Patch 9.14

[e][h]Patch 9.14
Patch Information
Release Date:
2019-07-16
Highlights
Chronology
Hey, all! We're finally at the halfway point of the season. How's your Ranked climb going? How are your TFT games going? For more details on the schedule for future patches for the remainder of the year, please check out the Patch Schedule on the Support page! Also, tell your friends and bookmark that link!


During this patch, we're introducing certain counter mechanics to some champions' existing abilities. Our general thought is: Having natural counters to common and powerful effects in the game will help make it healthier in the long-term. And as a part of our overarching Summoner's Rift balance strategy, we want to continue encouraging diversity in lane picks and push safer and more reliable champions to a more "sharp" space like other champions are in currently.

Hopefully, the existence of these counters also introduces a slew of not-as-present champions to the mix in all levels of play. We were very selective in the champions we chose to add these mechanics to, keeping in mind their status in the game currently. We believe, in the long term, these additions will make pros' draft priorities more robust which can lessen the amount of nerf cycles on certain champions and allow us more opportunities to give more love and attention to others.

With these points in mind, here are the counters that will be added to specific champions in 9.14:

  • Anti-shield
  • Anti-healing
  • Flat damage reduction
  • Improvements to true sight mechanics
  • Anti-mobility


These changes are the last planned round of significant pattern-level or mechanic updates to champions before the end of the season. That being said, we won't turn a blind eye to game-impacting things that may crop up during the rest of the year.

Stay frosty!
Paul "Aether" Perscheid
Hanna “shio shoujo” Woo (Patch 9.14)


Patch Highlights[edit]

Anti-Shielding Champions[edit]

Blitzcrank's and Renekton's new anti-shielding effect specifically break damage-absorbing shields.
Riot (Patch 9.14)

Blitzcrank Blitzcrank[edit]

R now destroys shields on enemies before dealing damage and silencing.

  • R - Static Field
    • E.M.P. : Static Field now removes shields on enemies before its other effects (damage and silence)

Renekton Renekton[edit]

Empowered W now breaks shields on targets before dealing damage and stunning.

  • W - Ruthless Predator
    • BREAKING GLASS ANGRILY : Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun)

Anti-Healing Champions[edit]

While all other current healing reduction sources in the game cap out at 40%, Katarina's and Kled's will be at 60%, making them uniquely powerful and better than items like Executioner's Calling against specific healing team comps.
Riot (Patch 9.14)

Katarina Katarina[edit]

R healing reduction increased.

  • R - Death Lotus
    • I NEED MORE BANDAGES : 40% healing reduction ⇒ 60% healing reduction

Kled Kled[edit]

Q pull now applies healing reduction.

  • Q - Bear Trap on a Rope
    • BEETS ARE FOR BEARS : Pulling in an enemy reduces all healing on them by 60% for 5 seconds

Flat Damage Reduction Champions[edit]

Leona and Fizz will now be a little stronger against opponents with "death by a thousand cuts" types of damage patterns, like on-hit and DoT champions.
Riot (Patch 9.14)

Fizz Fizz[edit]

Passive reduces all sources of damage.

  • Passive - Nimble Fighter
    • DAMAGE REDUCTION : 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks ⇒ 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)

Leona Leona[edit]

W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.

  • W - Eclipse
    • NEWFLAT DAMAGE REDUCTION : Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction)
    • ARMOR : 25/35/45/55/65 ⇒ 20/25/30/35/40
    • MAGIC RESIST : 20/30/40/50/60 ⇒ 20/25/30/35/40
  • R - Solar Flare
    • INCANDESCENCE : Leona no longer gains empowered basic attacks after casting Solar Flare

True Sight Champions[edit]

While these abilities already provide true sight, we're taking them a step further and extending the true sight effect beyond these champions' abilities' tethers and into the complete CC.
Riot (Patch 9.14)

Karma Karma[edit]

W now provides true sight on rooted targets.

  • W - Focused Resolve/Renewal
    • I SEE YOU : Focused Resolve/Renewal now reveals successfully rooted targets for the duration of the root as well

LeBlanc LeBlanc[edit]

E now provides true sight on rooted targets.

  • E - Ethereal Chains
    • NOW I SEE YOU : Ethereal Chains now reveals successfully rooted targets for the duration of the root as well

Morgana Morgana[edit]

R now provides true sight on stunned targets.

