya’s and Chemtank are getting too close for comfort, so we’re differentiating the two while making it more suitable for enchanters and AP users.
Riot (Patch 11.2)
  • HEALTH : 350 ⇒ 200
  • Removed BONUS MOVEMENT SPEED : Shurelya’s no longer grants 5% movement speed
  • New ABILITY POWER : Shurelya’s now grants 40 AP
  • BASE MANA REGEN : 50% ⇒ 100%
  • BUILD PATH : Kindlegem + Faerie Charm + Winged Moonplate + 650 gold ⇒ Kindlegem + Bandleglass Mirror + 750g

Gargoyle Stoneplate[edit]

Given the premium price you pay for a Stoneplate, it’s not quite powerful enough, as it's very comparable to its cheaper Legendary competitors. We’re buffing up its durability stats to help you soak up all of the aggro.
Riot (Patch 11.2)
  • FORTIFY BONUS ARMOR AND MR : 3% (max 15%) ⇒ 5% (max 25%)

Lethality Items[edit]

We’re lowering the cost of some of the utility Lethality items to create a new division of 2600 gold AD items, both for AD supports and traditional assassins.
Riot (Patch 11.2)
  • Umbral Glaive
    • TOTAL COST : 2800 gold ⇒ 2600 gold
    • ATTACK DAMAGE : 55 ⇒ 50
    • BUILD PATH : Serrated Dirk + Caulfield's Warhammer + 600 gold ⇒ Serrated Dirk + Long Sword + Long Sword + 800 gold
  • Serpent's Fang
    • TOTAL COST : 2800 gold ⇒ 2600 gold
    • ATTACK DAMAGE : 60 ⇒ 55
  • Chempunk Chainsword
    • TOTAL COST : 2700gold ⇒ 2600 gold
    • HEALTH : 200 ⇒ 150

Marksman Legendary Items[edit]

We’re adjusting some of the stats on marksman Legendary items so that they give more attack speed than their components.
Riot (Patch 11.2)
  • Phantom Dancer
    • BUILD PATH : Zeal + Dagger + Dagger + 850 gold ⇒ Zeal + Dagger + Dagger + 950 gold
    • ATTACK SPEED : 40% ⇒ 45%
  • Runaan's Hurricane
    • BUILD PATH : Zeal + Dagger + Dagger + 850 gold ⇒ Zeal + Dagger + Dagger + 950 gold
    • ATTACK SPEED : 40% ⇒ 45%

Tank Mythics[edit]

Sunfire Aegis has been wildly popular in contrast to other tank Mythic options, even though they seem similarly powerful in terms of win rate. The hope is that by making a separate, lower price tier for the other tank Mythic items (with each also getting a kiss and a buff), they will have more occasions where they’ll be purchased by support tanks and junglers.
Riot (Patch 11.2)
  • Sunfire Aegis
    • MYTHIC PASSIVE : 5 ability haste per Legendary item ⇒ 5% tenacity and slow resist per Legendary item
  • Frostfire Gauntlet
    • TOTAL COST : 3200 gold ⇒ 2800 gold
    • BUILD PATH : Bami's Cinder + Null-Magic Mantle + Chain Vest + 850 gold ⇒ Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
  • Rimeforged Grasp (Ornn Upgrade)
    • ARMOR : 65 ⇒ 40
    • MAGIC RESIST : 35 ⇒ 40
    • ABILITY HASTE : 20 ⇒ 25
  • Turbo Chemtank
    • TOTAL COST : 3200 gold ⇒ 2800 gold
    • BUILD PATH : Bami's Cinder + Cloth Armor + Negatron Cloak + 900 old ⇒ Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
    • MAGIC RESIST : 50 ⇒ 25
    • ABILITY HASTE : 15 ⇒ 20
    • MYTHIC PASSIVE : 5% tenacity and slow resist per Legendary item ⇒ 5 ability haste per Legendary item
  • Turbocharged Hexperiment (Ornn Upgrade)
    • MAGIC RESIST : 65 ⇒ 40
    • ARMOR : 35 ⇒ 40
    • ABILITY HASTE : 20 ⇒ 25

Runes[edit]

Ravenous Hunter[edit]