  • R - Soul Shackles
    • ALL-SEEING EYE : Soul Shackles now reveals successfully stunned targets for the duration of the root as well

Anti-Mobility Champions[edit]

Because mobility is such a prominent feature on many mainstay champions, we're increasing the power and number of anti-mobility options players have against them. This should open up more opportunities for Ahri, Cassiopeia, and Poppy to outplay their slippier opponents without increasing their overall power.
Riot (Patch 9.14)

Ahri Ahri[edit]

E now cancels in-progress dashes; bonus damage duration decreased.

  • E - Charm
    • STOP IN THE NAME OF LOVE : Charm now cancels in-progress dashes
    • BONUS DAMAGE DURATION : 5 seconds ⇒ 3 seconds

Cassiopeia Cassiopeia[edit]

W minimum cast range removed; maximum cast range decreased; cooldown increased early and decreased late. E healing increased; now reduced when poisoning minions and small monsters; cost flattened. Ability casts now buffer.

Outside of the flexibility in mobility, Cassio is getting too much out of just a few (or one!) points in her E, so we're amping up the value at later ranks to encourage a full rank-up.
Riot (Patch 9.14)
  • General
    • BUFFERING : Cassiopeia can now buffer her ability casts
  • Base Stats
    • HEALTH : 537 ⇒ 575
    • HEALTH GROWTH : 87 ⇒ 90
    • MANA : 418 ⇒ 350
    • MANA GROWTH : 31.5 ⇒ 40
    • ARMOR : 25 ⇒ 20
  • W - Miasma
    • MINIMUM CAST RANGE : Cassiopeia no longer has a minimum cast range on Miasma
    • MAXIMUM CAST RANGE : 800 ⇒ 700
    • COOLDOWN : 18/17.5/17/16.5/16 seconds ⇒ 24/21/18/15/12 seconds
  • E - Twin Fang
    • BASICALLY RAT POISON : Cassiopeia heals for 75% less when she poisons minions and small monsters
    • HEAL : 5-22 (based on level) (+0.1 ability power) ⇒ 13/16/19/22/25% of her ability power
    • COST : 40/45/50/55/60 mana ⇒ 50 mana at all ranks

Poppy Poppy[edit]

W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.

  • W - Steadfast Presence
    • CRASH-INTO HELLO : If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds
    • MOVEMENT SPEED DURATION : 2.5 seconds ⇒ 2 seconds
    • BONUS MOVEMENT SPEED : 30% ⇒ 35%

Champion Balance[edit]

Aatrox Aatrox[edit]

Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.

Despite the adjustments we've made over the past couple of patches, Aatrox has remained a stalwart presence in pro play. We're making him less reliable as a blind pick with the removal of revives from his ultimate.
Riot (Patch 9.14)
  • Base Stats
    • HEALTH REGEN GROWTH : 0.75 ⇒ 1
  • R - World Ender
    • MORTAL : Aatrox no longer earns a Revive through kills
    • AMPLIFIED SELF-HEALING : 40/55/70% ⇒ 50/60/70%
    • COOLDOWN : 140/120/100 seconds ⇒ 120/100/80 seconds

Akali Akali[edit]

W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased.

We're taking some steps to make Akali a little less slippery while buffing her in other areas. By changing her stealth type to Invisibility, she'll now be revealed by true sight, giving more enemies a way to find her when she's in her shroud. Additionally, there will be a higher cost when she chooses to use her ultimate as a means of escape. But on the plus side, the buffs to her energy restore and damage on her E will help her stay lethal against any unfortunate, caught-out enemy.
Riot (Patch 9.14)
  • Base Stats
    • MAGIC RESIST : 32.1 ⇒ 37
    • HEALTH GROWTH : 85 ⇒ 95
  • Q - Five Point Strike
    • RATIO : 0.5 ability power ⇒ 0.6 ability power
  • W - Twilight Shroud
    • STEALTH TYPE : Obscurity ⇒ Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
    • COOLDOWN : 25/22/19/16/13 seconds ⇒ 20 seconds at all ranks
    • ENERGY RESTORE : 40/50/60/70/80 ⇒ 80 at all ranks
    • DURATION EXTENSION : Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities
  • E - Shuriken Flip
    • SHURIKEN DAMAGE : 70/105/140/175/210 (+0.7 bonus attack damage) ⇒ 40/70/100/130/160 (+0.35 total attack damage)
    • SHURIKEN AP RATIO : 0.5 ability power
    • DASH DAMAGE : 50/80/110/140/170 (+0.7 bonus attack damage) ⇒ 40/70/100/130/160 (+0.35 total attack damage)
    • DASH AP RATIO : 0.5 ability power
  • R - Perfect Execution
    • COOLDOWN 100/85/70 seconds : ⇒ 120/110/100 seconds

Alistar Alistar[edit]

Base mana and mana growth increased.

Giving Alistar a boost in average play without making him overbearing in pro. The increase in mana helps those who may struggle with managing their resources in lane.
Riot (Patch 9.14)
  • Base Stats
    • MANA : 278.84 ⇒ 350
    • MANA GROWTH : 38 ⇒ 40

Aurelion Sol Aurelion Sol[edit]

Q max stun duration and radius growth per second increased. E max movement speed now scales with level.

Making larger-than-lane Q stars is so bad that it's just considered trolling. But it's definitely one of the cooler parts of Aurelion Sol's kit and should actually be considered a viable ability, especially in coordinated play. These changes should help encourage more dummy thicc Q stars.
Riot (Patch 9.14)
  • Q - Starsurge
    • MAXIMUM STUN DURATION : 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds ⇒ 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds (minimum stun duration still 0.55/0.6/0.65/0.7/0.75/0.8 seconds))
    • STAR RADIUS GROWTH : Increased by 33%
  • E - Comet of Legend
    • MAXIMUM BONUS MOVEMENT SPEED : 25/30/35/40/45% ⇒ 25-45% (levels 1-18)

Bard Bard[edit]

Base health increased; health regen decreased. E travel speed increased; ally bonus speed flattened.

We're shifting some of Bard's durability around to help him survive all-ins with his team, and speeding up his tunnel mobility for stronger early-game ganks.
Riot (Patch 9.14)
  • Base Stats
    • HEALTH : 535 ⇒ 575
    • HEALTH REGEN : 7.5 ⇒ 5.5
  • E - Magical Journey
    • TRAVEL SPEED : 800 ⇒ 900
    • ALLY BONUS SPEED : 10/20/30/40/50% ⇒ 33% at all ranks

Diana Diana[edit]

Passive and R bugfixes. Q arc speed decreased. W cost bugfixed.

Diana's 9.13 changes had unintended power consequences. We're adjusting accordingly.
Riot (Patch 9.14)
  • Passive - Moonsilver Blade
    • BUGFIX : Will no longer occasionally do unintended additional damage to turrets
  • Q - Crescent Strike
    • INNER ARC SPEED : 2100 ⇒ 1900
    • OUTER ARC SPEED : 2300 ⇒ 2100
  • W - Pale Cascade
    • COST : 40/55/60/65/70 mana ⇒ 40/55/70/85/100 mana
  • R - Lunar Rush
    • BUGFIX : Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight

Galio Galio[edit]

Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased.

Galio has long been pro play regular, mainly due to his ability to safely clear waves at a range and threaten instant engages with his taunt+Flash combo. Both of these things are exceptionally powerful in pro, but have led to a low solo queue winrate for the gargoyle. This patch we're looking to diminish these pro strengths while moving that power to places that won't just lead to a different flavor of pro dominance. Overall, Galio should be worse at clearing minions from range, but have fewer mana constraints, which should encourage him to build more durability.
Riot (Patch 9.14)
  • Base Stats
    • MANA GROWTH 20 : ⇒ 40
  • Passive - Colossal Smash
    • COOLDOWN REDUCTION : Colossal Smash's cooldown is no longer reduced every time Galio hits a unique enemy champion with an ability
    • COOLDOWN : 8 seconds ⇒ 5 seconds
    • DAMAGE : 12-80 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.4 bonus magic resist) ⇒ 15-160 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.6 bonus magic resist)
  • Q - Winds of War
    • COOLDOWN : 10/9.5/9/8.5/8 seconds ⇒ 14/13/12/11/10 seconds
    • GUST DAMAGE : 70/105/140/175/210 ⇒ 80/115/150/185/220
    • COST : 80/90/100/110/120 mana ⇒ 80/85/90/95/100 mana
  • W - Shield of Durand
    • GROUNDED : Galio cannot Flash while channeling Shield of Durand
    • WHY'D YOU STOP ME : Shield of Durand can now be interrupted by all the usual CC effects that interrupt channels
    • SELF-SLOW : 30% ⇒ 15%

Jhin Jhin[edit]

W cooldown decreased; root duration increased.

Adding some power into the part of Jhin's kit that rewards timing and coordination.
Riot (Patch 9.14)
  • W - Deadly Flourish
    • COOLDOWN : 14 seconds ⇒ 12 seconds
    • ROOT DURATION : 0.75/1/1.25/1.5/1.75 seconds ⇒ 1/1.25/1.5/1.75/2 seconds

Lux Lux[edit]

Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased.