Ravenous Hunter has been the pick of the Domination litter while also performing slightly above average, so it’s in a good spot for a small nerf.
Riot (Patch 11.2)
  • OMNIVAMP : 2% per Bounty Hunter stack (maximum 11%) ⇒ 1.7% per Bounty Hunter stack (maximum 9.5%)

In-Game Shop updates and Bugfixes[edit]

  • Items purchased from a pre-saved Item Set will appear in the appropriate slots in which they were saved in the Collection tab
  • This happened in 11.1 but we forgot to include it (how ironic)! The shop will now remember your pins and open tab between games.
  • Blade of the Ruined King now properly shows up in the Item Shop when the player filters for move speed items
  • Actions that automatically close the Item Shop will no longer cause players to be unable to cast abilities or Summoner Spells
  • Chempunk Chainsword's cost has been corrected to the appropriate amount in the Item Shop
  • Fixed a crash when alt-tabbing (or changing resolutions) and then clicking the search field of the Item Shop

ARAM Balance Changes[edit]

  • Buffs
    • AKALI : +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage taken
    • ANNIE : -5% damage dealt ⇒ Normal
    • AZIR : +10% damage dealt ⇒ +10% damage dealt & -5% damage taken
    • EZREAL : -5% damage dealt & +5% damage taken ⇒ -5% damage dealt & +3% damage taken
    • MASTER YI : Normal ⇒ -3% damage taken
    • NUNU & WILLUMP : -5% damage taken ⇒ +5% damage dealt & -5% damage taken
    • RUMBLE : -5% damage taken ⇒ +5% damage dealt & -5% damage taken
    • SYLAS : Normal ⇒ -5% damage taken
    • TAHM KENCH : +5% damage dealt & -5% damage taken ⇒ +5% damage dealt & -10% damage taken
  • Nerfs
    • ASHE : -5% damage dealt & +5% damage taken ⇒ -10% damage dealt & +5% damage taken
    • CORKI : -3% damage taken ⇒ Normal
    • ELISE : +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -5% damage taken
    • GRAGAS : -5% damage taken ⇒ -3% damage taken
    • KLED : +5% damage dealt & -5% damage taken ⇒ -5% damage taken
    • NASUS : Normal ⇒ +5% damage taken
    • RELL : Normal ⇒ -5% damage dealt
    • RIVEN : +5% damage dealt & -5% damage taken ⇒ +3% damage dealt & -5% damage taken
    • YONE : +3% damage dealt & -5% damage taken ⇒ +3% damage dealt & -3% damage taken
    • YORICK : +3% damage dealt ⇒ Normal

Bugfixes/QoL changes[edit]

  • LEAGUE CLIENT: Eternals Progression no longer covers Honor Votes in the post-game lobby
  • LEAGUE CLIENT: Cleaned up code to reduce the number of uncaught Javascript errors for an important plugin that launches prior to getting into Champ Select
  • Fixed an issue that required you to have to press Shift+Enter twice in order to say "gg wp" after the Nexus explodes
  • Soraka is no longer able to maintain increased move speed when a low-health Yuumi is attached to her
  • Fixed a bug where the Rift Herald would occasionally do 0 damage to a turret
  • Garen's E - Judgment spin speed now properly accounts for the bonus Legendary item attack speed that Trinity Force's Mythic passive grants
  • Lissandra's R - Frozen Tomb no longer applies the Horizon Focus debuff to all enemies in its area of effect; now only debuffs the immobilized enemy
  • Udyr is no longer able to trigger Eclipse's Ever Rising Moon with a single attack from Q - Tiger Stance or R - Phoenix Stance
  • After hitting an enemy with Pantheon's spear from Grand Starfall, the slow debuff icon will now properly appear in the affected enemy's buff bar
  • Runaan's Hurricane no longer gives less attack speed than its item components combined
  • Descriptions of Umbral Glaive, Serpent's Fang, and Chempunk Chainsword have been updated in the Collection tab
  • Fixed a bug where Zyra's Horizon Focus' debuff would reset if she has Scorch equipped
  • Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion
  • Fixed a bug where Smiting five times would not consume the jungle item, allowing the player to sell it for gold
  • Draven's Q - Spinning Axe no longer generates more than the intended Tear of the Goddess mana charges

Upcoming Skins & Chromas[edit]

  • The following skins will be released in this patch.
  • The following chromas will be released in this patch.

Additional Content[edit]