Builds centered around the safety provided by Lux's W have risen in prominence over the last month or two. Because Lux's Prismatic Barrier dodged some of the adjustment treatment given to other shields, we're making some changes to adjust the power between her offense- and defense-oriented builds.


We're also removing Final Spark's cooldown refund since we never pushed the mechanic far enough to feel really meaningful and the effect can just be replicated with adjustments to its base cooldown.
Riot (Patch 9.14)
  • Q - Light Binding
    • COOLDOWN : 10 seconds ⇒ 13/12/11/10/9 seconds
    • COST : 40/45/50/55/60 mana ⇒ 50 mana at all ranks
  • W - Prismatic Barrier
    • RETURNING SHIELD : Double outgoing shield ⇒ Same as outgoing shield (returning shield still stacks with the outgoing shield)
    • SHIELD RATIO : 0.2 ability power ⇒ 0.3 ability power
    • MAXIMUM SHIELD : 150/195/240/285/330 (+0.6 ability power) ⇒ 100/130/160/190/220 (+0.6 ability power)
    • SHIELD DURATION : 3 seconds ⇒ 2.5 seconds
  • R - Final Spark
    • COOLDOWN REFUND : No longer refunds a percentage of its maximum cooldown when hitting at least one enemy champion that dies within 1.75 seconds
    • COOLDOWN : 80/65/50 seconds ⇒ 80/60/40 seconds
    • RATIO : 0.75 ability power ⇒ 1.0 ability power

Malphite Malphite[edit]

Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates.

Malphite is one of the League's oldest champions, and we all know that rolling stones gather no moss. To that end, we're giving the Shard of the Monolith a giant quality-of-life update that should make his abilities feel more satisfying to use. Specifically, his Q should look and feel more responsive, and his W now resets his attack swing animation and cleaves in a longer-reaching cone rather than a circle.


We're also enhancing the fantasy of playing a literal mountain by scaling Malphite's size as he stacks armor throughout the match. Finally, a suite of new ability visual effects ties the whole update together and should help Malphite feel more rock solid than ever.
Riot (Patch 9.14)
  • Visual Updates
    • SHINE AND POLISH : New VFX for all abilities and skins
    • MOUNTAIN OUT OF A MOLEHILL : Malphite is slightly smaller at the start of the game
    • MOUNTAIN MAN : Malphite's size now increases with his armor, capping around 850 armor
  • Passive - Granite Shield
    • MOHS SCALE : Shield regeneration VFX added
  • Q - Seismic Shard
    • ROLLING STONES : Improved cast animation for most skins
    • THE ROCK IS COOKING : Malphite now spawns his rock ~100 units in front of him rather than at his center point
    • SLOW : 14/17/20/23/26% ⇒ 15/20/25/30/35%
    • SLOW DURATION : 4 seconds ⇒ 3 seconds
  • W - Thunderclap
    • EMPOWERED BASIC ATTACK : Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage
    • ROCKY ROAD CONE : For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit
    • COST : 25 mana at all ranks ⇒ 30/35/40/45/50 mana

Mordekaiser Mordekaiser[edit]

Passive base damage decreased. E magic penetration decreased late.

Even after 9.12's hotfixes, Mordekaiser is too strong. We're following up with some additional adjustments, pulling some power out of his damage amplification in the mid-game and his passive damage overall.
Riot (Patch 9.14)
  • Passive - Darkness Rise
    • BASE DAMAGE : 8-25 (levels 1-18) ⇒ 5-15 (levels 1-18)
    • BUGFIX : No longer activates on Mordekaiser's corpse if it procs via Death's Grasp hitting 3 enemies after Mordekaiser dies
  • E - Death's Grasp
    • MAGIC PENETRATION : 5/10/15/20/25% ⇒ 5/7.5/10/12.5/15%

Nidalee Nidalee[edit]

Cougar E base magic damage increased.

Giving Nidalee a tiny bit of all-in help and jungle clear speed without impacting her already strong ranged abilities.
Riot (Patch 9.14)
  • E - Swipe
    • BASE DAMAGE 70/130/190/250 : ⇒ 80/140/200/260

Pyke Pyke[edit]

E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well.

Pyke's 9.13 changes had the intended outcome of equalizing performance between support Pyke and solo Pyke, but left Pyke with some room for buffs.
Riot (Patch 9.14)
  • E - Phantom Undertow
    • DANNY PHANTOM : Phantom Undertow now stuns non-champions, but deals no damage to them
  • R - Death From Below
    • SURVIVOR : Deals 50% reduced damage to enemies that survive Death from Below
    • SPLIT BOUNTY : When Pyke kills an enemy with Death from Below, the last assisting ally ⇒ the last assisting ally and Pyke are granted "Your Cut"
    • FIRST MATE : When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" ⇒ 2 "Your Cut"
    • ICON : Death from Below's icon now shows next to Pyke's health bar when it can be cast for free

Ryze Ryze[edit]

Base health regen and health regen growth increased. Q and E bugfixes.

While the dart didn't land on "REWORK" this patch, it did land on "BUGFIX" and slightly grazed "BUFF" (we're giving him more forgiveness in lane while players acclimate to his new ability patterns).
Riot (Patch 9.14)
  • Base Stats
    • HEALTH REGEN : 7 ⇒ 8
    • HEALTH REGEN GROWTH : 0.55 ⇒ 0.8
  • Q - Overload
    • BUGFIX 1 : Overload no longer cancels Ryze's movement when spammed during its cast time
    • BUGFIX 2 : Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces
  • E - Spell Flux
    • BUGFIX 3 : Now correctly triggers Manaflow Band when it bounces to a champion
    • BUGFIX 4 : Spell Flux no longer bounces back to its original target off of other targets that have Flux on them

Singed Singed[edit]

Q recast timer increased; brighter ability icon when toggled on in the spell bar.

Making our toggle spells more consistent in timing so they get cancelled less.
Riot (Patch 9.14)
  • Q - Poison Trail
    • RECAST TIMER : 0 seconds ⇒ 0.5 seconds
    • INDICATOR : {{attr|attr=When toggled on, Poison Trail's icon will be highlighted more brightly

Swain Swain[edit]

Soul Fragments restore mana and permanently increase Swain's max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.

Swain's Soul Fragment mechanic gated players from simply accessing his ultimate, making it a whole lot less satisfying when they're finally able to trigger it. We're cutting out the decision-making around when Swain should cast Demonflare, while also pushing the scaling fantasy that's appropriate to his thematics.
Riot (Patch 9.14)
  • Base Stats
    • HEALTH GROWTH : 90 ⇒ 85
    • ATTACK RANGE : 550 ⇒ 525
  • Passive - Ravenous Flock
    • STORING SOUL FRAGMENTS : Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
    • SOUL EATER : Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
    • SOUL DRINKER : Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana
  • Q - Death's Hand
    • MEGA DRAIN : Killing a target no longer restores 3% of Swain's maximum mana
    • THUNDERBOLT : Bolts now always continues through minions, but stop on impact with enemy champions
    • COOLDOWN : 7.5/6.25/5/3.75/2.5 seconds ⇒ 10/8.5/7/5.5/4 seconds
    • RANGE : 725 ⇒ 625
    • ANGLE BETWEEN BOLTS : 8 ⇒ 10
  • R - Demonic Ascension
    • COST : 0 mana ⇒ 100 mana
    • BONUS HEALTH : 150/275/400 ⇒ 125/200/275 (+5 per Soul Fragment)
    • MINION AND MONSTER HEALING REDUCTION : 80% ⇒ 90%
    • GIGA DRAIN : Swain drains all enemy units within range, including invisible units
  • R - Demonflare
    • SECOND CAST HEALTH THRESHOLD : Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately
    • DEMONFLARE DAMAGE : 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies ⇒ 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap
    • DEMONFLARE MINIMUM DAMAGE : 100/150/200 (+0.5 ability power)
    • DEMONFLARE MAXIMUM DAMAGE : 200/300/400 (+1.0 ability power)

Sylas Sylas[edit]

Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased.

Sylas has been a high priority pick in pro play due to his versatility and late-game power. We're putting in some changes focused around reducing the fallback power of his ultimate, and changing his pick conditions.
Riot (Patch 9.14)
  • Passive - Petricite Burst
    • DAMAGE REDUCTION ON MINIONS : 70% ⇒ 50%
  • Q - Chain Lash
    • DETONATION DAMAGE : 40/60/80/100/120 (+0.4 ability power) ⇒ 45/70/95/120/145 (+0.6 ability power)
  • E - Abscond/Abduct
    • ABSCOND SHIELD : Now shields himself against all magic damage for 2 seconds on first cast
    • COOLDOWN : 18/17/16/15/14 seconds ⇒ 14 seconds at all ranks
    • ABDUCT STUN DURATION : 0.5 seconds ⇒ 0.35 seconds
  • R - Hijack
    • CAST RANGE : 1050 ⇒ 950
    • HIJACKED ULTIMATE HOLD DURATION : 120 seconds ⇒ 90 seconds
    • COOLDOWN : 85/50/15 seconds ⇒ 100/80/60 seconds
    • AP RATIO CONVERSION : 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage ⇒ 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage

Tahm Kench Tahm Kench[edit]

Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.

We're taking a sweeping pass at some of the things that make Tahm Kench unnecessarily frustrating to play against, notably the constant CC that plagues opponents in lane and his Q's large melee hitbox.


And he can now Devour Blue and Red Buffs, because that seems like it could be fun.
Riot (Patch 9.14)
  • Passive - An Acquired Taste
    • FILET O' FISH : Abilities no longer deal bonus magic damage based on passive stacks
    • NO FOOD : Abilities no longer apply An Acquired Taste stacks
    • ON-HIT DAMAGE : 1.5% Tahn Kench's maximum health per stack ⇒ 2.5% Tahm Kench's maximum health at any number of stacks
  • Q - Tongue Lash
    • COOLDOWN : 8/7/6/5/4 seconds ⇒ 8/7.5/7/6.5/6 seconds
    • MELEE HITBOX : No longer hits enemies in a wide arc in front of Tahm Kench on cast
    • FISHING WITH ELECTRICITY : Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste
    • SLOW : 50/55/60/65/70% ⇒ 30/35/40/45/50%
    • SLOW DURATION : 2 seconds ⇒ 3 seconds
    • STUN DURATION : 1.5 seconds ⇒ 2 seconds
  • W - Devour/Regurgitate
    • ANGLERFISH'S LIGHT : Enemies are no longer nearsighted while Devoured
    • GROSS : Enemies are no longer stunned for 0.25 seconds after they're Regurgitated
    • DAMAGE RATIO : 9/10/11/12/13% of target's maximum health ⇒ 11% of target's maximum health
    • MAXIMUM MONSTER DAMAGE : 400/450/500/550/600 ⇒ 500
    • FISH ARE FRIENDS AND FOOD : Tahm Kench can now Devour and Regurgitate Blue Sentinel and Red Brambleback
  • E - Thick Skin
    • GREY HEALTH : 80/85/90/95/100% of the damage Tahm Kench takes ⇒ 45/50/55/60/65% of the damage Tahm Kench takes
    • GREY HEALTH HEAL : 20/25/30/35/40% of Grey Health ⇒ 75% of Grey Health at all ranks
    • COOLDOWN : 6 seconds starting on cast ⇒ 3 seconds when Thick Skin's shield expires or is broken

Urgot Urgot[edit]

W recast timer decreased.

Making our toggle spells more consistent in timing so they get cancelled less.
Riot (Patch 9.14)
  • W - Purge
    • RECAST TIMER : 1 seconds ⇒ 0.5 seconds

Yuumi Yuumi[edit]

Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased.

We're opening Yuumi's early game weakness to reduce her presence in pro play. These changes cut her very early lane poke dominance, while buffing her later lane scrapping.
Riot (Patch 9.14)
  • Passive - Bop 'n' Block
    • SHIELD : 80-300 (levels 1-18) ⇒ 50-300 (levels 1-18)
    • MANA RESTORE : Yuumi no longer restores mana when she hits an enemy with an empowered basic attack
  • Q - Prowling Projectile
    • EMPOWERED DAMAGE : 60/105/150/195/240/285 (+0.6 ability power) ⇒ 50/95/140/185/230/275 (+0.65 ability power)
    • COST : 60/65/70/75/80/85 mana ⇒ 75/80/85/90/95/100 mana
  • E - Zoomies!
    • BASE HEAL SCALING : Up to +100% ⇒ +130% based on target's missing health(healing from AP ratio still scales up to +300% based on target's missing health)
    • COST : 60/70/80/90/100 mana ⇒ 30/40/50/60/70 mana

Ranged Top Laners[edit]

A handful of ranged top laners are the dominant picks in professional play because of a combination of their status as a safe early pick in the draft order and their potential to heavily punish unfavorable match-ups in the early game.


Kennen, Neeko, and Jayce all have the following attributes that give them this flexibility and dominance: exceptional (normally enhanced) basic attacks and powerful (and often low cooldown) disengage abilities. With these changes, we're attempting to push these champions' harass power down for the first few levels in exchange for scaling. The expectation is this will lower frustration for the average player, as well as lower pro pick priority.
Riot (Patch 9.14)

Jayce Jayce[edit]

Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased.

  • Base Stats
    • ATTACK DAMAGE : 58 ⇒ 54
    • ATTACK DAMAGE GROWTH : 3.5 ⇒ 4.25
  • Q - Shock Blast
    • DAMAGE : 70/115/160/205/250/295 (+1.0 bonus attack damage) ⇒ 55/105/155/205/255/305 (+1.2 bonus attack damage)

Kennen Kennen[edit]

Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.

  • Base Stats
    • ATTACK DAMAGE : 50.544 ⇒ 48
    • ATTACK DAMAGE GROWTH : 3.3 ⇒ 3.75
    • ATTACK SPEED : 0.69 ⇒ 0.625
  • E - Lightning Rush
    • BONUS ATTACK SPEED : 30/40/50/60/70% ⇒ 40/50/60/70/80%

Neeko Neeko[edit]

Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased.

  • Base Stats
    • ATTACK DAMAGE : 52 ⇒ 48
    • ATTACK DAMAGE GROWTH : 2 ⇒ 2.5
    • ATTACK SPEED : 0.645 ⇒ 0.625
    • ATTACK SPEED GROWTH : 2.5% ⇒ 3%
  • Passive - Inherent Glamour
    • GUESS WHO? : Neeko no longer loses her disguise when basic attacking enemy champions
  • W - Shapesplitter
    • PASSIVE BONUS MOVEMENT SPEED : 20/25/30/35/40% ⇒ 10/15/20/25/30%

ARAM Balance Changes[edit]

  • 9.14 Nerfs
    • CORKI : +5% damage dealt & -5% damage taken ⇒ -5% damage taken
    • ILLAOI : Unchanged ⇒ -5% damage dealt & +5% damage taken
    • JARVAN IV : +5% damage dealt & -5% damage taken ⇒ -5% damage taken
    • KLED : +5% damage dealt & -5% damage taken ⇒ -5% damage taken
    • NAMI : Unchanged ⇒ +5% damage taken
    • TRYNDAMERE : +10% damage dealt & -10% damage taken ⇒ +5% damage dealt & -5% damage taken
    • URGOT : Unchanged ⇒ -5% damage dealt
    • VOLIBEAR : Unchanged ⇒ +5% damage taken
  • 9.14 Buffs
    • AKALI : +18% damage dealt & -8% damage taken ⇒ +18% damage dealt & -12% damage taken
    • ALISTAR : +5% damage taken ⇒ Unchanged
    • JAYCE : Unchanged ⇒ +5% damage dealt
    • QIYANA : Unchanged ⇒ +12% damage dealt & -10% damage taken
    • SYLAS : Unchanged ⇒ +5% damage dealt
    • SYNDRA : Unchanged ⇒ +5% damage dealt
    • TALON : -5% damage taken ⇒ +5% damage dealt & -5% damage taken
    • TRUNDLE : +5% damage taken ⇒ Unchanged
    • YUUMI : Unchanged ⇒ +5% damage dealt

Death Recap[edit]

The new Death Recap is now live! This new and improved version includes damage type breakdowns, fight duration, and CC duration. Clicking the Recap will allow you to expand and see additional details on damage sources. We still have some more improvements planned for the future, so stay tuned. In the meantime, get in the game and see it for yourself!
Riot (Patch 9.14)

Show [Allied] Chat[edit]

We've added a new option under Settings>Interface>Chat that will now allow you to mute your allies' chats. There is now a separate checkbox for "Show [Allied] Chat" next to the already existing "Show [All] Chat". Both settings will be checked by default, but players can now uncheck both to mute both enemies' and teammates' chats permanently, or until they're turned back on. However, unchecking both will not mute the pre- and post-game chat, but we've heard your requests and are considering including those in the future!
Riot (Patch 9.14)

Bugfixes[edit]

  • Qiyana's W - Terrashape passive now procs correctly with Liandry's Torment
  • Galio's E - Justice Punch no longer remains in the realm it was cast in when entering/existing Mordekaiser's R - Realm of Death
  • Corki's Passive - Hextech Munitions's The Package no longer spawns only in Mordekaiser's R - Realm of Death if Corki was banished there at the time of its spawn
  • Rammus' Q - Powerball and Lucian's R - The Culling can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Morgana's E - Black Shield
  • Vision Score now properly updates on the vision Trinket's tooltip

Upcoming Skins & Chromas[edit]

  • The following skins will be released this patch. Grab the League Displays app for full-res splashes!
  • The following chromas will be released this patch:

Additional Content[edit]

Mid-Patch Updates[edit]

7/24/2019 Azir Bugfix[edit]

Azir Azir

  • PASSIVE - SHURIMA'S LEGACY BUGFIX : Azir's turrets now deal the proper amount of damage to targets

7/22/2019 Bugfixes[edit]

  • ELECTROCUTE/PHASE RUSH BUGFIX : Sheen procs no longer grant an additional stack towards Electrocute/Phase Rush

Akali Akali

  • W - TWILIGHT SHROUD BUGFIX : Akali will now stealth immediately upon entering her W - Twilight Shroud

Camille Camille

  • TRINITY FORCE : Trinity Force now properly adds Sheen damage to Camille's Q - Precision Protocol's true damage

Corki Corki

  • SHEEN : Corki's basic attacks now correctly convert to magic damage when he's holding a Spellblade item

Qiyana Qiyana

  • Q+E COMBO TARGET BUGFIX : Qiyana's targets no longer face and cast abilities towards the center of the map when they're subject to her Q - Edge of Ixtal + E - Audacity combo

7/19/2019 Bugfixes[edit]

  • KEYSTONE RUNES BUGFIX : On-hit skills with basic attacks no longer grants 2 stacks of Keystone Runes like Electrocute, Phase Rush, and Conqueror (ex. Fizz's W - Seastone Trident, Urgot's Passive - Corrosive Charge, Akali's Passive - Assassin's Mark, and Teemo's E - Toxic Shot

Azir Azir

  • TURRET DAMAGE BUGFIX : Azir's Passive - Disc of the Sun turrets now properly use its full damage, both base and scaling, against enemies

Blitzcrank Blitzcrank

  • R - DAMAGE BUGFIX : Blizcrank's R - Static Field passive damage is no longer 50 too high at all ranks

Fizz Fizz

  • PASSIVE - NIMBLE FIGHTER DAMAGE REDUCTION : 3 (+0.01 ability power) against all sources of damage (maximum of 50% reduction0) ⇒ 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)

Wukong Wukong

  • COMBO BUGFIX : Wukong's E - Nimbus Strike + basic attack + Q - Crushing Blow combo now properly counts the basic attack in the combo towards spell-counting Runes like Electrocute, Phase Rush, and Conqueror

7/18/2019 Balance Changes[edit]

Akali Akali

  • BASE HEALTH : 550 ⇒ 575
  • BASE HEALTH REGEN : 6 ⇒ 8

Cassiopeia Cassiopeia

  • W - MIASMA COOLDOWN : 24/21/18/15/12 seconds ⇒ 24/22/20/18/16 seconds
  • E - TWIN FANG HEALING : 13/16/19/22/25% of her ability power ⇒ 12/14/16/18/20% of her ability power

Fizz Fizz

  • PASSIVE - NIMBLE FIGHTER DAMAGE REDUCTION : 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction) ⇒ 3 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)

Galio Galio

  • Q - WINDS OF WAR COST : 80/85/90/95/100 mana ⇒ 70/75/80/85/90 mana
  • PASSIVE - COLOSSAL SMASH BASE DAMAGE : 15-160 (levels 1-18) ⇒ 15-180 (levels 1-18)

Tahm Kench Tahm Kench

  • PASSIVE - AN ACQUIRED TASTE ON-HIT DAMAGE : 2.5% of Tahm Kench's maximum health ⇒ 4% of Tahm Kench's maximum health
  • Q - TONGUE LASH COOLDOWN : 8/7.5/7/6.5/6 seconds ⇒ 5 seconds
  • Q - TONGUE LASH SLOW : 30/35/40/45/50% ⇒ 30/40/50/60/70%

Singed Singed

  • Q - POISON TRAIL RECAST TIMER : 0.5 seconds ⇒ 0 seconds

7/18/2019 Kalista Bugfix[edit]

Kalista Kalista

  • BASIC ATTACK BUGFIX : Kalista is no longer able to hit multiple enemies if she targets them during her attack animation wind-up

7/17/2019 Update[edit]

  • BUGFIX : Fixed an issue causing multiple champions and Runes to not function properly.

Akali Akali

  • R - PERFECT EXECUTION BUGFIX : Akali's travel speed when casting R - Perfect Execution is no longer slower than intended

Lux Lux

  • PASSIVE - ILLUMINATION STACKING BUGFIX : Lux no longer gets additional Keystone Runes stacks when proccing Illumination on a target

Ryze Ryze

  • BUFFERING : Ryze can now buffer his ability casts properly

Udyr Udyr

  • SPIRIT GUARD UDYR E BUGFIX : Spirit Guard Udyr now properly has a cooldown on his E - Bear Stance